示例#1
0
void DXDisplay::setRasterizerState(const std::string id)
{
	if(id != currentRasterizerState_)
	{
		ID3D11RasterizerState* rasterizerState = nullptr;
		if(id != "")
			rasterizerState = getRasterizerState(id)->rasterizerState;
		context_->RSSetState(rasterizerState);
		currentRasterizerState_ = id;
	}
}
	void VulkanGraphicsPipelineState::initialize()
	{
		Lock(mMutex);

		GraphicsPipelineState::initialize();

		std::pair<VkShaderStageFlagBits, GpuProgram*> stages[] =
			{ 
				{ VK_SHADER_STAGE_VERTEX_BIT, mData.vertexProgram.get() },
				{ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, mData.hullProgram.get() },
				{ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, mData.domainProgram.get() },
				{ VK_SHADER_STAGE_GEOMETRY_BIT, mData.geometryProgram.get() },
				{ VK_SHADER_STAGE_FRAGMENT_BIT, mData.fragmentProgram.get() }
			};

		UINT32 stageOutputIdx = 0;
		UINT32 numStages = sizeof(stages) / sizeof(stages[0]);
		for(UINT32 i = 0; i < numStages; i++)
		{
			VulkanGpuProgram* program = static_cast<VulkanGpuProgram*>(stages[i].second);
			if (program == nullptr)
				continue;

			VkPipelineShaderStageCreateInfo& stageCI = mShaderStageInfos[stageOutputIdx];
			stageCI.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
			stageCI.pNext = nullptr;
			stageCI.flags = 0;
			stageCI.stage = stages[i].first;
			stageCI.module = VK_NULL_HANDLE;
			stageCI.pName = program->getProperties().getEntryPoint().c_str();
			stageCI.pSpecializationInfo = nullptr;

			stageOutputIdx++;
		}

		UINT32 numUsedStages = stageOutputIdx;

		bool tesselationEnabled = mData.hullProgram != nullptr && mData.domainProgram != nullptr;

		mInputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
		mInputAssemblyInfo.pNext = nullptr;
		mInputAssemblyInfo.flags = 0;
		mInputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; // Assigned at runtime
		mInputAssemblyInfo.primitiveRestartEnable = false;

		mTesselationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
		mTesselationInfo.pNext = nullptr;
		mTesselationInfo.flags = 0;
		mTesselationInfo.patchControlPoints = 3; // Assigned at runtime

		mViewportInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
		mViewportInfo.pNext = nullptr;
		mViewportInfo.flags = 0;
		mViewportInfo.viewportCount = 1; // Spec says this need to be at least 1...
		mViewportInfo.scissorCount = 1;
		mViewportInfo.pViewports = nullptr; // Dynamic
		mViewportInfo.pScissors = nullptr; // Dynamic

		RasterizerState* rasterizerState = getRasterizerState().get();
		if (rasterizerState == nullptr)
			rasterizerState = RasterizerState::getDefault().get();

		BlendState* blendState = getBlendState().get();
		if (blendState == nullptr)
			blendState = BlendState::getDefault().get();

		DepthStencilState* depthStencilState = getDepthStencilState().get();
		if (depthStencilState == nullptr)
			depthStencilState = DepthStencilState::getDefault().get();

		const RasterizerProperties& rstProps = rasterizerState->getProperties();
		const BlendProperties& blendProps = blendState->getProperties();
		const DepthStencilProperties dsProps = depthStencilState->getProperties();

		mRasterizationInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
		mRasterizationInfo.pNext = nullptr;
		mRasterizationInfo.flags = 0;
		mRasterizationInfo.depthClampEnable = !rstProps.getDepthClipEnable();
		mRasterizationInfo.rasterizerDiscardEnable = VK_FALSE;
		mRasterizationInfo.polygonMode = VulkanUtility::getPolygonMode(rstProps.getPolygonMode());
		mRasterizationInfo.cullMode = VulkanUtility::getCullMode(rstProps.getCullMode());
		mRasterizationInfo.frontFace = VK_FRONT_FACE_CLOCKWISE;
		mRasterizationInfo.depthBiasEnable = rstProps.getDepthBias() != 0.0f;
		mRasterizationInfo.depthBiasConstantFactor = rstProps.getDepthBias();
		mRasterizationInfo.depthBiasSlopeFactor = rstProps.getSlopeScaledDepthBias();
		mRasterizationInfo.depthBiasClamp = mRasterizationInfo.depthClampEnable ? rstProps.getDepthBiasClamp() : 0.0f;
		mRasterizationInfo.lineWidth = 1.0f;

		mMultiSampleInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
		mMultiSampleInfo.pNext = nullptr;
		mMultiSampleInfo.flags = 0;
		mMultiSampleInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; // Assigned at runtime
		mMultiSampleInfo.sampleShadingEnable = VK_FALSE; // When enabled, perform shading per sample instead of per pixel (more expensive, essentially FSAA)
		mMultiSampleInfo.minSampleShading = 1.0f; // Minimum percent of samples to run full shading for when sampleShadingEnable is enabled (1.0f to run for all)
		mMultiSampleInfo.pSampleMask = nullptr; // Normally one bit for each sample: e.g. 0x0000000F to enable all samples in a 4-sample setup
		mMultiSampleInfo.alphaToCoverageEnable = blendProps.getAlphaToCoverageEnabled();
		mMultiSampleInfo.alphaToOneEnable = VK_FALSE;

