示例#1
0
template<typename PointT, typename LeafT, typename BranchT> int
pcl::octree::OctreePointCloudSearch<PointT, LeafT, BranchT>::getIntersectedVoxelIndicesRecursive (
    double minX, double minY, double minZ, double maxX, double maxY, double maxZ, unsigned char a,
    const OctreeNode* node, const OctreeKey& key, std::vector<int> &k_indices, int maxVoxelCount) const
{
  if (maxX < 0.0 || maxY < 0.0 || maxZ < 0.0)
    return (0);

  // If leaf node, get voxel center and increment intersection count
  if (node->getNodeType () == LEAF_NODE)
  {
    const LeafNode* leaf = static_cast<const LeafNode*> (node);

    // decode leaf node into k_indices
    leaf->getData (k_indices);

    return (1);
  }

  // Voxel intersection count for branches children
  int voxelCount = 0;

  // Voxel mid lines
  double midX = 0.5 * (minX + maxX);
  double midY = 0.5 * (minY + maxY);
  double midZ = 0.5 * (minZ + maxZ);

  // First voxel node ray will intersect
  int currNode = getFirstIntersectedNode (minX, minY, minZ, midX, midY, midZ);

  // Child index, node and key
  unsigned char childIdx;
  const OctreeNode *childNode;
  OctreeKey childKey;
  do
  {
    if (currNode != 0)
      childIdx = static_cast<unsigned char> (currNode ^ a);
    else
      childIdx = a;

    // childNode == 0 if childNode doesn't exist
    childNode = this->getBranchChildPtr (static_cast<const BranchNode&> (*node), childIdx);
    // Generate new key for current branch voxel
    childKey.x = (key.x << 1) | (!!(childIdx & (1 << 2)));
    childKey.y = (key.y << 1) | (!!(childIdx & (1 << 1)));
    childKey.z = (key.z << 1) | (!!(childIdx & (1 << 0)));

    // Recursively call each intersected child node, selecting the next
    //   node intersected by the ray.  Children that do not intersect will
    //   not be traversed.
    switch (currNode)
    {
      case 0:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (minX, minY, minZ, midX, midY, midZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (midX, midY, midZ, 4, 2, 1);
        break;

      case 1:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (minX, minY, midZ, midX, midY, maxZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (midX, midY, maxZ, 5, 3, 8);
        break;

      case 2:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (minX, midY, minZ, midX, maxY, midZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (midX, maxY, midZ, 6, 8, 3);
        break;

      case 3:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (minX, midY, midZ, midX, maxY, maxZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (midX, maxY, maxZ, 7, 8, 8);
        break;

      case 4:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (midX, minY, minZ, maxX, midY, midZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (maxX, midY, midZ, 8, 6, 5);
        break;

      case 5:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (midX, minY, midZ, maxX, midY, maxZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (maxX, midY, maxZ, 8, 7, 8);
        break;

      case 6:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (midX, midY, minZ, maxX, maxY, midZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = getNextIntersectedNode (maxX, maxY, midZ, 8, 8, 7);
        break;

      case 7:
        if (childNode)
          voxelCount += getIntersectedVoxelIndicesRecursive (midX, midY, midZ, maxX, maxY, maxZ, a, childNode,
                                                             childKey, k_indices, maxVoxelCount);
        currNode = 8;
        break;
    }
  } while ((currNode < 8) && (maxVoxelCount <= 0 || voxelCount < maxVoxelCount));

  return (voxelCount);
}
示例#2
0
    int
    pcl::octree::OctreePointCloudSearch<PointT, LeafT, OctreeT>::getIntersectedVoxelIndicesRecursive (
        double minX, double minY, double minZ, double maxX, double maxY, double maxZ, unsigned char a,
        const OctreeNode* node, const OctreeKey& key, std::vector<int> &k_indices) const
    {
      if (maxX < 0.0 || maxY < 0.0 || maxZ < 0.0)
        return (0);

