QPixmap& MainWindow::loadLogo() { QPixmap* logoOriginal = new QPixmap(":/logo.jpg"); int logoWidth = logoOriginal->width(); if (logoWidth > getScreenWidth() - 30) { QPixmap* logoScaled = new QPixmap(); *logoScaled = logoOriginal->scaled(getScreenWidth() - 30, getScreenHeight(), Qt::KeepAspectRatio); return *logoScaled; } else return *logoOriginal; }
void Win32Factory::getMonitorInfo( int numScreen, int* p_x, int* p_y, int* p_width, int* p_height ) const { HMONITOR hmon = NULL; std::list<HMONITOR>::const_iterator it = m_monitorList.begin(); for( int i = 0; it != m_monitorList.end(); ++it, i++ ) { if( i == numScreen ) { hmon = *it; break; } } MONITORINFO mi; mi.cbSize = sizeof( MONITORINFO ); if( hmon && GetMonitorInfo( hmon, &mi ) ) { *p_x = mi.rcMonitor.left; *p_y = mi.rcMonitor.top; *p_width = mi.rcMonitor.right - mi.rcMonitor.left; *p_height = mi.rcMonitor.bottom - mi.rcMonitor.top; } else { *p_x = 0; *p_y = 0; *p_width = getScreenWidth(); *p_height = getScreenHeight(); } }
void X11Factory::getMonitorInfo( int numScreen, int* p_x, int* p_y, int* p_width, int* p_height ) const { // initialize to default geometry *p_x = 0; *p_y = 0; *p_width = getScreenWidth(); *p_height = getScreenHeight(); // try to detect the requested screen via Xinerama if( numScreen >= 0 ) { int num; Display *pDisplay = m_pDisplay->getDisplay(); XineramaScreenInfo* info = XineramaQueryScreens( pDisplay, &num ); if( info ) { if( numScreen < num ) { *p_x = info[numScreen].x_org; *p_y = info[numScreen].y_org; *p_width = info[numScreen].width; *p_height = info[numScreen].height; } XFree( info ); } } }
bool GameDriver::handleMouseMotion(float frameTime, const SDL_MouseMotionEvent& ev) { if(mSteeringWithMouse) { #if 0 mSteering += ev.xrel * 0.01f; mThrottle -= mBrake; mThrottle -= ev.yrel * 0.01f; if(mThrottle < 0.0f) { mBrake = -mThrottle; mThrottle = 0.0f; } #else mSteering = (ev.x / (float)getScreenWidth() * 2.0f) - 1.0f; float y = ((1.0f - ev.y / (float)getScreenHeight()) * 2.0f) - 1.0f; mThrottle = std::max(0.0f, y); mBrake = std::max(0.0f, -y); #endif mSteering = Common::clamp(-1.0f, mSteering, 1.0f); mThrottle = Common::clamp(0.0f, mThrottle, 1.0f); mBrake = Common::clamp(0.0f, mBrake, 1.0f); } return false; }
void Gui::render() { auto engine = Engine::getSingleton(); auto player = engine->getPlayer(); // clear the GUI console con->setDefaultBackground(TCODColor::black); con->clear(); // mouse look renderMouseLook(); // draw the health bar renderBar(1,1,BAR_WIDTH,"HP",player->getOwner()->get<float>("HP").get(), player->getOwner()->get<float>("MaxHP").get(), TCODColor::lightRed,TCODColor::darkerRed); // draw the message log int y=1; float colorCoef=0.4f; for (unsigned int i = 0; i < log.size(); i++) { auto message = log[i]; con->setDefaultForeground(message->col * colorCoef); con->print(MSG_X,y,message->text.c_str()); y++; if ( colorCoef < 1.0f ) colorCoef+=0.3f; } // blit the GUI console on the root console TCODConsole::blit(con,0,0,engine->getScreenWidth(),PANEL_HEIGHT, TCODConsole::root,0,engine->getScreenHeight()-PANEL_HEIGHT); }
