//----------------------------------------------------------------------------// void ListboxTextItem::parseTextString() const { if (d_textParsingEnabled) d_renderedString = d_stringParser.parse(getTextVisual(), const_cast<Font*>(getFont()), &d_textCols); else d_renderedString = d_noTagsStringParser.parse(getTextVisual(), const_cast<Font*>(getFont()), &d_textCols); d_renderedStringValid = true; }
//------------------------------------------------------------------------// void TextComponent::updateFormatting( const Window& srcWindow, const Sizef& size) const { const Font* font = getFontObject(srcWindow); // exit if we have no font to use. if (!font) throw InvalidRequestException("Window doesn't have a font."); const RenderedString* rs = &d_renderedString; // do we fetch text from a property if (!d_textPropertyName.empty()) { // fetch text & do bi-directional reordering as needed String vis; #ifdef CEGUI_BIDI_SUPPORT BidiVisualMapping::StrIndexList l2v, v2l; d_bidiVisualMapping->reorderFromLogicalToVisual( srcWindow.getProperty(d_textPropertyName), vis, l2v, v2l); #else vis = srcWindow.getProperty(d_textPropertyName); #endif // parse string using parser from Window. d_renderedString = srcWindow.getRenderedStringParser().parse(vis, font, 0); } // do we use a static text string from the looknfeel else if (!getTextVisual().empty()) // parse string using parser from Window. d_renderedString = srcWindow.getRenderedStringParser(). parse(getTextVisual(), font, 0); // do we have to override the font? else if (font != srcWindow.getFont()) d_renderedString = srcWindow.getRenderedStringParser(). parse(srcWindow.getTextVisual(), font, 0); // use ready-made RenderedString from the Window itself else rs = &srcWindow.getRenderedString(); setupStringFormatter(srcWindow, *rs); d_formattedRenderedString->format(&srcWindow, size); }
//----------------------------------------------------------------------------// String TextComponent::getEffectiveVisualText(const Window& wnd) const { #ifndef CEGUI_BIDI_SUPPORT return getEffectiveText(wnd); #else if (!d_textPropertyName.empty()) { String visual; BidiVisualMapping::StrIndexList l2v, v2l; d_bidiVisualMapping->reorderFromLogicalToVisual( wnd.getProperty(d_textPropertyName), visual, l2v, v2l); return visual; } // do we use a static text string from the looknfeel else if (d_textLogical.empty()) return wnd.getTextVisual(); else getTextVisual(); #endif }
//----------------------------------------------------------------------------// void TreeItem::parseTextString() const { d_renderedString = d_stringParser.parse(getTextVisual(), getFont(), &d_textCols); d_renderedStringValid = true; }