示例#1
0
文件: screen.c 项目: asqz/runner
void screen_deactivated()
{
   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->deactivated != NULL)
   {
      (*screen->deactivated)();
   }
}
示例#2
0
文件: screen.c 项目: asqz/runner
void screen_key_down(int key)
{
   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->key_down != NULL)
   {
      (*screen->key_down)(key);
   }
}
示例#3
0
文件: screen.c 项目: asqz/runner
void screen_pointer_move(int pointer, float x, float y)
{
   ui_pointer_move(&ui, pointer, x, y);

   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->pointer_move != NULL)
   {
      (*screen->pointer_move)(pointer, x, y);
   }
}
示例#4
0
文件: screen.c 项目: asqz/runner
void screen_update(long dt)
{
   ui_update(&ui, dt);

   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->update != NULL)
   {
      (*screen->update)(dt);
   }
}
示例#5
0
文件: screen.c 项目: asqz/runner
void screen_render(struct gfx_t* gfx, const struct camera_t* camera)
{
   ui_render(&ui, gfx, camera);

   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->render != NULL)
   {
      (*screen->render)(gfx, camera);
   }
}
示例#6
0
文件: screen.c 项目: asqz/runner
void screen_resize(int width, int height)
{
   ui_resize(&ui, width, height);

   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->resize != NULL)
   {
      (*screen->resize)(width, height);
   }
}
示例#7
0
文件: screen.c 项目: asqz/runner
void screen_key_up(int key)
{
   const screen_t* screen = get_active_screen();
   if (screen != NULL && screen->key_up != NULL)
   {
      (*screen->key_up)(key);
   }
   else if (key == KEY_BACK)
   {
      pop_screen();
   }
}
示例#8
0
文件: ar_draw.c 项目: Comanche93/eech
static void draw_area_ui_object (ui_object *obj)
{

	float
		x,
		y,
		x1,
		y1,
		x2,
		y2;

	int
		redraw_flag = FALSE,
		masked,
		width,
		height,
		pitch;

	font_types
		font_id;

	area_ui_object
		*area;

	struct SCREEN
		*old_active_screen,
		*memory_graphic;

	unsigned short int
		*graphic;

	struct ZOOMABLE_GRAPHIC
		*zoomable_graphic;

	unsigned char
		*data;

	ui_object
		*parent;

	if (get_ui_object_redraw (obj))
	{

		area = (area_ui_object *) obj->data;

		//debug_log ("AR_DRAW: drawing area %f, %f  %f, %f", area->x, area->y, area->x_size, area->y_size);

		x1 = area->x;
		y1 = area->y;

		x2 = x1 + area->x_size;
		y2 = y1 + area->y_size;

		old_active_screen = get_active_screen ();

		if (get_ui_object_active_screen (obj))
		{
	
			set_active_screen (get_ui_object_active_screen (obj));
		}
		else
		{

			set_active_screen (video_screen);
		}

		if (lock_screen (active_screen))
		{
	
			switch (get_ui_object_graphic_type (obj))
			{
	
				case UI_OBJECT_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_MEMORY_GRAPHIC:
				{
	
					memory_graphic = get_ui_object_memory_graphic (obj);

					if (lock_screen (memory_graphic))
					{
		
						width = get_screen_width (memory_graphic);
		
						height = get_screen_height (memory_graphic);
		
						data = get_screen_data (memory_graphic);
		
						pitch = get_screen_pitch (memory_graphic);
		
						masked = get_ui_object_clear (obj);
		
						ui_draw_memory_graphic (obj, x1, y1, x2, y2, width, height, pitch, masked);

						unlock_screen (memory_graphic);
					}
	
					redraw_flag = TRUE;
	
					break;
				}
	
				case UI_OBJECT_ALPHA_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_alpha_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_alpha_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_ZOOMABLE_PALETTE_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
	
						zoomable_graphic = get_ui_object_zoomable_palette_graphic (obj);
	
						draw_zoomable_graphic (zoomable_graphic, area->cx, area->cy, x1, y1, x2, y2, area->zoom);
	
						redraw_flag = TRUE;
					}
	
					break;
				}
	
				case UI_OBJECT_NO_GRAPHIC:
				default:
				{
	
					if (!get_ui_object_clear (obj))
					{
	
						ui_draw_area (x1, y1, x2, y2);
	
