示例#1
0
文件: testing.c 项目: gefla/empserver
int
testing_cmd(void)
{
    char *p;
    char buf[1024];

    p = getstarg(player->argp[1], "? ", buf);
    if (!p)
	return RET_SYN;
    if (!strcmp(p, "added")) {
	p = getstarg(player->argp[2], "number? ", buf);
	if (!p || !*p)
	    return RET_SYN;
	test_suite_prng_seed -= strtol(p, NULL, 10);
	p = getstarg(player->argp[3], "BTUs? ", buf);
	if (!p || !*p)
	    return RET_SYN;
	player->btused -= strtol(p, NULL, 10);
	p = getstarg(player->argp[4], "money? ", buf);
	if (!p)
	    return RET_SYN;
	player->dolcost -= strtod(p, NULL);
	return RET_OK;
    }
    return RET_SYN;
}
示例#2
0
文件: reje.c 项目: gefla/empserver
int
reje(void)
{
    static char *what[] = { "teles", "annos", "loans" };
    char *p;
    enum rej_comm rej;
    int do_undo;
    struct natstr nat;
    struct nstr_item ni;
    char buf[1024];

    if (!(p = getstarg(player->argp[1], "reject or accept? ", buf)))
	return RET_SYN;
    switch (*p) {
    case 'r':
	do_undo = 1;
	break;
    case 'a':
	do_undo = 0;
	break;
    default:
	pr("That's not one of the choices!\n");
	return RET_SYN;
    }
    p = getstarg(player->argp[2],
		 "mail, loans, or announcements? ", buf);
    if (!p)
	return RET_SYN;
    switch (*p) {
    case 'a':
	rej = REJ_ANNO;
	break;
    case 'l':
	rej = REJ_LOAN;
	break;
    case 'm':
	rej = REJ_TELE;
	break;
    default:
	pr("That's not one of the choices!\n");
	return RET_SYN;
    }
    if (!snxtitem(&ni, EF_NATION, player->argp[3], NULL))
	return RET_SYN;
    while (nxtitem(&ni, &nat)) {
	if (nat.nat_stat == STAT_GOD) {
	    pr("You may not reject/accept stuff from %s\n"
	       "because they are a deity.\n",
	       nat.nat_cnam);
	    continue;
	}
	if (nat.nat_stat == STAT_UNUSED)
	    continue;
	pr("%s %s from %s\n",
	   (do_undo == 1 ? "Rejecting" : "Accepting"),
	   what[rej], nat.nat_cnam);
	setrej(player->cnum, (natid)ni.cur, do_undo, rej);
    }
    return RET_OK;
}
示例#3
0
文件: xdump.c 项目: gefla/empserver
/* Extended dump command */
int
xdump(void)
{
    char *p;
    char buf[1024];
    struct xdstr xd;
    struct natstr *natp;
    int type;
    int meta = 0;

    p = getstarg(player->argp[1], "Table name, or meta? ", buf);
    if (p && strcmp(p, "meta") == 0) {
	meta = 1;
	p = getstarg(player->argp[2], "Table name? ", buf);
    }
    if (!p || !*p)
	return RET_SYN;

    xdinit(&xd, player->cnum, 0, 0, pr);
    natp = getnatp(player->cnum);
    type = isdigit(p[0]) ? atoi(p) : ef_byname(p);
    if (type < 0 || type >= EF_MAX)
	return RET_SYN;
    if (meta)
	return xdmeta(&xd, type);
    if ((EF_IS_GAME_STATE(type) || EF_IS_VIEW(type))
	&& !(natp->nat_stat == STAT_ACTIVE || player->god)) {
	pr("Access to table %s denied\n", ef_nameof(type));
	return RET_FAIL;
    }
    return xditem(&xd, type, player->argp[2]);
}
示例#4
0
/*
 * Get assembly point argument.
 * If INPUT is not empty, use it, else prompt for more input using PROMPT.
 * If this yields a valid assembly point, read it into *AP_SECT and
 * return AP_SECT.
 * Else complain and return NULL.
 * *AP_SECT and BUF[1024] may be modified in either case.
 */
struct sctstr *
get_assembly_point(char *input, struct sctstr *ap_sect, char *buf)
{
    char *p;
    coord x, y;
    struct nstr_item ni;
    struct shpstr ship;

    p = getstarg(input, "assembly point? ", buf);
    if (!p || *p == 0)
	return NULL;
    if (!sarg_xy(p, &x, &y) || !getsect(x, y, ap_sect))
	return NULL;

    /* over own or allied sector is fine */
    if (relations_with(ap_sect->sct_own, player->cnum) == ALLIED)
	return ap_sect;

    /* over own or allied ship is fine */
    snxtitem_xy(&ni, EF_SHIP, x, y);
    while (nxtitem(&ni, &ship)) {
	if (ship.shp_effic < SHIP_MINEFF || ship.shp_own == 0)
	    continue;
	if (relations_with(ship.shp_own, player->cnum) == ALLIED)
	    return ap_sect;
    }

    pr("Assembly point not owned by you or an ally!\n");
    return NULL;
}
示例#5
0
/*
 * Get nation argument.
 * If @arg is not empty, use it
 * Else prompt for input using @prompt.
 * If no input is provided, return NULL.
 * If the argument identifies a country, return its getnatp() value.
 * Else complain and return NULL.
 * Caution: this function doesn't care for lack of contact.
 */
struct natstr *
natargp(char *arg, char *prompt)
{
    char buf[1024];
    int n;
    struct natstr *np;

    arg = getstarg(arg, prompt, buf);
    if (!arg || !*arg)
	return NULL;
    if (isdigit(*arg))
	n = atoi(arg);
    else {
	n = cnumb(arg);
	if (n == M_NOTUNIQUE) {
	    pr("Country '%s' is ambiguous\n", arg);
	    return NULL;
	}
    }
    np = getnatp(n);
    if (!np || np->nat_stat == STAT_UNUSED) {
	pr("Country '%s' doesn't exist.\n", arg);
	return NULL;
    }
    return np;
}
示例#6
0
int
range(void)
{
    struct nstr_item np;
    struct plnstr plane;
    int i, rmax;
    char *p;
    char buf[1024];

    if (!snxtitem(&np, EF_PLANE, player->argp[1], NULL))
	return RET_SYN;
    while (nxtitem(&np, &plane)) {
	if (!player->owner || plane.pln_own == 0)
	    continue;
	p = getstarg(player->argp[2], "New range? ", buf);
	if (!p)
	    return RET_FAIL;
	if (!check_plane_ok(&plane))
	    return RET_SYN;
	if ((i = atoi(p)) < 0)
	    continue;
	rmax = pln_range_max(&plane);
	plane.pln_range = MIN(rmax, i);
	pr("Plane %d range changed to %d\n",
	   plane.pln_uid, plane.pln_range);

	putplane(plane.pln_uid, &plane);
    }

    return RET_OK;
}
示例#7
0
文件: mark.c 项目: gefla/empserver
int
mark(void)
{
    char buf[1024];
    char *p;
    struct ichrstr *ip;

    if (!opt_MARKET) {
	pr("The market is disabled.\n");
	return RET_FAIL;
    }

    if (player->argp[1]) {
	p = getstarg(player->argp[1], "What commodity (or 'all')? ", buf);
	if (!p)
	    return RET_SYN;
	if (!strcmp(p, "all"))
	    return display_mark(I_NONE, 0);
	else {
	    ip = item_by_name(p);
	    if (!ip)
		return RET_SYN;
	    return display_mark(ip->i_uid, 0);
	}
    }
    return display_mark(I_NONE, 1);
}
示例#8
0
int
wing(void)
{

    struct plnstr plane;
    int count;
    char *cp;
    char c;
    struct nstr_item nstr;
    char buf[1024];

    if (!(cp = getstarg(player->argp[1], "wing? ", buf)))
	return RET_SYN;
    c = *cp;
    if (!isalpha(c) && c != '~') {
	pr("Specify wing, (1 alpha char or '~')\n");
	return RET_SYN;
    }
    if (c == '~')
	c = 0;
    if (!snxtitem(&nstr, EF_PLANE, player->argp[2], NULL))
	return RET_SYN;
    count = 0;
    while (nxtitem(&nstr, &plane)) {
	if (plane.pln_own != player->cnum)
	    continue;
	if (plane.pln_wing == c)
	    continue;
	plane.pln_wing = c;
	putplane(plane.pln_uid, &plane);
	count++;
    }
    pr("%d plane%s added to wing `%1.1s'\n", count, splur(count), &c);
    return RET_OK;
}
示例#9
0
int
shark(void)
{
    int arg;
    time_t now;
    char *p;
    struct lonstr loan;
    struct natstr *natp;
    struct natstr *oldie;
    double owed;
    int payment;
    char buf[1024];

