void BladerfGui::displaySettings() { ui->centerFrequency->setValue(m_settings.m_centerFrequency / 1000); ui->dcOffset->setChecked(m_settings.m_dcBlock); ui->iqImbalance->setChecked(m_settings.m_iqCorrection); unsigned int sampleRateIndex = BladerfSampleRates::getRateIndex(m_settings.m_devSampleRate); ui->samplerate->setCurrentIndex(sampleRateIndex); unsigned int bandwidthIndex = BladerfBandwidths::getBandwidthIndex(m_settings.m_bandwidth); ui->bandwidth->setCurrentIndex(bandwidthIndex); ui->decim->setCurrentIndex(m_settings.m_log2Decim); ui->fcPos->setCurrentIndex((int) m_settings.m_fcPos); ui->lna->setCurrentIndex(m_settings.m_lnaGain); ui->vga1Text->setText(tr("%1dB").arg(m_settings.m_vga1)); ui->vga1->setValue(m_settings.m_vga1); ui->vga2Text->setText(tr("%1dB").arg(m_settings.m_vga2)); ui->vga2->setValue(m_settings.m_vga2); ui->xb200->setCurrentIndex(getXb200Index(m_settings.m_xb200, m_settings.m_xb200Path, m_settings.m_xb200Filter)); }
void Bladerf1OutputGui::displaySettings() { ui->centerFrequency->setValue(m_settings.m_centerFrequency / 1000); ui->sampleRate->setValue(m_settings.m_devSampleRate); unsigned int bandwidthIndex = BladerfBandwidths::getBandwidthIndex(m_settings.m_bandwidth); ui->bandwidth->setCurrentIndex(bandwidthIndex); ui->interp->setCurrentIndex(m_settings.m_log2Interp); ui->vga1Text->setText(tr("%1dB").arg(m_settings.m_vga1)); ui->vga1->setValue(m_settings.m_vga1); ui->vga2Text->setText(tr("%1dB").arg(m_settings.m_vga2)); ui->vga2->setValue(m_settings.m_vga2); ui->xb200->setCurrentIndex(getXb200Index(m_settings.m_xb200, m_settings.m_xb200Path, m_settings.m_xb200Filter)); }