/************************************************************************** * Modularization*/ float Stuck::get_steer(CarState &cs) { if(abs(cs.getAngle()) > M_PI) // around 180 graus return (getInitialPos(cs) > 0 ? -1 : 1); return (getInitialPos(cs) > 0 ? 1 : -1); }
CarControl Stuck::drive(FSMDriver5 *fsmdriver5, CarState &cs) { ++elapsedTicks; trackInitialPos = getInitialPos(cs); if(notStuckAnymore(cs.getTrackPos(), cs.getAngle()) || hasBeenStuckLongEnough()){ elapsedTicks = 0; slowSpeedTicks = 0; trackInitialPos = 0; } const float accel = 1, brake = 0, clutch = 0; const int gear = -1, focus = 0, meta = 0; float steer = getSteer(trackInitialPos, cs); return CarControl(accel, brake, gear, steer, clutch, focus, meta); }
CarControl Stuck::drive(CarState &cs) { ++elapsed_ticks; track_initial_pos = getInitialPos(cs); if(notStuckAnymore(cs) || hasBeenStuckLongEnough()) { elapsed_ticks = 0; slow_speed_ticks = 0; track_initial_pos = 0; } int gear = get_gear(cs); float accel = get_accel(cs); float brake = get_brake(cs); float clutch = get_clutch(cs); const int focus = 0, meta = 0; float steer = auxSteer(track_initial_pos, cs); return CarControl(accel, brake, gear, steer, clutch, focus, meta); }