    if (!opt_LOANS) {
	pr("Loans are not enabled.\n");
	return RET_FAIL;
    }
    p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
    if (!p)
	return RET_SYN;
    if (*p == 0)
	return RET_SYN;
    arg = atoi(p);
    if (arg < 0)
	return RET_SYN;
    /* Check if it's a valid loan to shark.  That means, is it a valid loan,
       not owed to this player, with a valid duration and it's been signed. */
    if (!getloan(arg, &loan) || (loan.l_loner == player->cnum) ||
	(loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
	pr("Invalid loan\n");
	return RET_FAIL;
    }
    /* If we got here, we check to see if it's been defaulted on. */
    owed = loan_owed(&loan, time(&now));
    if (now <= loan.l_duedate) {
	pr("There has been no default on loan %d\n", arg);
	return RET_FAIL;
    }
    pr("That loan is worth $%.2f.\n", owed);
    natp = getnatp(player->cnum);
    payment = (int)ceil(owed * (1.0 + loan.l_irate / 100.0));
    if (payment > natp->nat_money - 100.0) {
	pr("You do not have enough to cover that loan\n");
	return RET_FAIL;
    } else {
	wu(0, loan.l_lonee,
	   "%s bought loan #%d.  You now owe him!\n",
	   cname(player->cnum), arg);
	wu(0, loan.l_loner,
	   "%s bought loan #%d out from under you for %d\n",
	   cname(player->cnum), arg, payment);
	pr("You now own loan #%d.  Go break some legs.\n", arg);
    }
    oldie = getnatp(loan.l_loner);
    oldie->nat_money += payment;
    player->dolcost += payment;
    loan.l_loner = player->cnum;
    putloan(arg, &loan);
    return RET_OK;
}
示例#10
0
static int
load_comm_land(struct sctstr *sectp, struct lndstr *lp,
	       struct ichrstr *ich, int load_unload, int *nunitsp)
{
    i_type item = ich->i_uid;
    struct lchrstr *lcp = &lchr[(int)lp->lnd_type];
    int land_amt, sect_amt, move_amt;
    char prompt[512];
    char *p;
    char buf[1024];

    sprintf(prompt, "Number of %s to %s %s at %s? ",
	    ich->i_name,
	    (load_unload == UNLOAD) ?
	    "unload from" : "load onto",
	    prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p || !*p)
	return RET_SYN;

    if (!still_ok_land(sectp, lp))
	return RET_SYN;

    land_amt = lp->lnd_item[item];
    sect_amt = sectp->sct_item[item];
    move_amt = move_amount(sect_amt, land_amt, lcp->l_item[item],
			   load_unload, atoi(p));
    if (!load_comm_ok(sectp, lp->lnd_own, item, move_amt))
	return RET_OK;
    sectp->sct_item[item] = sect_amt - move_amt;
    lp->lnd_item[item] = land_amt + move_amt;

    /* Did we put mils onto this unit? If so, reset the fortification */
    if (item == I_MILIT && move_amt > 0)
	lp->lnd_harden = 0;

    if (move_amt >= 0) {
	pr("%d %s loaded onto %s at %s\n",
	   move_amt, ich->i_name,
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	if (lp->lnd_own != player->cnum) {
	    wu(0, lp->lnd_own, "%s loaded %d %s onto %s at %s\n",
	       cname(player->cnum), move_amt, ich->i_name,
	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	}
    } else {
	pr("%d %s unloaded from %s at %s\n",
	   -move_amt, ich->i_name,
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	if (sectp->sct_own != player->cnum) {
	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
	       cname(player->cnum), -move_amt, ich->i_name,
	       prland(lp), xyas(lp->lnd_x, lp->lnd_y, sectp->sct_own));
	}
    }
    ++*nunitsp;
    return 0;
}
示例#11
0
static int
load_comm_ship(struct sctstr *sectp, struct shpstr *sp,
	       struct ichrstr *ich, int load_unload, int *nshipsp)
{
    i_type item = ich->i_uid;
    struct mchrstr *mcp = &mchr[(int)sp->shp_type];
    int ship_amt, sect_amt, move_amt;
    char prompt[512];
    char *p;
    char buf[1024];

    sprintf(prompt, "Number of %s to %s %s at %s? ",
	    ich->i_name,
	    (load_unload == UNLOAD) ?
	    "unload from" : "load onto",
	    prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p || !*p)
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    ship_amt = sp->shp_item[item];
    sect_amt = sectp->sct_item[item];
    move_amt = move_amount(sect_amt, ship_amt, mcp->m_item[item],
			   load_unload, atoi(p));
    if (!load_comm_ok(sectp, sp->shp_own, item, move_amt))
	return RET_OK;
    if (!abandon_askyn(sectp, item, move_amt, NULL))
	return RET_FAIL;
    if (!still_ok_ship(sectp, sp))
	return RET_SYN;
    sectp->sct_item[item] = sect_amt - move_amt;
    sp->shp_item[item] = ship_amt + move_amt;

    if (move_amt >= 0) {
	pr("%d %s loaded onto %s at %s\n",
	   move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sp->shp_own != player->cnum) {
	    wu(0, sp->shp_own, "%s loaded %d %s onto %s at %s\n",
	       cname(player->cnum), move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	}
    } else {
	pr("%d %s unloaded from %s at %s\n",
	   -move_amt, ich->i_name,
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	if (sectp->sct_own != player->cnum) {
	    wu(0, sectp->sct_own, "%s unloaded %d %s from %s at %s\n",
	       cname(player->cnum), -move_amt, ich->i_name,
	       prship(sp), xyas(sp->shp_x, sp->shp_y, sectp->sct_own));
	}
    }
    ++*nshipsp;
    return 0;
}
示例#12
0
文件: thre.c 项目: gefla/empserver
/*
 * threshold <COMM> <SECTS> <THRESH>
 */
int
thre(void)
{
    struct sctstr sect;
    struct nstr_sect nstr;
    int val;
    struct ichrstr *ip;
    char *p;
    int thresh;
    i_type type;
    char prompt[128];
    char buf[128];

    if (!(ip = whatitem(player->argp[1], "What commodity? ")))
	return RET_SYN;
    if (!snxtsct(&nstr, player->argp[2]))
	return RET_SYN;
    type = ip->i_uid;
    while (nxtsct(&nstr, &sect)) {
	if (!player->owner)
	    continue;
	val = sect.sct_dist[type];
	if (val > 0)
	    sprintf(prompt, "%s %s  old threshold %d new? ",
		    xyas(nstr.x, nstr.y, player->cnum),
		    dchr[sect.sct_type].d_name, val);
	else
	    sprintf(prompt, "%s %s  threshold? ",
		    xyas(nstr.x, nstr.y, player->cnum),
		    dchr[sect.sct_type].d_name);
	if (!(p = getstarg(player->argp[3], prompt, buf)))
	    return RET_FAIL;
	if (!*p)
	    continue;
	if (!check_sect_ok(&sect))
	    return RET_FAIL;
	thresh = atoi(p);
	if (thresh < 0)
	    return RET_FAIL;
	if (thresh > ITEM_MAX)
	    thresh = ITEM_MAX;
	if ((val > 0) && (val == thresh)) {
	    pr("%s threshold unchanged (left at %d)\n",
	       xyas(nstr.x, nstr.y, player->cnum), val);
	    continue;
	}
	if (val > 0 && player->argp[3] && *player->argp[3])
	    pr("%s old threshold %d\n",
	       xyas(nstr.x, nstr.y, player->cnum), val);
	sect.sct_dist[type] = thresh;
	putsect(&sect);
    }
    return RET_OK;
}
示例#13
0
/*
 * Choose whether we want to accept, decline, or postpone a
 * loan.  Put all the goodies in ltcp, and return
 * RET_OK if all goes well, and anything else on error.
 */
static int
cons_choose(struct ltcomstr *ltcp)
{
    static int lon_or_trt[] = { EF_LOAN, EF_BAD };
    char *p;
    struct lonstr *lp;
    char prompt[128];
    char buf[1024];

