PlanetRenderer* PlanetRendererBuilder::create() { PlanetRenderer* planetRenderer = new PlanetRenderer(getTileTessellator(), getElevationDataProvider(), getVerticalExaggeration(), getTexturizer(), getTileRasterizer(), getLayerSet(), getParameters(), getShowStatistics(), getTexturePriority(), getRenderedSector()); for (int i = 0; i < getVisibleSectorListeners()->size(); i++) { planetRenderer->addVisibleSectorListener(getVisibleSectorListeners()->at(i), TimeInterval::fromMilliseconds(getStabilizationMilliSeconds()->at(i))); } _parameters = NULL; _layerSet = NULL; _texturizer = NULL; _tileTessellator = NULL; delete _visibleSectorListeners; _visibleSectorListeners = NULL; delete _stabilizationMilliSeconds; _stabilizationMilliSeconds = NULL; _elevationDataProvider = NULL; delete _renderedSector; _renderedSector = NULL; _tileRasterizers.clear(); return planetRenderer; }
TileTessellator* PlanetRendererBuilder::createTileTessellator() { //#warning Testing Terrain Normals const bool skirted = true; return new PlanetTileTessellator(skirted, getRenderedSector()); }
TileTessellator* PlanetRendererBuilder::createTileTessellator() { return new PlanetTileTessellator(true, getRenderedSector()); }