						redraw_flag = TRUE;
					}
				}
			}
	
			// text position
	
			if (get_ui_object_text (obj))
			{
	
				font_id = get_ui_font ();
	
				set_ui_font (get_ui_object_font (obj));
	
				get_text_position (&x, &y, x1, y1, x2, y2, obj);
		
				ui_display_text (get_ui_object_text (obj), x, y);
	
				set_ui_font (font_id);
	
				redraw_flag = TRUE;
			}
	
			if (redraw_flag)
			{
		
				set_ui_repaint_area (x1 + ui_x_origin, y1 + ui_y_origin, x2 + ui_x_origin + 1, y2 + ui_y_origin + 1);
			}
	
			unlock_screen (active_screen);
		}

		set_active_screen (old_active_screen);

		area->redraw --;

		call_ui_object_draw_function (obj, NULL);
	}
}
示例#9
0
文件: bu_draw.c 项目: Comanche93/eech
static void draw_button_ui_object (ui_object *obj)
{

	float
//		px1,
//		py1,
		x,
		//y,
		//vp_x1,
		//vp_y1,
		//vp_x2,
		//vp_y2,
		x_size,
		y_size,
		x_origin,
		y_origin,
		x1,
		y1,
		x2,
		y2;
		//nx1,
		//ny1,
		//nx2,
		//ny2;

	int
		redraw_flag = FALSE;
//		width,
//		height,
//		pitch;

	struct SCREEN
		*old_active_screen;
//		*memory_graphic;

//	unsigned short
//		*graphic;

//	unsigned char
//		*data;

//	ui_object
//		*parent;

	button_ui_object
		*button;

	button = obj->button;

	if (get_ui_object_redraw (obj))
	{

		if (get_ui_object_autosize (obj))
		{

			ui_object_autosize (obj);
		}

		//debug_log ("BU_DRAW: drawing button %f, %f  %f, %f", button->area.x, button->area.y, button->area.x_size, button->area.y_size);

		//x1 = get_ui_object_x (obj);
		//y1 = get_ui_object_y (obj);

		x_size = get_ui_object_x_size (obj);
		y_size = get_ui_object_y_size (obj);
	
		x_origin = get_ui_object_x_origin (obj);
		y_origin = get_ui_object_y_origin (obj);
	
		ui_set_origin (x_origin, y_origin);


		//x2 = x1 + x_size;// - 1;
		//y2 = y1 + y_size;// - 1;

		x1 = get_ui_object_x (obj);
		y1 = get_ui_object_y (obj);

		x1 += x_origin;
		y1 += y_origin;

		x2 = x1 + get_ui_object_x_size (obj);
		y2 = y1 + get_ui_object_y_size (obj);

		old_active_screen = get_active_screen ();

		if (get_ui_object_active_screen (obj))
		{
	
			set_active_screen (get_ui_object_active_screen (obj));
		}
		else
		{

			set_active_screen (video_screen);
		}

		// debug
		set_active_screen (video_screen);
		// debug

//		if (lock_screen (active_screen))
		{

//			memory_graphic = get_ui_object_memory_graphic (obj);
	
			if (!get_ui_object_clear (obj))
			{
	
				switch (get_ui_object_graphic_type (obj))
				{

					case UI_OBJECT_TEXTURE_GRAPHIC:
					{
			
						texture_graphic
							*graphic;
					
						if ((get_ui_object_state (obj) == UI_OBJECT_STATE_ON) && (get_ui_object_selected_texture_graphic (obj)))
						{
					
							graphic = get_ui_object_selected_texture_graphic (obj);
						}
						else if ((get_ui_object_highlighted (obj)) && (get_ui_object_highlighted_texture_graphic (obj)))
						{
					
							graphic = get_ui_object_highlighted_texture_graphic (obj);
						}
						else
						{
					
							graphic = get_ui_object_texture_graphic (obj);
						}
			
						if (graphic)
						{

							rgb_colour
								colour;

							real_colour
								text_colour;

							colour = get_ui_object_colour ( obj );

							text_colour.red = colour.r;
							text_colour.green = colour.g;
							text_colour.blue = colour.b;
							text_colour.alpha = colour.a;