    memset(ltcp, 0, sizeof(*ltcp));
    p = player->argp[1] ? player->argp[1] : "loan";
    ltcp->type = ef_byname_from(p, lon_or_trt);
    switch (ltcp->type) {
    case EF_LOAN:
	if (!opt_LOANS) {
	    pr("Loans are not enabled.\n");
	    return RET_FAIL;
	}
	ltcp->name = "loan";
	ltcp->Name = "Loan";
	break;
    default:
	pr("You must specify \"loan\".\n");
	return RET_SYN;
    }
    sprintf(prompt, "%s number? ", ltcp->Name);
    if ((ltcp->num = onearg(player->argp[2], prompt)) < 0)
	return RET_SYN;
    if (!ef_read(ltcp->type, ltcp->num, &ltcp->u) || !cons_display(ltcp)) {
	pr("%s #%d is not being offered to you!\n", ltcp->Name, ltcp->num);
	return RET_SYN;
    }
    switch (ltcp->type) {
    case EF_LOAN:
	lp = &ltcp->u.l;
	if (lp->l_status == LS_SIGNED) {
	    pr("That loan has already been accepted!\n");
	    return RET_FAIL;
	}
	ltcp->proposer = lp->l_loner;
	ltcp->proposee = lp->l_lonee;
	break;
    }
    ltcp->mailee = (ltcp->proposer == player->cnum)
	? ltcp->proposee : ltcp->proposer;
    p = getstarg(player->argp[3], "Accept, decline or postpone? ", buf);
    if (!p || (*p != 'a' && *p != 'd' && *p != 'p'))
	return RET_SYN;
    ltcp->op = *p;
    return RET_OK;
}
示例#14
0
/*
 * Get item type argument.
 * If @input is not empty, use it.
 * Else prompt for more input using @prompt.
 * Return item characteristics on success, else NULL.
 */
struct ichrstr *
whatitem(char *input, char *prompt)
{
    char *p;
    struct ichrstr *ip;
    char buf[1024];

    p = getstarg(input, prompt, buf);
    if (!p || !*p)
	return NULL;
    ip = item_by_name(p);
    if (!ip)
	pr("Unrecognized item \"%c\"\n", *p);
    return ip;
}
示例#15
0
文件: orig.c 项目: gefla/empserver
int
orig(void)
{
    char *p;
    coord x, y;
    char buf[1024];
    int cnum;
    struct natstr *np;

    p = getstarg(player->argp[1], "New origin (sector or country) : ", buf);
    if (!p || !*p)
        return RET_SYN;
    if (!isalpha(*p) && strchr(p, ',')) {
        /* sector */
        if (!sarg_xy(p, &x, &y)) {
            pr("Bad sector designation.\n");
            return RET_SYN;
        }
    } else if (*p == '~') {
        /* reset */
        if (!player->god) {
            pr("Only deities can reset their origin.\n");
            return RET_FAIL;
        }
        x = y = 0;
    } else {
        /* country */
        cnum = natarg(p, NULL);
        if (!(np = getnatp(cnum)))
            return RET_SYN;
        if (!player->god && relations_with(cnum, player->cnum) != ALLIED) {
            pr("Country %s is not allied with you!\n", np->nat_cnam);
            return RET_FAIL;
        }
        x = np->nat_xorg;
        y = np->nat_yorg;
    }
    pr("Origin at %s (old system) is now at 0,0 (new system).\n",
       xyas(x, y, player->cnum));
    np = getnatp(player->cnum);
    np->nat_xorg = x;
    np->nat_yorg = y;
    putnat(np);
    return RET_OK;
}
示例#16
0
文件: shut.c 项目: fstltna/empserver
int
shut(void)
{
    int shutdown_minutes;
    int shutdown_was_pending;
    char buf[1024];
    char *p;

    shutdown_minutes =
	onearg(player->argp[1],
	       "Time until shutdown in minutes (-1 to abort shutdown sequence)? ");
    if (player->aborted)
	return RET_SYN;
    if (!updates_disabled()) {
	p = getstarg(player->argp[2], "Disable update [y]? ", buf);
	if (!p)
	    return RET_SYN;
	if (*p != 'n')
	    disa();
    }

    shutdown_was_pending = shutdown_initiate(shutdown_minutes);
    if (shutdown_was_pending < 0)
	return RET_FAIL;

    if (shutdown_minutes >= 0) {
	if (shutdown_was_pending)
	    pr("The shutdown time has been changed to %d minutes!\n",
	       shutdown_minutes);
	else
	    pr("Shutdown sequence begun.\n");
    } else {
	if (shutdown_was_pending)
	    pr("The server shutdown has been cancelled!\n");
	else {
	    pr("No shutdown to abort\n");
	    return RET_FAIL;
	}
    }
    return RET_OK;
}
示例#17
0
int
upgr(void)
{
    char *p;
    char buf[1024];

    if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
	return RET_SYN;
    switch (*p) {
    case 's':
    case 'S':
	return supgr();
    case 'p':
    case 'P':
	return pupgr();
    case 'l':
    case 'L':
	return lupgr();
    default:
	break;
    }
    pr("Ships, land units or planes only!\n");
    return RET_SYN;
}
示例#18
0
static int
load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
		int load_unload, int *nunitsp)
{
    struct nstr_item ni;
    struct plnstr pln;
    int loaded = 0;
    char *p;
    char prompt[512];
    char buf[1024];
    struct lchrstr *lcp = lchr + lp->lnd_type;

    if (!lcp->l_nxlight) {
	if (noisy)
	    pr("%s cannot carry extra-light planes.\n", prland(lp));
	return 0;
    }
    if (load_unload == LOAD && lnd_nxlight(lp) >= lcp->l_nxlight) {
	if (noisy)
	    pr("%s doesn't have room for any more extra-light planes\n",
	       prland(lp));
	return 0;
    }
    sprintf(prompt, "Plane(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prland(lp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_PLANE, p, NULL))
	return RET_SYN;

    if (!still_ok_land(sectp, lp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &pln)) {
	if (!player->owner)
	    continue;

	if (!(plchr[(int)pln.pln_type].pl_flags & P_E)) {
	    if (noisy)
		pr("You can only load xlight planes onto units.\n");
	    continue;
	}

	if (load_unload == LOAD && pln.pln_ship > -1) {
	    if (noisy)
		pr("%s is already on ship #%d!\n",
		   prplane(&pln), pln.pln_ship);
	    continue;
	}
	if (load_unload == LOAD && pln.pln_land > -1) {
	    if (noisy)
		pr("%s is already on unit #%d!\n",
		   prplane(&pln), pln.pln_land);
	    continue;
	}
	if (pln.pln_harden != 0) {
	    if (noisy)
		pr("%s has been hardened and can't be loaded\n",
		   prplane(&pln));
	    continue;
	}

	/* Plane sanity done */
	/* Find the right unit */
	if (load_unload == UNLOAD) {
	    if (pln.pln_land != lp->lnd_uid)
		continue;
	} else if (lp->lnd_x != pln.pln_x || lp->lnd_y != pln.pln_y)
	    continue;