      // If leaf node, get voxel center and increment intersection count
      if (node->getNodeType () == LEAF_NODE)
      {
        OctreeLeaf* leaf = (OctreeLeaf*)node;
        vector<int> indices;

        // decode leaf node into decodedPointVector
        leaf->getData (indices);
        for (size_t i = 0; i < indices.size (); i++)
        {
          k_indices.push_back (indices[i]);
        }

        return (1);
      }

      // Voxel intersection count for branches children
      int voxelCount = 0;

      // Voxel mid lines
      double midX = 0.5 * (minX + maxX);
      double midY = 0.5 * (minY + maxY);
      double midZ = 0.5 * (minZ + maxZ);

      // First voxel node ray will intersect
      int currNode = getFirstIntersectedNode (minX, minY, minZ, midX, midY, midZ);

      // Child index, node and key
      unsigned char childIdx;
      const OctreeNode *childNode;
      OctreeKey childKey;
      do
      {
        if (currNode != 0)
          childIdx = currNode ^ a;
        else
          childIdx = a;

        // childNode == 0 if childNode doesn't exist
        childNode = this->getBranchChild ((OctreeBranch&)*node, childIdx);
        // Generate new key for current branch voxel
        childKey.x = (key.x << 1) | (!!(childIdx & (1 << 2)));
        childKey.y = (key.y << 1) | (!!(childIdx & (1 << 1)));
        childKey.z = (key.z << 1) | (!!(childIdx & (1 << 0)));

        // Recursively call each intersected child node, selecting the next
        //   node intersected by the ray.  Children that do not intersect will
        //   not be traversed.
        switch (currNode)
        {
          case 0:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (minX, minY, minZ, midX, midY, midZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (midX, midY, midZ, 4, 2, 1);
            break;

          case 1:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (minX, minY, midZ, midX, midY, maxZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (midX, midY, maxZ, 5, 3, 8);
            break;

          case 2:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (minX, midY, minZ, midX, maxY, midZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (midX, maxY, midZ, 6, 8, 3);
            break;

          case 3:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (minX, midY, midZ, midX, maxY, maxZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (midX, maxY, maxZ, 7, 8, 8);
            break;

          case 4:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (midX, minY, minZ, maxX, midY, midZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (maxX, midY, midZ, 8, 6, 5);
            break;

          case 5:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (midX, minY, midZ, maxX, midY, maxZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (maxX, midY, maxZ, 8, 7, 8);
            break;

          case 6:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (midX, midY, minZ, maxX, maxY, midZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = getNextIntersectedNode (maxX, maxY, midZ, 8, 8, 7);
            break;

          case 7:
            if (childNode)
              voxelCount += getIntersectedVoxelIndicesRecursive (midX, midY, midZ, maxX, maxY, maxZ, a, childNode,
                                                                 childKey, k_indices);
            currNode = 8;
            break;
        }
      } while (currNode < 8);

      return (voxelCount);
    }
示例#3
0
template<typename PointT, typename LeafContainerT, typename BranchContainerT> int
pcl::octree::OctreePointCloudSearch<PointT, LeafContainerT, BranchContainerT>::getIntersectedVoxelCentersRecursive (
    double min_x, double min_y, double min_z, double max_x, double max_y, double max_z, unsigned char a,
    const OctreeNode* node, const OctreeKey& key, AlignedPointTVector &voxel_center_list, int max_voxel_count) const
{
  if (max_x < 0.0 || max_y < 0.0 || max_z < 0.0)
    return (0);

  // If leaf node, get voxel center and increment intersection count
  if (node->getNodeType () == LEAF_NODE)
  {
    PointT newPoint;

    this->genLeafNodeCenterFromOctreeKey (key, newPoint);

    voxel_center_list.push_back (newPoint);

    return (1);
  }

  // Voxel intersection count for branches children
  int voxel_count = 0;

