示例#1
0
void pick_compatibility()
{
    get_reg_data();
	SetCursor(sword_curs);

	cd_create_dialog(1100,mainPtr);

    cd_set_led(1100,7,(party.stuff_done[SDF_COMPATIBILITY_LEGACY_DAY_REACHED]!= 0) ?  1: 0);// party.stuff_done[309][0] legacy_day_reached
    cd_set_led(1100,9,(party.stuff_done[SDF_COMPATIBILITY_LEGACY_KILL_NODE] != 0) ? 0 : 1);// party.stuff_done[309][1] legacy_kill_node
    cd_set_led(1100,11,(party.stuff_done[SDF_COMPATIBILITY_WORKING_TOWN_WATERFALL] != 0) ? 0 : 1);// party.stuff_done[309][2] town_waterfalls
    cd_set_led(1100,13,(party.stuff_done[SDF_COMPATIBILITY_FULL_TRIMS] != 0) ? 1 : 0);// party.stuff_done[309][3] display_grass_trims
    cd_set_led(1100,15,(party.stuff_done[SDF_COMPATIBILITY_SPECIALS_INTERRUPT_REST] != 0) ? 1 : 0);// party.stuff_done[309][4] special_interrupt
    cd_set_led(1100,17,(party.stuff_done[SDF_COMPATIBILITY_ANYTIME_STAIRWAY_NODES] != 0) ? 1 : 0);// party.stuff_done[309][5] stairway_everywhere
    cd_set_led(1100,19,(party.stuff_done[SDF_COMPATIBILITY_CHECK_TIMERS_WHILE_RESTING] != 0) ? 1 : 0);// party.stuff_done[309][6] resting_checks_timers
    cd_set_led(1100,21,(party.stuff_done[SDF_COMPATIBILITY_TRIGGER_SPECIALS_ON_BOAT] != 0) ? 1 : 0);// party.stuff_done[309][7] trigger_special_on_boat

	/*if (party.help_received[70] == 0) {
		cd_initial_draw(1100);
		give_help(70,71,1100);
		}*/

	while (dialog_not_toast)
		ModalDialog();

	cd_kill_dialog(1100,0);
	//adjust_window_mode();
}
示例#2
0
void pick_preferences()
{
    get_reg_data();
	cur_display_mode = display_mode;

	SetCursor(sword_curs);

	cd_create_dialog(1099,mainPtr);

	cd_set_led(1099,4 + cur_display_mode,1);

	cd_set_led(1099,18,(party.stuff_done[SFD_NO_MAPS] != 0) ? 1 : 0);
	cd_set_led(1099,20,(play_sounds == false) ? 1 : 0);
	cd_set_led(1099,22,(party.stuff_done[SDF_NO_FRILLS] != 0) ? 1 : 0);
	cd_set_led(1099,24,(party.stuff_done[SDF_ROOM_DESCS_AGAIN] != 0) ? 1 : 0);
	cd_set_led(1099,27,(party.stuff_done[SDF_NO_INSTANT_HELP] != 0) ? 1 : 0);
	cd_set_led(1099,38,(party.stuff_done[SDF_EASY_MODE] != 0) ? 1 : 0);
	cd_set_led(1099,40,(party.stuff_done[SDF_LESS_WANDER_ENC] != 0) ? 1 : 0);
	cd_set_led(1099,43,(party.stuff_done[SDF_NO_TER_ANIM] != 0) ? 1 : 0);
	cd_set_led(1099,45,(party.stuff_done[SDF_NO_SHORE_FRILLS] != 0) ? 1 : 0);
	cd_set_led(1099,50,(party.stuff_done[SDF_NO_TARGET_LINE] != 0) ? 1 : 0);
	cd_set_led(1099,52,(party.stuff_done[SDF_LESS_SOUND] != 0) ? 1 : 0);
	cd_set_led(1099,54,(play_startup != false) ? 1 : 0);
	cd_set_led(1099,56,(party.stuff_done[SDF_FASTER_BOOM_SPACES] != 0) ? 1 : 0);
	cd_set_led(1099,58,(party.stuff_done[SDF_USE_DARKER_GRAPHICS] != 0) ? 1 : 0);
	cd_set_led(1099,60,(party.stuff_done[SDF_ASK_ABOUT_TEXT_BOX] != 0) ? 1 : 0);// talk edit box appearing ?
		cd_set_flag(1099,3,1);
	if (PSD[SDF_GAME_SPEED] == 3)
		cd_set_led(1099,47,1);
		else cd_set_led(1099,32 + PSD[SDF_GAME_SPEED] * 2,1);