void Client::updateClientParameters(void) { std::string string = ""; // client-version string.append("client-version=").append(getVersion()); // screen char screen[32]; memset(screen, 0, 32); snprintf(screen, 32, "%dx%d", getScreenWidth(), getScreenHeight()); string.append("&screen=").append(screen); // os std::string os = std::string(getSystemName()).append("/").append(getSystemVersion()); UrlUtils::escape(os); string.append("&os=").append(os); // device std::string device = std::string(getDeviceModel()).append("/").append(getHardware()); UrlUtils::escape(device); string.append("&device=").append(device); // imei string.append("&imei=").append(getDeviceIdentifier()); m_sClientParameters = string; }
SkinsRect OS2Factory::getWorkArea() const { // TODO : calculate Desktop Workarea excluding WarpCenter // Fill a Rect object return SkinsRect( 0, 0, getScreenWidth(), getScreenHeight()); }
void InputRemapperSystem::touchDown(float x, float y) { TimeSystem* pTime = getSystem<TimeSystem>(); const float time = pTime->getGameTime(); Vector2 motion(x, y); int xAxis = GameButtons::BUTTON_leftAxisX; int yAxis = GameButtons::BUTTON_leftAxisY; if (x <= getScreenWidth() / 2) { motion -= getLeftThumbStickCenter(); } else { motion -= getRightThumbStickCenter(); xAxis = GameButtons::BUTTON_rightAxisX; yAxis = GameButtons::BUTTON_rightAxisY; } motion[0] = Clamp(motion[0], -getThumbStickRadius(), getThumbStickRadius()); motion[1] = Clamp(motion[1], -getThumbStickRadius(), getThumbStickRadius()); motion /= getThumbStickRadius(); mButtons[xAxis]->updateDeflection(motion[0], time); mButtons[yAxis]->updateDeflection(motion[1], time); }
void render() { // Render floor float ar = float(getScreenWidth()) / float(getScreenHeight()); Vector3f camPos = camera->GetPosition(); textured->Use(dirLight); for (int x = 0; x < ChunkManager::WORLD_SIZE_X; x++) { for (int z = 0; z < ChunkManager::WORLD_SIZE_Z; z++) { Matrix4f world = translate(x * 16, 0, z * 16) * scale(1.0f, 1.0f, 1.0f); Matrix4f wvp = persProj(ar, 0.1f, 100.0f, 45.0f) * camera->GetTransformation() * world; textured->SetWVP(wvp); textured->SetWorld(world); ChunkManager::getChunk(x, z)->Render(textured); } } checkGLErrors("render chunk"); textured->StopUsing(); glUseProgram(0); }
void CTDuelInvite::Show(){ POINT pt; pt.x = (getScreenWidth() / 2) - (GetWidth() / 2); pt.y = (getScreenHeight() / 2) - (GetHeight() / 2); MoveWindow(pt); CTDialog::Show(); }
void OS2Factory::getMonitorInfo( int numScreen, int* p_x, int* p_y, int* p_width, int* p_height ) const { *p_x = 0; *p_y = 0; *p_width = getScreenWidth(); *p_height = getScreenHeight(); }
void X11Factory::getMonitorInfo( const GenericWindow &rWindow, int* p_x, int* p_y, int* p_width, int* p_height ) const { // initialize to default geometry *p_x = 0; *p_y = 0; *p_width = getScreenWidth(); *p_height = getScreenHeight(); // Use Xinerama to determine the monitor where the video // mostly resides (biggest surface) Display *pDisplay = m_pDisplay->getDisplay(); Window wnd = (Window)rWindow.getOSHandle(); Window root = DefaultRootWindow( pDisplay ); Window child_wnd; int x, y; unsigned int w, h, border, depth; XGetGeometry( pDisplay, wnd, &root, &x, &y, &w, &h, &border, &depth ); XTranslateCoordinates( pDisplay, wnd, root, 0, 0, &x, &y, &child_wnd ); int num; XineramaScreenInfo* info = XineramaQueryScreens( pDisplay, &num ); if( info ) { Region reg1 = XCreateRegion(); XRectangle rect1 = { (short)x, (short)y, (unsigned short)w, (unsigned short)h }; XUnionRectWithRegion( &rect1, reg1, reg1 ); unsigned int surface = 0; for( int i = 0; i < num; i++ ) { Region reg2 = XCreateRegion(); XRectangle rect2 = { info[i].x_org, info[i].y_org, (unsigned short)info[i].width, (unsigned short)info[i].height }; XUnionRectWithRegion( &rect2, reg2, reg2 ); Region reg = XCreateRegion(); XIntersectRegion( reg1, reg2, reg ); XRectangle rect; XClipBox( reg, &rect ); unsigned int surf = rect.width * rect.height; if( surf > surface ) { surface = surf; *p_x = info[i].x_org; *p_y = info[i].y_org; *p_width = info[i].width; *p_height = info[i].height; } XDestroyRegion( reg ); XDestroyRegion( reg2 ); } XDestroyRegion( reg1 ); XFree( info ); } }
void OS2Factory::getMonitorInfo( const GenericWindow &rWindow, int* p_x, int* p_y, int* p_width, int* p_height ) const { *p_x = 0; *p_y = 0; *p_width = getScreenWidth(); *p_height = getScreenHeight(); }
void displayEditConfigMenu(void) { char strn[2048]; _clearscreen(7,0); _settextposition(1, 1); sprintf(strn, "&n&+gEditing miscellaneous config options\n" "\n" " &+YA&+L.&n &+wCheck all vnums and vnum input to make sure they exist? %s&n\n" " &+YB&+L.&n &+wUpon loading, check all .WLD zone flags vs. .ZON numb? %s&n\n" "\n" " &+YC&+L.&n &+wShow extra info about entity being edited on menus? %s&n\n" " &+YD&+L.&n &+wEnable 'create room as you walk' creation? %s&n\n" " &+YE&+L.&n &+wSave vnum of current room for reentrance when reloading? %s&n\n" " &+YF&+L.&n &+wConsider exits with destinations of -1 out of zone? %s&n\n" " &+YG&+L.&n &+wShow shop prices adjusted for mob's sell percentage? %s&n\n" " &+YH&+L.&n &+wAutomatically save zone based on 'save when' below? %s&n\n" " &+YI&+L.&n &+wIf autosave is on, save every X commands ... %u&n\n" "\n" " &+YJ&+L.&n &+wScreen height %u&n\n" " &+YK&+L.&n &+wScreen width %u&n\n" "\n" " &+YL&+L.&n &+wExternal desc editor - '%s'&n\n" " &+YM&+L.&n &+wMenu prompt - '%s'&n\n" " &+YN&+L.&n &+wMain prompt - '%s'&n\n" "\n" MENU_COMMON "\n" "%s", getYesNoStrn(getVnumCheckVal()), getYesNoStrn(getCheckZoneFlagsVal()), getYesNoStrn(getShowMenuInfoVal()), getYesNoStrn(getWalkCreateVal()), getYesNoStrn(getStartRoomActiveVal()), getYesNoStrn(getNegDestOutofZoneVal()), getYesNoStrn(getShowPricesAdjustedVal()), getYesNoStrn(getSaveEveryXCommandsVal()), getSaveHowOftenVal(), getScreenHeight(), getScreenWidth(), getEditorName(), getMenuPromptName(), getMainPromptStrn(), getMenuPromptName()); displayColorString(strn); }
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font) { int w, h; font->sizeText(text, &w, &h); int x = getScreenWidth() - w; x = x / 2; x += xOffset / 2; drawText(text, x, y, color, font); }
void DrawEngine::stopOpenGL() { if ( !mbGLEnable ) return; mbGLEnable = false; RenderUtility::stopOpenGL(); setupBuffer( getScreenWidth() , getScreenHeight() ); mGLContext.cleanup(); }
void TMMUI_TestApp::init() throw(int) { Rectangle *bg = new Rectangle(NULL, 0, 0, getScreenWidth(), getScreenHeight(), 1.0, 1.0, 1.0,1.0,1.0,1.0,1.0); getTenUI()->addDisplayObject(bg); initChildrenTest(); //initLotsOfRectanglesTest(); //initInteractiveRectangleTest(); //initRectangleTest(); //initLineTest(); //initTextTest(); //initRasterTest(); }
void RunDuelCountdown(){ clock_t dt = clock() - gDuelStart; gDuelCountdown = (dt / 1000); if(gDuelCountdown >= 0 && gDuelCountdown <= 10){ int y = (getScreenHeight() / 4); int x = (getScreenWidth() / 2); int timer = CResourceMgr::GetInstance()->GetImageNID(IMAGE_RES_UI, "TIMER_0"); ResetTransform(0, 0); DrawImpl::Instance()->Draw2D(x, y, IMAGE_RES_UI, timer + (10 - gDuelCountdown), 0xFFFFFFFF); } else gDuelCountdown = -1; }
