Point GrnMatrix::getRotationRadians() const { Point p = getRotationDegrees(); p *= GRAD_PI2; return p; }
void Gun::_rotate(double angle) { this->setRotationDegrees(getRotationDegrees() + angle); }
Point GrnMatrix::getRotationRadians() const { Point p = getRotationDegrees(); p *= GRAD_PI2; return p; }
void Gun::_rotate(double angle) { this->setRotationDegrees(getRotationDegrees() + angle); }