示例#1
0
/** @brief Main in-game rendering routine.
 *
 *  @param b Board configuration to render.
 */
void draw_scene(board_t *b, GLuint fb, int reflections) {
	char temp[80];
	int clock_seconds = 0;
	int clock_minutes = 0;

	glBindFramebuffer(GL_FRAMEBUFFER, fb);

	transition_update();

	gg_dialog_cleanup();

	glDisable(GL_BLEND);
	glDepthFunc(GL_ALWAYS);

	draw_backdrop();

	glEnable(GL_BLEND);
	glDepthFunc(GL_LEQUAL);

	go_3d(get_screen_width(), get_screen_height());

	render_scene_3d(b, fb, reflections);
	mouse_square = find_square(get_true_mouse_x(), get_true_mouse_y());

	glBindFramebuffer(GL_FRAMEBUFFER, fb);
	resize_window(get_screen_width(), get_screen_height());

	glPushMatrix();

	draw_ui_elements();

	// draw_move_list(get_col(COL_WHITE), get_col(COL_YELLOW));
	// draw_capture_list(get_col(COL_WHITE));

	clock_minutes = (((SDL_GetTicks() - get_turn_counter()) / 1000) / 60);
	clock_seconds = ((SDL_GetTicks() - get_turn_counter()) / 1000) - (clock_minutes * 60);
	snprintf(temp, sizeof(temp), "%i:%02i", clock_minutes, clock_seconds);
	/*text_draw_string( 303, 440, temp, 1, &col_black);*/
	glPopMatrix();

	/*if ( get_white_in_check() == TRUE )
		text_draw_string_bouncy( 180, 420, "White is in check!", 1, get_col(COL_WHITE));
	else if ( get_black_in_check() == TRUE )
		text_draw_string_bouncy( 180, 420, "Black is in check!", 1, get_col(COL_WHITE));*/

	gg_dialog_render_all();

	if (get_fading_out()) {
		if (!draw_fade(FADE_OUT))
			set_switch_to_menu(TRUE);
	} else {
		if (get_show_egg())
			draw_sonic_fade(FADE_IN);
		else
			draw_fade(FADE_IN);
	}

	/* Draw mouse cursor.. */
	draw_texture(get_mouse_cursor(), get_mouse_x(), (479 - get_mouse_y() - 32), 32, 32, 1.0f, get_col(COL_WHITE));
}
示例#2
0
int main(int argc, char* argv[])
{
	create_image_world();
	
	int image = create_image(100, 100);
	
	for(int x = 0; x < 100; x++)
	{
		for(int y = 0; y < 100; y++)
		{
			if (x == y)
			{
				set_pixel(image, x, y, 255, 0, 0, 255);
			}
			else if (x+y == 100)
			{
				set_pixel(image, x, y, 255, 255, 0, 0);
			}
			else
			{
				set_pixel(image, x, y, 255, 0, 255, 0);
			}
		}
	}
	
	put_image(image, get_screen_width()/2-get_image_width(image)/2, get_screen_height()/2-get_image_height(image)/2);
	
	return p1world_shutdown();	
}
示例#3
0
void mouse_input(int button, int state, int x, int y)
{
	unsigned char pixelrgb[4];
	unsigned int distance;
	//printf("mouse button: %i state: %i position (%i,%i)\n", button, state, x, y);
	last_position.button = button;
	last_position.state = state;
	last_position.x = x;
	last_position.y = y;
	if (button == LEFT_MOUSE && state == MOUSE_DOWN)
		ray_test(glm::vec2(x,y), glm::vec2(get_screen_width(), get_screen_height()));
	else if( button == MIDDLE_MOUSE && state == MOUSE_DOWN) {
		glReadPixels(x, get_screen_height() - y - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char *)pixelrgb);
		glReadPixels( x, get_screen_height() - y - 1, 1, 1, GL_DEPTH_COMPONENT, GL_INT, &distance );
		printf("(%u, %u, %u, %u) Distance: %i\n", pixelrgb[0], pixelrgb[1], pixelrgb[2], pixelrgb[3], distance);
	}
}
示例#4
0
文件: ar_pos.c 项目: Comanche93/eech
static float get_area_ui_object_virtual_y (ui_object *obj)
{
	
	area_ui_object
		*area;

	float
		py = 0;

	ui_object
		*parent;

	if (get_ui_object_virtual_coords (obj))
	{

		// is this right ? check
	
		parent = get_ui_object_parent (obj);
	
		if (parent)
		{
	
			//py = get_ui_object_virtual_y (parent);
		}
	
		area = (area_ui_object *) obj->data;
	
		return area->y_start + py;
	}
	else
	{

		float
			y;

		ui_object
			*parent;
	
		parent = get_ui_object_parent (obj);
	
		if (parent)
		{
			
			y = (get_ui_object_y (obj) - get_ui_object_y (parent)) / get_ui_object_y_size (parent);
		}
		else
		{

			y = get_ui_object_y (obj) / get_screen_height (video_screen);
		}

		return y;
	}
}
示例#5
0
int main(int argc, char* argv)
{
	turn_on_debug_output();
	create_image_world();
	
	// Write your code here
	int v = load_bmp("plane.bmp");
	put_image(v, (get_screen_width() / 2) - (get_image_width(v) / 2), (get_screen_height() / 2) - (get_image_height(v) / 2));
	
	return p1world_shutdown();

}
示例#6
0
  void Video_GL::render_all() {
    assert(!m_render_target);

#ifdef _WINDOWS
    glFlush();
#else
    glFinish();
#endif

    get_Textures().unlose_resources();
    get_Fonts().unlose_resources();

    get_Game().prerender();

    glViewport(0, 0, get_screen_width(), get_screen_height());

    if(!is_zwrite_enabled())
      glDepthMask(GL_TRUE);
    set_clear_color_impl(get_clear_color());
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    if(!is_zwrite_enabled())
      glDepthMask(GL_FALSE);

    get_Game().render();