							ui_draw_texture_graphic (x1, y1, x2, y2, graphic, text_colour);
						}
						else
						{
				
							ui_draw_area (0, 0, x2 - x1, y2 - y1, obj);
						}
				
						break;
					}
/*
					case UI_OBJECT_GRAPHIC:
					{
			
						if (get_ui_object_state (obj) == UI_OBJECT_STATE_ON)
						{
		
							graphic = get_ui_object_graphic (obj);
		
							ui_draw_graphic (x1, y1, x2, y2, graphic);
	
							redraw_flag = TRUE;
						}
						else
						{
	
							parent = get_ui_object_parent (obj);
	
							if (parent)
							{
	
								graphic = get_ui_object_graphic (parent);
	
								px1 = get_ui_object_x (parent);
	
								py1 = get_ui_object_y (parent);
	
								x1 -= px1;
								x2 -= px1;
	
								y1 -= py1;
								y2 -= py1;
		
								ui_draw_part_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
								redraw_flag = TRUE;
							}
						}
	
						break;
					}
	
					case UI_OBJECT_MEMORY_GRAPHIC:
					{
		
						memory_graphic = get_ui_object_memory_graphic (obj);
	
						if (lock_screen (memory_graphic))
						{
		
							width = get_screen_width (memory_graphic);
		
							height = get_screen_height (memory_graphic);
		
							data = get_screen_data (memory_graphic);
		
							pitch = get_screen_pitch (memory_graphic);
			
							ui_draw_memory_graphic (obj, x1, y1, x2, y2, width, height, pitch, FALSE);
		
							unlock_screen (memory_graphic);
						}
	
						redraw_flag = TRUE;
	
						break;
					}
	
					case UI_OBJECT_ALPHA_GRAPHIC:
					{
			
						if (!get_ui_object_clear (obj))
						{
			
							graphic = get_ui_object_graphic (obj);
		
							ui_draw_alpha_graphic (x1, y1, x2, y2, graphic);
		
							redraw_flag = TRUE;
						}
						else
						{
		
							parent = get_ui_object_parent (obj);
		
							if (parent)
							{
		
								graphic = get_ui_object_graphic (parent);
		
								ui_draw_part_alpha_graphic (x1, y1, x2, y2, x1, y1, graphic);
		
								redraw_flag = TRUE;
							}
						}
		
						break;
					}
*/
					case UI_OBJECT_NO_GRAPHIC:
					default:
					{

						int
							state;

						state = get_ui_object_state (obj);

						if ((state == UI_OBJECT_STATE_OFF) && (get_ui_object_highlighted (obj)))
						{

							state = UI_OBJECT_STATE_HIGHLIGHTED;
						}

						ui_draw_button (x1, y1, x2, y2, state);
	
						redraw_flag = TRUE;
					}
				}
			}
		
			if (get_ui_object_text (obj))
			{

				const char
					*text_ptr;

				int
					count;

				float
					y3;
	
				ui_save_current_font ();

				ui_set_object_font (obj);

				// count number of lines spanned

				text_ptr = get_ui_object_text (obj);

				count = 0;

				while (text_ptr)
				{

					count ++;

					text_ptr = strchr (text_ptr, '\n');

					// if found, step over it and display the next part of string
					if (text_ptr)
					{

						text_ptr ++;
					}
				}

				// now draw text

				text_ptr = get_ui_object_text (obj);
			
				get_text_y_position (&y3, y1, y2, text_ptr, get_ui_object_text_justify (obj), count);

				while (text_ptr)
				{
			
					get_text_x_position (&x, x1, x2, text_ptr, get_ui_object_text_justify (obj));
			
					ui_display_text (text_ptr, x, y3);

					y3 += ui_get_font_height ();

					// check for carriage return
					text_ptr = strchr (text_ptr, '\n');

