示例#1
0
文件: main.c 项目: lavosprime/gbademo
int main(void)
{
    libgba_init();

    int selection = 0;
    bool needs_init = true;

    // this is how the demo selection will be laid out on screen
    const demo demos[NUM_DEMOS] =
    {
            demo1_main, demo2_main,
            demo3_main, demo4_main,
            demo5_main, demo6_main,
            demo7_main, demo8_main
    };

    for (;;)    // main loop; loop forever
    {
        if (needs_init)
        {
            main_init();
            needs_init = false;
        }

        u16 key_state = get_curr_keys();
        int tribool_horz = tribool_dpad_horz(key_state);
        int tribool_vert = tribool_dpad_vert(key_state);

        int horz = (selection + tribool_horz) & 1;
        int vert = (((selection >> 1) + tribool_vert) << 1) & (NUM_DEMOS - 1);

        selection = horz + vert;

        if (key_state & KEY_A)
        {
            demos[selection]();
            needs_init = true;
        }

        VBlankIntrWait();
    }

    // never actually get here; behavior after main returns is undefined on GBA
    return 0;
}
示例#2
0
文件: key.c 项目: xymostech/FPSGame
int key_just_pressed(int key) {
	return get_curr_keys()[key] && !get_last_keys()[key];
}
示例#3
0
文件: key.c 项目: xymostech/FPSGame
int key_pressed(int key) {
	return get_curr_keys()[key];
}
示例#4
0
文件: key.c 项目: xymostech/FPSGame
void update_keys() {
	memcpy(get_last_keys(), get_curr_keys(), GLFW_KEY_LAST+1);
}
示例#5
0
文件: key.c 项目: xymostech/FPSGame
void GLFWCALL set_key(int key, int state) {
	get_curr_keys()[key] = (state == GLFW_PRESS);
}