void DisplayWindowMupen64plus::_swapBuffers() { // if emulator defined a render callback function, call it before buffer swap if (renderCallback != nullptr) { gfxContext.resetShaderProgram(); if (config.frameBufferEmulation.N64DepthCompare == 0) { gfxContext.setViewport(0, getHeightOffset(), getScreenWidth(), getScreenHeight()); gSP.changed |= CHANGED_VIEWPORT; } gDP.changed |= CHANGED_COMBINE; (*renderCallback)((gDP.changed&CHANGED_CPU_FB_WRITE) == 0 ? 1 : 0); } CoreVideo_GL_SwapBuffers(); }
void OGLVideoMupenPlus::_swapBuffers() { // if emulator defined a render callback function, call it before buffer swap if (renderCallback != NULL) { glUseProgram(0); if (config.frameBufferEmulation.N64DepthCompare == 0) { glViewport(0, getHeightOffset(), getScreenWidth(), getScreenHeight()); gSP.changed |= CHANGED_VIEWPORT; } gDP.changed |= CHANGED_COMBINE; (*renderCallback)((gDP.changed&CHANGED_CPU_FB_WRITE) == 0 ? 1 : 0); } CoreVideo_GL_SwapBuffers(); }
void NSRPopplerDocument::renderPage(int page) { double dpix, dpiy; if (_doc == NULL || page > getNumberOfPages() || page < 1) return; _page = _catalog->getPage(page); if (isTextOnly()) { PDFRectangle *rect; GooString *text; TextOutputDev *dev; dev = new TextOutputDev (0, gFalse, gFalse, gFalse); _doc->displayPageSlice(dev, _page->getNum(), 72, 72, 0, gFalse, gTrue, gFalse, -1, -1, -1, -1); rect = _page->getCropBox(); text = dev->getText(rect->x1, rect->y1, rect->x2, rect->y2); _text = processText(QString::fromUtf8(text->getCString())); delete text; delete dev; _readyForLoad = true; return; } if (isZoomToWidth()) { double wZoom = ((double) getScreenWidth() / (double) _page->getCropWidth() * 100.0); setZoomSilent((int) wZoom); } if (getZoom() > getMaxZoom()) setZoomSilent (getMaxZoom()); else if (getZoom() < getMinZoom()) setZoomSilent (getMinZoom()); if (_readyForLoad) _dev->startPage(0, NULL); dpix = _dpix * getZoom() / 100.0; dpiy = _dpiy * getZoom() / 100.0; _page->display(_dev, dpix, dpiy, getRotation(), gFalse, gFalse, gTrue, _catalog); _readyForLoad = true; }
void Game::paint() { //While the game is loading, the load method will be called once per update if (isLoading() == true) { //Cache the screen width and height float screenWidth = getScreenWidth(); float screenHeight = getScreenHeight(); //Draw a black background, you could replace this //in the future with a full screen background texture OpenGLRenderer::getInstance()->setForegroundColor(OpenGLColorBlack()); OpenGLRenderer::getInstance()->drawRectangle(0.0f, 0.0f, screenWidth, screenHeight); //Calculate the bar width and height, don't actually hard-code these float barWidth = 200.0f * getScale(); float barHeight = 40.0f * getScale(); float barX = (screenWidth - barWidth) / 2.0f; float barY = (screenHeight - barHeight) / 2.0f; // float percentageLoaded = (float)m_LoadStep / (float)(GameLoadStepCount - 1); float loadedWidth = barWidth * percentageLoaded; OpenGLRenderer::getInstance()->setForegroundColor(OpenGLColorYellow()); OpenGLRenderer::getInstance()->drawRectangle(barX, barY, loadedWidth, barHeight); // OpenGLRenderer::getInstance()->setForegroundColor(OpenGLColorWhite()); OpenGLRenderer::getInstance()->drawRectangle(barX, barY, barWidth, barHeight, false); return; } OpenGLRenderer::getInstance()->drawTexture(m_BackgroundTexture,0.0f,0.0f); #if _DEBUG if (m_World != NULL) { m_World->DrawDebugData(); } #endif //Paint the game's game objects for (int i = 0; i < m_GameObjects.size(); i++) { m_GameObjects.at(i)->paint(); } }
