示例#1
0
void BinaryThresholding::execute() {
    if(!mLowerThresholdSet && !mUpperThresholdSet) {
        throw Exception("BinaryThresholding need at least one threshold to be set.");
    }

    Image::pointer input = getStaticInputData<Image>(0);
    Segmentation::pointer output = getStaticOutputData<Segmentation>(0);

    output->createFromImage(input);

    if(getMainDevice()->isHost()) {
        throw Exception("Not implemented yet.");
    } else {
        OpenCLDevice::pointer device = OpenCLDevice::pointer(getMainDevice());
        cl::Program program;
        if(input->getDimensions() == 3) {
            program = getOpenCLProgram(device, "3D");
        } else {
            program = getOpenCLProgram(device, "2D");
        }
        cl::Kernel kernel;
        if(mLowerThresholdSet && mUpperThresholdSet) {
            kernel = cl::Kernel(program, "tresholding");
            kernel.setArg(3, mLowerThreshold);
            kernel.setArg(4, mUpperThreshold);
        } else if(mLowerThresholdSet) {
            kernel = cl::Kernel(program, "thresholdingWithOnlyLower");
            kernel.setArg(3, mLowerThreshold);
        } else {
            kernel = cl::Kernel(program, "thresholdingWithOnlyUpper");
            kernel.setArg(3, mUpperThreshold);
        }
        cl::NDRange globalSize;
        OpenCLImageAccess::pointer access = input->getOpenCLImageAccess(ACCESS_READ, device);
        if(input->getDimensions() == 2) {
            OpenCLImageAccess::pointer access2 = output->getOpenCLImageAccess(ACCESS_READ_WRITE, device);
            kernel.setArg(0, *access->get2DImage());
            kernel.setArg(1, *access2->get2DImage());
            globalSize = cl::NDRange(output->getWidth(), output->getHeight());
        } else {
            // TODO no 3d image write support
            OpenCLImageAccess::pointer access2 = output->getOpenCLImageAccess(ACCESS_READ_WRITE, device);
            kernel.setArg(0, *access->get3DImage());
            kernel.setArg(1, *access2->get3DImage());
            globalSize = cl::NDRange(output->getWidth(), output->getHeight(), output->getDepth());
        }
        kernel.setArg(2, (uchar)mLabel);

        cl::CommandQueue queue = device->getCommandQueue();
        queue.enqueueNDRangeKernel(
                kernel,
                cl::NullRange,
                globalSize,
                cl::NullRange
        );
    }
}
示例#2
0
文件: Dilation.cpp 项目: smistad/FAST
void Dilation::execute() {
    Image::pointer input = getInputData<Image>();
    if(input->getDataType() != TYPE_UINT8) {
        throw Exception("Data type of image given to Dilation must be UINT8");
    }

    Image::pointer output = getOutputData<Image>();
    output->createFromImage(input);
    SceneGraph::setParentNode(output, input);
    output->fill(0);

    OpenCLDevice::pointer device = std::dynamic_pointer_cast<OpenCLDevice>(getMainDevice());
    cl::CommandQueue queue = device->getCommandQueue();
    cl::Program program = getOpenCLProgram(device);
    cl::Kernel dilateKernel(program, "dilate");

    Vector3ui size = input->getSize();

    OpenCLImageAccess::pointer access = input->getOpenCLImageAccess(ACCESS_READ, device);
    dilateKernel.setArg(0, *access->get3DImage());
    dilateKernel.setArg(2, mSize/2);

    if(!device->isWritingTo3DTexturesSupported()) {
        OpenCLBufferAccess::pointer access2 = output->getOpenCLBufferAccess(ACCESS_READ_WRITE, device);
        dilateKernel.setArg(1, *access2->get());

        queue.enqueueNDRangeKernel(
            dilateKernel,
            cl::NullRange,
            cl::NDRange(size.x(), size.y(), size.z()),
            cl::NullRange
        );
    } else {
        OpenCLImageAccess::pointer access2 = output->getOpenCLImageAccess(ACCESS_READ_WRITE, device);
        dilateKernel.setArg(1, *access2->get3DImage());

        queue.enqueueNDRangeKernel(
            dilateKernel,
            cl::NullRange,
            cl::NDRange(size.x(), size.y(), size.z()),
            cl::NullRange
        );
    }