	/* Fit plane on unit */
	if (load_unload == LOAD) {
	    if (!put_plane_on_land(&pln, lp)) {
		if (noisy)
		    pr("Can't put plane %d on this unit!\n", pln.pln_uid);
		continue;
	    }
	    sprintf(buf, "loaded on %s at %s",
		    prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	    gift(lp->lnd_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	} else {
	    pln.pln_land = -1;
	    sprintf(buf, "unloaded at your sector at %s",
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
	    gift(sectp->sct_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	}
	pr("%s %s %s at %s.\n",
	   prplane(&pln),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	loaded = 1;
    }
    *nunitsp += loaded;
    return 0;
}
示例#19
0
int
load(void)
{
    int noisy;
    int load_unload;
    int type;
    struct nstr_item nbst;
    struct ichrstr *ich;
    int nships;
    struct sctstr sect;
    struct shpstr ship;
    int retval;
    char *p;
    char buf[1024];

    p = getstarg(player->argp[1],
		 "What commodity (or 'plane' or 'land')? ", buf);
    if (!p || !*p)
	return RET_SYN;

    if (!strncmp(p, "plane", 5))
	type = EF_PLANE;
    else if (!strncmp(p, "land", 4))
	type = EF_LAND;
    else if (NULL != (ich = item_by_name(p)))
	type = EF_SECTOR;
    else {
	pr("Can't load '%s'\n", p);
	return RET_SYN;
    }

    p = getstarg(player->argp[2], "Ship(s): ", buf);
    if (!p || !*p)
	return RET_SYN;

    noisy = isdigit(*p);

    if (!snxtitem(&nbst, EF_SHIP, p, NULL))
	return RET_SYN;

    load_unload = **player->argp == 'l' ? LOAD : UNLOAD;

    nships = 0;
    while (nxtitem(&nbst, &ship)) {
	if (!ship.shp_own)
	    continue;
	if (!player->owner) {
	    if (load_unload == UNLOAD || !noisy)
		continue;
	    if (relations_with(ship.shp_own, player->cnum) < FRIENDLY)
		continue;
	}

	if (!getsect(ship.shp_x, ship.shp_y, &sect))	/* XXX */
	    continue;
	if (!sect.sct_own)
	    continue;
	if (!player->owner) {
	    if (ship.shp_own != player->cnum)
		continue;
	    if (!sect_has_dock(&sect))
		continue;
	    if (load_unload == LOAD) {
		if (noisy)
		    pr("You don't own %s\n",
		       xyas(sect.sct_x, sect.sct_y, player->cnum));
		continue;
	    }
	}
	if (!sect_has_dock(&sect)) {
	    if (noisy)
		pr("Sector %s is not a harbor or canal.\n",
		   xyas(sect.sct_x, sect.sct_y, player->cnum));
	    continue;
	}
	if (load_unload == UNLOAD
	    && !player->owner
	    && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
	    if (noisy)
		pr("You can't unload into an unfriendly %s\n",
		   dchr[sect.sct_type].d_name);
	    continue;
	}
	if (sect.sct_effic < 2) {
	    if (noisy)
		pr("The %s at %s is not 2%% efficient yet.\n",
		   dchr[sect.sct_type].d_name,
		   xyas(sect.sct_x, sect.sct_y, player->cnum));
	    continue;
	}

	if (opt_MARKET) {
	    if (ontradingblock(EF_SHIP, &ship)) {
		pr("You cannot load/unload an item on the trading block!\n");
		continue;
	    }
	}

	switch (type) {
	case EF_PLANE:
	    retval = load_plane_ship(&sect, &ship, noisy, load_unload,
				     &nships);
	    if (retval != 0)
		return retval;
	    break;
	case EF_LAND:
	    retval = load_land_ship(&sect, &ship, noisy, load_unload,
				    &nships);
	    if (retval != 0)
		return retval;
	    break;
	case EF_SECTOR:
	    retval = load_comm_ship(&sect, &ship, ich, load_unload,
				    &nships);
	    if (retval != 0)
		return retval;
	}
	/* load/unload plague */
	if (sect.sct_pstage == PLG_INFECT
	    && ship.shp_pstage == PLG_HEALTHY)
	    ship.shp_pstage = PLG_EXPOSED;
	if (ship.shp_pstage == PLG_INFECT
	    && sect.sct_pstage == PLG_HEALTHY)
	    sect.sct_pstage = PLG_EXPOSED;
	putsect(&sect);
	putship(ship.shp_uid, &ship);
    }
    if (!nships)
	pr("No ships affected\n");
    else
	pr("%d ship%s %sloaded\n", nships, splur(nships),
	   load_unload == UNLOAD ? "un" : "");
    return RET_OK;
}
示例#20
0
static int
load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
	       int load_unload, int *nshipsp)
{
    struct nstr_item ni;
    struct lndstr land;
    int loaded = 0;
    char *p;
    char prompt[512];
    char buf[1024];
    int load_spy = 0;

    if (load_unload == LOAD) {
	if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
	    (mchr[(int)sp->shp_type].m_nland == 0)) {
	    if (shp_nland(sp) >= 2) {
		pr("Non-land unit carrying subs can only carry up to two spy units.\n");
		return 0;
	    }
	    /* Eh, let 'em load a spy only */
	    load_spy = 1;
	}
	if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
	    if (noisy) {
		if (mchr[(int)sp->shp_type].m_nland)
		    pr("%s doesn't have room for any more land units!\n",
		       prship(sp));
		else
		    pr("%s cannot carry land units!\n", prship(sp));
	    }
	    return 0;
	}
    }
    sprintf(prompt, "Land unit(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prship(sp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_LAND, p, NULL))
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &land)) {
	if (!player->owner)
	    continue;

	if (load_unload == LOAD) {
	    if (land.lnd_ship > -1) {
		if (noisy)
		    pr("%s is already on ship #%d!\n",
		       prland(&land), land.lnd_ship);
		continue;
	    }
	    if (land.lnd_land > -1) {
		if (noisy)
		    pr("%s is already on land #%d!\n",
		       prland(&land), land.lnd_land);
		continue;
	    }
	    if (lnd_first_on_land(&land) >= 0) {
		if (noisy)
		    pr("%s cannot be loaded since it is carrying units\n",
		       prland(&land));
		continue;
	    }
	    if (lchr[(int)land.lnd_type].l_flags & L_HEAVY) {
		if (noisy)
		    pr("%s is too heavy to load.\n", prland(&land));
		continue;
	    }
	    if (load_spy && !(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
		if (noisy)
		    pr("Subs can only carry spy units.\n");
		continue;
	    }
	}

	/* Unit sanity done */
	/* Find the right ship */
	if (load_unload == UNLOAD) {
	    if (land.lnd_ship != sp->shp_uid)
		continue;
	    if (land.lnd_land > -1)
		continue;
	} else if (sp->shp_x != land.lnd_x || sp->shp_y != land.lnd_y)
	    continue;

	if ((!(lchr[(int)land.lnd_type].l_flags & L_LIGHT)) &&
	    (!((mchr[(int)sp->shp_type].m_flags & M_SUPPLY) &&
	       (!(mchr[(int)sp->shp_type].m_flags & M_SUB))))) {
	    if (noisy) {
		pr("You can only load light units onto ships,\n");
		pr("unless the ship is a non-sub supply ship\n");
		pr("%s not loaded\n", prland(&land));
	    }
	    continue;
	}
	/* Fit unit on ship */
	if (load_unload == LOAD) {
	    /* We have to check again, since it may have changed */
	    if ((mchr[(int)sp->shp_type].m_flags & M_SUB) &&
		(mchr[(int)sp->shp_type].m_nland == 0)) {
		if (shp_nland(sp) >= 2) {
		    pr("Non-land unit carrying subs can only carry up to two spy units.\n");
		    return 0;
		}
		/* Eh, let 'em load a spy only */
		load_spy = 1;
	    }
	    if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
		if (noisy) {
		    if (mchr[(int)sp->shp_type].m_nland)
			pr("%s doesn't have room for any more land units!\n",
			   prship(sp));
		    else
			pr("%s cannot carry land units!\n", prship(sp));
		}
		return 0;
	    }
	    sprintf(buf, "loaded on your %s at %s",
		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	    gift(sp->shp_own, player->cnum, &land, buf);
	    land.lnd_ship = sp->shp_uid;
	    land.lnd_harden = 0;
	    putland(land.lnd_uid, &land);
#if 0
	   /*
	    * FIXME if this supplies from the sector, the putsect in
	    * load() / lload() duplicates those supplies, causing a
	    * seqno mismatch
	    */
	    if (!lnd_supply_all(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#else
	    if (!lnd_in_supply(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#endif
	} else {
	    sprintf(buf, "unloaded in your %s at %s",
		    dchr[sectp->sct_type].d_name,
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));