    /*** Begin CPU saver ***/
#ifdef MANUAL_GL_VSYNC_DELAY
   Timer &tr = get_Timer();
   
   if(get_vertical_sync()) {
     Time buffer_swap_start_time = tr.get_time();
     
     const unsigned int time_allowed = 1000u/60u - 2u;
     const unsigned int new_time_taken = buffer_swap_start_time.get_ticks_since(m_buffer_swap_end_time);
     m_time_taken = (1.0f - m_weight_new) * m_time_taken + m_weight_new * new_time_taken;
     
     if(m_time_taken < time_allowed)
       SDL_Delay(static_cast<unsigned int>(time_allowed - m_time_taken));
   }
#endif
    
    /// Swap the buffers <-- NOT part of the CPU saver, but the reason it is "needed"
#if SDL_VERSION_ATLEAST(1,3,0)
   SDL_GL_SwapWindow(get_window());
#else
   SDL_GL_SwapBuffers();
#endif
    
#ifdef MANUAL_GL_VSYNC_DELAY
   m_buffer_swap_end_time = tr.get_time();
#endif
  }
示例#7
0
/* How many groups *could* fit on the screen? */
unsigned int groups_possible(void)
{
	unsigned int num_columns, column_height, num_rows;
	const struct electorate *voter_electorate;

	voter_electorate = get_voter_electorate();
	num_columns = get_groups_across(voter_electorate);
	column_height = get_group_height(voter_electorate);

	/* We want to round UP, not down */
	num_rows = (get_screen_height() - get_ballot_h_height(voter_electorate)
		    + column_height-1) / column_height;

	return num_rows * num_columns;
}
void
asgtk_image_view_screen_aspect_toggle (GtkWidget * checkbutton,
																			 gpointer data)
{
	ASGtkImageView *iv = ASGTK_IMAGE_VIEW (data);

	if (GTK_TOGGLE_BUTTON (checkbutton)->active) {
		asgtk_image_view_set_aspect (iv, get_screen_width (NULL),
																 get_screen_height (NULL));
		asgtk_image_view_set_resize (iv, ASGTK_IMAGE_VIEW_TILE_TO_ASPECT,
																 ASGTK_IMAGE_VIEW_TILE_TO_ASPECT);
	} else {
		asgtk_image_view_set_aspect (iv, -1, -1);
		asgtk_image_view_set_resize (iv, 0, ASGTK_IMAGE_VIEW_TILE_TO_ASPECT);
	}
}
  void Video_DX9::render_all() {
    assert(!m_render_target);

    static bool reset = false;

    if(reset) {
      const HRESULT result = m_d3d_device->TestCooperativeLevel();
      
      if(result == D3DERR_DEVICELOST)
        return;
      else if(result == D3DERR_DRIVERINTERNALERROR)
        throw Video_Device_Failure();
      
      if(result == D3DERR_DEVICENOTRESET) {
        if(FAILED(m_d3d_device->Reset(&m_d3d_parameters)))
          throw Video_Device_Failure();
      
        reset = false;

        init_context();
      }
    }

    get_Textures().unlose_resources();
    get_Fonts().unlose_resources();
    
    HRESULT result = m_d3d_device->Present(0, 0, 0, 0);
    
    if(result == S_OK) {
      D3DVIEWPORT9 vp = {0, 0, DWORD(get_screen_width()), DWORD(get_screen_height()), 0, 1};
      m_d3d_device->SetViewport(&vp);
      m_d3d_device->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(get_clear_color().r_ub(), get_clear_color().g_ub(), get_clear_color().b_ub()), 1.0f, 0);
      m_d3d_device->BeginScene();

      get_Game().render();
      
      m_d3d_device->EndScene();
    }
    else if(result == D3DERR_DEVICELOST) {
      reset = true;
      return;
    }
    else if(result == D3DERR_DEVICEREMOVED) {
      throw Video_Device_Failure();
    }
  }
示例#10
0
TS_DefaultOnStartSelecting(TS* ts)
{
	HWND hwnd = HWND_FROM_TS(ts);
	HDC hdc;
	RECT rect;
	int max_width;
	int max_height;
	int screen_width;
	int screen_height;
	int i;

	hdc = GetDC(hwnd);
	if (hdc == NULL) {
		FAILURE(T("TS_DefaultOnStartSelecting/GetDC"));
		return !0;
	}

	ZeroMemory(&rect, sizeof(rect));
	max_height = 2;
	max_width = 2;
	for (i = 0; i < g_TaskList->count; i++) {
		DrawText( hdc, g_TaskList->list[i]->title, -1, &rect,
			  DT_CALCRECT | DT_NOPREFIX | DT_SINGLELINE );
		if (max_height < rect.bottom)
			max_height = rect.bottom;
		if (max_width < rect.right)
			max_width = rect.right;
	}
	resize( hwnd,
		2 + max_width + 2,
		2 + ((1+max_height+1) * g_TaskList->count) + 2 );

	screen_width = get_screen_width();
	screen_height = get_screen_height();
	GetClientRect(hwnd, &rect);
	move( hwnd,
	      screen_width / 2 - rect.right / 2,
	      screen_height / 2 - rect.bottom / 2 );