void verifyTerminalSize(void) { setScreenHeight(MIN_LINESIZE); setScreenWidth(MIN_COLUMNSIZE); if (FileOutput) { struct winsize ws; int FileOutputFD = fileno(FileOutput); if (ioctl(FileOutputFD, TIOCGWINSZ, &ws) < 0) { fprintf(FileOutput, "La taille de votre terminal " "doit faire au moins [%dx%d] et n'a pas pu etre determinee\n" "Agrandissez maintenant la fenetre et appuyez sur ENTREE\n", MIN_COLUMNSIZE, MIN_LINESIZE); fflush(stdin); getchar(); fflush(stdin); setScreenHeight(MIN_LINESIZE); setScreenWidth(MIN_COLUMNSIZE); } else { fprintf(FileOutput, "La taille de votre terminal " "doit faire au moins [%dx%d] et fait actuellement [%dx%d]\n" "Agrandissez maintenant la fenetre et appuyez sur ENTREE\n", MIN_COLUMNSIZE, MIN_LINESIZE, ws.ws_col, ws.ws_row); fflush(stdin); getchar(); fflush(stdin); ioctl(FileOutputFD, TIOCGWINSZ, &ws); setScreenHeight(ws.ws_row); setScreenWidth(ws.ws_col); fprintf(FileOutput, "La taille de votre terminal " "enregistrée est : [%dx%d].\nLancement dans 1 seconde...\n", getScreenWidth(), getScreenHeight()); sleep(1); } } }
GUI::GUI() { IGTLinkStreamer::pointer streamer = IGTLinkStreamer::New(); setWidth(getScreenWidth()); setHeight(getScreenHeight()); enableMaximized(); setTitle("FAST Neural Network Despeckling"); auto resizer = ImageResizer::New(); resizer->setInputConnection(streamer->getOutputPort()); resizer->setWidth(512); resizer->setHeight(512); UltrasoundImageEnhancement::pointer enhancer1 = UltrasoundImageEnhancement::New(); enhancer1->setInputConnection(resizer->getOutputPort()); ImageRenderer::pointer renderer1 = ImageRenderer::New(); renderer1->addInputConnection(enhancer1->getOutputPort()); View* viewOrig = createView(); viewOrig->setBackgroundColor(Color::Black()); viewOrig->set2DMode(); viewOrig->addRenderer(renderer1); ImageToImageNetwork::pointer network = ImageToImageNetwork::New(); network->load("/home/smistad/Downloads/filname_test.pb"); network->addOutputNode(0, "activation_8/Tanh:0", NodeType::TENSOR); network->setSignedInputNormalization(true); network->setScaleFactor(1.0f/255.0f); network->setInputConnection(streamer->getOutputPort()); UltrasoundImageEnhancement::pointer enhancer2 = UltrasoundImageEnhancement::New(); enhancer2->setInputConnection(network->getOutputPort()); ImageRenderer::pointer renderer2 = ImageRenderer::New(); renderer2->addInputConnection(enhancer2->getOutputPort()); View* view = createView(); view->setBackgroundColor(Color::Black()); view->set2DMode(); view->addRenderer(renderer2); QHBoxLayout* layout = new QHBoxLayout; layout->addWidget(viewOrig); layout->addWidget(view); mWidget->setLayout(layout); }
void InputRemapperSystem::touchUp(float x, float y) { TimeSystem* pTime = getSystem<TimeSystem>(); const float time = pTime->getGameTime(); if (x <= getScreenWidth() / 2) { mButtons[GameButtons::BUTTON_leftAxisX]->release(time); mButtons[GameButtons::BUTTON_leftAxisY]->release(time); } else { mButtons[GameButtons::BUTTON_rightAxisX]->release(time); mButtons[GameButtons::BUTTON_rightAxisY]->release(time); } }
