void GuiManager::generateSquareGrid() { std::cout << getUi()->label->text().toStdString() << std::endl; Sound::instance().playSoundTrack(); ui->gameLayout->setContentsMargins(100,100,100,100); vector<vector<Square*>> squaresList = Game::instance().getSquares(); vector<vector<Square*>> squares = Game::instance().getSquares(); if ( squares.size() == 0) { return; } int border=5; int size = ui->gridLayoutWidget->width()/squares.size()/2; Square::setSize(size); Square::setBorder(border); for(size_t index = 0;index<squares.size();index++){ for (size_t sub_index = 0; sub_index <squares.at(index).size(); sub_index++ ) { Square *proc = squares.at(index).at(sub_index); SquareLabel *lbl = new SquareLabel(proc,ui->gridLayoutWidget); proc->setLabel(lbl); QSize size1(size,size); QPixmap map = setmap(proc, size1); lbl->setPixmap(map); lbl->setFixedHeight(size); lbl->setFixedWidth(size); Player *owner = proc->getOwner(); std::string color = owner == NULL ? "black" : owner->getColor(); lbl->setStyleSheet("border:" + QString::fromStdString(to_string(border)) + "px solid " + QString::fromStdString(color) + ";\n"); ui->gameLayout->addWidget(lbl,index,sub_index,0); lbl->setAlignment(Qt::AlignCenter); proc->setX(index); proc->setY(sub_index); lbl->show(); } //ui->gameLayout->set(index,size); //ui->gameLayout->setRowMinimumHeight(index,size); } ui->gameLayout->setSpacing(0); }
} void GuiGrapher::setup() { getUi().setupUi(this); getUi().grx_term->setVisible(false); getUi().grx_lvar->setVisible(false); getUi().hsl_value->setEnabled(isInputLVar()); getUi().hsl_value->setVisible(isInputLVar()); getUi().led_x->setReadOnly(isOutputLVar()); getUi().lbl_y->setVisible(isInputLVar()); getUi().led_y->setVisible(isInputLVar()); connect(); } void GuiGrapher::connect() { QObject::connect(getUi().hsl_value, SIGNAL(valueChanged(int)), this, SLOT(onChangeSliderValue(int))); QObject::connect(getUi().led_x, SIGNAL(editingFinished()), this, SLOT(onEditInputValue())); QObject::connect(this, SIGNAL(onChangeInputValue()), this, SLOT(updateUi())); } void GuiGrapher::disconnect() { QObject::disconnect(getUi().hsl_value, SIGNAL(valueChanged(int)), this, SLOT(onChangeSliderValue(int))); QObject::disconnect(getUi().led_x, SIGNAL(editingFinished()), this, SLOT(onEditInputValue())); QObject::disconnect(this, SIGNAL(onChangeInputValue()), this, SLOT(updateUi())); }
void GuiLinguisticTerm::setup() { getUi().setupUi(this); connect(); }
GuiLinguisticTerm::~GuiLinguisticTerm() { disconnect(); delete _ui; } Ui::LinguisticTerm& GuiLinguisticTerm::getUi() const { return *this->_ui; } void GuiLinguisticTerm::setup() { getUi().setupUi(this); connect(); } void GuiLinguisticTerm::connect() { QObject::connect(getUi().dsx_triangular_a, SIGNAL(valueChanged(double)), this, SLOT(onChangeTriangularA(double))); QObject::connect(getUi().dsx_triangular_b, SIGNAL(valueChanged(double)), this, SLOT(onChangeTriangularB(double))); QObject::connect(getUi().dsx_triangular_c, SIGNAL(valueChanged(double)), this, SLOT(onChangeTriangularC(double))); QObject::connect(getUi().dsx_rectangular_min, SIGNAL(valueChanged(double)), this, SLOT(onChangeRectangularMin(double))); QObject::connect(getUi().dsx_rectangular_max, SIGNAL(valueChanged(double)), this, SLOT(onChangeRectangularMax(double))); QObject::connect(getUi().dsx_trapezoidal_a, SIGNAL(valueChanged(double)), this, SLOT(onChangeTrapezoidalA(double))); QObject::connect(getUi().dsx_trapezoidal_b, SIGNAL(valueChanged(double)), this, SLOT(onChangeTrapezoidalB(double)));