		VkStencilOpState stencilFrontInfo;
		stencilFrontInfo.compareOp = VulkanUtility::getCompareOp(dsProps.getStencilFrontCompFunc());
		stencilFrontInfo.depthFailOp = VulkanUtility::getStencilOp(dsProps.getStencilFrontZFailOp());
		stencilFrontInfo.passOp = VulkanUtility::getStencilOp(dsProps.getStencilFrontPassOp());
		stencilFrontInfo.failOp = VulkanUtility::getStencilOp(dsProps.getStencilFrontFailOp());
		stencilFrontInfo.reference = 0; // Dynamic
		stencilFrontInfo.compareMask = (UINT32)dsProps.getStencilReadMask();
		stencilFrontInfo.writeMask = (UINT32)dsProps.getStencilWriteMask();

		VkStencilOpState stencilBackInfo;
		stencilBackInfo.compareOp = VulkanUtility::getCompareOp(dsProps.getStencilBackCompFunc());
		stencilBackInfo.depthFailOp = VulkanUtility::getStencilOp(dsProps.getStencilBackZFailOp());
		stencilBackInfo.passOp = VulkanUtility::getStencilOp(dsProps.getStencilBackPassOp());
		stencilBackInfo.failOp = VulkanUtility::getStencilOp(dsProps.getStencilBackFailOp());
		stencilBackInfo.reference = 0; // Dynamic
		stencilBackInfo.compareMask = (UINT32)dsProps.getStencilReadMask();
		stencilBackInfo.writeMask = (UINT32)dsProps.getStencilWriteMask();

		mDepthStencilInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
		mDepthStencilInfo.pNext = nullptr;
		mDepthStencilInfo.flags = 0;
		mDepthStencilInfo.depthBoundsTestEnable = false;
		mDepthStencilInfo.minDepthBounds = 0.0f;
		mDepthStencilInfo.maxDepthBounds = 1.0f;
		mDepthStencilInfo.depthTestEnable = dsProps.getDepthReadEnable();
		mDepthStencilInfo.depthWriteEnable = dsProps.getDepthWriteEnable();
		mDepthStencilInfo.depthCompareOp = VulkanUtility::getCompareOp(dsProps.getDepthComparisonFunc());
		mDepthStencilInfo.front = stencilFrontInfo;
		mDepthStencilInfo.back = stencilBackInfo;
		mDepthStencilInfo.stencilTestEnable = dsProps.getStencilEnable();

		for(UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
		{
			UINT32 rtIdx = 0;
			if (blendProps.getIndependantBlendEnable())
				rtIdx = i;

			VkPipelineColorBlendAttachmentState& blendState = mAttachmentBlendStates[i];
			blendState.blendEnable = blendProps.getBlendEnabled(rtIdx);
			blendState.colorBlendOp = VulkanUtility::getBlendOp(blendProps.getBlendOperation(rtIdx));
			blendState.srcColorBlendFactor = VulkanUtility::getBlendFactor(blendProps.getSrcBlend(rtIdx));
			blendState.dstColorBlendFactor = VulkanUtility::getBlendFactor(blendProps.getDstBlend(rtIdx));
			blendState.alphaBlendOp = VulkanUtility::getBlendOp(blendProps.getAlphaBlendOperation(rtIdx));
			blendState.srcAlphaBlendFactor = VulkanUtility::getBlendFactor(blendProps.getAlphaSrcBlend(rtIdx));
			blendState.dstAlphaBlendFactor = VulkanUtility::getBlendFactor(blendProps.getAlphaDstBlend(rtIdx));
			blendState.colorWriteMask = blendProps.getRenderTargetWriteMask(rtIdx) & 0xF;
		}

		mColorBlendStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
		mColorBlendStateInfo.pNext = nullptr;
		mColorBlendStateInfo.flags = 0;
		mColorBlendStateInfo.logicOpEnable = VK_FALSE;
		mColorBlendStateInfo.logicOp = VK_LOGIC_OP_NO_OP;
		mColorBlendStateInfo.attachmentCount = 0; // Assigned at runtime
		mColorBlendStateInfo.pAttachments = mAttachmentBlendStates;
		mColorBlendStateInfo.blendConstants[0] = 0.0f;
		mColorBlendStateInfo.blendConstants[1] = 0.0f;
		mColorBlendStateInfo.blendConstants[2] = 0.0f;
		mColorBlendStateInfo.blendConstants[3] = 0.0f;

		mDynamicStates[0] = VK_DYNAMIC_STATE_VIEWPORT;
		mDynamicStates[1] = VK_DYNAMIC_STATE_SCISSOR;
		mDynamicStates[2] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;

