示例#1
0
文件: texstorage.c 项目: ndesh26/Mesa
static GLboolean
initialize_texture_fields(struct gl_context *ctx,
                          struct gl_texture_object *texObj,
                          GLint levels,
                          GLsizei width, GLsizei height, GLsizei depth,
                          GLenum internalFormat, mesa_format texFormat)
{
   const GLenum target = texObj->Target;
   const GLuint numFaces = _mesa_num_tex_faces(target);
   GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
   GLuint face;

   /* Set up all the texture object's gl_texture_images */
   for (level = 0; level < levels; level++) {
      for (face = 0; face < numFaces; face++) {
         struct gl_texture_image *texImage =
            get_tex_image(ctx, texObj, face, level);

	 if (!texImage) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
            return GL_FALSE;
	 }

         _mesa_init_teximage_fields(ctx, texImage,
                                    levelWidth, levelHeight, levelDepth,
                                    0, internalFormat, texFormat);
      }

      _mesa_next_mipmap_level_size(target, 0,
                                   levelWidth, levelHeight, levelDepth,
                                   &levelWidth, &levelHeight, &levelDepth);
   }
   return GL_TRUE;
}
示例#2
0
/**
 * Clear all fields of texture object to zeros.  Used for proxy texture tests.
 * Used for proxy texture tests (and to clean up when a texture memory
 * allocation fails).
 */
static void
clear_texture_fields(struct gl_context *ctx,
                     struct gl_texture_object *texObj)
{
   const GLenum target = texObj->Target;
   const GLuint numFaces = _mesa_num_tex_faces(target);
   GLint level;
   GLuint face;

   for (level = 0; level < Elements(texObj->Image[0]); level++) {
      for (face = 0; face < numFaces; face++) {
         struct gl_texture_image *texImage =
            get_tex_image(ctx, texObj, face, level);

	 if (!texImage) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
            return;
	 }

         _mesa_init_teximage_fields(ctx, texImage,
                                    0, 0, 0, 0, /* w, h, d, border */
                                    GL_NONE, MESA_FORMAT_NONE);
      }
   }
}
示例#3
0
文件: texstorage.c 项目: ndesh26/Mesa
/**
 * Clear all fields of texture object to zeros.  Used for proxy texture tests
 * and to clean up when a texture memory allocation fails.
 */
static void
clear_texture_fields(struct gl_context *ctx,
                     struct gl_texture_object *texObj)
{
   const GLenum target = texObj->Target;
   const GLuint numFaces = _mesa_num_tex_faces(target);
   GLint level;
   GLuint face;

   for (level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
      for (face = 0; face < numFaces; face++) {
         struct gl_texture_image *texImage =
            get_tex_image(ctx, texObj, face, level);

	 if (!texImage) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
            return;
	 }

         _mesa_clear_texture_image(ctx, texImage);
      }
   }
}