void Layer::localToAncestor(const Layer* ancestor, SkMatrix* matrix) const { if (this == ancestor) { matrix->setIdentity(); return; } getLocalTransform(matrix); // Fixed position layers simply use the root layer's transform. if (shouldInheritFromRootTransform()) { ASSERT(!ancestor); matrix->postConcat(getRootLayer()->getMatrix()); return; } // Apply the local and child transforms for every layer between this layer // and ancestor. ASSERT(isAncestor(ancestor)); for (const Layer* layer = this->fParent; layer != ancestor; layer = layer->fParent) { SkMatrix tmp; layer->getLocalTransform(&tmp); tmp.preConcat(layer->getChildrenMatrix()); matrix->postConcat(tmp); } // If ancestor is not the root layer, apply its child transformation too. if (ancestor) matrix->postConcat(ancestor->getChildrenMatrix()); }
void SkLayer::draw(SkCanvas* canvas, SkScalar opacity) { #if 0 SkString str1, str2; // this->getMatrix().toDumpString(&str1); // this->getChildrenMatrix().toDumpString(&str2); SkDebugf("--- drawlayer %p opacity %g size [%g %g] pos [%g %g] matrix %s children %s\n", this, opacity * this->getOpacity(), m_size.width(), m_size.height(), m_position.fX, m_position.fY, str1.c_str(), str2.c_str()); #endif opacity = SkScalarMul(opacity, this->getOpacity()); if (opacity <= 0) { // SkDebugf("---- abort drawing %p opacity %g\n", this, opacity); return; } SkAutoCanvasRestore acr(canvas, true); // apply our local transform { SkMatrix tmp; this->getLocalTransform(&tmp); if (this->isInheritFromRootTransform()) { // should we also apply the root's childrenMatrix? canvas->setMatrix(getRootLayer()->getMatrix()); } canvas->concat(tmp); } this->onDraw(canvas, opacity); #ifdef DEBUG_DRAW_LAYER_BOUNDS { SkRect r = SkRect::MakeSize(this->getSize()); SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(SkIntToScalar(2)); p.setColor(0xFFFF44DD); canvas->drawRect(r, p); canvas->drawLine(r.fLeft, r.fTop, r.fRight, r.fBottom, p); canvas->drawLine(r.fLeft, r.fBottom, r.fRight, r.fTop, p); } #endif int count = this->countChildren(); if (count > 0) { canvas->concat(this->getChildrenMatrix()); for (int i = 0; i < count; i++) { this->getChild(i)->draw(canvas, opacity); } } }