	ReleaseDC(hwnd, hdc);

	return 0;
}
示例#11
0
文件: ar_pos.c 项目: Comanche93/eech
static float get_area_ui_object_y (ui_object *obj)
{
	
	area_ui_object
		*area;

	float
		y,
		py = 0;

	ui_object
		*parent;

	parent = get_ui_object_parent (obj);

	if (parent)
	{

		py = get_ui_object_y (parent);
	}

	area = (area_ui_object *) obj->data;

	y = area->y_start + (get_ui_object_bounded_t_value (obj) * (area->y_end - area->y_start));
						
	if (area->virtual_coords)
	{

		if (parent)
		{

			y *= get_ui_object_y_size (parent);
		}
		else
		{

			y *= get_screen_height (video_screen);
		}
	}

	return y + py;
}
示例#12
0
void myback_parse (char *tline, FILE * fd, char **myname, int *mylook)
{
	FilePtrAndData fpd;
	ConfigDef *ConfigReader;
	MyBackgroundConfig *back_config = NULL;
	FreeStorageElem *Storage = NULL, *more_stuff = NULL;
	MyLook *look = (MyLook *) mylook;
	MyBackground *myback = NULL;
	ConfigData cd;

	if (look == NULL)
		look = get_screen_look (NULL);

	fpd.fp = fd;
	fpd.data = safemalloc (12 + 1 + strlen (tline) + 1 + 1);
	sprintf (fpd.data, "MyBackground %s\n", tline);
	LOCAL_DEBUG_OUT ("fd(%p)->tline(\"%s\")->fpd.data(\"%s\")", fd, tline,
									 fpd.data);
	cd.fileptranddata = &fpd;
	ConfigReader =
			InitConfigReader ((char *)myname, &MyBackgroundSyntax,
												CDT_FilePtrAndData, cd, NULL);
	free (fpd.data);

	if (!ConfigReader)
		return;

	PrintConfigReader (ConfigReader);
	ParseConfig (ConfigReader, &Storage);

	/* getting rid of all the crap first */
	StorageCleanUp (&Storage, &more_stuff, CF_DISABLED_OPTION);
	DestroyFreeStorage (&more_stuff);

	back_config = ParseMyBackgroundOptions (Storage, (char *)myname);

	DestroyConfig (ConfigReader);
	DestroyFreeStorage (&Storage);

	if (back_config == NULL)
		return;

	/* now we have to turn MyBackgroundConfig into MyBackground structure : */
	myback = create_myback (back_config->name);

	if (get_flags (back_config->flags, BGFLAG_FILE))
		myback->type = MB_BackImage;
	else if (get_flags (back_config->flags, BGFLAG_MYSTYLE))
		myback->type = MB_BackMyStyle;
	else
		myback->type = MB_BackCmd;

	myback->data = back_config->data;
	back_config->data = NULL;
	if (get_flags (back_config->flags, BGFLAG_CUT))
		myback->cut = back_config->cut;
	if (get_flags (back_config->flags, BGFLAG_SCALE)) {
		myback->scale = back_config->scale;
		if (!get_flags (back_config->scale.flags, WidthValue))
			myback->scale.width = get_screen_width (NULL);
		if (!get_flags (back_config->scale.flags, HeightValue))
			myback->scale.height = get_screen_height (NULL);
		set_flags (myback->scale.flags, WidthValue | HeightValue);
	}

	myback->tint = TINT_LEAVE_SAME;
	if (get_flags (back_config->flags, BGFLAG_TINT) && back_config->tint)
		parse_argb_color (back_config->tint, &(myback->tint));
	myback->pad_color = ARGB32_Black;
	if (get_flags (back_config->flags, BGFLAG_PAD) && back_config->pad)
		parse_argb_color (back_config->pad, &(myback->pad_color));

	myback->align_flags = NO_ALIGN;
	if (get_flags (back_config->flags, BGFLAG_PAD_HOR)) {
		if (get_flags (back_config->flags, BGFLAG_ALIGN_RIGHT))
			myback->align_flags = ALIGN_RIGHT;
		else if (get_flags (back_config->flags, BGFLAG_ALIGN_CENTER))
			myback->align_flags = ALIGN_HCENTER;
		else
			myback->align_flags = ALIGN_LEFT;
	}
	if (get_flags (back_config->flags, BGFLAG_PAD_VERT)) {
		if (get_flags (back_config->flags, BGFLAG_ALIGN_BOTTOM))
			myback->align_flags |= ALIGN_BOTTOM;
		else if (get_flags (back_config->flags, BGFLAG_ALIGN_CENTER))
			myback->align_flags |= ALIGN_VCENTER;
		else
			myback->align_flags = ALIGN_TOP;
	}
	LOCAL_DEBUG_OUT ("myback added: name(\"%s\")->type(%d)->data(\"%s\")",
									 myback->name, myback->type, myback->data);
	add_myback (look, myback);

	/* final cleanup : */
	DestroyMyBackgroundConfig (&back_config);
}
  void Video_DX9::init() {
    set_opengl_flag(false);
    Video::init();
    
    SDL_SysWMinfo wmInfo;
    SDL_VERSION(&wmInfo.version);
    SDL_GetWMInfo(&wmInfo);

    cout << "Initializing DirectX 9" << endl;

    m_d3d->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &m_d3d_capabilities);

    m_dpi = GetDeviceCaps(GetDC(wmInfo.window), LOGPIXELSY);

    ZeroMemory(&m_d3d_parameters, sizeof(m_d3d_parameters));

    m_d3d_parameters.hDeviceWindow = wmInfo.window;
    
    m_d3d_parameters.Windowed = true;
    m_d3d_parameters.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;

    m_d3d_parameters.BackBufferCount = 1;
    m_d3d_parameters.BackBufferWidth = UINT(get_screen_width());
    m_d3d_parameters.BackBufferHeight = UINT(get_screen_height());
    m_d3d_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
    m_d3d_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
    m_d3d_parameters.PresentationInterval = get_vertical_sync() ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
    m_d3d_parameters.Flags = 0; //D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;

    m_d3d_parameters.EnableAutoDepthStencil = true;
    m_d3d_parameters.AutoDepthStencilFormat = D3DFMT_D16;

    if(get_multisampling() > 1)
      switch(get_multisampling()) {
      case 2: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_2_SAMPLES; break;
      case 3: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_3_SAMPLES; break;
      case 4: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_4_SAMPLES; break;
      case 5: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_5_SAMPLES; break;
      case 6: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_6_SAMPLES; break;
      case 7: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_7_SAMPLES; break;
      case 8: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES; break;
      case 9: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_9_SAMPLES; break;
      case 10: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_10_SAMPLES; break;
      case 11: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_11_SAMPLES; break;
      case 12: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_12_SAMPLES; break;
      case 13: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_13_SAMPLES; break;
      case 14: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_14_SAMPLES; break;
      case 15: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_15_SAMPLES; break;
      case 16:
      default: m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_16_SAMPLES; break;
      }
    else if(get_multisampling() < 0)
      m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_16_SAMPLES;
    else
      m_d3d_parameters.MultiSampleType = D3DMULTISAMPLE_NONE;
    m_d3d_parameters.MultiSampleQuality = 0;