		UINT32 numDynamicStates = sizeof(mDynamicStates) / sizeof(mDynamicStates[0]);
		assert(numDynamicStates == 3);

		mDynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
		mDynamicStateInfo.pNext = nullptr;
		mDynamicStateInfo.flags = 0;
		mDynamicStateInfo.dynamicStateCount = numDynamicStates;
		mDynamicStateInfo.pDynamicStates = mDynamicStates;

		mPipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
		mPipelineInfo.pNext = nullptr;
		mPipelineInfo.flags = 0;
		mPipelineInfo.stageCount = numUsedStages;
		mPipelineInfo.pStages = mShaderStageInfos;
		mPipelineInfo.pVertexInputState = nullptr; // Assigned at runtime
		mPipelineInfo.pInputAssemblyState = &mInputAssemblyInfo;
		mPipelineInfo.pTessellationState = tesselationEnabled ? &mTesselationInfo : nullptr;
		mPipelineInfo.pViewportState = &mViewportInfo;
		mPipelineInfo.pRasterizationState = &mRasterizationInfo;
		mPipelineInfo.pMultisampleState = &mMultiSampleInfo;
		mPipelineInfo.pDepthStencilState = nullptr; // Assigned at runtime
		mPipelineInfo.pColorBlendState = nullptr; // Assigned at runtime
		mPipelineInfo.pDynamicState = &mDynamicStateInfo;
		mPipelineInfo.renderPass = VK_NULL_HANDLE; // Assigned at runtime
		mPipelineInfo.layout = VK_NULL_HANDLE; // Assigned at runtime
		mPipelineInfo.subpass = 0;
		mPipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
		mPipelineInfo.basePipelineIndex = -1;

		mScissorEnabled = rstProps.getScissorEnable();

		if(mData.vertexProgram != nullptr)
			mVertexDecl = mData.vertexProgram->getInputDeclaration();

		VulkanRenderAPI& rapi = static_cast<VulkanRenderAPI&>(RenderAPI::instance());

		VulkanDevice* devices[BS_MAX_DEVICES];
		VulkanUtility::getDevices(rapi, mDeviceMask, devices);

		for (UINT32 i = 0; i < BS_MAX_DEVICES; i++)
		{
			if (devices[i] == nullptr)
				continue;

			mPerDeviceData[i].device = devices[i];

			VulkanDescriptorManager& descManager = mPerDeviceData[i].device->getDescriptorManager();
			VulkanGpuPipelineParamInfo& vkParamInfo = static_cast<VulkanGpuPipelineParamInfo&>(*mParamInfo);

			UINT32 numLayouts = vkParamInfo.getNumSets();
			VulkanDescriptorLayout** layouts = (VulkanDescriptorLayout**)bs_stack_alloc(sizeof(VulkanDescriptorLayout*) * numLayouts);

			for (UINT32 j = 0; j < numLayouts; j++)
				layouts[j] = vkParamInfo.getLayout(i, j);

			mPerDeviceData[i].pipelineLayout = descManager.getPipelineLayout(layouts, numLayouts);

			bs_stack_free(layouts);
		}

		BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_PipelineState);
	}
示例#3
0
void GLGraphicsContext::updateRasterizerState(const RasterizerState& rasterizerState)
{
	const RasterizerState& newState = rasterizerState;
	const RasterizerState& currentState = getRasterizerState();
	
	if (newState.getCullMode() != currentState.getCullMode())
	{
		switch (newState.getCullMode())
		{
			case CullMode::NONE:
				glDisable(GL_CULL_FACE);
				break;
			
			case CullMode::CLOCKWISE:
				if (currentState.getCullMode() == CullMode::NONE)
				{
					glEnable(GL_CULL_FACE);
				}
				glCullFace(GL_BACK);
				break;
			
			case CullMode::COUNTERCLOCKWISE:
				if (currentState.getCullMode() == CullMode::NONE)
				{
					glEnable(GL_CULL_FACE);
				}
				glCullFace(GL_FRONT);
				break;
		}
	}
	
	if (newState.getFillMode() != currentState.getFillMode())
	{
		if (newState.getFillMode() == FillMode::SOLID)
		{
			glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
		}
		else
		{
			glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
		}
	}
	
	if (newState.getDepthBias() != currentState.getDepthBias() || newState.getSlopeScaleDepthBias() != currentState.getSlopeScaleDepthBias())
	{
		glPolygonOffset(newState.getSlopeScaleDepthBias(), newState.getDepthBias());
	}
	
	if (newState.isScissorTestEnabled() != currentState.isScissorTestEnabled())
	{
		if (newState.isScissorTestEnabled())
		{
			glEnable(GL_SCISSOR_TEST);
		}
		else
		{
			glDisable(GL_SCISSOR_TEST);
		}
	}
	
	if (newState.isMSAAEnabled() != currentState.isMSAAEnabled())
	{
		if (newState.isMSAAEnabled())
		{
			glEnable(GL_MULTISAMPLE);
		}
		else
		{
			glDisable(GL_MULTISAMPLE);
		}
	}
}