示例#1
0
void GroundPlane::setTransform( const MatrixF &mat )
{
   Parent::setTransform( mat );

   // Parent::setTransforms ends up setting our worldBox to something other than
   // global, so we have to set it back... but we can't actually call setGlobalBounds
   // again because it does extra work adding and removing us from the container.

   mGlobalBounds = true;
   mObjBox.minExtents.set(-1e10, -1e10, -1e10);
   mObjBox.maxExtents.set( 1e10,  1e10,  1e10);
   resetWorldBox();

   mPlaneBox = getPlaneBox();
}
示例#2
0
bool GroundPlane::buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& )
{
   polyList->setObject( this );
   polyList->setTransform( &MatrixF::Identity, Point3F( 1.0f, 1.0f, 1.0f ) );

   if(context == PLC_Navigation)
   {
      F32 z = getPosition().z;
      Point3F
         p0(box.minExtents.x, box.maxExtents.y, z),
         p1(box.maxExtents.x, box.maxExtents.y, z),
         p2(box.maxExtents.x, box.minExtents.y, z),
         p3(box.minExtents.x, box.minExtents.y, z);

      // Add vertices to poly list.
      U32 v0 = polyList->addPoint(p0);
      polyList->addPoint(p1);
      polyList->addPoint(p2);
      polyList->addPoint(p3);

      // Add plane between first three vertices.
      polyList->begin(0, 0);
      polyList->vertex(v0);
      polyList->vertex(v0+1);
      polyList->vertex(v0+2);
      polyList->plane(v0, v0+1, v0+2);
      polyList->end();

      // Add plane between last three vertices.
      polyList->begin(0, 1);
      polyList->vertex(v0+2);
      polyList->vertex(v0+3);
      polyList->vertex(v0);
      polyList->plane(v0+2, v0+3, v0);
      polyList->end();

      return true;
   }

   Box3F planeBox = getPlaneBox();
   polyList->addBox( planeBox, mMaterial );

   return true;
}
示例#3
0
void GroundPlane::buildConvex( const Box3F& box, Convex* convex )
{
   mConvexList->collectGarbage();

   Box3F planeBox = getPlaneBox();
   if ( !box.isOverlapped( planeBox ) )
      return;

   // See if we already have a convex in the working set.
   BoxConvex *boxConvex = NULL;
   CollisionWorkingList &wl = convex->getWorkingList();
   CollisionWorkingList *itr = wl.wLink.mNext;
   for ( ; itr != &wl; itr = itr->wLink.mNext )
   {
      if (  itr->mConvex->getType() == BoxConvexType &&
            itr->mConvex->getObject() == this )
      {
         boxConvex = (BoxConvex*)itr->mConvex;
         break;
      }
   }

   if ( !boxConvex )
   {
      boxConvex = new BoxConvex;
      mConvexList->registerObject( boxConvex );
      boxConvex->init( this );

      convex->addToWorkingList( boxConvex );
   }

   // Update our convex to best match the queried box
   if ( boxConvex )
   {
      Point3F queryCenter = box.getCenter();

      boxConvex->mCenter      = Point3F( queryCenter.x, queryCenter.y, -GROUND_PLANE_BOX_HEIGHT_HALF );
      boxConvex->mSize        = Point3F( box.getExtents().x,
                                         box.getExtents().y,
                                         GROUND_PLANE_BOX_HEIGHT_HALF );
   }
}