Point WalkNavigationTool::projectToFloor(const Point& p) { /* Project the given point onto the floor plane along the up direction: */ const Vector& normal=getFloorPlane().getNormal(); Scalar lambda=(getFloorPlane().getOffset()-p*normal)/(getUpDirection()*normal); return p+getUpDirection()*lambda; }
GLMotif::WidgetArranger::Transformation UIManagerSpherical::calcTopLevelTransformInternal(GLMotif::Widget* topLevelWidget,const Point& hotSpot) const { /* Project the given hot spot onto the sphere: */ Vector d=hotSpot-sphere.getCenter(); Scalar dLen=d.mag(); if(dLen==Scalar(0)) { d=getForwardDirection(); dLen=d.mag(); } Scalar r=sphere.getRadius(); if(alignSecant) { /* Adjust the projection radius such that the widget is halfway in and out of the sphere: */ const GLMotif::Box& exterior=topLevelWidget->getExterior(); Scalar widgetSize=Scalar(Math::sqr(exterior.size[0])+Math::sqr(exterior.size[1])); r=Math::sqrt(Math::sqr(r)-widgetSize*Scalar(0.25)); } Point sphereHotSpot=sphere.getCenter()+d*(r/dLen); /* Calculate the widget transformation: */ Vector x=d^getUpDirection(); if(x.mag()==Scalar(0)) x=getForwardDirection()^getUpDirection(); Vector y=x^d; Transformation result(sphereHotSpot-Point::origin,Rotation::fromBaseVectors(x,y),Scalar(1)); /* Align the widget's hot spot with the given hot spot: */ GLMotif::Vector widgetHotSpot=topLevelWidget->calcHotSpot(); result*=Transformation::translate(-Transformation::Vector(widgetHotSpot.getXyzw())); result.renormalize(); return result; }
TrackerState SixAxisTransformToolFactory::Configuration::getHomePosition(void) const { if(homePosition.isSpecified()) { /* Return the configured home position: */ return homePosition.getValue(); } else { /* Calculate the home position from current display center and environment orientation: */ Vector x=getForwardDirection()^getUpDirection(); Vector y=getUpDirection()^x; return TrackerState(getDisplayCenter()-Point::origin,Rotation::fromBaseVectors(x,y)); } }
void LookAtTransformationElement::calcMatrix(Matrix &result) const { MatrixLookAt(result, getEyePosition(), getLookAtPosition(), getUpDirection() ); }
void HelicopterNavigationTool::buttonCallback(int,int buttonIndex,InputDevice::ButtonCallbackData* cbData) { /* Process based on which button was pressed: */ if(buttonIndex==0) { if(cbData->newButtonState) { /* Act depending on this tool's current state: */ if(isActive()) { /* Go back to original transformation: */ NavTransform nav=pre; nav*=NavTransform::translateToOriginFrom(currentPosition); nav*=post; setNavigationTransformation(nav); /* Deactivate this tool: */ deactivate(); } else { /* Try activating this tool: */ if(activate()) { /* Initialize the navigation: */ Vector x=Geometry::cross(getForwardDirection(),getUpDirection()); Vector y=Geometry::cross(getUpDirection(),x); pre=NavTransform::translateFromOriginTo(getMainViewer()->getHeadPosition()); pre*=NavTransform::rotate(Rotation::fromBaseVectors(x,y)); post=Geometry::invert(pre); post*=getNavigationTransformation(); currentPosition=Point::origin; currentOrientation=Rotation::identity; currentVelocity=Vector::zero; lastFrameTime=getApplicationTime(); } } } } else { /* Store the new state of the button: */ buttons[buttonIndex-1]=cbData->newButtonState; } }