}
示例#3
0
void ImageSlicer::orthogonalSlicing(Image::pointer input, Image::pointer output) {
    OpenCLDevice::pointer device = getMainDevice();

    // Determine slice nr and width and height
    unsigned int sliceNr;
    if(mOrthogonalSliceNr < 0) {
        switch(mOrthogonalSlicePlane) {
        case PLANE_X:
            sliceNr = input->getWidth()/2;
            break;
        case PLANE_Y:
            sliceNr = input->getHeight()/2;
            break;
        case PLANE_Z:
            sliceNr = input->getDepth()/2;
            break;
        }
    } else {
        // Check that mSliceNr is valid
        sliceNr = mOrthogonalSliceNr;
        switch(mOrthogonalSlicePlane) {
        case PLANE_X:
            if(sliceNr >= input->getWidth())
                sliceNr = input->getWidth()-1;
            break;
        case PLANE_Y:
            if(sliceNr >= input->getHeight())
                sliceNr = input->getHeight()-1;
            break;
        case PLANE_Z:
            if(sliceNr >= input->getDepth())
                sliceNr = input->getDepth()-1;
            break;
        }
    }
    unsigned int slicePlaneNr, width, height;
    Vector3f spacing(0,0,0);
    switch(mOrthogonalSlicePlane) {
        case PLANE_X:
            slicePlaneNr = 0;
            width = input->getHeight();
            height = input->getDepth();
            spacing.x() = input->getSpacing().y();
            spacing.y() = input->getSpacing().z();
            break;
        case PLANE_Y:
            slicePlaneNr = 1;
            width = input->getWidth();
            height = input->getDepth();
            spacing.x() = input->getSpacing().x();
            spacing.y() = input->getSpacing().z();
            break;
        case PLANE_Z:
            slicePlaneNr = 2;
            width = input->getWidth();
            height = input->getHeight();
            spacing.x() = input->getSpacing().x();
            spacing.y() = input->getSpacing().y();
            break;
    }

    output->create(width, height, input->getDataType(), input->getNrOfComponents());
    output->setSpacing(spacing);

    OpenCLImageAccess::pointer inputAccess = input->getOpenCLImageAccess(ACCESS_READ, device);
    OpenCLImageAccess::pointer outputAccess = output->getOpenCLImageAccess(ACCESS_READ_WRITE, device);

	cl::CommandQueue queue = device->getCommandQueue();
	cl::Program program = getOpenCLProgram(device);
	cl::Kernel kernel(program, "orthogonalSlicing");

    kernel.setArg(0, *inputAccess->get3DImage());
    kernel.setArg(1, *outputAccess->get2DImage());
    kernel.setArg(2, sliceNr);
    kernel.setArg(3, slicePlaneNr);
    queue.enqueueNDRangeKernel(
            kernel,
            cl::NullRange,
            cl::NDRange(width, height),
            cl::NullRange
    );

    // TODO set scene graph transformation
}
示例#4
0
void
SegmentationRenderer::draw(Matrix4f perspectiveMatrix, Matrix4f viewingMatrix, float zNear, float zFar, bool mode2D) {
    std::lock_guard<std::mutex> lock(mMutex);
    OpenCLDevice::pointer device = std::dynamic_pointer_cast<OpenCLDevice>(getMainDevice());


    if(mColorsModified) {
        // Transfer colors to device (this doesn't have to happen every render call..)
        std::unique_ptr<float[]> colorData(new float[3*mLabelColors.size()]);
        std::unordered_map<int, Color>::iterator it;
        for(it = mLabelColors.begin(); it != mLabelColors.end(); it++) {
            colorData[it->first*3] = it->second.getRedValue();
            colorData[it->first*3+1] = it->second.getGreenValue();
            colorData[it->first*3+2] = it->second.getBlueValue();
        }

        mColorBuffer = cl::Buffer(
                device->getContext(),
                CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
                sizeof(float)*3*mLabelColors.size(),
                colorData.get()
        );
    }

    if(mFillAreaModified) {
        // Transfer colors to device (this doesn't have to happen every render call..)
        std::unique_ptr<char[]> fillAreaData(new char[mLabelColors.size()]);
        std::unordered_map<int, Color>::iterator it;
        for(it = mLabelColors.begin(); it != mLabelColors.end(); it++) {
            if(mLabelFillArea.count(it->first) == 0) {
                // Use default value
                fillAreaData[it->first] = mFillArea;
            } else {
                fillAreaData[it->first] = mLabelFillArea[it->first];
            }
        }

