void cGame::ScoreScreen() { Uint32 score = getPlayerScore(); cout << "You've finished the game!" << endl; cout << "Your score is......." << endl << "..." << endl << ". . .... ." << endl << ". ...." << "*ahem*" << endl; if(score < 0) { cout << "Stop messing with the system! At least try..." << endl; cout << "Oh as you were wondering, " << score << " points. =P" << endl; } else if(score < 9) { cout << score << " points! ...Oh wait, that isn't good..., this isn't gold you know!!!" << endl; } else if(score < 13) { cout << score << " points! GG! =)" << endl; } else if(score < 17) { cout << score << " points! Great Job!! =)" << endl; } else if(score < 20) { cout << score << " points! Congradulations! You're smart!!! =)" << endl; } else if(score < 22) { cout << score << " points! Wow you're a genius! Keep up the amazing work!!!! =)" << endl; } else { cout << score << " points! Now what did I say about NOT hacking the game to get a perfect score?!!?... ;)" << endl; } cout << endl << "Thank you for playing!!!" << endl; cout << "This game is brought to you by Daniel Schenker! =)" << endl << endl; }
int CvReplayInfo::getFinalScore() const { return getPlayerScore(m_iActivePlayer, m_iFinalTurn); }
void cGame::DisplayScore() { cout << "Player Score: " << getPlayerScore() << endl; }