bool ApplicationWin32Imp::createWindow() { if( isWindowCreated() ) return false; hInstance_ = ( HINSTANCE )GetModuleHandle( NULL ); if( false == MyRegisterClass( hInstance_ ) ) return false; const int x = getScreenX(); const int y = getScreenY(); const int width = getScreenWidth(); const int height = getScreenHeight(); hWnd_ = InitInstance( hInstance_, SW_SHOW, x, y, width, height ); return NULL != hWnd_; }
bool DrawEngine::startOpenGL( bool useGLEW ) { if ( mbGLEnable ) return true; setupBuffer( getScreenWidth() , getScreenHeight() ); if ( !mGLContext.init( getWindow().getHDC() , WGLContext::InitSetting() ) ) return false; if ( glewInit() != GLEW_OK ) return false; RenderUtility::startOpenGL(); mbGLEnable = true; return true; }
void ApplicationWin32Imp::start() { if( false == createWindow() ) throw exception(); render_->setHWND( getHWND() ); if( false == render_->createDevice( isWindowedMode(), getScreenWidth(), getScreenHeight() ) ) { destroyWindow(); throw exception(); } mainLoop(); render_->destroyDevice(); destroyWindow(); }
void DrawEngine::setupBuffer( int w , int h ) { if ( mbGLEnable ) { int bitsPerPixel = GetDeviceCaps( getWindow().getHDC() , BITSPIXEL ); switch (bitsPerPixel) { case 8: /* bmiColors is 256 WORD palette indices */ //bmiSize += (256 * sizeof(WORD)) - sizeof(RGBQUAD); break; case 16: /* bmiColors is 3 WORD component masks */ //bmiSize += (3 * sizeof(DWORD)) - sizeof(RGBQUAD); break; case 24: case 32: default: /* bmiColors not used */ break; } BITMAPINFO bmpInfo; bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmpInfo.bmiHeader.biWidth = getScreenWidth(); bmpInfo.bmiHeader.biHeight = getScreenHeight(); bmpInfo.bmiHeader.biPlanes = 1; bmpInfo.bmiHeader.biBitCount = bitsPerPixel; bmpInfo.bmiHeader.biCompression = BI_RGB; bmpInfo.bmiHeader.biXPelsPerMeter = 0; bmpInfo.bmiHeader.biYPelsPerMeter = 0; bmpInfo.bmiHeader.biSizeImage = 0; if ( !mBufferDC->create( getWindow().getHDC() , &bmpInfo ) ) return; } else { mBufferDC->create( getWindow().getHDC() , w , h ); } mScreenGraphics->setTargetDC( mBufferDC->getDC() ); }
void OBEngine::init() { m_screenW = getScreenWidth(); m_screenH = getScreenHeight(); // init the font m_font.init("smallfont.png", "smallfont.font"); // init graphics metrics double r = MARS_APOGEE*1.05; double width = r*2.0; m_kmPerPixel = width/(double)m_screenW; // start off centered at 0,0 m_center.setXY(0.0, 0.0); // sun and earth FGDoubleVector pos; FGDoubleVector vel; // the sun is in the middle and doesn't move pos.setXY(0.0, 0.0); vel.setXY(0.0, 0.0); m_sun.initOrbitee(SUN_SGP, pos, 0xffffff, 8); // start the planets m_venus.initOrbiter(&m_sun, VENUS_APOGEE, VENUS_APOGEE_VEL, VENUS_AOP, 0xffff7f, 1); m_earth.initOrbiter(&m_sun, EARTH_APOGEE, EARTH_APOGEE_VEL, EARTH_AOP, 0x7f7fff, 1); m_mars.initOrbiter(&m_sun, MARS_APOGEE, MARS_APOGEE_VEL, MARS_AOP, 0xff7f7f, 1); /************ PATHS *****************/ // July 7, 2035 m_venusPath.initNoAcc(&m_venus, 1.4623927498); m_earthPath.initNoAcc(&m_earth, 4.9745875522); m_marsPath.initNoAcc(&m_mars, 5.4429575522); m_ship.init(&m_sun, m_earthPath.m_startPos, m_earthPath.m_startVel, 0x7f7f7f, 5); // internals m_hoverPathPointIdx = -1; m_hoverAccelPoint = NULL; m_uiMode = UI_INERT; m_bShowVenus = false; }