void View::prepare(Model *model) { // add the attributes model->add_gl_attribute(gl::Attribute(0, 3, GL_FLOAT, false, get_vector_data(model->get_vertices()))); model->add_gl_attribute(gl::Attribute(1, 3, GL_FLOAT, false, get_vector_data(model->get_normals()))); model->add_gl_attribute(gl::Attribute(2, 2, GL_FLOAT, false, get_vector_data(model->get_uvs()))); // bind the model's attributes to buffers for (auto &attribute : model->get_gl_attributes()) { renderer->bind(attribute, STATIC); } // bind the vertex groups for (VertexGroup &vertex_group : model->get_vertex_groups()) { // bind the element indices into a buffer renderer->bind(vertex_group, STREAM, ELEMENT); } }
Categ_non_param_cdf<int> CategoricalProbabilityPropertyGroup::get_distribution(int node_id) const{ std::vector<Grid_continuous_property::property_type> prob = get_vector_data( node_id ); return Categ_non_param_cdf<int>(prob.size(), prob.begin()); }
Non_param_cdf<> IndicatorContinuousPropertyGroup::get_distribution(int node_id) const{ std::vector<Grid_continuous_property::property_type> prob = get_vector_data( node_id ); return Non_param_cdf<>(thresholds_.begin(),thresholds_.end(), prob.begin() ); }
// process an incoming respawn info packet void multi_respawn_process_packet(ubyte *data, header *hinfo) { ubyte code,cur_link_status; char cur_primary_bank,cur_secondary_bank; ushort net_sig,ship_ets; short player_id; int player_index; vector v; char parse_name[1024] = ""; int offset = HEADER_LENGTH; // determine who send the packet player_index = find_player_id(hinfo->id); if(player_index == -1){ nprintf(("Network","Couldn't find player for processing respawn packet!\n")); } // get the opcode GET_DATA(code); // do something based upon the opcode switch((int)code){ case AI_RESPAWN_NOTICE: p_object *pobjp; GET_USHORT( net_sig ); pobjp = mission_parse_get_arrival_ship( net_sig ); Assert( pobjp != NULL ); multi_respawn_ai( pobjp ); break; case RESPAWN_BROADCAST: // get the respawn data GET_USHORT(net_sig); get_vector_data( data, &offset, v ); GET_SHORT(player_id); GET_DATA(cur_primary_bank); GET_DATA(cur_secondary_bank); GET_DATA(cur_link_status); GET_USHORT(ship_ets); GET_STRING(parse_name); player_index = find_player_id(player_id); if(player_index == -1){ nprintf(("Network","Couldn't find player to respawn!\n")); break; } // create the ship and assign its position, net_signature, and class // respawn the player multi_respawn_player(&Net_players[player_index], cur_primary_bank, cur_secondary_bank, cur_link_status, ship_ets, net_sig, parse_name, &v); // if this is for me, I should jump back into gameplay if(&Net_players[player_index] == Net_player){ extern int Player_multi_died_check; Player_multi_died_check = -1; gameseq_post_event(GS_EVENT_ENTER_GAME); } break; case RESPAWN_REQUEST: // determine whether he wants to respawn as an observer or not GET_DATA(code); nprintf(("Network","Received respawn request\n")); if(player_index == -1){ nprintf(("Network","Received respawn request from unknown player!\n")); break; } // make sure he's not making an invalid request if((code == 0) && !(Net_players[player_index].flags & NETINFO_FLAG_RESPAWNING)){ nprintf(("Network","Received respawn request from player who shouldn't be respawning!\n")); Int3(); break; } else if((code == 1) && !(Net_players[player_index].flags & NETINFO_FLAG_LIMBO)){ nprintf(("Network","Received respawn observer request from a player who shouldn't be respawning as an observer!\n")); Int3(); break; } // otherwise perform the operation // respawn the guy as an observer if(code){ multi_respawn_make_observer(&Net_players[player_index]); } // respawn him as normal else { // create his new ship, and change him from respawning to respawned Assert(Net_players[player_index].p_info.p_objp != NULL); if(Net_players[player_index].p_info.p_objp != NULL){ multi_respawn_player(&Net_players[player_index], Net_players[player_index].s_info.cur_primary_bank, Net_players[player_index].s_info.cur_secondary_bank,Net_players[player_index].s_info.cur_link_status, Net_players[player_index].s_info.ship_ets, 0, Net_players[player_index].p_info.p_objp->name); } } break; } PACKET_SET_SIZE(); }