bool CCControlSaturationBrightnessPicker::ccTouchBegan(CCTouch* touch, CCEvent* event) { // Get the touch location CCPoint touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); }
void ControlHuePicker::onTouchMoved(Touch* touch, Event* event) { // Get the touch location Vector2 touchLocation=getTouchLocation(touch); //small modification: this allows changing of the colour, even if the touch leaves the bounding area // updateSliderPosition(touchLocation); // sendActionsForControlEvents(Control::EventType::VALUE_CHANGED); // Check the touch position on the slider checkSliderPosition(touchLocation); }
void CCControlHuePicker::ccTouchMoved(CCTouch* touch, CCEvent* event) { // Get the touch location CCPoint touchLocation=getTouchLocation(touch); //small modification: this allows changing of the colour, even if the touch leaves the bounding area // updateSliderPosition(touchLocation); // sendActionsForControlEvents(CCControlEventValueChanged); // Check the touch position on the slider checkSliderPosition(touchLocation); }
bool ControlHuePicker::onTouchBegan(Touch* touch, Event* event) { if (!isEnabled() || !isVisible()) { return false; } // Get the touch location Vector2 touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); }
bool CCControlHuePicker::ccTouchBegan(CCTouch* touch, CCEvent* event) { if (!isEnabled() || !isVisible()) { return false; } // Get the touch location CCPoint touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); }
bool ControlSaturationBrightnessPicker::ccTouchBegan(Touch* touch, Event* event) { if (!isEnabled() || !isVisible()) { return false; } // Get the touch location Point touchLocation=getTouchLocation(touch); // Check the touch position on the slider return checkSliderPosition(touchLocation); }