	    /* Spies are unloaded quietly, others aren't */
	    if (!(lchr[(int)land.lnd_type].l_flags & L_SPY))
		gift(sectp->sct_own, player->cnum, &land, buf);
	    land.lnd_ship = -1;
	    putland(land.lnd_uid, &land);
	}
	pr("%s %s %s at %s.\n",
	   prland(&land),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	loaded = 1;
    }
    *nshipsp += loaded;
    return 0;
}
示例#21
0
static int
load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
		int load_unload, int *nshipsp)
{
    struct nstr_item ni;
    struct plnstr pln;
    int loaded = 0;
    char buf[1024];
    char *p;
    char prompt[512];
    struct mchrstr *mcp = mchr + sp->shp_type;

    if (mcp->m_nplanes + mcp->m_nchoppers + mcp->m_nxlight == 0) {
	if (noisy)
	    pr("%s cannot carry planes\n", prship(sp));
	return 0;
    }
    if (load_unload == LOAD &&
	shp_nplane(sp, NULL, NULL, NULL)
		>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
	if (noisy)
	    pr("%s doesn't have room for any more planes\n", prship(sp));
	return 0;
    }
    sprintf(prompt, "Plane(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prship(sp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_PLANE, p, NULL))
	return RET_SYN;

    if (!still_ok_ship(sectp, sp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &pln)) {
	if (!player->owner)
	    continue;
	if (!(plchr[(int)pln.pln_type].pl_flags & P_L)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_E)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_K)
	    && !(plchr[(int)pln.pln_type].pl_flags & P_M)
	    ) {
	    if (noisy)
		pr("You can only load light planes, helos, xtra-light, or missiles onto ships.\n");
	    continue;
	}
	if (load_unload == LOAD && pln.pln_ship > -1) {
	    if (noisy)
		pr("%s is already on ship #%d!\n",
		   prplane(&pln), pln.pln_ship);
	    continue;
	}
	if (load_unload == LOAD && pln.pln_land > -1) {
	    if (noisy)
		pr("%s is already on land unit #%d!\n",
		   prplane(&pln), pln.pln_land);
	    continue;
	}
	if (pln.pln_harden != 0) {
	    if (noisy)
		pr("%s has been hardened and can't be loaded\n",
		   prplane(&pln));
	    continue;
	}

	if (load_unload == UNLOAD) {
	    if (pln.pln_ship != sp->shp_uid)
		continue;
	} else if (sp->shp_x != pln.pln_x || sp->shp_y != pln.pln_y)
	    continue;

	if (!could_be_on_ship(&pln, sp)) {
	    if (noisy) {
		if (plchr[(int)pln.pln_type].pl_flags & P_K)
		    p = "choppers";
		else if (plchr[(int)pln.pln_type].pl_flags & P_E)
		    p = "extra light planes";
		else if (plchr[(int)pln.pln_type].pl_flags & P_M)
		    p = "missiles";
		else
		    p = "planes";
		pr("%s cannot carry %s.\n", prship(sp), p);
	    }
	    continue;
	}
	/* Fit plane on ship */
	if (load_unload == LOAD) {
	    if (!put_plane_on_ship(&pln, sp)) {
		if (noisy)
		    pr("Can't put plane %d on this ship!\n", pln.pln_uid);
		continue;
	    }
	    sprintf(buf, "loaded on your %s at %s",
		    prship(sp), xyas(sp->shp_x, sp->shp_y, sp->shp_own));
	    gift(sp->shp_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	} else {
	    pln.pln_ship = -1;
	    sprintf(buf, "unloaded in your %s at %s",
		    dchr[sectp->sct_type].d_name,
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
	    gift(sectp->sct_own, player->cnum, &pln, buf);
	    putplane(pln.pln_uid, &pln);
	}
	pr("%s %s %s at %s.\n",
	   prplane(&pln),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum));
	loaded = 1;
    }
    *nshipsp += loaded;
    return 0;
}
示例#22
0
int
lload(void)
{
    int noisy;
    int load_unload;
    int type;
    struct nstr_item nbst;
    struct ichrstr *ich;
    int nunits;
    struct sctstr sect;
    struct lndstr land;
    int retval;
    char *p;
    char buf[1024];

    p = getstarg(player->argp[1],
		 "What commodity (or 'plane' or 'land')? ", buf);
    if (!p || !*p)
	return RET_SYN;
    if (!strncmp(p, "plane", 5))
	type = EF_PLANE;
    else if (!strncmp(p, "land", 4))
	type = EF_LAND;
    else if (NULL != (ich = item_by_name(p)))
	type = EF_SECTOR;
    else {
	pr("Can't load '%s'\n", p);
	return RET_SYN;
    }

    p = getstarg(player->argp[2], "Unit(s): ", buf);
    if (!p || !*p)
	return RET_SYN;

    noisy = isdigit(*p);

    if (!snxtitem(&nbst, EF_LAND, p, NULL))
	return RET_SYN;

    load_unload = player->argp[0][1] == 'l' ? LOAD : UNLOAD;

    nunits = 0;
    while (nxtitem(&nbst, &land)) {
	if (land.lnd_own == 0)
	    continue;
	if (!player->owner) {
	    if (load_unload == UNLOAD || !noisy)
		continue;
	    if (relations_with(land.lnd_own, player->cnum) != ALLIED)
		continue;
	}

	if (!getsect(land.lnd_x, land.lnd_y, &sect))	/* XXX */
	    continue;
	if (!player->owner) {
	    if (land.lnd_own != player->cnum)
		continue;
	    if (load_unload == LOAD) {
		if (noisy)
		    pr("Sector %s is not yours.\n",
		       xyas(sect.sct_x, sect.sct_y, player->cnum));
		continue;
	    }
	    if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
		pr("Sector %s is not yours.\n",
		   xyas(sect.sct_x, sect.sct_y, player->cnum));
		continue;
	    }
	}

	if (opt_MARKET) {
	    if (ontradingblock(EF_LAND, &land)) {
		pr("You cannot load/unload an item on the trading block!\n");
		continue;
	    }
	}

	switch (type) {
	case EF_LAND:
	    retval = load_land_land(&sect, &land, noisy, load_unload,
				    &nunits);
	    if (retval != 0)
		return retval;
	    break;
	case EF_PLANE:
	    retval = load_plane_land(&sect, &land, noisy, load_unload,
				     &nunits);
	    if (retval != 0)
		return retval;
	    break;
	case EF_SECTOR:
	    retval = load_comm_land(&sect, &land, ich, load_unload,
				    &nunits);
	    if (retval != 0)
		return retval;
	}
	/* load/unload plague */
	if (sect.sct_pstage == PLG_INFECT
	    && land.lnd_pstage == PLG_HEALTHY)
	    land.lnd_pstage = PLG_EXPOSED;
	if (land.lnd_pstage == PLG_INFECT
	    && sect.sct_pstage == PLG_HEALTHY)
	    sect.sct_pstage = PLG_EXPOSED;

	putsect(&sect);
	putland(land.lnd_uid, &land);
    }
    if (nunits == 0)
	pr("No units affected\n");
    else
	pr("%d unit%s %sloaded\n", nunits, splur(nunits),
	   load_unload == UNLOAD ? "un" : "");
    return RET_OK;
}
示例#23
0
/*
 * format: set <type> <SHIP/NUKE> <PRICE>
 */
int
set(void)
{
    static int ef_saleable[] = { EF_SHIP, EF_PLANE, EF_LAND, EF_NUKE, EF_BAD };
    char *p;
    int type;
    int price;
    char prompt[80];
    struct trdstr trade;
    struct nstr_item ni;
    struct nstr_item ni_trade;
    union empobj_storage item;
    struct sctstr sect;
    int freeslot;
    int foundslot;
    int id;
    time_t now;
    char buf[1024];

    if (!opt_MARKET) {
	pr("The market is disabled.\n");
	return RET_FAIL;
    }
    check_market();
    check_trade();