    // Initialize the D3D device
    if(!init_device())
      throw Video_Init_Failure();

    // Initialize the rendering context
    init_context();
  }
示例#14
0
文件: ar_draw.c 项目: Comanche93/eech
static void draw_area_ui_object (ui_object *obj)
{

	float
		x,
		y,
		x1,
		y1,
		x2,
		y2;

	int
		redraw_flag = FALSE,
		masked,
		width,
		height,
		pitch;

	font_types
		font_id;

	area_ui_object
		*area;

	struct SCREEN
		*old_active_screen,
		*memory_graphic;

	unsigned short int
		*graphic;

	struct ZOOMABLE_GRAPHIC
		*zoomable_graphic;

	unsigned char
		*data;

	ui_object
		*parent;

	if (get_ui_object_redraw (obj))
	{

		area = (area_ui_object *) obj->data;

		//debug_log ("AR_DRAW: drawing area %f, %f  %f, %f", area->x, area->y, area->x_size, area->y_size);

		x1 = area->x;
		y1 = area->y;

		x2 = x1 + area->x_size;
		y2 = y1 + area->y_size;

		old_active_screen = get_active_screen ();

		if (get_ui_object_active_screen (obj))
		{
	
			set_active_screen (get_ui_object_active_screen (obj));
		}
		else
		{

			set_active_screen (video_screen);
		}

		if (lock_screen (active_screen))
		{
	
			switch (get_ui_object_graphic_type (obj))
			{
	
				case UI_OBJECT_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_MEMORY_GRAPHIC:
				{
	
					memory_graphic = get_ui_object_memory_graphic (obj);

					if (lock_screen (memory_graphic))
					{
		
						width = get_screen_width (memory_graphic);
		
						height = get_screen_height (memory_graphic);
		
						data = get_screen_data (memory_graphic);
		
						pitch = get_screen_pitch (memory_graphic);
		
						masked = get_ui_object_clear (obj);
		
						ui_draw_memory_graphic (obj, x1, y1, x2, y2, width, height, pitch, masked);

						unlock_screen (memory_graphic);
					}
	
					redraw_flag = TRUE;
	
					break;
				}
	
				case UI_OBJECT_ALPHA_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_alpha_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_alpha_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_ZOOMABLE_PALETTE_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
	
						zoomable_graphic = get_ui_object_zoomable_palette_graphic (obj);
	
						draw_zoomable_graphic (zoomable_graphic, area->cx, area->cy, x1, y1, x2, y2, area->zoom);
	
						redraw_flag = TRUE;
					}
	
					break;
				}
	
				case UI_OBJECT_NO_GRAPHIC:
				default:
				{
	
					if (!get_ui_object_clear (obj))
					{
	
						ui_draw_area (x1, y1, x2, y2);
	
						redraw_flag = TRUE;
					}
				}
			}
	
			// text position
	
			if (get_ui_object_text (obj))
			{
	
				font_id = get_ui_font ();
	
				set_ui_font (get_ui_object_font (obj));
	
				get_text_position (&x, &y, x1, y1, x2, y2, obj);
		
				ui_display_text (get_ui_object_text (obj), x, y);
	
				set_ui_font (font_id);
	
				redraw_flag = TRUE;
			}
	
			if (redraw_flag)
			{
		
				set_ui_repaint_area (x1 + ui_x_origin, y1 + ui_y_origin, x2 + ui_x_origin + 1, y2 + ui_y_origin + 1);
			}
	
			unlock_screen (active_screen);
		}

		set_active_screen (old_active_screen);

		area->redraw --;

		call_ui_object_draw_function (obj, NULL);
	}
}
示例#15
0
int get_mouse_y(void) {
	return ((float)mouse_pos.y / (float)get_screen_height()) * 480;
}
示例#16
0
int main()
{
	struct egui_uds client_uds = {0};
	si_t s_width = 0, s_height = 0, gd = 0;
	const char test_str[] = "hello, egui!";
	struct rectangle area = {0};
	/**
	 * 初始化客户端通信句柄
	 **/
	if(0 != uds_init(&client_uds, SOCK_STREAM, SERVER_PATH, PEER_ROLE_CLIENT))
	{
		EGUI_PRINT_ERROR("Failed to init server uds");
		return -1;
	}

	/**
	 * 初始化客户端
	 **/
	client_lib_init(&client_uds, NULL);
	EGUI_PRINT_INFO("client init sucessfully!");

	/**
	 * 获取屏幕的高和宽,输出
	 **/
	s_width = get_screen_width();
	s_height = get_screen_height();
	if(s_width < 0 || s_height < 0)
	{
		EGUI_PRINT_ERROR("failed to get screen width or height");
		return -1;
	}
	EGUI_PRINT_INFO("screen width = %d, height = %d", (int)s_width, (int)s_height);

	/**
	 * 初始化图形设备
	 **/
	gd = graphics_device_init(300, 300, 1000, 600, 255, 0, 0, 0, FONT_MATRIX_12);
	if(gd < 0)
	{
		EGUI_PRINT_ERROR("failed to init gd");
		return -1;
	}

	/**
	 * 显示字符串:hello egui
	 **/
	if(0 != show_text(gd, 300, 300, test_str, strlen(test_str)) 
		|| 0 != update(gd))
	{
		EGUI_PRINT_ERROR("failed to show test \"%s\"", test_str);
		return -1;
	}