void UIManagerSpherical::projectDevice(InputDevice* device) const { /* Get the device's ray: */ Ray ray=device->getRay(); /* Check if the line defined by the device's ray intersects the sphere: */ Scalar d2=Geometry::sqr(ray.getDirection()); Vector oc=ray.getOrigin()-sphere.getCenter(); Scalar ph=(oc*ray.getDirection()); Scalar det=Math::sqr(ph)-(Geometry::sqr(oc)-Math::sqr(sphere.getRadius()))*d2; Scalar lambda(0); Point devicePos; Vector y; if(det>=Scalar(0)) { /* Calculate the point where the line exits the sphere: */ det=Math::sqrt(det); lambda=(-ph+det)/d2; // Second intersection devicePos=ray(lambda); y=devicePos-sphere.getCenter(); } else { /* Project the device's position onto the sphere: */ y=device->getPosition()-sphere.getCenter(); Scalar yLen=y.mag(); if(yLen==Scalar(0)) { y=getForwardDirection(); yLen=y.mag(); } devicePos=sphere.getCenter()+y*(sphere.getRadius()/yLen); } /* Calculate a device orientation such that the y axis is normal to the sphere and points outwards: */ Vector x=y^getUpDirection(); if(x.mag()==Scalar(0)) x=getForwardDirection()^getUpDirection(); /* Set the device transformation: */ device->setTransformation(TrackerState(devicePos-Point::origin,Rotation::fromBaseVectors(x,y))); /* Update the device's ray: */ device->setDeviceRay(device->getTransformation().inverseTransform(ray.getDirection()),-lambda); }
void PhysicalPlayer::applyTurning(double amount) { if(!onGround) return; rigidBody->activate(); double constant = GET_SETTING("physics.constant.turn", 1.0); double centripetalConstant = GET_SETTING("physics.constant.centripetal", 1.0); //double leanConstant = GET_SETTING("physics.constant.lean", 1.0); Math::Matrix matrix = getTransformation(); Math::Point forwardAxis = matrix * Math::Point(0.0, 0.0, 1.0, 0.0); Math::Point centripetalAxis = matrix * Math::Point(-1.0, 0.0, 0.0, 0.0); forwardAxis.normalize(); centripetalAxis.normalize(); double speed = getLinearVelocity().length(); #if 0 // turn in the opposite direction when travelling backwards if (getLinearVelocity().dotProduct(forwardAxis) < 0) { speed = -speed; } #endif double speedFactor = GET_SETTING("physics.turning.speedfactor", 0.5); double speedThreshhold = GET_SETTING("physics.turning.speedthreshhold", 15.0); double falloffFactor = GET_SETTING("physics.turning.fallofffactor", 0.25); double turning_factor = GET_SETTING("physics.turning.constant", 1.0); if (speed <= speedThreshhold) { turning_factor += sqrt(speed/speedThreshhold)*(speed*speedFactor); } else { turning_factor += (speedThreshhold*speedFactor)*(1.0/(1.0+(speed-speedThreshhold)*falloffFactor)); } // turn in the opposite direction when travelling backwards if (getLinearVelocity().dotProduct(forwardAxis) < 0) { turning_factor = -turning_factor; } if(getSliding()) { centripetalConstant *= GET_SETTING("physics.slipstate.centripetalfactor", 1.0); constant *= GET_SETTING("physics.slipstate.turnfactor", 1.0); } applyForce(centripetalAxis * centripetalConstant * turning_factor * amount); applyTorque(-getUpDirection() * constant * turning_factor * amount); // twist the car in response to a sharp turn //applyTorque(getFrontDirection() * leanConstant * turning_factor * amount); updatePhysicalInfo(); }
ONTransform UIManagerSpherical::calcUITransform(const Point& point) const { /* Project the given point onto the sphere: */ Vector d=point-sphere.getCenter(); Scalar dLen=d.mag(); if(dLen==Scalar(0)) { d=getForwardDirection(); dLen=d.mag(); } Point spherePoint=sphere.getCenter()+d*(sphere.getRadius()/dLen); /* Calculate the UI transformation: */ Vector x=d^getUpDirection(); if(x.mag()==Scalar(0)) x=getForwardDirection()^getUpDirection(); Vector y=x^d; return ONTransform(spherePoint-Point::origin,Rotation::fromBaseVectors(x,y)); }