    p = getstarg(player->argp[1], "Ship, plane, land unit or nuke? ", buf);
    if (!p)
	return RET_SYN;
    if ((type = ef_byname_from(p, ef_saleable)) < 0) {
	pr("You can sell only ships, planes, land units or nukes\n");
	return RET_SYN;
    }
    if (!snxtitem(&ni, type, player->argp[2], NULL))
	return RET_SYN;
    while (nxtitem(&ni, &item)) {
	if (!player->owner && !player->god)
	    continue;
	getsect(item.gen.x, item.gen.y, &sect);
	if (!military_control(&sect)) {
	    pr("Military control required to sell goods.\n");
	    return RET_FAIL;
	}
	trade.trd_type = type;
	sprintf(prompt, "%s #%d; price? ",
		trade_nameof(&trade, &item.gen), ni.cur);
	if (!(p = getstarg(player->argp[3], prompt, buf)))
	    return RET_FAIL;
	if (!check_obj_ok(&item.gen))
	    return RET_FAIL;
	if ((price = atoi(p)) < 0)
	    continue;
	foundslot = -1;
	freeslot = -1;
	snxtitem_all(&ni_trade, EF_TRADE);
	while (nxtitem(&ni_trade, &trade)) {
	    if (trade.trd_owner == 0)
		freeslot = ni_trade.cur;
	    if (trade.trd_unitid == ni.cur && trade.trd_type == type) {
		foundslot = ni_trade.cur;
		break;
	    }
	}
	if (price <= 0) {
	    if (foundslot >= 0) {
		pr("%s #%d (lot #%d) removed from trading\n",
		   trade_nameof(&trade, &item.gen), ni.cur, foundslot);
		trade.trd_owner = 0;
		puttrade(ni_trade.cur, &trade);
	    }
	} else {
	    if (trade_has_unsalable_cargo(&item.gen, 1))
		return RET_FAIL;
	    if (foundslot >= 0)
		id = foundslot;
	    else if (freeslot >= 0)
		id = freeslot;
	    else
		id = ni_trade.cur;
	    ef_blank(EF_TRADE, id, &trade);
	    trade.trd_x = 1;
	    trade.trd_y = 0;
	    trade.trd_type = type;
	    trade.trd_owner = player->cnum;
	    trade.trd_unitid = ni.cur;
	    trade.trd_price = price;
	    (void)time(&now);
	    trade.trd_markettime = now;
	    trade.trd_maxbidder = player->cnum;
	    puttrade(id, &trade);
	    pr("%s #%d (lot #%d) price %s to $%d\n",
	       trade_nameof(&trade, &item.gen), ni.cur,
	       id, foundslot >= 0 ? "reset" : "set", price);
	}
    }
    return RET_OK;
}
示例#24
0
文件: tend.c 项目: fstltna/empserver
int
tend(void)
{
    struct nstr_item targets;
    struct nstr_item tenders;
    struct shpstr tender;
    struct shpstr target;
    struct ichrstr *ip;
    struct mchrstr *vbase;
    int amt;
    int retval;
    int ontender;
    int ontarget;
    int maxtender;
    int maxtarget;
    int transfer;
    int total;
    int type;
    char *p;
    char prompt[512];
    char buf[1024];

    p = getstarg(player->argp[1], "Tend what commodity (or 'land')? ",
		 buf);
    if (!p || !*p)
	return RET_SYN;

    if (!strncmp(p, "land", 4))
	type = EF_LAND;
    else if (NULL != (ip = item_by_name(p)))
	type = EF_SECTOR;
    else {
	pr("Can't tend '%s'\n", p);
	return RET_SYN;
    }

    if (!snxtitem(&tenders, EF_SHIP, player->argp[2], "Tender(s)? "))
	return RET_SYN;

    while (nxtitem(&tenders, &tender)) {
	if (!player->owner)
	    continue;
	if (type == EF_LAND) {
	    sprintf(prompt, "Land unit(s) to tend from %s? ",
		    prship(&tender));
	    p = getstarg(player->argp[3], prompt, buf);
	    if (!p)
		return RET_FAIL;
	    if (!*p)
		continue;
	    if (!check_ship_ok(&tender))
		return RET_SYN;
	    if (0 != (retval = tend_land(&tender, p)))
		return retval;
	    continue;
	}
	sprintf(prompt, "Number of %s to tend from %s? ",
		ip->i_name, prship(&tender));
	p = getstarg(player->argp[3], prompt, buf);
	if (!p)
	    return RET_FAIL;
	if (!*p)
	    continue;
	if (!check_ship_ok(&tender))
	    return RET_SYN;
	if (!(amt = atoi(p))) {
	    pr("Amount must be non-zero!\n");
	    return RET_SYN;
	}
	ontender = tender.shp_item[ip->i_uid];
	if (ontender == 0 && amt > 0) {
	    pr("No %s on %s\n", ip->i_name, prship(&tender));
	    return RET_FAIL;
	}
	vbase = &mchr[(int)tender.shp_type];
	maxtender = vbase->m_item[ip->i_uid];
	if (maxtender == 0) {
	    pr("A %s cannot hold any %s\n",
	       mchr[(int)tender.shp_type].m_name, ip->i_name);
	    break;
	}
	if (!snxtitem(&targets, EF_SHIP,
		      player->argp[4], "Ships to be tended? "))
	    return RET_FAIL;
	if (!check_ship_ok(&tender))
	    return RET_SYN;
	total = 0;
	while (nxtitem(&targets, &target)) {
	    if (!player->owner
		&& relations_with(target.shp_own, player->cnum) < FRIENDLY)
		continue;
	    if (target.shp_uid == tender.shp_uid)
		continue;
	    if (tender.shp_x != target.shp_x ||
		tender.shp_y != target.shp_y)
		continue;
	    if (ip->i_uid == I_CIVIL && tender.shp_own != target.shp_own)
		continue;
	    ontarget = target.shp_item[ip->i_uid];
	    vbase = &mchr[(int)target.shp_type];
	    maxtarget = vbase->m_item[ip->i_uid];
	    if (amt < 0) {
		/* take from target and give to tender */
		if (!player->owner)
		    continue;
		if (ontarget == 0) {
		    pr("No %s on %s\n", ip->i_name, prship(&target));
		    continue;
		}
		transfer = MIN(ontarget, -amt);
		transfer = MIN(maxtender - ontender, transfer);
		if (transfer == 0)
		    continue;
		target.shp_item[ip->i_uid] = ontarget - transfer;
		ontender += transfer;
		total += transfer;
	    } else {
		/* give to target from tender */
		transfer = MIN(ontender, amt);
		transfer = MIN(transfer, maxtarget - ontarget);
		if (transfer == 0)
		    continue;
		target.shp_item[ip->i_uid] = ontarget + transfer;
		ontender -= transfer;
		total += transfer;
		if (transfer && target.shp_own != player->cnum) {
		    wu(0, target.shp_own, "%s tended %d %s to %s\n",
		       cname(player->cnum), total, ip->i_name,
		       prship(&target));
		}
	    }
	    expose_ship(&tender, &target);
	    putship(target.shp_uid, &target);
	    if (amt > 0 && ontender == 0) {
		pr("%s out of %s\n", prship(&tender), ip->i_name);
		break;
	    }
	}
	pr("%d total %s transferred %s %s\n",
	   total, ip->i_name, (amt > 0) ? "off of" : "to",
	   prship(&tender));
	tender.shp_item[ip->i_uid] = ontender;
	tender.shp_mission = 0;
	putship(tender.shp_uid, &tender);
    }
    return RET_OK;
}
示例#25
0
int
work(void)
{
    int nunits;
    struct nstr_item ni;
    struct sctstr sect;
    struct lndstr land;
    int work_amt, eff_amt, w;
    char *p;
    char buf[1024];
    double cost;
    struct natstr *natp = getnatp(player->cnum);