	/**
	 * 图形设备退出
	 **/
	if(0 != graphics_device_exit(gd))
	{
		EGUI_PRINT_ERROR("failed to exit graph device");
		return -1;
	}

	/**
	 * 最大化窗口,输出返回的窗口大小
	 **/
	if(0 != maximize_window(10, &area))
	{
		EGUI_PRINT_ERROR("failed to max window");
		return -1;
	}
	EGUI_PRINT_INFO("maximize window area = (%d, %d), %d, %d", (int)area.x, (int)area.y, (int)area.width, (int)area.height);

	if(0 != window_manager_quit())
	{
		EGUI_PRINT_ERROR("failed to let window manager quit");
		return -1;
	}

	/**
	 * 清理通信句柄
	 **/
	if(0 != uds_exit(&client_uds))
	{
		EGUI_PRINT_ERROR("failed to clean uds");
		return -1;
	}
	return 0;
}
/*  public functions  */
GtkWidget * 
asgtk_gradient_new ()
{
	ASGtkGradient *ge;
    GtkWidget *main_vbox, *main_hbox;
	GtkWidget *scrolled_window ;
	GtkWidget *list_vbox ;
	GtkWidget *frame, *hbox, *vbox, *btn, *table;
	GtkWidget *label ; 

    ge = g_object_new (ASGTK_TYPE_GRADIENT, NULL);
	colorize_gtk_window( GTK_WIDGET(ge) );	
	gtk_container_set_border_width( GTK_CONTAINER (ge), 5 );
	
	main_vbox = GTK_DIALOG(ge)->vbox ; 

	main_hbox = gtk_hbox_new (FALSE, 5);
  	gtk_widget_show (main_hbox);
	gtk_box_pack_start (GTK_BOX (main_vbox), main_hbox, TRUE, TRUE, 0);
	
	list_vbox = gtk_vbox_new (FALSE, 0);
	gtk_box_pack_start (GTK_BOX (main_hbox), list_vbox, FALSE, FALSE, 0);

	frame = gtk_frame_new("Gradient direction : ");
	gtk_box_pack_start (GTK_BOX (list_vbox), frame, FALSE, FALSE, 5);
	
	table = gtk_table_new( 2, 2, FALSE );
	gtk_container_add (GTK_CONTAINER (frame), table);
	gtk_container_set_border_width (GTK_CONTAINER (table), 3);

	ge->l2r_radio = gtk_radio_button_new_with_label( NULL, "Left to Right" );
	gtk_table_attach_defaults (GTK_TABLE (table), ge->l2r_radio, 0, 1, 0, 1);
	ge->t2b_radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(ge->l2r_radio), "Top to Bottom" );
	gtk_table_attach_defaults (GTK_TABLE (table), ge->t2b_radio, 0, 1, 1, 2);
	ge->tl2br_radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(ge->t2b_radio), "Top-Left to Bottom-Right" );
	gtk_table_attach_defaults (GTK_TABLE (table), ge->tl2br_radio, 1, 2, 0, 1);
	ge->bl2tr_radio = gtk_radio_button_new_with_label_from_widget( GTK_RADIO_BUTTON(ge->tl2br_radio), "Bottom-Left to Top-Right" );
	gtk_table_attach_defaults (GTK_TABLE (table), ge->bl2tr_radio, 1, 2, 1, 2);
	gtk_widget_show_all (table);
	gtk_widget_show (table);
	colorize_gtk_widget( frame, get_colorschemed_style_normal() );

	g_signal_connect ((gpointer) ge->l2r_radio, "clicked", G_CALLBACK (on_direction_clicked), ge);
	g_signal_connect ((gpointer) ge->tl2br_radio, "clicked", G_CALLBACK (on_direction_clicked), ge);
	g_signal_connect ((gpointer) ge->t2b_radio, "clicked", G_CALLBACK (on_direction_clicked), ge);
	g_signal_connect ((gpointer) ge->bl2tr_radio, "clicked", G_CALLBACK (on_direction_clicked), ge);


	ge->screen_width_check = gtk_check_button_new_with_label("Use screen width");
	gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON(ge->screen_width_check), TRUE );
	ge->width_entry = gtk_spin_button_new_with_range( 1, 10000, 1 );
	gtk_widget_set_sensitive( ge->width_entry, FALSE );
	ge->screen_height_check = gtk_check_button_new_with_label("Use screen height");
	gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON(ge->screen_height_check), TRUE );
	ge->height_entry = gtk_spin_button_new_with_range( 1, 10000, 1 );
	gtk_widget_set_sensitive( ge->height_entry, FALSE );

   	g_signal_connect ((gpointer) ge->screen_width_check, "clicked", G_CALLBACK (on_size_clicked), ge);
	g_signal_connect ((gpointer) ge->screen_height_check, "clicked", G_CALLBACK (on_size_clicked), ge);


	ge->size_frame = gtk_frame_new("Rendered gradient size : ");
	gtk_box_pack_start (GTK_BOX (list_vbox), ge->size_frame, FALSE, FALSE, 5);
	colorize_gtk_tree_view_window( GTK_WIDGET(ge->size_frame) );

	table = gtk_table_new( 2, 4, FALSE );
	gtk_container_set_border_width( GTK_CONTAINER (table), 3 );
	gtk_container_add( GTK_CONTAINER(ge->size_frame), table );

	gtk_table_attach_defaults (GTK_TABLE (table), gtk_label_new("Width : "), 0, 1, 0, 1);   
	gtk_table_attach_defaults (GTK_TABLE (table), ge->width_entry, 1, 2, 0, 1);   
	gtk_table_attach_defaults (GTK_TABLE (table), gtk_label_new("Height : "), 2, 3, 0, 1);   
	gtk_table_attach_defaults (GTK_TABLE (table), ge->height_entry, 3, 4, 0, 1);  
	gtk_table_attach (GTK_TABLE (table), ge->screen_width_check, 0, 2, 1, 2, GTK_FILL, GTK_FILL, 10, 0);    
	gtk_table_attach (GTK_TABLE (table), ge->screen_height_check, 2, 4, 1, 2, GTK_FILL, GTK_FILL, 10, 0);    
	