void gpp::CameraComponent::move(const gep::vec3& delta) { gep::vec3 pos =m_transform.getWorldPosition(); pos += getUpDirection() * delta.z; pos += getRightDirection() * delta.x; pos += getViewDirection() * delta.y; m_pCamera->setPosition(pos); m_transform.setPosition(pos); }
WalkNavigationToolFactory::WalkNavigationToolFactory(ToolManager& toolManager) :ToolFactory("WalkNavigationTool",toolManager), centerOnActivation(false), centerPoint(getDisplayCenter()), moveSpeed(getDisplaySize()), innerRadius(getDisplaySize()*Scalar(0.5)),outerRadius(getDisplaySize()*Scalar(0.75)), centerViewDirection(getForwardDirection()), rotateSpeed(Math::rad(Scalar(120))), innerAngle(Math::rad(Scalar(30))),outerAngle(Math::rad(Scalar(120))), drawMovementCircles(true), movementCircleColor(0.0f,1.0f,0.0f) { /* Initialize tool layout: */ layout.setNumButtons(1); /* Insert class into class hierarchy: */ ToolFactory* navigationToolFactory=toolManager.loadClass("NavigationTool"); navigationToolFactory->addChildClass(this); addParentClass(navigationToolFactory); /* Load class settings: */ Misc::ConfigurationFileSection cfs=toolManager.getToolClassSection(getClassName()); centerOnActivation=cfs.retrieveValue<bool>("./centerOnActivation",centerOnActivation); centerPoint=cfs.retrieveValue<Point>("./centerPoint",centerPoint); centerPoint=getFloorPlane().project(centerPoint); moveSpeed=cfs.retrieveValue<Scalar>("./moveSpeed",moveSpeed); innerRadius=cfs.retrieveValue<Scalar>("./innerRadius",innerRadius); outerRadius=cfs.retrieveValue<Scalar>("./outerRadius",outerRadius); centerViewDirection=cfs.retrieveValue<Vector>("./centerViewDirection",centerViewDirection); centerViewDirection-=getUpDirection()*((centerViewDirection*getUpDirection())/Geometry::sqr(getUpDirection())); centerViewDirection.normalize(); rotateSpeed=Math::rad(cfs.retrieveValue<Scalar>("./rotateSpeed",Math::deg(rotateSpeed))); innerAngle=Math::rad(cfs.retrieveValue<Scalar>("./innerAngle",Math::deg(innerAngle))); outerAngle=Math::rad(cfs.retrieveValue<Scalar>("./outerAngle",Math::deg(outerAngle))); drawMovementCircles=cfs.retrieveValue<bool>("./drawMovementCircles",drawMovementCircles); movementCircleColor=cfs.retrieveValue<Color>("./movementCircleColor",movementCircleColor); /* Set tool class' factory pointer: */ WalkNavigationTool::factory=this; }
void ComeHitherNavigationTool::buttonCallback(int,int,InputDevice::ButtonCallbackData* cbData) { if(cbData->newButtonState) // Button has just been pressed { if(isActive()) // Tool is already active { /* Snap to the target transformation immediately: */ setNavigationTransformation(targetNav); /* Deactivate this tool: */ deactivate(); } else // Tool is not yet active { /* Try activating this tool: */ if(activate()) { /* Get the start navigation transformation: */ startNav=getNavigationTransformation(); startTime=getApplicationTime(); /* Get the target transformation: */ NavTransform device=getDeviceTransformation(0); device.leftMultiply(getInverseNavigationTransformation()); Point center=device.getOrigin(); Vector forward=device.getDirection(1); Vector up=device.getDirection(2); /* Compute the navigation transformation for the target transformation: */ targetNav=NavTransform::identity; targetNav*=NavTransform::translateFromOriginTo(getDisplayCenter()); targetNav*=NavTransform::rotate(Rotation::fromBaseVectors(Geometry::cross(getForwardDirection(),getUpDirection()),getForwardDirection())); targetNav*=NavTransform::scale(startNav.getScaling()); targetNav*=NavTransform::rotate(Geometry::invert(Rotation::fromBaseVectors(Geometry::cross(forward,up),forward))); targetNav*=NavTransform::translateToOriginFrom(center); /* Compute the linear and angular velocities for the movement: */ NavTransform delta=startNav; delta.doInvert(); delta.leftMultiply(targetNav); Vector linearDist=delta.getTranslation(); double linearMag=Geometry::mag(linearDist); Vector angularDist=delta.getRotation().getScaledAxis(); double angularMag=Geometry::mag(angularDist); if(linearMag<=factory->linearSnapThreshold&&angularMag<=factory->angularSnapThreshold) { /* Snap to the target transformation immediately: */ setNavigationTransformation(targetNav); /* Deactivate this tool: */ deactivate(); } else { /* Compute the total transition time: */ double transitionTime=linearMag/factory->maxLinearVelocity; if(transitionTime<angularMag/factory->maxAngularVelocity) transitionTime=angularMag/factory->maxAngularVelocity; endTime=startTime+transitionTime; /* Compute the effective linear and angular velocities: */ linearVelocity=linearDist/Scalar(transitionTime); angularVelocity=angularDist/Scalar(transitionTime); } } } } }
void SceneGraphViewer::display(GLContextData& contextData) const { /* Save OpenGL state: */ glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_TEXTURE_BIT); /* Go to navigational coordinates: */ glPushMatrix(); glLoadIdentity(); glMultMatrix(getDisplayState(contextData).modelviewNavigational); /* Create a render state to traverse the scene graph: */ SceneGraph::GLRenderState renderState(contextData,getHeadPosition(),getNavigationTransformation().inverseTransform(getUpDirection())); /* Traverse the scene graph: */ root->glRenderAction(renderState); /* Restore OpenGL state: */ glPopMatrix(); glPopAttrib(); }
void ViewpointFileNavigationTool::buttonCallback(int,InputDevice::ButtonCallbackData* cbData) { if(cbData->newButtonState) // Activation button has just been pressed { #if 0 /* Set the next saved viewpoint if the tool can be activated: */ if(!viewpoints.empty()&&activate()) { /* Compute the appropriate navigation transformation from the next viewpoint: */ const Viewpoint& v=viewpoints[nextViewpointIndex]; NavTransform nav=NavTransform::identity; nav*=NavTransform::translateFromOriginTo(getDisplayCenter()); nav*=NavTransform::rotate(Rotation::fromBaseVectors(Geometry::cross(getForwardDirection(),getUpDirection()),getForwardDirection())); nav*=NavTransform::scale(getDisplaySize()/Math::exp(v.size)); // Scales are interpolated logarithmically nav*=NavTransform::rotate(Geometry::invert(Rotation::fromBaseVectors(Geometry::cross(v.forward,v.up),v.forward))); nav*=NavTransform::translateToOriginFrom(v.center); /* Set the viewpoint: */ setNavigationTransformation(nav); /* Go to the next viewpoint: */ ++nextViewpointIndex; if(nextViewpointIndex==viewpoints.size()) nextViewpointIndex=0U; /* Deactivate the tool: */ deactivate(); } #else /* Start animating the viewpoint if there are spline segments and the tool can be activated: */ if(!splines.empty()) { if(paused&&activate()) { /* Unpause the animation: */ paused=false; parameter-=Scalar(getFrameTime())*speed; } else if(isActive()) { /* Pause the animation: */ paused=true; deactivate(); } else if(activate()) { /* Animate from the beginning: */ paused=false; parameter=splines.front().t[0]-Scalar(getFrameTime())*speed; if(positionSlider!=0) positionSlider->setValue(parameter); } } #endif } }
