示例#1
0
const glm::mat4& CTransformer::getInverseViewProjectionMatrix() const
{
	if (m_viewProjection.m_inverseDirty)
	{
		m_viewProjection.m_inverse = getInverseViewMatrix() * getInverseProjectionMatrix();
		m_viewProjection.m_inverseDirty = false;
	}
	return m_viewProjection.m_inverse;
}
示例#2
0
 const glm::mat4& Node::getInverseViewMatrix() const
 {
     Scene* scene = getScene();
     auto camera = scene ? scene->getActiveCamera() : nullptr;
     if( camera )
     {
         return camera->getInverseViewMatrix();
     }
     else
     {
         static const glm::mat4 identity{1.0f};
         return identity;
     }
 }