	gtk_widget_show_all (table);
	gtk_widget_show (table);
	colorize_gtk_widget( ge->size_frame, get_colorschemed_style_normal() );

	scrolled_window = asgtk_gradient_create_color_list( ge );
	gtk_box_pack_start (GTK_BOX (list_vbox), scrolled_window, FALSE, FALSE, 0);
	
	ge->color_entry = gtk_entry_new_with_max_length(24);
	gtk_entry_set_width_chars( GTK_ENTRY(ge->color_entry), 16 );
#if 0
	ge->color_preview = gtk_color_button_new();
	g_signal_connect ((gpointer) ge->color_preview, "clicked", G_CALLBACK (on_color_preview_clicked), ge);
#else
	ge->color_preview = gtk_image_new();
	update_color_preview( ge, DEFAULT_COLOR_STR );
#endif

	ge->offset_entry = gtk_spin_button_new_with_range( 0., 1., 0.05 );


	frame = gtk_frame_new("Change point attributes : ");
	gtk_box_pack_end (GTK_BOX (list_vbox), frame, FALSE, FALSE, 5);
	colorize_gtk_tree_view_window( GTK_WIDGET(frame) );

	vbox = gtk_vbox_new( FALSE, 5 );			   
	gtk_container_add( GTK_CONTAINER(frame), vbox );
	
	table = gtk_table_new( 4, 2, FALSE );
	gtk_container_set_border_width( GTK_CONTAINER (table), 3 );


//	hbox = gtk_hbox_new( FALSE, 5 );			   
//	gtk_container_set_border_width( GTK_CONTAINER (hbox), 3 );
	gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, FALSE, 0);
	label = gtk_label_new("Color : ");
	gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
    gtk_table_attach_defaults (GTK_TABLE (table), label, 0, 1, 0, 1);   	
	label = gtk_label_new("Offset : ");
	gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
	gtk_table_attach_defaults (GTK_TABLE (table), label, 2, 3, 0, 1);   	   
	gtk_table_attach (GTK_TABLE (table), ge->color_entry, 1, 2, 0, 1, GTK_SHRINK, GTK_SHRINK, 2, 2);   	   
	gtk_table_attach (GTK_TABLE (table), ge->offset_entry, 3, 4, 0, 1, GTK_SHRINK, GTK_SHRINK, 2, 2);

	frame = gtk_frame_new(NULL);
	colorize_gtk_tree_view_window( GTK_WIDGET(frame) );
	gtk_widget_set_size_request( frame, COLOR_PREVIEW_WIDTH, COLOR_PREVIEW_HEIGHT );
	gtk_container_set_border_width( GTK_CONTAINER (table), 0 );
	gtk_container_add( GTK_CONTAINER(frame), ge->color_preview );
	gtk_widget_show( ge->color_preview );
	
	btn = gtk_button_new();
	gtk_container_set_border_width( GTK_CONTAINER (btn), 0 );
	//btn = gtk_button_new_with_label(" Color selector ");
	colorize_gtk_widget( GTK_WIDGET(btn), get_colorschemed_style_button());
	gtk_container_add (GTK_CONTAINER (btn), frame);
	gtk_widget_show (frame);
	g_signal_connect ((gpointer) frame, "size-allocate",
                       G_CALLBACK (color_preview_size_alloc), ge);

	gtk_table_attach (GTK_TABLE (table), btn, 0, 2, 1, 2, GTK_FILL, GTK_SHRINK, 2, 2);
	g_signal_connect ((gpointer) btn, "clicked", G_CALLBACK (on_color_clicked), ge);	
	
	gtk_widget_show_all (table);
	gtk_widget_show (table);

	hbox = gtk_hbox_new( FALSE, 5 );			   
	gtk_container_set_border_width( GTK_CONTAINER (hbox), 3 );
	gtk_box_pack_start (GTK_BOX (vbox), hbox, FALSE, FALSE, 0);
	
	ge->delete_btn = btn = gtk_button_new_from_stock(GTK_STOCK_DELETE);
	gtk_widget_set_sensitive( ge->delete_btn, FALSE );
	colorize_gtk_widget( GTK_WIDGET(btn), get_colorschemed_style_button());
	gtk_box_pack_end (GTK_BOX (hbox), btn, FALSE, FALSE, 0);
	g_signal_connect ((gpointer) btn, "clicked", G_CALLBACK (on_delete_point_clicked), ge);	   
	
	btn = gtk_button_new_from_stock(GTK_STOCK_ADD);
	colorize_gtk_widget( GTK_WIDGET(btn), get_colorschemed_style_button());
	gtk_box_pack_end (GTK_BOX (hbox), btn, FALSE, FALSE, 0);
	g_signal_connect ((gpointer) btn, "clicked", G_CALLBACK (on_add_point_clicked), ge);	   
	
	ge->apply_btn = btn = gtk_button_new_from_stock(GTK_STOCK_APPLY);
	gtk_widget_set_sensitive( ge->apply_btn, FALSE );
	colorize_gtk_widget( GTK_WIDGET(btn), get_colorschemed_style_button());
	gtk_box_pack_end (GTK_BOX (hbox), btn, FALSE, FALSE, 0);
	g_signal_connect ((gpointer) btn, "clicked", G_CALLBACK (on_apply_point_clicked), ge);	   

	gtk_widget_show_all (hbox);
	gtk_widget_show (hbox);