bool ViewpointFileNavigationTool::navigate(Scalar parameter) { /* Find the spline segment containing the given parameter: */ int l=0; int r=splines.size(); while(r-l>1) { int m=(l+r)>>1; if(parameter>=splines[m].t[0]) l=m; else r=m; } const SplineSegment& s=splines[l]; if(parameter>=s.t[0]&¶meter<=s.t[1]) { /* Evaluate the spline segment at the current time: */ Scalar t=(parameter-s.t[0])/(s.t[1]-s.t[0]); ControlPoint cp[6]; for(int i=0;i<3;++i) interpolate(s.p[i],s.p[i+1],t,cp[i]); for(int i=0;i<2;++i) interpolate(cp[i],cp[i+1],t,cp[3+i]); interpolate(cp[3],cp[4],t,cp[5]); /* Compute the appropriate navigation transformation from the next viewpoint: */ NavTransform nav=NavTransform::identity; nav*=NavTransform::translateFromOriginTo(getDisplayCenter()); nav*=NavTransform::rotate(Rotation::fromBaseVectors(Geometry::cross(getForwardDirection(),getUpDirection()),getForwardDirection())); nav*=NavTransform::scale(getDisplaySize()/Math::exp(cp[5].size)); // Scales are interpolated logarithmically nav*=NavTransform::rotate(Geometry::invert(Rotation::fromBaseVectors(Geometry::cross(cp[5].forward,cp[5].up),cp[5].forward))); nav*=NavTransform::translateToOriginFrom(cp[5].center); if(isActive()) { /* Set the viewpoint: */ setNavigationTransformation(nav); } else if(activate()) { /* Set the viewpoint: */ setNavigationTransformation(nav); /* Deactivate again: */ deactivate(); } nextViewpointIndex=l+1; return true; } else { /* Stop animating; spline is over: */ nextViewpointIndex=0; return false; } }
void ViewpointFileNavigationTool::readViewpointFile(const char* fileName) { try { /* Open the viewpoint file: */ Misc::File viewpointFile(fileName,"rt"); if(Misc::hasCaseExtension(fileName,".views")) { /* Load all viewpoint keyframes from the file: */ Scalar time(0); while(true) { /* Read the next viewpoint: */ Scalar timeInterval; ControlPoint v; if(fscanf(viewpointFile.getFilePtr(),"%lf (%lf, %lf, %lf) %lf (%lf, %lf, %lf) (%lf, %lf, %lf)\n",&timeInterval,&v.center[0],&v.center[1],&v.center[2],&v.size,&v.forward[0],&v.forward[1],&v.forward[2],&v.up[0],&v.up[1],&v.up[2])!=11) break; /* Store the viewpoint: */ time+=timeInterval; times.push_back(time); v.size=Math::log(v.size); // Sizes are interpolated logarithmically viewpoints.push_back(v); } if(viewpoints.size()>1) { /* Create a big matrix to solve the C^2 spline problem: */ unsigned int n=viewpoints.size()-1; Math::Matrix A(4*n,4*n,0.0); Math::Matrix b(4*n,10,0.0); A(0,0)=1.0; writeControlPoint(viewpoints[0],b,0); double dt1=double(times[1])-double(times[0]); #if 1 /* Zero velocity at start: */ A(1,0)=-3.0/dt1; A(1,1)=3.0/dt1; #else /* Zero acceleration at start: */ A(1,0)=6.0/Math::sqr(dt1); A(1,1)=-12.0/Math::sqr(dt1); A(1,2)=6.0/Math::sqr(dt1); #endif for(unsigned int i=1;i<n;++i) { double dt0=double(times[i])-double(times[i-1]); double dt1=double(times[i+1])-double(times[i]); A(i*4-2,i*4-3)=6.0/Math::sqr(dt0); A(i*4-2,i*4-2)=-12.0/Math::sqr(dt0); A(i*4-2,i*4-1)=6.0/Math::sqr(dt0); A(i*4-2,i*4+0)=-6.0/Math::sqr(dt1); A(i*4-2,i*4+1)=12.0/Math::sqr(dt1); A(i*4-2,i*4+2)=-6.0/Math::sqr(dt1); A(i*4-1,i*4-2)=-3.0/dt0; A(i*4-1,i*4-1)=3.0/dt0; A(i*4-1,i*4+0)=3/dt1; A(i*4-1,i*4+1)=-3/dt1; A(i*4+0,i*4-1)=1.0; writeControlPoint(viewpoints[i],b,i*4+0); A(i*4+1,i*4+0)=1.0; writeControlPoint(viewpoints[i],b,i*4+1); } double