    if (!snxtitem(&ni, EF_LAND, player->argp[1], NULL))
	return RET_SYN;
    p = getstarg(player->argp[2], "Amount: ", buf);
    if (!p || !*p)
	return RET_SYN;
    work_amt = atoi(p);
    if ((work_amt < 0) || (work_amt > land_mob_max)) {
	pr("Mobility used must be from 0 to %d\n", land_mob_max);
	return RET_FAIL;
    }
    nunits = 0;
    while (nxtitem(&ni, &land)) {
	if (!player->owner || land.lnd_own == 0)
	    continue;
	if (!(lchr[(int)land.lnd_type].l_flags & L_ENGINEER))
	    continue;
	if (land.lnd_mobil <= 0) {
	    pr("%s has no mobility!\n", prland(&land));
	    continue;
	}
	getsect(land.lnd_x, land.lnd_y, &sect);
	if (sect.sct_effic >= 100 && sect.sct_type == sect.sct_newtype) {
	    pr("Nothing to do for %s in %s\n",
	       prland(&land), xyas(sect.sct_x, sect.sct_y, player->cnum));
	    continue;
	}
	eff_amt = MIN(land.lnd_mobil, work_amt);
	w = (eff_amt * land.lnd_effic) / 600;
	if (w < 1) {
	    pr("%s doesn't work enough to change efficiency (try increasing amount)\n",
	       prland(&land));
	    continue;
	}
	cost = 0.0;
	w = buildeff(&sect, w, &cost);
	if (w == 0) {
	    pr("%s can't change efficiency in %s\n",
	       prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum));
	    continue;
	}
	if (player->dolcost + cost > natp->nat_money) {
	    pr("You can't afford to work that much in %s!\n",
	       xyas(land.lnd_x, land.lnd_y, player->cnum));
	    break;
	}
	player->dolcost += cost;
	land.lnd_mission = 0;
	land.lnd_mobil -= roundavg(w * 600.0 / land.lnd_effic);
	nunits++;
	pr("%s %s efficiency at %s to %d\n",
	   prland(&land),
	   sect.sct_type == sect.sct_newtype ? "raised" : "lowered",
	   xyas(land.lnd_x, land.lnd_y, player->cnum),
	   sect.sct_effic);
	putland(land.lnd_uid, &land);
	putsect(&sect);
    }
    if (nunits == 0) {
	if (player->argp[1])
	    pr("%s: No unit(s)\n", player->argp[1]);
	else
	    pr("%s: No unit(s)\n", "");
	return RET_FAIL;
    } else
	pr("%d unit%s\n", nunits, splur(nunits));
    return RET_OK;
}
示例#26
0
static int
load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
	       int load_unload, int *nunitsp)
{
    struct nstr_item ni;
    struct lndstr land;
    int loaded = 0;
    char *p;
    char prompt[512];
    char buf[1024];

    if (load_unload == LOAD
	&& lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
	if (noisy) {
	    if (lchr[lp->lnd_type].l_nland)
		pr("%s doesn't have room for any more land units!\n",
		   prland(lp));
	    else
		pr("%s cannot carry land units!\n", prland(lp));
	}
	return 0;
    }
    sprintf(prompt, "Land unit(s) to %s %s? ",
	    load_unload == LOAD ? "load onto" : "unload from", prland(lp));
    p = getstarg(player->argp[3], prompt, buf);
    if (!p)
	return RET_SYN;
    if (!snxtitem(&ni, EF_LAND, p, NULL))
	return RET_SYN;

    if (!still_ok_land(sectp, lp))
	return RET_SYN;

    if (noisy && p && *p)
	noisy = isdigit(*p);

    while (nxtitem(&ni, &land)) {
	if (!player->owner)
	    continue;

	if (load_unload == LOAD) {
	    if (land.lnd_ship > -1) {
		if (noisy)
		    pr("%s is already on ship #%d!\n",
		       prland(&land), land.lnd_ship);
		continue;
	    }
	    if (land.lnd_land > -1) {
		if (noisy)
		    pr("%s is already on land #%d!\n",
		       prland(&land), land.lnd_land);
		continue;
	    }
	    if (lnd_first_on_land(&land) >= 0) {
		if (noisy)
		    pr("%s cannot be loaded since it is carrying units\n",
		       prland(&land));
		continue;
	    }
	    if (land.lnd_uid == lp->lnd_uid) {
		if (noisy)
		    pr("%s can't be loaded onto itself!\n", prland(&land));
		continue;
	    }
	    if (lchr[(int)land.lnd_type].l_flags & (L_HEAVY | L_TRAIN)) {
		if (noisy)
		    pr("%s is too heavy to load.\n", prland(&land));
		continue;
	    }
	}

	/* Unit sanity done */
	/* Find the right ship */
	if (load_unload == UNLOAD) {
	    if (land.lnd_land != lp->lnd_uid)
		continue;
	    if (land.lnd_ship > -1)
		continue;
	} else if (lp->lnd_x != land.lnd_x || lp->lnd_y != land.lnd_y)
	    continue;

	/* Fit unit on ship */
	if (load_unload == LOAD) {
	    if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
		if (noisy) {
		    if (lchr[lp->lnd_type].l_nland)
			pr("%s doesn't have room for any more land units!\n",
			   prland(lp));
		    else
			pr("%s cannot carry land units!\n", prland(lp));
		}
		break;
	    }
	    sprintf(buf, "loaded on your %s at %s",
		    prland(lp), xyas(lp->lnd_x, lp->lnd_y, lp->lnd_own));
	    gift(lp->lnd_own, player->cnum, &land, buf);
	    land.lnd_land = lp->lnd_uid;
	    land.lnd_harden = 0;
	    putland(land.lnd_uid, &land);
#if 0
	   /* FIXME same issue as in load_land_ship() */
	    if (!lnd_supply_all(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#else
	    if (!lnd_in_supply(&land))
		pr("WARNING: %s is out of supply!\n", prland(&land));
#endif
	} else {
	    sprintf(buf, "unloaded in your %s at %s",
		    dchr[sectp->sct_type].d_name,
		    xyas(sectp->sct_x, sectp->sct_y, sectp->sct_own));
	    gift(sectp->sct_own, player->cnum, &land, buf);
	    land.lnd_land = -1;
	    putland(land.lnd_uid, &land);
	}
	pr("%s %s %s at %s.\n",
	   prland(&land),
	   (load_unload == UNLOAD) ?
	   "unloaded from" : "loaded onto",
	   prland(lp), xyas(lp->lnd_x, lp->lnd_y, player->cnum));
	loaded = 1;
    }
    *nunitsp += loaded;
    return 0;
}
示例#27
0
文件: repa.c 项目: gefla/empserver
int
repa(void)
{
    struct lonstr loan;
    struct natstr *natp;
    struct natstr *loaner;
    int loan_num;
    int payment;
    int newdue;
    char *cp;
    time_t now;
    char buf[1024];

    if (!opt_LOANS) {
	pr("Loans are not enabled.\n");
	return RET_FAIL;
    }
    natp = getnatp(player->cnum);
    cp = getstarg(player->argp[1], "Repay loan #? ", buf);
    if (!cp)
	return RET_SYN;
    loan_num = atoi(cp);
    if (loan_num < 0)
	return RET_SYN;
    if (!getloan(loan_num, &loan) || loan.l_lonee != player->cnum
	|| loan.l_status != LS_SIGNED) {
	pr("You don't owe anything on that loan.\n");
	return RET_FAIL;
    }
    if (!(cp = getstarg(player->argp[2], "amount? ", buf)))
	return RET_SYN;
    if (!check_loan_ok(&loan))
	return RET_FAIL;
    payment = atoi(cp);
    if (payment <= 0)
	return RET_SYN;

    newdue = (int)ceil(loan_owed(&loan, time(&now)) - payment);
    if (newdue < 0) {
	pr("You don't owe that much.\n");
	return RET_FAIL;
    }
    if (natp->nat_money < payment) {
	pr("You only have $%d.\n", natp->nat_money);
	return RET_FAIL;
    }
    player->dolcost += payment;
    loaner = getnatp(loan.l_loner);
    loaner->nat_money += payment;
    putnat(loaner);
    loan.l_lastpay = now;
    if (newdue == 0) {
	wu(0, loan.l_loner, "Country #%d paid off loan #%d with $%d\n",
	   player->cnum, loan_num, payment);
	nreport(player->cnum, N_REPAY_LOAN, loan.l_loner, 1);
	loan.l_status = LS_FREE;
	loan.l_ldur = 0;
	pr("Congratulations, you've paid off the loan!\n");
    } else {
	wu(0, loan.l_loner,
	   "Country #%d paid $%d on loan %d\n",
	   player->cnum, payment, loan_num);
	loan.l_amtdue = newdue;
	loan.l_amtpaid += payment;
    }
    if (!putloan(loan_num, &loan)) {
	logerror("repa: can't write loan");
	pr("Can't save loan; get help!\n");
	return RET_FAIL;
    }
    return RET_OK;
}
示例#28
0
文件: coll.c 项目: gefla/empserver
int
coll(void)
{
    int arg;
    time_t now;
    char *p;
    struct lonstr loan;
    struct sctstr sect;
    struct natstr *lonee_np;
    coord x, y;
    double owed;
    double pay;
    char buf[1024];