	/* The preview : */
	ge->image_view = ASGTK_IMAGE_VIEW(asgtk_image_view_new());
	gtk_widget_set_size_request (GTK_WIDGET(ge->image_view), PREVIEW_WIDTH, PREVIEW_HEIGHT);
	gtk_box_pack_end (GTK_BOX (main_hbox), GTK_WIDGET(ge->image_view), TRUE, TRUE, 0);
	asgtk_image_view_set_aspect ( ge->image_view,
							   	  get_screen_width(NULL), get_screen_height(NULL) );
	asgtk_image_view_set_resize ( ge->image_view, 
								  ASGTK_IMAGE_VIEW_SCALE_TO_VIEW|
							 	  ASGTK_IMAGE_VIEW_TILE_TO_ASPECT, 
								  ASGTK_IMAGE_VIEW_RESIZE_ALL );



  	gtk_widget_show_all (list_vbox);
  	gtk_widget_show_all (main_hbox);
	gtk_widget_hide(ge->image_view->details_label);
	
	btn = gtk_check_button_new_with_label( "Use screen aspect ratio" );
	gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON(btn), TRUE );
	gtk_widget_show (btn);
	colorize_gtk_widget( btn, get_colorschemed_style_normal() );  
	g_signal_connect (G_OBJECT (btn), "toggled",
	              	  G_CALLBACK (asgtk_image_view_screen_aspect_toggle), (gpointer) ge->image_view);
	gtk_button_set_alignment( GTK_BUTTON(btn), 1.0, 0.5);
	asgtk_image_view_add_detail( ge->image_view, btn, 0 );

	btn = gtk_check_button_new_with_label( "Scale to fit this view" );
	gtk_toggle_button_set_active( GTK_TOGGLE_BUTTON(btn), TRUE );
	gtk_widget_show (btn);
	colorize_gtk_widget( btn, get_colorschemed_style_normal() );  
	g_signal_connect (G_OBJECT (btn), "toggled",
	              	  G_CALLBACK (asgtk_image_view_scale_to_view_toggle), (gpointer) ge->image_view);
	gtk_button_set_alignment( GTK_BUTTON(btn), 1.0, 0.5);
	asgtk_image_view_add_detail( ge->image_view, btn, 0 );

	btn = asgtk_add_button_to_box( NULL, GTK_STOCK_REFRESH, NULL, G_CALLBACK(on_refresh_clicked), ge );
	asgtk_image_view_add_tool( ge->image_view, btn, 3 );


	LOCAL_DEBUG_OUT( "created image ASGtkGradient object %p", ge );	
	return GTK_WIDGET (ge);
}
static void
refresh_gradient_preview(ASGtkGradient *ge)
{
	int width = get_screen_width(NULL);
	int height = get_screen_height(NULL); 
	struct ASGradient       gradient ; 
	struct ASImageListEntry *entry; 
	ARGB32 *color ;
	double *offset ;
	
	if( ge->points->count <= 0 ) 
		return ;

	if( GTK_WIDGET_STATE( ge->width_entry) != GTK_STATE_INSENSITIVE ) 
		if( (width = gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(ge->width_entry))) == 0 )
			width = get_screen_width(NULL) ; 
		
	if( GTK_WIDGET_STATE( ge->height_entry) != GTK_STATE_INSENSITIVE ) 
		if( (height = gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(ge->height_entry))) == 0 )
			height = get_screen_height(NULL) ; 
		
	entry = create_asimage_list_entry();
	/* rendering gradient preview : */

	gradient.npoints = 0 ;
	gradient.type = ge->type ; 

	gradient.offset = offset = safemalloc((ge->points->count+2) * sizeof(double) );
	gradient.color  = color = safemalloc((ge->points->count+2) * sizeof(ARGB32) );

	++gradient.offset ;
	++gradient.color ;
	iterate_asbidirlist( ge->points, add_point_to_gradient, &gradient, NULL, False );	

	if( gradient.offset[0] > 0. ) 
	{
		--gradient.offset ;
		--gradient.color ;
		gradient.offset[0] = 0. ; 
		gradient.color[0] = DEFAULT_COLOR ;  /* black */ 
		++gradient.npoints;
	}	 
	if( gradient.offset[gradient.npoints-1] < 1. ) 
	{
		gradient.offset[gradient.npoints] = 1. ; 
		gradient.color[gradient.npoints] = DEFAULT_COLOR ;  /* black */ 
		++gradient.npoints;
	}	 
		

	entry->preview = make_gradient(get_screen_visual(NULL), &gradient, width, height, SCL_DO_ALL, ASA_ASImage, 0, ASIMAGE_QUALITY_DEFAULT);

	free( offset );
	free( color );
			   
	/* applying gradient preview : */
	if( entry->preview ) 
		asgtk_image_view_set_entry ( ge->image_view, entry);
	else
		asgtk_image_view_set_entry ( ge->image_view, NULL);
	
	unref_asimage_list_entry( entry );
	
}
示例#19
0
/**
 *  Return screen height
 */
int lfjport_get_screen_height() {
    get_screen_height();
}
示例#20
0
/**
 * Invert screen rotation flag
 */
jboolean winceapp_reverse_orientation() {
    reverse_orientation = !reverse_orientation;
    gxj_system_screen_buffer.width = get_screen_width();
    gxj_system_screen_buffer.height = get_screen_height();
    return reverse_orientation;
}
示例#21
0
void widget_move(int16 x, int16 y)
{
	ui.screen.newmousepos.x = x;
	ui.screen.newmousepos.y = y;

	if(ui.moving){
		int windowx, windowy;

		glfwGetWindowPos(get_the_window(),&windowx, &windowy);
		glfwSetWindowPos(get_the_window(),x + windowx - ui.screen.mouseclick.x, y + windowy - ui.screen.mouseclick.y);
	}
	else{
		if(focused){
			if(focused->action & WIDGET_MOVING){
				int16 tempx = x - ui.screen.mousepos.x ;
				int16 tempy = y - ui.screen.mousepos.y ;

				if(focused->pos.x + tempx <= 0 || focused->pos.y + tempy <= 0)
					return;

				if(focused->pos.x + focused->width + tempx>= get_screen_width() +400|| focused->pos.y + focused->height + tempy >= get_screen_height() + 400)
					return;

				focused->pos.x = focused->pos.x + tempx ;

				focused->pos.y = focused->pos.y + tempy ;
				widget_position_update(focused);
			}

			if(widget_rect_contains(focused))
				widget_mouse_over(focused);
		}
		else{
			if(ui.root)
				widget_mouse_over(ui.root);
		}
	}
}
示例#22
0
文件: uiclip.c 项目: Comanche93/eech
int ui_clip_area (float *x_min, float *y_min, float *x_max, float *y_max)
{

	int
		clipped_flag = FALSE;

	float
		screen_min_x,
		screen_min_y,
		screen_max_x,
		screen_max_y;

	screen_min_x = 0 - ui_x_origin;
	screen_min_y = 0 - ui_y_origin;
	screen_max_x = get_screen_width (active_screen) - ui_x_origin;
	screen_max_y = get_screen_height (active_screen) - ui_y_origin;

