示例#1
0
void gui_list_box::draw() {
	if(!gui_object::handle_draw()) return;
	
	// TODO: handle disabled state
	theme->draw("list_box", "normal", position_abs, size_abs,
				true, true,
				get_parent_window()->get_background_color(),
				images);
	
	// manual scissor test:
	glScissor((GLint)floorf(position_abs.x), (GLint)floorf(position_abs.y),
			  (GLsizei)ceilf(size_abs.x), (GLsizei)ceilf(size_abs.y));
	
	size_t item_counter = 0;
	for(const auto& item : display_items) {
		// check if item is in box
		const float y_offset = float(item_counter) * item_height;
		const float y_next_offset = y_offset + item_height;
		item_counter++;
		if(y_next_offset < scroll_position && y_offset >= size_abs.y) {
			continue;
		}
		
		const float2 cur_position(position_abs + float2(0.0f, y_offset - scroll_position));
		theme->draw("list_box", item == selected_item ? "item_active" : "item",
					cur_position, float2(size_abs.x, item_height),
					false, false,
					get_parent_window()->get_background_color(),
					images,
					[&item](const string&) -> string { return item->second; });
	}
	
	glScissor(0, 0, (GLsizei)floor::get_physical_width(), (GLsizei)floor::get_physical_height());
}
示例#2
0
void ProgressNode::initialization_finished() {
    my_line = boost::in_place( get_relayout_function() );
    create_static_text( my_line->label, description );
    run_in_GUI_thread(
        boost::bind( &make_progress_bar, my_line->contents, my_gauge, get_parent_window() ) );
    add_entry_line( *my_line );
}
示例#3
0
void gui_input_box::draw() {
	if(!gui_object::handle_draw()) return;
	
	// TODO: handle disabled state
	
	// below the text
	theme->draw("input_box", state.active ? "active" : "normal",
				position_abs, size_abs, true, true,
				get_parent_window()->get_background_color(),
				images);
	
	// draw the text
	// note: scissor will be reset in the next theme draw
	glScissor((int)floorf(position_abs.x + input_text_margin.x),
			  (int)floorf(position_abs.y + input_text_margin.y),
			  (int)ceilf(input_size_abs.x),
			  (int)ceilf(input_size_abs.y));
	fnt->draw_cached(input, input_text_position, theme->get_color_scheme().get("TEXT_INVERSE"));
	
	// draw blink character
	if(blink_state && blink_task && state.active) {
		auto limited_size = size_abs;
		auto blink_position = position_abs;
		const float blink_offset = cursor_position - input_text_interval.x;
		blink_position.x += blink_offset;
		limited_size.x -= blink_offset;
		theme->draw("input_box", "blink",
					blink_position, limited_size,
					false, // don't clear underlying input box
					true,
					get_parent_window()->get_background_color(),
					images);
	}
	
	// above the text
	theme->draw("input_box", state.active ? "active_top" : "normal_top",
				position_abs, size_abs,
				false, // don't clear underlying input box
				true,
				get_parent_window()->get_background_color(),
				images);
}
void MyWidget::on_realize()
{
  //Do not call base class Gtk::Widget::on_realize().
  //It's intended only for widgets that set_has_window(false).

  set_realized();

  //Get the themed style from the CSS file:
  get_style_property("example_scale", m_scale);
  std::cout << "m_scale (example_scale from the theme/css-file) is: "
      << m_scale << std::endl;

  if(!m_refGdkWindow)
  {
    //Create the GdkWindow:

    GdkWindowAttr attributes;
    memset(&attributes, 0, sizeof(attributes));

    Gtk::Allocation allocation = get_allocation();

    //Set initial position and size of the Gdk::Window:
    attributes.x = allocation.get_x();
    attributes.y = allocation.get_y();
    attributes.width = allocation.get_width();
    attributes.height = allocation.get_height();

    attributes.event_mask = get_events () | Gdk::EXPOSURE_MASK;
    attributes.window_type = GDK_WINDOW_CHILD;
    attributes.wclass = GDK_INPUT_OUTPUT;

    m_refGdkWindow = Gdk::Window::create(get_parent_window(), &attributes,
            GDK_WA_X | GDK_WA_Y);
    set_window(m_refGdkWindow);

    //set colors
    override_background_color(Gdk::RGBA("red"));
    override_color(Gdk::RGBA("blue"));

    //make the widget receive expose events
    m_refGdkWindow->set_user_data(gobj());
  }
}
示例#5
0
/**
* Does something when the block bar is realized.
*/
void GtkBlockBar::on_realize()
{
	//Do not call base class Gtk::Widget::on_realize().
	//It's intended only for widgets that set_has_window(false).

	set_realized();

	if(!m_refGdkWindow)
	{
		//Create the GdkWindow:

		GdkWindowAttr attributes;
		memset(&attributes, 0, sizeof(attributes));

		Gtk::Allocation allocation = get_allocation();

		//Set initial position and size of the Gdk::Window:
		attributes.x = allocation.get_x();
		attributes.y = allocation.get_y();
		attributes.width = allocation.get_width();
		attributes.height = allocation.get_height();

		attributes.event_mask = get_events () | Gdk::EXPOSURE_MASK;
		attributes.window_type = GDK_WINDOW_CHILD;
		attributes.wclass = GDK_INPUT_OUTPUT;

		m_refGdkWindow = Gdk::Window::create(get_parent_window(), &attributes,
		                                     GDK_WA_X | GDK_WA_Y);
		set_window(m_refGdkWindow);

		//set colors TODO
		//override_background_color(Gdk::RGBA("red"));
		//override_color(Gdk::RGBA("green"));

		//make the widget receive expose events
		m_refGdkWindow->set_user_data(gobj());
	}
}
示例#6
0
int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
{
    panel_t *panel = (panel_t*)ctrl;
    window_t *win  = get_parent_window(ctrl);

    ctrl_t *child;
    int x, y;

    x = ((pos_t)arg2).x;
    y = ((pos_t)arg2).y;

    switch( msg )
    {
        case 1:
            draw_panel((panel_t*)ctrl);
            break;

        case MSG_MOUSEMOVE:
            child = get_child(ctrl, x, y);
            if( win->child_over )
            {
                if(child == win->child_over)
                    send_message(child, msg, 0, arg2);
                else
                    send_message(win->child_over, MSG_MOUSELEAVE, 0, arg2);
            }
            else if( child )
                send_message(child, MSG_MOUSEENTER, 0, arg2);

            win->child_over = child;
            if( child )
                send_message(child,msg,0,arg2);
            else if(main_cursor != 0)
            {
               set_cursor(0);
               main_cursor = 0;
            }
            break;

        case MSG_COMMAND:
            switch((short)arg1)
            {
                case ID_PLAY:
                case ID_STOP:
                case ID_PROGRESS:
                case ID_VOL_CTRL: 
                    win = get_parent_window(ctrl);
                    send_message(win, msg, arg1, arg2);
                    break;

                default:
                    break;
            };

        default:
            child = get_child(ctrl, x, y);
            if(child)
                return send_message(child, msg, 0, arg2);
    }
    return 1;
};