  // Voxel mid lines
  double mid_x = 0.5 * (min_x + max_x);
  double mid_y = 0.5 * (min_y + max_y);
  double mid_z = 0.5 * (min_z + max_z);

  // First voxel node ray will intersect
  int curr_node = getFirstIntersectedNode (min_x, min_y, min_z, mid_x, mid_y, mid_z);

  // Child index, node and key
  unsigned char child_idx;
  const OctreeNode *child_node;
  OctreeKey child_key;

  do
  {
    if (curr_node != 0)
      child_idx = static_cast<unsigned char> (curr_node ^ a);
    else
      child_idx = a;

    // child_node == 0 if child_node doesn't exist
    child_node = this->getBranchChildPtr (static_cast<const BranchNode&> (*node), child_idx);

    // Generate new key for current branch voxel
    child_key.x = (key.x << 1) | (!!(child_idx & (1 << 2)));
    child_key.y = (key.y << 1) | (!!(child_idx & (1 << 1)));
    child_key.z = (key.z << 1) | (!!(child_idx & (1 << 0)));

    // Recursively call each intersected child node, selecting the next
    //   node intersected by the ray.  Children that do not intersect will
    //   not be traversed.

    switch (curr_node)
    {
      case 0:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (min_x, min_y, min_z, mid_x, mid_y, mid_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (mid_x, mid_y, mid_z, 4, 2, 1);
        break;

      case 1:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (min_x, min_y, mid_z, mid_x, mid_y, max_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (mid_x, mid_y, max_z, 5, 3, 8);
        break;

      case 2:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (min_x, mid_y, min_z, mid_x, max_y, mid_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (mid_x, max_y, mid_z, 6, 8, 3);
        break;

      case 3:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (min_x, mid_y, mid_z, mid_x, max_y, max_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (mid_x, max_y, max_z, 7, 8, 8);
        break;

      case 4:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (mid_x, min_y, min_z, max_x, mid_y, mid_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (max_x, mid_y, mid_z, 8, 6, 5);
        break;

      case 5:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (mid_x, min_y, mid_z, max_x, mid_y, max_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (max_x, mid_y, max_z, 8, 7, 8);
        break;

      case 6:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (mid_x, mid_y, min_z, max_x, max_y, mid_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = getNextIntersectedNode (max_x, max_y, mid_z, 8, 8, 7);
        break;

      case 7:
        if (child_node)
          voxel_count += getIntersectedVoxelCentersRecursive (mid_x, mid_y, mid_z, max_x, max_y, max_z, a, child_node,
                                                             child_key, voxel_center_list, max_voxel_count);
        curr_node = 8;
        break;
    }
  } while ((curr_node < 8) && (max_voxel_count <= 0 || voxel_count < max_voxel_count));
  return (voxel_count);
}
示例#4
0
template<typename PointT, typename LeafT, typename OctreeT> int
pcl::octree::OctreePointCloudSearch<PointT, LeafT, OctreeT>::getIntersectedVoxelCentersRecursive (
    double minX, double minY, double minZ,
    double maxX, double maxY, double maxZ,
    unsigned char a, const OctreeNode* node, const OctreeKey& key,
    AlignedPointTVector &voxelCenterList) const
{
  if (maxX < 0.0 || maxY < 0.0 || maxZ < 0.0)
    return (0);

  // If leaf node, get voxel center and increment intersection count
  if (node->getNodeType () == LEAF_NODE)
  {
    PointT newPoint;

    genLeafNodeCenterFromOctreeKey (key, newPoint);

    voxelCenterList.push_back (newPoint);

    return (1);
  }

  // Voxel intersection count for branches children
  int voxelCount = 0;

  // Voxel mid lines
  double midX = 0.5 * (minX + maxX);
  double midY = 0.5 * (minY + maxY);
  double midZ = 0.5 * (minZ + maxZ);

  // First voxel node ray will intersect
  int currNode = getFirstIntersectedNode (minX, minY, minZ, midX, midY, midZ);

