/** * Get absolute path to the specified relative path. This path will typically * point to the to client data directory (which is usually located in the user's * home/appdata directory), but depending on the specified mode, extra actions * may be performed. These ensure that if you're trying to access a file that * does not yet exist in the client data directory, it will be read from the * client installation directory instead (unless it's being appended to, in * which case it will be copied to the client data directory first). * * Generally, you should almost always use this when you need to construct a * path, or use one of the many @ref file_wrapper_functions. * @param fname * The file path. * @param mode * File mode. * @return * The absolute path. Must be freed. */ char *file_path(const char *path, const char *mode) { bool is_write, is_append; StringBuffer *sb; char version[MAX_BUF], client_path[HUGE_BUF], *new_path; HARD_ASSERT(path != NULL); HARD_ASSERT(mode != NULL); SOFT_ASSERT_RC(path[0] != '/', estrdup(path), "Path is already absolute: %s", path); sb = stringbuffer_new(); stringbuffer_append_printf(sb, "%s/.atrinik/%s/%s", get_config_dir(), package_get_version_partial(VS(version)), path); new_path = stringbuffer_sub(sb, 0, 0); is_write = is_append = false; if (strchr(mode, 'w') != NULL) { is_write = true; } else if (strchr(mode, '+') != NULL || strchr(mode, 'a') != NULL) { is_append = true; } if (is_write || is_append) { if (access(new_path, W_OK) != 0) { char *dirname; /* Ensure directories exist if we're going to use this path for * writing/appending. */ dirname = path_dirname(new_path); mkdir_recurse(dirname); efree(dirname); if (is_append) { get_data_dir_file(VS(client_path), path); copy_file(client_path, new_path); } } } else { if (access(new_path, R_OK) != 0) { get_data_dir_file(VS(client_path), path); stringbuffer_seek(sb, 0); stringbuffer_append_string(sb, client_path); } } efree(new_path); return stringbuffer_finish(sb); }
/** @copydoc widgetdata::draw_func */ static void widget_draw(widgetdata *widget) { SDL_Rect box; char buf[HUGE_BUF]; size_t i; /* The list doesn't exist yet, create it. */ if (!list_mplayer) { char version[MAX_BUF]; /* Create the list and set up settings. */ list_mplayer = list_create(12, 1, 8); list_mplayer->handle_enter_func = list_handle_enter; list_mplayer->text_color_hook = list_text_color_hook; list_mplayer->surface = widget->surface; list_scrollbar_enable(list_mplayer); list_set_column(list_mplayer, 0, 130, 7, NULL, -1); list_set_font(list_mplayer, FONT_ARIAL10); /* Add default media directory songs. */ get_data_dir_file(buf, sizeof(buf), DIRECTORY_MEDIA); mplayer_list_init(list_mplayer, buf, 0); /* Now add custom ones, but ignore duplicates. */ snprintf(buf, sizeof(buf), "%s/.atrinik/%s/"DIRECTORY_MEDIA, get_config_dir(), package_get_version_partial(version, sizeof(version))); mplayer_list_init(list_mplayer, buf, 1); /* If we added any, sort the list alphabetically and add an entry * to disable background music. */ if (list_mplayer->rows) { FILE *fp; /* Allocate the blacklist. + 1 is for the last entry added * further down. It is not actually used by the blacklist as * it's not possible to toggle it on/off using the button, but * it simplifies other logic checks. */ shuffle_blacklist = ecalloc(1, sizeof(*shuffle_blacklist) * (list_mplayer->rows + 1)); /* Sort the list. */ list_sort(list_mplayer, LIST_SORT_ALPHA); /* Read the blacklist file contents. */ fp = path_fopen(FILE_MPLAYER_BLACKLIST, "r"); if (fp) { size_t row; while (fgets(buf, sizeof(buf) - 1, fp)) { for (row = 0; row < list_mplayer->rows; row++) { if (!strncmp(buf, list_mplayer->text[row][0], strlen(buf) - 1)) { shuffle_blacklist[row] = 1; break; } } } fclose(fp); } list_add(list_mplayer, list_mplayer->rows, 0, "Disable music"); } scrollbar_create(&scrollbar_progress, 130, 11, &scrollbar_progress_info.scroll_offset, &scrollbar_progress_info.num_lines, 1); scrollbar_progress.redraw = &scrollbar_progress_info.redraw; } if (widget->redraw) { const char *bg_music; box.h = 0; box.w = widget->w; text_show(widget->surface, FONT_SERIF12, "Music Player", 0, 3, COLOR_HGOLD, TEXT_ALIGN_CENTER, &box); list_set_parent(list_mplayer, widget->x, widget->y); list_show(list_mplayer, 10, 2); box.w /= 2; text_show(widget->surface, FONT_SANS10, "Currently playing:", widget->w / 2, 22, COLOR_WHITE, TEXT_ALIGN_CENTER, &box); bg_music = sound_get_bg_music_basename(); box.h = 0; box.w = widget->w / 2; /* Store the background music file name in temporary buffer and * make sure it won't overflow by truncating it if necessary. */ if (bg_music) { strncpy(buf, bg_music, sizeof(buf) - 1); buf[sizeof(buf) - 1] = '\0'; text_truncate_overflow(FONT_SANS11, buf, 150); } /* Show the music that is being played. */ text_show(widget->surface, FONT_SANS11, bg_music ? buf : "No music", widget->w / 2 - 5, 34, COLOR_HGOLD, TEXT_ALIGN_CENTER, &box); scrollbar_progress.px = widget->x; scrollbar_progress.py = widget->y; scrollbar_show(&scrollbar_progress, widget->surface, 170, 50); box.h = 120; box.w -= 6 * 2; text_show(widget->surface, FONT_ARIAL10, "You can use the music player to play your favorite tunes from the game, or play them all one-by-one in random order (shuffle).\n\nNote that if you use the music player, in-game areas won't change your music until you click [b]Stop[/b].", widget->w / 2 + 6, 62, COLOR_WHITE, TEXT_WORD_WRAP | TEXT_MARKUP, &box); for (i = 0; i < BUTTON_NUM; i++) { buttons[i].surface = widget->surface; button_set_parent(&buttons[i], widget->x, widget->y); } buttons[BUTTON_PLAY].x = 10; buttons[BUTTON_PLAY].y = widget->h - TEXTURE_CLIENT("button")->h - 4; button_show(&buttons[BUTTON_PLAY], sound_map_background(-1) ? "Stop" : "Play"); buttons[BUTTON_SHUFFLE].x = 10 + TEXTURE_CLIENT("button")->w + 5; buttons[BUTTON_SHUFFLE].y = widget->h - TEXTURE_CLIENT("button")->h - 4; buttons[BUTTON_SHUFFLE].pressed_forced = shuffle; button_show(&buttons[BUTTON_SHUFFLE], "Shuffle"); buttons[BUTTON_BLACKLIST].x = 10 + TEXTURE_CLIENT("button")->w * 2 + 5 * 2; buttons[BUTTON_BLACKLIST].y = widget->h - TEXTURE_CLIENT("button_round")->h - 5; buttons[BUTTON_BLACKLIST].disabled = list_mplayer->row_selected == list_mplayer->rows; button_show(&buttons[BUTTON_BLACKLIST], mplayer_blacklisted(list_mplayer) ? "+" : "-"); /* Show close button. */ buttons[BUTTON_CLOSE].x = widget->w - TEXTURE_CLIENT("button_round")->w - 4; buttons[BUTTON_CLOSE].y = 4; button_show(&buttons[BUTTON_CLOSE], "X"); /* Show help button. */ buttons[BUTTON_HELP].x = widget->w - TEXTURE_CLIENT("button_round")->w * 2 - 4; buttons[BUTTON_HELP].y = 4; button_show(&buttons[BUTTON_HELP], "?"); } }