void getClient(char * serverAddress) { int sockFd = makeSocketOrDie(); struct addrinfo * serverInfo = getServerInfo(serverAddress); printf("Connecting to server\n"); connectOrDie(sockFd, serverInfo); printf("Connected to server. Making LIBSSH2 session\n"); LIBSSH2_SESSION * session = makeSession(); libssh2_session_set_blocking(session, 1); libssh2_session_set_timeout(session, 5000); printf("Made session, handshaking\n"); int result = libssh2_session_handshake(session, sockFd); //const char * fingerprint = libssh2_hostkey_hash(session, LIBSSH_HOSTKEY_HASH_SHA1); //TODO: Match the fingerprint against something. if (result) { char * errorMessage; libssh2_session_last_error(session, &errorMessage, NULL, 0); fprintf(stderr, "Error %s handshaking\n", errorMessage); exit(EXIT_FAILURE); } printf("Handshake completed, making SFTP Session\n"); libssh2_userauth_password(session, NETID, PWD); LIBSSH2_SFTP * sftpSession = makeSFTPSession(session); printf("Started SFTP - Downloading file\n"); LIBSSH2_SFTP_HANDLE * fileHandle = libssh2_sftp_open(sftpSession, serverFilePath, LIBSSH2_FXF_READ, 0); readFile(session, sftpSession, fileHandle); libssh2_sftp_shutdown(sftpSession); libssh2_session_disconnect(session, "Done.\n"); libssh2_session_free(session); freeaddrinfo(serverInfo); close(sockFd); }
::Ice::DispatchStatus Temp::TimeInfo::___getServerInfo(::IceInternal::Incoming& __inS, const ::Ice::Current& __current) { __checkMode(::Ice::Normal, __current.mode); __inS.is()->skipEmptyEncaps(); ::IceInternal::BasicStream* __os = __inS.os(); ::std::string __ret = getServerInfo(__current); __os->write(__ret); return ::Ice::DispatchOK; }
int startServer(void) { if(verbosity > NO_VERBOSE) printf("%s: Starting server...\n", prog); if(getServerInfo(port) == ERR || bindToSocket() == ERR || listen(listenSocket, BACKLOG) != 0) { fprintf(stderr, "%s: Failed to start server: %s\n", prog, strerror(errno)); exit(ABNORMAL_EXIT); } childPid = NO_CHILD; if(verbosity >= DBL_VERBOSE) printf("%s: Server started.\n", prog); return SUCCESS; }
LoginConfig::LoginConfig(QWidget *parent) : QDialog(parent), ui(new Ui::LoginConfig), fadeEffect(this) { ui->setupUi(this); setWindowFlags(Qt::FramelessWindowHint); setAttribute(Qt::WA_TranslucentBackground); // fadeEffect.startFadeInOut(FADEIN); getServerInfo(); ui->serverIPText->setText(serverIP); ui->serverPortText->setText(serverPort); }
void NWFInfo::execute(FramesInfo& info) { if(!isReady()) throw std::runtime_error("Cannot execute NWF if not ready"); const NWFServerInfo serverInfo = getServerInfo(); serverInfos_.pop(); for(NWFPlayerInfo& player : playerInfos_) { if(player.commands.empty()) throw std::runtime_error("Cannot execute NWF if not ready"); player.commands.pop(); } info.gf_length = FramesInfo::milliseconds32_t(serverInfo.newGFLen); info.nwf_length = serverInfo.nextNWF - serverInfo.gf; nextNWF_ = serverInfo.nextNWF; }
void serverVar() { LuaFCGI_ServerInfo serverInfo = getServerInfo(); // Create table to hold these values for Lua to read from lua_createtable(Lua, 0, 0); lua_pushstring(Lua, "query_string"); lua_pushstring(Lua, serverInfo.query_string); lua_rawset(Lua, -3); lua_pushstring(Lua, "request_method"); lua_pushstring(Lua, serverInfo.request_method); lua_rawset(Lua, -3); lua_pushstring(Lua, "content_type"); lua_pushstring(Lua, serverInfo.content_type); lua_rawset(Lua, -3); lua_pushstring(Lua, "content_length"); lua_pushstring(Lua, serverInfo.content_length); lua_rawset(Lua, -3); lua_pushstring(Lua, "script_filename"); lua_pushstring(Lua, serverInfo.script_filename); lua_rawset(Lua, -3); lua_pushstring(Lua, "script_name"); lua_pushstring(Lua, serverInfo.script_name); lua_rawset(Lua, -3); lua_pushstring(Lua, "request_uri"); lua_pushstring(Lua, serverInfo.request_uri); lua_rawset(Lua, -3); lua_pushstring(Lua, "document_uri"); lua_pushstring(Lua, serverInfo.document_uri); lua_rawset(Lua, -3); lua_pushstring(Lua, "document_root"); lua_pushstring(Lua, serverInfo.document_root); lua_rawset(Lua, -3); lua_pushstring(Lua, "server_protocol"); lua_pushstring(Lua, serverInfo.server_protocol); lua_rawset(Lua, -3); lua_pushstring(Lua, "gateway_interface"); lua_pushstring(Lua, serverInfo.gateway_interface); lua_rawset(Lua, -3); lua_pushstring(Lua, "server_software"); lua_pushstring(Lua, serverInfo.server_software); lua_rawset(Lua, -3); lua_pushstring(Lua, "remote_address"); lua_pushstring(Lua, serverInfo.remote_address); lua_rawset(Lua, -3); lua_pushstring(Lua, "remote_port"); lua_pushstring(Lua, serverInfo.remote_port); lua_rawset(Lua, -3); lua_pushstring(Lua, "server_address"); lua_pushstring(Lua, serverInfo.server_address); lua_rawset(Lua, -3); lua_pushstring(Lua, "server_port"); lua_pushstring(Lua, serverInfo.server_port); lua_rawset(Lua, -3); lua_pushstring(Lua, "server_name"); lua_pushstring(Lua, serverInfo.server_name); lua_rawset(Lua, -3); lua_pushstring(Lua, "https"); lua_pushstring(Lua, serverInfo.https); lua_rawset(Lua, -3); // Set table as SERVER variable in lua lua_setglobal(Lua, "SERVER"); }
void MoodBoxServer::getServerInfo(Callback callback) { getServerInfo(callback, QVariant()); }