        mFillAreaBuffer = cl::Buffer(
                device->getContext(),
                CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR,
                sizeof(char)*mLabelColors.size(),
                fillAreaData.get()
        );
    }

    mKernel = cl::Kernel(getOpenCLProgram(device), "renderToTexture");
    mKernel.setArg(2, mColorBuffer);
    mKernel.setArg(3, mFillAreaBuffer);
    mKernel.setArg(4, mBorderRadius);
    mKernel.setArg(5, mOpacity);


    for(auto it : mDataToRender) {
        Image::pointer input = std::static_pointer_cast<Image>(it.second);
        uint inputNr = it.first;

        if(input->getDimensions() != 2)
            throw Exception("SegmentationRenderer only supports 2D images. Use ImageSlicer to extract a 2D slice from a 3D image.");

        if(input->getDataType() != TYPE_UINT8)
            throw Exception("SegmentationRenderer only support images with dat type uint8.");

        // Check if a texture has already been created for this image
        if(mTexturesToRender.count(inputNr) > 0 && mImageUsed[inputNr] == input)
            continue; // If it has already been created, skip it

        // If it has not been created, create the texture

        OpenCLImageAccess::pointer access = input->getOpenCLImageAccess(ACCESS_READ, device);
        cl::Image2D *clImage = access->get2DImage();

        // Run kernel to fill the texture
        cl::CommandQueue queue = device->getCommandQueue();

        if (mTexturesToRender.count(inputNr) > 0) {
            // Delete old texture
            glDeleteTextures(1, &mTexturesToRender[inputNr]);
            mTexturesToRender.erase(inputNr);
            glDeleteVertexArrays(1, &mVAO[inputNr]);
            mVAO.erase(inputNr);
        }

        cl::Image2D image;
        cl::ImageGL imageGL;
        std::vector<cl::Memory> v;
        GLuint textureID;
        // TODO The GL-CL interop here is causing glClear to not work on AMD systems and therefore disabled
        /*
        if(DeviceManager::isGLInteropEnabled()) {
            // Create OpenGL texture
            glGenTextures(1, &textureID);
            glBindTexture(GL_TEXTURE_2D, textureID);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, input->getWidth(), input->getHeight(), 0, GL_RGBA, GL_FLOAT, 0);

            // Create CL-GL image
            imageGL = cl::ImageGL(
                    device->getContext(),
                    CL_MEM_READ_WRITE,
                    GL_TEXTURE_2D,
                    0,
                    textureID
            );
            glBindTexture(GL_TEXTURE_2D, 0);
            glFinish();
            mKernel.setArg(1, imageGL);
            v.push_back(imageGL);
            queue.enqueueAcquireGLObjects(&v);
        } else {
         */
        image = cl::Image2D(
                device->getContext(),
                CL_MEM_READ_WRITE,
                cl::ImageFormat(CL_RGBA, CL_FLOAT),
                input->getWidth(), input->getHeight()
        );
        mKernel.setArg(1, image);
        //}


        mKernel.setArg(0, *clImage);
        queue.enqueueNDRangeKernel(
                mKernel,
                cl::NullRange,
                cl::NDRange(input->getWidth(), input->getHeight()),
                cl::NullRange
        );

        /*if(DeviceManager::isGLInteropEnabled()) {
            queue.enqueueReleaseGLObjects(&v);
        } else {*/
        // Copy data from CL image to CPU
        auto data = make_uninitialized_unique<float[]>(input->getWidth() * input->getHeight() * 4);
        queue.enqueueReadImage(
                image,
                CL_TRUE,
                createOrigoRegion(),
                createRegion(input->getWidth(), input->getHeight(), 1),
                0, 0,
                data.get()
        );
        // Copy data from CPU to GL texture
        glGenTextures(1, &textureID);
        glBindTexture(GL_TEXTURE_2D, textureID);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, input->getWidth(), input->getHeight(), 0, GL_RGBA, GL_FLOAT, data.get());
        glBindTexture(GL_TEXTURE_2D, 0);
        glFinish();
        //}

        mTexturesToRender[inputNr] = textureID;
        mImageUsed[inputNr] = input;
        queue.finish();
    }

    glEnable(GL_BLEND);
    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    drawTextures(perspectiveMatrix, viewingMatrix, mode2D);
    glDisable(GL_BLEND);
}