  // Child index, node and key
  unsigned char childIdx;
  const OctreeNode *childNode;
  OctreeKey childKey;

  do
  {
    if (currNode != 0)
      childIdx = currNode ^ a;
    else
      childIdx = a;

    // childNode == 0 if childNode doesn't exist
    childNode = getBranchChild ((OctreeBranch&)*node, childIdx);

    // Generate new key for current branch voxel
    childKey.x = (key.x << 1) | (!!(childIdx & (1 << 2)));
    childKey.y = (key.y << 1) | (!!(childIdx & (1 << 1)));
    childKey.z = (key.z << 1) | (!!(childIdx & (1 << 0)));

    // Recursively call each intersected child node, selecting the next
    //   node intersected by the ray.  Children that do not intersect will
    //   not be traversed.

	  switch(currNode)                                                                             
    {                                                                                            
	    case 0:                                                                                    
	      if (childNode)                                                                           
          voxelCount += getIntersectedVoxelCentersRecursive (minX, minY, minZ, midX, midY, midZ, a, 
                       childNode, childKey, voxelCenterList);  
        currNode = getNextIntersectedNode(midX, midY, midZ, 4, 2, 1);                            
	      break;                                                                                   
                                                                                             
	    case 1:                                                                                    
	      if (childNode)                                                                           
          voxelCount += getIntersectedVoxelCentersRecursive (minX, minY, midZ, midX, midY, maxZ, a, 
                       childNode, childKey, voxelCenterList);    
	      currNode = getNextIntersectedNode(midX, midY, maxZ, 5, 3, 8);                            
	      break;                                                                                   
                                                                                             
	    case 2:                                                                                    
	      if (childNode)                                                                           
          voxelCount += getIntersectedVoxelCentersRecursive (minX, midY, minZ, midX, maxY, midZ, a, 
                       childNode, childKey, voxelCenterList);    
	      currNode = getNextIntersectedNode(midX, maxY, midZ, 6, 8, 3);                            
	      break;                                                                                   
                                                                                             
	    case 3:                                                                                    
	      if (childNode)                                                                           
          voxelCount += getIntersectedVoxelCentersRecursive (minX, midY, midZ, midX, maxY, maxZ, a, 
                       childNode, childKey, voxelCenterList);    
	      currNode = getNextIntersectedNode(midX, maxY, maxZ, 7, 8, 8);                            
	      break;                                                                                   
                                                                                             
	    case 4:                                                                                    
	      if (childNode)                                                                           
          voxelCount += getIntersectedVoxelCentersRecursive (midX, minY, minZ, maxX, midY, midZ, a, 
                       childNode, childKey, voxelCenterList);    
	      currNode = getNextIntersectedNode(maxX, midY, midZ, 8, 6, 5);                            
	      break;                                                                                   
                                                                                             
	    case 5:                                                                                  
	      if (childNode)                                                                         
          voxelCount += getIntersectedVoxelCentersRecursive (midX, minY, midZ, maxX, midY, maxZ, a, 
                       childNode, childKey, voxelCenterList);  
	      currNode = getNextIntersectedNode(maxX, midY, maxZ, 8, 7, 8);                          
	      break;                                                                                 
                                                                                              
	    case 6:                                                                                  
	      if (childNode)                                                                         
          voxelCount += getIntersectedVoxelCentersRecursive (midX, midY, minZ, maxX, maxY, midZ, a, 
                       childNode, childKey, voxelCenterList);  
	      currNode = getNextIntersectedNode(maxX, maxY, midZ, 8, 8, 7);                          
	      break;                                                                                 
                                                                                              
	    case 7:                                                                                  
	      if (childNode)                                                                         
          voxelCount += getIntersectedVoxelCentersRecursive (midX, midY, midZ, maxX, maxY, maxZ, a, 
                       childNode, childKey, voxelCenterList);  
	      currNode = 8;                                                                          
	      break;                                                                                 
	    }                                                                                          
	} 
  while (currNode < 8);                                           
  return (voxelCount);
}