    if (!opt_LOANS) {
	pr("Loans are not enabled.\n");
	return RET_FAIL;
    }
    if ((arg = onearg(player->argp[1], "Collect on loan # ")) < 0)
	return RET_SYN;
    /* Check if it's a valid loan.  That means, is it a valid loan,
       owed to this player, with a valid duration and it's been signed. */
    if (!getloan(arg, &loan) || (loan.l_loner != player->cnum) ||
	(loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
	pr("You aren't owed anything on that loan...\n");
	return RET_FAIL;
    }
    /* If we got here, we check to see if it's been defaulted on.  We
       already know it's owed to this player. */
    owed = loan_owed(&loan, time(&now));
    if (now <= loan.l_duedate) {
	pr("There has been no default on loan %d\n", arg);
	return RET_FAIL;
    }

    lonee_np = getnatp(loan.l_lonee);
    pr("You are owed $%.2f on that loan.\n", owed);
    p = getstarg(player->argp[2],
		 "What sector do you wish to confiscate? ", buf);
    if (!p)
	return RET_SYN;
    if (!check_loan_ok(&loan))
	return RET_FAIL;
    if (!sarg_xy(p, &x, &y) || !getsect(x, y, &sect))
	return RET_SYN;
    if (!neigh(x, y, player->cnum)) {
	pr("You are not adjacent to %s\n", xyas(x, y, player->cnum));
	return RET_FAIL;
    }
    if (sect.sct_own != loan.l_lonee) {
	pr("%s is not owned by %s.\n",
	   xyas(x, y, player->cnum), cname(loan.l_lonee));
	return RET_FAIL;
    }
    pay = appraise_sect(&sect);
    if (pay > owed * 1.2) {
	pr("That sector (and its contents) is valued at more than %.2f.\n",
	   owed);
	return RET_FAIL;
    }
    if (!influx(lonee_np)
	&& sect.sct_x == lonee_np->nat_xcap
	&& sect.sct_y == lonee_np->nat_ycap) {
	pr("%s's capital cannot be confiscated.\n", cname(loan.l_lonee));
	return RET_FAIL;
    }
    pr("That sector (and its contents) is valued at $%.2f\n", pay);

    sect.sct_item[I_MILIT] = 1;	/* FIXME now where did this guy come from? */

    /*
     * Used to call takeover() here a long time ago, but that does
     * unwanted things, like generate che.
     */
    sect.sct_own = player->cnum;
    memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
    memset(sect.sct_del, 0, sizeof(sect.sct_del));
    sect.sct_off = 1;
    sect.sct_dist_x = sect.sct_x;
    sect.sct_dist_y = sect.sct_y;
    putsect(&sect);
    nreport(player->cnum, N_SEIZE_SECT, loan.l_lonee, 1);
    owed = loan_owed(&loan, time(&now));
    if (pay >= owed) {
	loan.l_status = LS_FREE;
	loan.l_ldur = 0;
	nreport(loan.l_lonee, N_REPAY_LOAN, player->cnum, 1);
	wu(0, loan.l_lonee,
	   "%s seized %s to satisfy loan #%d\n",
	   cname(player->cnum),
	   xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
	pr("That loan is now considered repaid.\n");
    } else {
	(void)time(&loan.l_lastpay);
	owed -= pay;
	loan.l_amtdue = (int)owed;
	pay += loan.l_amtpaid;
	loan.l_amtpaid = (int)pay;
	wu(0, loan.l_lonee,
	   "%s seized %s in partial payment of loan %d.\n",
	   cname(player->cnum),
	   xyas(sect.sct_x, sect.sct_y, loan.l_lonee), arg);
	pr("You are still owed $%.2f on loan %d.\n", owed, arg);
    }
    putloan(arg, &loan);
    return RET_OK;
}
示例#29
0
int
chan(void)
{
    char *p;
    int charge;
    int btucost;
    char buf[1024];
    struct natstr *us;

    p = getstarg(player->argp[1], "country name or representative? ", buf);
    if (!p)
	return RET_SYN;
    us = getnatp(player->cnum);
    switch (*p) {
    case 'n':
    case 'c':
	charge = 0;
	btucost = 0;
	if (us->nat_stat == STAT_ACTIVE) {
	    if (opt_BLITZ == 0) {
		if (us->nat_btu < 254) {
		    pr("You need 254 btus to change your country name!\n");
		    return RET_FAIL;
		}
		pr("This command costs 254 BTU's and 10%% of your money.\n");
		if (!confirm("Are you sure you want to do this? "))
		    return RET_FAIL;
		btucost = 254;
		if (us->nat_money <= 0)
		    charge = 0;
		else
		    charge = us->nat_money / 10;
	    }
	}
	p = getstarg(player->argp[2], "New country name -- ", buf);
	if (!p)
	    return RET_SYN;
	if (!check_nat_name(p, player->cnum))
	    return RET_FAIL;
	player->dolcost += charge;
	player->btused += btucost;
	strcpy(us->nat_cnam, p);
	putnat(us);
	nreport(player->cnum, N_NAME_CHNG, 0, 1);
	break;
    case 'p':
    case 'r':
	pr("(note: these are stored in plain text.)\n");
	p = getstarg(player->argp[2], "New representative name -- ", buf);
	if (!p)
	    return RET_SYN;
	p[sizeof(us->nat_pnam) - 1] = 0;
	strcpy(us->nat_pnam, p);
	putnat(us);
	break;
    default:
	pr("Only \"country\" or \"representative\" can change.\n");
	return RET_SYN;
    }
    return RET_OK;
}
示例#30
0
文件: show.c 项目: fstltna/empserver
int
show(void)
{
    char *p;
    void (*cfunc)(int);
    void (*sfunc)(int);
    void (*bfunc)(int);
    struct natstr *natp;
    int tlev;
    char buf[1024];
    int rlev;

again:
    p = getstarg(player->argp[1], "Show what ('?' to list options)? ", buf);
    if (!p || !*p)
	return RET_SYN;
    if (*p == '?') {
	pr("bridge, item, land, news, nuke, plane, sect, ship, product, tower, updates\n");
	goto again;
    }

    natp = getnatp(player->cnum);
    rlev = (int)(1.25 * natp->nat_level[NAT_RLEV]);

    if (!player->argp[3]) {
	tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]);
	if (player->god)
	    tlev = 1000;
    } else {
	tlev = (int)atoi(player->argp[3]);
	if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god)
	    tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]);
    }
    if (player->god)
	rlev = 1000;
    switch (*p) {
    case 'b':
	show_bridge(99999);
	return RET_OK;
    case 't':
	show_tower(99999);
	return RET_OK;
    case 'i':
	show_item(99999);
	return RET_OK;
    case 'n':
	if (*(p + 1) == 'e') {
	    show_news(99999);
	    return RET_OK;
	}
	if (drnuke_const > MIN_DRNUKE_CONST)
	    tlev = ((rlev / drnuke_const) > tlev ? tlev :
		    (rlev / drnuke_const));
	bfunc = show_nuke_build;
	cfunc = show_nuke_capab;
	sfunc = show_nuke_stats;
	break;
    case 'l':
	bfunc = show_land_build;
	sfunc = show_land_stats;
	cfunc = show_land_capab;
	break;
    case 'p':
	if (p[1] == 'r') {
	    show_product(99999);
	    return RET_OK;
	}
	bfunc = show_plane_build;
	sfunc = show_plane_stats;
	cfunc = show_plane_capab;
	break;
    case 's':
	if (*(p + 1) == 'e') {
	    bfunc = show_sect_build;
	    sfunc = show_sect_stats;
	    cfunc = show_sect_capab;
	} else {
	    bfunc = show_ship_build;
	    sfunc = show_ship_stats;
	    cfunc = show_ship_capab;
	}
	break;
    case 'u':
	show_updates(player->argp[2] ? atoi(player->argp[2]) : 8);
	return RET_OK;
    default:
	return RET_SYN;
    }

    p = getstarg(player->argp[2],
		 "Build, stats, or capability data (b,s,c)? ", buf);
    if (!p || !*p)
	return RET_SYN;
    pr("Printing for tech level '%d'\n", tlev);
    if (*p == 'B' || *p == 'b')
	bfunc(tlev);
    else if (*p == 'C' || *p == 'c')
	cfunc(tlev);
    else if (*p == 'S' || *p == 's')
	sfunc(tlev);
    else
	return RET_SYN;
    return RET_OK;
}