	if (party.help_received[55] == 0) {
		cd_initial_draw(1099);
		give_help(55,0,1099);
		}

	while (dialog_not_toast)
		ModalDialog();
	cd_kill_dialog(1099,0);
	adjust_window_mode();
}
示例#3
0
文件: bladpced.cpp 项目: Ircher/CBoE
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmdShow)
{
	MSG msg;
	WNDCLASS wndclass,wndclass2;
	short seed;

	if (!hPrevInstance) {
		wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass.lpfnWndProc = WndProc;
		wndclass.cbClsExtra = 0;
		wndclass.cbWndExtra = 0;
		wndclass.hInstance = hInstance;
		wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass.hCursor = NULL;
		wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass.lpszMenuName = MAKEINTRESOURCE(1);
		wndclass.lpszClassName = szAppName;

		RegisterClass(&wndclass);

		wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass2.lpfnWndProc = WndProc;
		wndclass2.cbClsExtra = 0;
		wndclass2.cbWndExtra = 0;
		wndclass2.hInstance = hInstance;
		wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass2.hCursor = NULL;
		wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass2.lpszMenuName = NULL;
		wndclass2.lpszClassName = szWinName;

		RegisterClass(&wndclass2);
		}

		mainPtr = CreateWindow (szAppName,
			"Classic Blades of Exile Character Editor",
			WS_OVERLAPPEDWINDOW,
			0,
			0,
			536,
			478,
			NULL,
			NULL,
			hInstance,
			NULL);

	if (!hPrevInstance) { // initialize
		Get_Path(file_path_name); //store the path to the executable
  		store_hInstance = hInstance;
		accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1));

        get_reg_data();

		load_cursors();
		seed = (short) GetCurrentTime();
		srand(seed);

		max_window(mainPtr);
		Set_up_win ();

		font = CreateFont(-9,0,0,0,0, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		small_bold_font = CreateFont(12,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		italic_font = CreateFont(12,0,0,0,0, 1,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		underline_font = CreateFont(12,0,0,0,0, 0,1,0, 0,0,
			0,0,0,"MS Sans Serif");
		bold_font = CreateFont(14,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		tiny_font = font;
		load_sounds();

		ShowWindow(mainPtr,nCmdShow);

		init_main_buttons();

		file_initialize();
		check_colors();
		cursor_stay();
		update_item_menu(1);

		cd_init_dialogs();

		FCD(900,0);
		}

		event_handled = FALSE;
		while(GetMessage(&msg,NULL,0,0)) {
			if (event_handled == FALSE) {
				if (!TranslateAccelerator(mainPtr, accel, &msg)) {
					TranslateMessage(&msg);
					DispatchMessage(&msg);
					}
				}
			}
		return msg.wParam;
}
示例#4
0
文件: boe.main.cpp 项目: Ircher/CBoE
int WINAPI WinMain(HINSTANCE hInstance,	HINSTANCE hPrevInstance, LPSTR, int	nCmdShow)
{
    MSG msg;
    WNDCLASS wndclass, wndclass2;
    RECT windRECT;
    HINSTANCE boeSoundsDLL;

    wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
    wndclass.lpfnWndProc = WndProc;
    wndclass.cbClsExtra = 0;
    wndclass.cbWndExtra = 0;
    wndclass.hInstance = hInstance;
    wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
    wndclass.hCursor = NULL;
    wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
    wndclass.lpszMenuName = MAKEINTRESOURCE(1);
    wndclass.lpszClassName = szAppName;