					// if found, step over it and display the next part of string
					if (text_ptr)
					{

						text_ptr ++;
					}
				}

				ui_restore_current_font ();
	
				redraw_flag = TRUE;
			}
	
			if (redraw_flag)
			{
	
				set_ui_repaint_area (x1 - 1, y1 - 1, x2 + 1, y2 + 1);
			}
	
//			unlock_screen (active_screen);
		}

		set_active_screen (old_active_screen);

		button->area.redraw --;

		call_ui_object_draw_function (obj, NULL);
	}
}
示例#10
0
文件: cardgame.c 项目: asqz/runner
int update()
{
    if (get_active_screen() == NULL)
    {
        return 1;
    }

    timestamp_t current = {0};
    timestamp_set(&current);
    long dt = timestamp_diff(&current, &timer);
    if (dt > 0)
    {
        timer = current;
        screen_update(dt);
    }

    long fps_dt = timestamp_diff(&current, &fps_timer);
    LOGD("DT: %ld", fps_dt);
    if (fps_dt > 500)
    {
        fps = frames * 1000.0f / (float)fps_dt;
        fps_timer = current;
        frames = 0;
        LOGI("FPS: %.2f", fps);
    }
    else
    {
        ++frames;
    }

    char fps_str[32] = {0};
    sprintf(fps_str, "FPS: %.2f", fps);

    const rect_t fps_rect = { 8.0f, 8.0f, 256.0f, 32.0f };
    const rgba_t fps_color = { 1.0f, 0.0f, 0.0f, 0.8f };

    mat4f_t transform = {0};
    mat4_mult(&transform, &camera.proj, &camera.view);

    rect_t screen = { 0, 0, screen_size.x, screen_size.y };

    rgba_t color = {0.7f, 0.7f, 0.0f, 1.0f };

    gfx_set_target(gfx, "test_target", &screen);
    gfx_enable_depth_buffer(gfx, 1);

    gfx_clear(gfx);
    screen_render(gfx, &camera);
    gfx_set_shader(gfx, "text");
    gfx_set_uniform_mat4f(gfx, "uMVP", 1, &transform);
    draw_text(fps_str, &fps_rect, 0.0f, 4.9f, &fps_color);
    gfx_flush(gfx);

    static int take_screenshot = 0;
    if (take_screenshot && frames == 0)
    {
        take_screenshot = 0;

        image_t* img = NULL;
        if (gfx_take_screenshot(gfx, &img) == 0)
        {
            image_save_to_png(img, "screenshot.png");
            image_free(img);
        }
    }

    gfx_set_target(gfx, NULL, &screen);
    gfx_enable_depth_buffer(gfx, 0);
    gfx_clear(gfx);

    int32_t sampler = 0;
    rect_t uv = { 0, screen.height/buffer_size.y, screen.width/buffer_size.x, -screen.height/buffer_size.y };

    gfx_set_shader(gfx, "postprocess");
    gfx_set_uniform_mat4f(gfx, "uMVP", 1, &transform);
    gfx_set_uniform_1i(gfx, "uTex", 1, &sampler);
    gfx_set_texture(gfx, "test_texture", sampler);
    gfx_render_textured_rect(gfx, &screen, 1.0f, &uv);
    gfx_set_texture(gfx, NULL, sampler);

    gfx_flush(gfx);

    return 0;
}
示例#11
0
文件: pilot.c 项目: Comanche93/eech
void draw_high_score_table (void)
{

	char
		buffer [256];

	int
		loop,
		length;

	screen
		*old_active_screen;

	pilot_score_type
		*item;

	old_active_screen = get_active_screen ();

	set_active_screen ( video_screen );

	if ( lock_screen ( active_screen ) )
	{
		//
		// draw leaderboard
		//
		
		for (loop = 0; loop < NUM_TABLE_ENTRIES; loop ++)
		{
			item = &pilot_high_score_table [loop];
			
			if (item->valid)
			{
				set_ui_font_type (UI_FONT_ARIAL_14);

				if (item->side == ENTITY_SIDE_BLUE_FORCE)
				{
					set_ui_font_colour (ui_colour_blue);
				}
				else
				{
					set_ui_font_colour (ui_colour_orange);
				}

				length = ui_get_string_length (item->name);
	
				sprintf (buffer, "%s : %d", item->name, item->kills);

				// print text assuming game-exit overlay is 640x480 centred in the screen whatever res.
				ui_display_text (buffer, get_integer_screen_x_mid () - length, iy_640_480 + 180 + (loop * (ui_get_font_height () + 1)));
			}
		}

		//
		// update flash timer
		//

		flash_timer += (FLASH_RATE * get_delta_time ());

		flash_timer = frac (flash_timer);

		unlock_screen ( active_screen );
	}

	set_active_screen ( old_active_screen );
}