dtn=double(times[n])-double(times[n-1]); #if 1 /* Zero velocity at end: */ A(n*4-2,n*4-2)=-3.0/dtn; A(n*4-2,n*4-1)=3.0/dtn; #else /* Zero acceleration at end: */ A(n*4-2,n*4-3)=6.0/Math::sqr(dtn); A(n*4-2,n*4-2)=-12.0/Math::sqr(dtn); A(n*4-2,n*4-1)=6.0/Math::sqr(dtn); #endif A(n*4-1,n*4-1)=1.0; writeControlPoint(viewpoints[n],b,n*4-1); /* Solve the system of equations: */ Math::Matrix x=b/A; /* Create the spline segment list: */ for(unsigned int i=0;i<n;++i) { SplineSegment s; for(int j=0;j<2;++j) s.t[j]=times[i+j]; for(int cp=0;cp<4;++cp) { for(int j=0;j<3;++j) s.p[cp].center[j]=x(i*4+cp,j); s.p[cp].size=x(i*4+cp,3); for(int j=0;j<3;++j) s.p[cp].forward[j]=x(i*4+cp,4+j); for(int j=0;j<3;++j) s.p[cp].up[j]=x(i*4+cp,7+j); } splines.push_back(s); } } } else if(Misc::hasCaseExtension(fileName,".curve")) { /* Load all spline segments from the file: */ while(true) { SplineSegment s; if(splines.empty()) { /* Read the first control point: */ ControlPoint cp; if(fscanf(viewpointFile.getFilePtr(),"(%lf, %lf, %lf) %lf (%lf, %lf, %lf) (%lf, %lf, %lf)\n",&cp.center[0],&cp.center[1],&cp.center[2],&cp.size,&cp.forward[0],&cp.forward[1],&cp.forward[2],&cp.up[0],&cp.up[1],&cp.up[2])!=10) break; cp.size=Math::log(cp.size); // Sizes are interpolated logarithmically viewpoints.push_back(cp); times.push_back(Scalar(0)); s.t[0]=Scalar(0); s.p[0]=cp; } else { /* Copy the last control point from the previous segment: */ s.t[0]=splines.back().t[1]; s.p[0]=splines.back().p[3]; } /* Read the segment's parameter interval: */ double pi; if(fscanf(viewpointFile.getFilePtr(),"%lf\n",&pi)!=1) break; s.t[1]=s.t[0]+Scalar(pi); /* Read the intermediate control points: */ ControlPoint m0; if(fscanf(viewpointFile.getFilePtr(),"(%lf, %lf, %lf) %lf (%lf, %lf, %lf) (%lf, %lf, %lf)\n",&m0.center[0],&m0.center[1],&m0.center[2],&m0.size,&m0.forward[0],&m0.forward[1],&m0.forward[2],&m0.up[0],&m0.up[1],&m0.up[2])!=10) break; m0.size=Math::log(m0.size); // Sizes are interpolated logarithmically s.p[1]=m0; ControlPoint m1; if(fscanf(viewpointFile.getFilePtr(),"(%lf, %lf, %lf) %lf (%lf, %lf, %lf) (%lf, %lf, %lf)\n",&m1.center[0],&m1.center[1],&m1.center[2],&m1.size,&m1.forward[0],&m1.forward[1],&m1.forward[2],&m1.up[0],&m1.up[1],&m1.up[2])!=10) break; m1.size=Math::log(m1.size); // Sizes are interpolated logarithmically s.p[2]=m1; /* Read the last control point: */ ControlPoint cp; if(fscanf(viewpointFile.getFilePtr(),"(%lf, %lf, %lf) %lf (%lf, %lf, %lf) (%lf, %lf, %lf)\n",&cp.center[0],&cp.center[1],&cp.center[2],&cp.size,&cp.forward[0],&cp.forward[1],&cp.forward[2],&cp.up[0],&cp.up[1],&cp.up[2])!=10) break; cp.size=Math::log(cp.size); // Sizes are interpolated logarithmically viewpoints.push_back(cp); times.push_back(s.t[1]); s.p[3]=cp; /* Save the spline segment: */ splines.push_back(s); } } else { /* Display an error message: */ std::string message="Curve file "; message.append(fileName); message.append(" has unrecognized extension \""); message.append(Misc::getExtension(fileName)); message.push_back('"'); showErrorMessage("Curve File Animation",message.c_str()); } } catch(std::runtime_error err) { /* Display an error message: */ std::string message="Could not read curve file "; message.append(fileName); message.append(" due to exception "); message.append(err.what()); showErrorMessage("Curve