    RegisterClass(&wndclass);

    wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
    wndclass2.lpfnWndProc = WndProc;
    wndclass2.cbClsExtra = 0;
    wndclass2.cbWndExtra = 0;
    wndclass2.hInstance = hInstance;
    wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
    wndclass2.hCursor = NULL;
    wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
    wndclass2.lpszMenuName = NULL;
    wndclass2.lpszClassName = szWinName;

    RegisterClass(&wndclass2);

    mainPtr = CreateWindow (szAppName, "Classic Blades of Exile",
                            WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
                            0,
                            0,
                            588,
                            478,
                            NULL,
                            NULL,
                            hInstance,
                            NULL);

    if (!hPrevInstance)
    {   // initialize
        Get_Path(file_path_name);

        store_hInstance = hInstance;
        accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1));

        boeSoundsDLL = LoadLibrary("./boesounds.dll");

        if (!boeSoundsDLL)
        {
            MessageBox(mainPtr, "BOESOUNDS.DLL not found", "Error", MB_OK | MB_ICONEXCLAMATION);
            return (-1);
        }

        load_sounds(boeSoundsDLL);
        loadFonts();
        loadCursors();

        SetCursor(sword_curs);
        current_cursor = 124;
        /* cursors loaded */

        data_store = new piles_of_stuff_dumping_type;
        data_store3 = new piles_of_stuff_dumping_type3;
        data_store4 = new piles_of_stuff_dumping_type4;
        data_store5 = new piles_of_stuff_dumping_type5;
        scen_item_list = new scen_item_data_type;

        srand(GetCurrentTime());

        get_reg_data();

        if (display_mode != 5)
            max_window(mainPtr);
        else {
            GetWindowRect(GetDesktopWindow(),&windRECT);
            MoveWindow(mainPtr,(windRECT.right - (588 + 10)) / 2,
                       (windRECT.bottom - (425 + 52)) / 2 ,
                       588 + 10,425 + 52,true);
        }

        shop_sbar = CreateWindow("scrollbar",NULL,
                                 WS_CHILD | WS_TABSTOP | SBS_VERT, shop_sbar_rect.left,shop_sbar_rect.top,shop_sbar_rect.right,shop_sbar_rect.bottom,
                                 mainPtr,(HMENU) 3, store_hInstance,NULL);
        lpsi.fMask = SIF_RANGE;
        lpsi.nMax = 16;
        SetScrollInfo(shop_sbar,SB_CTL,&lpsi,false);
//		SetScrollRange(shop_sbar,SB_CTL,0,16,false);

        ShowWindow(mainPtr, nCmdShow);

        plop_fancy_startup();

        init_screen_locs();

        FlushEvents(2);

        SetTimer(mainPtr,1,620,NULL);
        SetTimer(mainPtr,2,200,NULL);

        file_initialize();

        if (GetDeviceCaps(main_dc,BITSPIXEL) * GetDeviceCaps(main_dc,PLANES) < 8)
        {
            MessageBox(mainPtr,"Blades of Exile is designed for 256 colors. The current graphics device is set for less. Exile 3 is playable with less colors, but will look somewhat odd."	,
                       "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION);
            MessageBox(mainPtr,"For tips on how to get 256 colors, hit F1 for help, and then select 'Getting 256 Colors' from the table of contents."	,
                       "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION);
        }

        menu_activate(0);
        cursor_stay();
        showcursor(true);
        reset_text_bar();

        adjust_window_mode();

        cd_init_dialogs();

        if (game_run_before == false) {
            FCD(986,0);
            WritePrivateProfileString("Blades of Exile", "game_run_before", "1", "./blades.ini");
        }
        else if (give_intro_hint == true) tip_of_day();

    }
    event_handled = false;

    while(GetMessage(&msg,NULL,0,0))
    {
        if (event_handled == false)
        {
            if (!TranslateAccelerator(mainPtr, accel, &msg))
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
    }

    delete scen_item_list;
    delete data_store5;
    delete data_store4;
    delete data_store3;
    if(data_store2 != NULL)
        delete[] data_store2;
    if(scen_headers != NULL)
        delete[] scen_headers;
    delete data_store;

    lose_graphics();

    FreeLibrary((HMODULE) boeSoundsDLL);

    return msg.wParam;
}