static const char *dev_get_effect_name(struct SoundPlugin *plugin, int effect_num){ Devdata *devdata = (Devdata*)plugin->data; Data *data = devdata->reply.data; if (data==NULL || effect_num >= get_num_effects(data)) return NOTUSED_EFFECT_NAME; return get_effect_name2(data, effect_num); }
static const char *get_effect_name(struct SoundPlugin *plugin, int effect_num){ Data *data = (Data*)plugin->data; return get_effect_name2(data, effect_num); }