	//
	// clip to left extent
	//

	if (*x_min < active_viewport.x_min - ui_x_origin)
	{

		*x_min = active_viewport.x_min - ui_x_origin;

		clipped_flag = TRUE;
	}

	// clip to screen

	if (*x_min < screen_min_x)
	{

		*x_min = screen_min_x;

		clipped_flag = TRUE;
	}

	// guarentee valid area

	if (*x_max < *x_min)
	{

		*x_max = *x_min;

		clipped_flag = TRUE;
	}

	//
	// clip right
	//

	if (*x_max > active_viewport.x_max - ui_x_origin)
	{

		*x_max = active_viewport.x_max - ui_x_origin;

		clipped_flag = TRUE;
	}

	// clip to screen

	if (*x_max > screen_max_x)
	{

		*x_max = screen_max_x;

		clipped_flag = TRUE;
	}

	// guarentee valid area

	if (*x_min > *x_max)
	{

		*x_min = *x_max;

		clipped_flag = TRUE;
	}

	//
	// clip top
	//

	if (*y_min < active_viewport.y_min - ui_y_origin)
	{

		*y_min = active_viewport.y_min - ui_y_origin;

		clipped_flag = TRUE;
	}

	// clip to screen

	if (*y_min < screen_min_y)
	{

		*y_min = screen_min_y;

		clipped_flag = TRUE;
	}

	// guarentee valid area

	if (*y_max < *y_min)
	{

		*y_max = *y_min;

		clipped_flag = TRUE;
	}

	//
	// clip bottom
	//

	if (*y_max > active_viewport.y_max - ui_y_origin)
	{

		*y_max = active_viewport.y_max - ui_y_origin;

		clipped_flag = TRUE;
	}

	// clip to screen

	if (*y_max > screen_max_y)
	{

		*y_max = screen_max_y;

		clipped_flag = TRUE;
	}

	// guarentee valid area

	if (*y_min > *y_max)
	{

		*y_min = *y_max;

		clipped_flag = TRUE;
	}

	return clipped_flag;
}
示例#23
0
void save_high_res_screen_image ( void )
{
	char
		filename[100],
		image_filename[100];

	int
		x,
		y,
		x_repeat,
		y_repeat,
		screen_width,
		screen_height,
		screen_pitch;

	unsigned short int
		*huge_screen_shot_memory;

	unsigned char
		*screen_data;

	x_repeat = 8;

	y_repeat = 8;

	screen_width = get_screen_width ( video_screen );

	screen_height = get_screen_height ( video_screen );

	huge_screen_shot_memory = ( unsigned short int * ) safe_malloc ( sizeof ( unsigned short int ) * screen_width * screen_height * x_repeat * y_repeat );

	for ( y = 0; y < y_repeat; y++ )
	{

		for ( x = 0; x < x_repeat; x++ )
		{

			unsigned short int
				*destination_ptr,
				*screen_line;

			int
				screen_y;

			//
			// Render the big views
			//

			draw_application_highres_screen ( x, y, x_repeat, y_repeat );

			if ( lock_screen ( video_screen ) )
			{
	
				screen_data = get_screen_data ( video_screen );
	
				screen_pitch = get_screen_pitch ( video_screen );
	
				destination_ptr = huge_screen_shot_memory + ( y * x_repeat * screen_width * screen_height ) + ( x * screen_width );
	
				for ( screen_y = 0; screen_y < screen_height; screen_y++ )
				{
	
					screen_line = ( unsigned short int * ) ( screen_data + ( screen_y * screen_pitch ) );
	
					memcpy ( destination_ptr, screen_line, screen_width * sizeof ( unsigned short int ) );
	
					destination_ptr += x_repeat * screen_width;
				}
	
				unlock_screen ( video_screen );
			}
		}
	}

	//
	// find first screen shot index
	//

	if (!found_first_screen_shot_index)
	{
		while (TRUE)
		{
			sprintf (image_filename, "%sIMAGE%03d.PSD", LARGE_IMAGE_PATH, screen_shot_index);

			if (file_exist (image_filename))
			{
				screen_shot_index++;

				if (screen_shot_index == 1000)
				{
					break;
				}
			}
			else
			{
				found_first_screen_shot_index = TRUE;

				break;
			}
		}
	}

	//
	// write screen files and viewpoint data file
	//

	if (screen_shot_index <= MAX_SCREEN_SHOT_INDEX)
	{
		sprintf (filename, "IMAGE%03d", screen_shot_index);

		debug_log ("Saving screen image (%s)", filename);

		sprintf (image_filename, "%s%s.PSD", LARGE_IMAGE_PATH, filename);

		write_psd_screen_file ( image_filename,
												screen_width * x_repeat,
												screen_height * y_repeat,
												screen_width * x_repeat * sizeof ( unsigned short int ),
												( unsigned char * ) huge_screen_shot_memory );

		screen_shot_index++;
	}
	else
	{
		debug_colour_log (DEBUG_COLOUR_RED, "Exceeded screen image limit");
	}

	safe_free ( huge_screen_shot_memory );
}
示例#24
0
/**
 *  Bridge function to return screen height
 */
int lfjport_get_screen_height()
{
    return get_screen_height();
}