File Animation",message.c_str()); } if(!splines.empty()) { /* Start animating from the beginning: */ paused=false; parameter=splines.front().t[0]; /* Create playback control dialog if requested: */ if(showGui) createGui(); /* Start animating if requested: */ if(autostart) activate(); } else if(!viewpoints.empty()&&activate()) { /* Go to the first viewpoint: */ const ControlPoint& v=viewpoints[0]; NavTransform nav=NavTransform::identity; nav*=NavTransform::translateFromOriginTo(getDisplayCenter()); nav*=NavTransform::rotate(Rotation::fromBaseVectors(Geometry::cross(getForwardDirection(),getUpDirection()),getForwardDirection())); nav*=NavTransform::scale(getDisplaySize()/Math::exp(v.size)); // Scales are interpolated logarithmically nav*=NavTransform::rotate(Geometry::invert(Rotation::fromBaseVectors(Geometry::cross(v.forward,v.up),v.forward))); nav*=NavTransform::translateToOriginFrom(v.center); setNavigationTransformation(nav); deactivate(); } }
void WalkNavigationTool::frame(void) { /* Act depending on this tool's current state: */ if(isActive()) { /* Calculate azimuth angle change based on the current viewing direction: */ Vector viewDir=getMainViewer()->getViewDirection(); viewDir-=getUpDirection()*((viewDir*getUpDirection())/Geometry::sqr(getUpDirection())); Scalar viewDir2=Geometry::sqr(viewDir); if(viewDir2!=Scalar(0)) { /* Calculate the rotation speed: */ Scalar viewAngleCos=(viewDir*factory->centerViewDirection)/Math::sqrt(viewDir2); Scalar viewAngle; if(viewAngleCos>Scalar(1)-Math::Constants<Scalar>::epsilon) viewAngle=Scalar(0); else if(viewAngleCos<Scalar(-1)+Math::Constants<Scalar>::epsilon) viewAngle=Math::Constants<Scalar>::pi; else viewAngle=Math::acos(viewAngleCos); Scalar rotateSpeed=Scalar(0); if(viewAngle>=factory->outerAngle) rotateSpeed=factory->rotateSpeed; else if(viewAngle>factory->innerAngle) rotateSpeed=factory->rotateSpeed*(viewAngle-factory->innerAngle)/(factory->outerAngle-factory->innerAngle); Vector x=factory->centerViewDirection^getUpDirection(); if(viewDir*x<Scalar(0)) rotateSpeed=-rotateSpeed; /* Update the accumulated rotation angle: */ azimuth+=rotateSpeed*getFrameTime(); if(azimuth<-Math::Constants<Scalar>::pi) azimuth+=Scalar(2)*Math::Constants<Scalar>::pi; else if(azimuth>=Math::Constants<Scalar>::pi) azimuth-=Scalar(2)*Math::Constants<Scalar>::pi; } /* Calculate the movement direction and speed: */ Point footPos=projectToFloor(getMainViewer()->getHeadPosition()); Vector moveDir=centerPoint-footPos; Scalar moveDirLen=moveDir.mag(); Scalar speed=Scalar(0); if(moveDirLen>=factory->outerRadius) speed=factory->moveSpeed; else if(moveDirLen>factory->innerRadius) speed=factory->moveSpeed*(moveDirLen-factory->innerRadius)/(factory->outerRadius-factory->innerRadius); moveDir*=speed/moveDirLen; /* Accumulate the transformation: */ NavTransform::Rotation rot=NavTransform::Rotation::rotateAxis(getUpDirection(),azimuth); translation+=rot.inverseTransform(moveDir*getFrameTime()); /* Set the navigation transformation: */ NavTransform nav=NavTransform::identity; nav*=Vrui::NavTransform::translateFromOriginTo(centerPoint); nav*=Vrui::NavTransform::rotate(rot); nav*=Vrui::NavTransform::translateToOriginFrom(centerPoint); nav*=Vrui::NavTransform::translate(translation); nav*=preScale; setNavigationTransformation(nav); if(speed!=Scalar(0)) { /* Request another frame: */ scheduleUpdate(getApplicationTime()+1.0/125.0); } } }