void RFile::drawNameText(float alpha) const { if(!selected && alpha <= 0.01) return; vec3f nameCol = getNameColour(); float name_alpha = selected ? 1.0 : alpha; vec3f drawpos = screenpos; //drawpos.x += 10.0; //drawpos.y -= 10.0; glPushMatrix(); glTranslatef(drawpos.x, drawpos.y, 0.0); //hard coded drop shadow glPushMatrix(); glTranslatef(1.0, 1.0, 0.0); glColor4f(0.0, 0.0, 0.0, name_alpha * 0.7f); //glCallList(namelist); font.draw(0.0f, 0.0f, (selected || shortname.size()==0) ? name : shortname); glPopMatrix(); //draw name glColor4f(nameCol.x, nameCol.y, nameCol.z, name_alpha); //glCallList(namelist); font.draw(0.0f, 0.0f, (selected || shortname.size()==0) ? name : shortname); glPopMatrix(); }
void Pawn::drawNameText(float alpha) { if(alpha>0.0) { vec3f nameCol = getNameColour(); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glColor4f(nameCol.x, nameCol.y, nameCol.z, alpha); float namewidth = font.getWidth(name); font.draw(pos.x - ((float)namewidth/2.0f), pos.y - size*1.2f, name.c_str()); // above player } }
void RFile::drawNameText(float alpha) { vec3f nameCol = getNameColour(); if(gGourceHideFilenames) alpha = 0.0f; if(selected || alpha > 0.01f) { float name_alpha = selected ? 1.0f : alpha; vec3f drawpos = vec3f(pos.x, pos.y, 0.0f); vec3f screenpos = display.project(drawpos); screenpos.x += 10.0f; screenpos.y -= 10.0f; glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, display.width, display.height, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(screenpos.x, screenpos.y, 0.0f); //hard coded drop shadow glPushMatrix(); glTranslatef(1.0f, 1.0f, 0.0f); glColor4f(0.0f, 0.0f, 0.0f, name_alpha * 0.7f); glCallList(namelist); glPopMatrix(); //draw name glColor4f(nameCol.x, nameCol.y, nameCol.z, name_alpha); glCallList(namelist); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } }
void RUser::drawNameText(float alpha) { if(gGourceSettings.hide_users) return; float user_alpha = getAlpha(); if(highlighted || selected || alpha>0.0) { vec3f nameCol = getNameColour(); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); vec3f drawpos = vec3f(pos.x, pos.y, 0.0); vec3f screenpos = display.project(drawpos - vec3f(0.0, 0.5 * size * (icon->h / (float) icon->w), 0.0f )); screenpos.x -= namewidth * 0.5; screenpos.y -= font.getHeight(); glColor4f(nameCol.x, nameCol.y, nameCol.z, (selected||highlighted) ? user_alpha : alpha); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, display.width, display.height, 0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); font.draw(screenpos.x, screenpos.y, name); // above player glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); //font.draw(pos.x - (namewidth/(float)2.0), pos.y - (float)size*1.4, name.c_str()); // above player } }