示例#1
0
static void TraverseTransform2D(GF_Node *node, void *rs, Bool is_destroy)
{
	M_Transform2D *tr = (M_Transform2D *)node;
	Transform2DStack *ptr = (Transform2DStack *)gf_node_get_private(node);
	GF_TraverseState *tr_state;
	
	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_2d_destroy(node, (GroupingNode2D*)ptr);
		gf_free(ptr);
		return;
	}

	tr_state = (GF_TraverseState *) rs;

	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		gf_mx2d_init(ptr->mat);
		ptr->is_identity = 1;
		if ((tr->scale.x != FIX_ONE) || (tr->scale.y != FIX_ONE)) {
			gf_mx2d_add_scale_at(&ptr->mat, tr->scale.x, tr->scale.y, 0, 0, tr->scaleOrientation);
			ptr->is_identity = 0;
		}
		if (tr->rotationAngle) {
			gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle);
			ptr->is_identity = 0;
		}
		if (tr->translation.x || tr->translation.y) {
			ptr->is_identity = 0;
			gf_mx2d_add_translation(&ptr->mat, tr->translation.x, tr->translation.y);
		}
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
		ptr->is_null = (!tr->scale.x || !tr->scale.y) ? 1 : 0;
	}
	traverse_transform(node, ptr, tr_state);
}
示例#2
0
GF_Node *CT2D_PickNode(GF_TextureHandler *txh, DrawableContext *ctx, Fixed x, Fixed y)
{
	GF_Rect orig;
	GF_Matrix2D mat, tx_trans;
	Fixed width, height;
	Composite2DStack *st = (Composite2DStack *) gf_node_get_private(txh->owner);
	assert(st->surf);

	orig = ctx->bi->unclip;
	gf_mx2d_copy(mat, ctx->transform);
	gf_mx2d_inverse(&mat);
	gf_mx2d_apply_rect(&mat, &orig);

	gf_mx2d_init(mat);
	gf_mx2d_add_scale(&mat, orig.width / st->width, orig.height / st->height);
	get_gf_sr_texture_transform(ctx->appear, &st->txh, &tx_trans, (ctx->h_texture==&st->txh) ? 0 : 1, INT2FIX(orig.width), INT2FIX(orig.height));
	gf_mx2d_add_matrix(&mat, &tx_trans);
	gf_mx2d_add_translation(&mat, (orig.x), (orig.y - orig.height));
	gf_mx2d_add_matrix(&mat, &ctx->transform);

	gf_mx2d_inverse(&mat);
	gf_mx2d_apply_coords(&mat, &x, &y);

	width = INT2FIX(st->width);
	height = INT2FIX(st->height);
	while (x>width) x -= width;
	while (x < 0) x += width;
	while (y>height) y -= height;
	while (y < 0) y += height;
	x -= width / 2;
	y -= height / 2;

	return VS2D_PickNode(st->surf, x, y);
}
示例#3
0
void VS2D_TexturePathText(VisualSurface2D *surf, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_HWTEXTURE hwtx, GF_Rect *gf_sr_texture_bounds)
{
	Fixed sS, sT;
	GF_Matrix2D gf_mx2d_txt;
	GF_Rect rc, orig_rc;
	u8 alpha, r, g, b;
	GF_ColorMatrix cmat;
	GF_Raster2D *r2d = surf->render->compositor->r2d;

	VS2D_SetOptions(surf->render, surf->the_surface, 0, 1);

	/*get original bounds*/
	orig_rc = *object_bounds;
	rc = *gf_sr_texture_bounds;

	/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
	sS = gf_divfix(orig_rc.width, rc.width);
	sT = gf_divfix(orig_rc.height, rc.height);
	
	gf_mx2d_init(gf_mx2d_txt);
	gf_mx2d_add_scale(&gf_mx2d_txt, sS, sT);

	/*move to bottom-left corner of bounds */
	gf_mx2d_add_translation(&gf_mx2d_txt, (orig_rc.x), (orig_rc.y - orig_rc.height));

	/*move to final coordinate system*/	
	gf_mx2d_add_matrix(&gf_mx2d_txt, &txt_ctx->transform);

	/*set path transform, except for background2D node which is directly build in the final coord system*/
	r2d->stencil_set_matrix(hwtx, &gf_mx2d_txt);

	alpha = GF_COL_A(txt_ctx->aspect.fill_color);
	r = GF_COL_R(txt_ctx->aspect.fill_color);
	g = GF_COL_G(txt_ctx->aspect.fill_color);
	b = GF_COL_B(txt_ctx->aspect.fill_color);

	/*if col do a cxmatrix*/
	if (!r && !g && !b) {
		r2d->stencil_set_texture_alpha(hwtx, alpha);
	} else {
		r2d->stencil_set_texture_alpha(hwtx, 0xFF);
		memset(cmat.m, 0, sizeof(Fixed) * 20);
		cmat.m[4] = INT2FIX(r)/255;
		cmat.m[9] = INT2FIX(g)/255;
		cmat.m[14] = INT2FIX(b)/255;
		cmat.m[18] = INT2FIX(alpha)/255;
		cmat.identity = 0;
		r2d->stencil_set_color_matrix(hwtx, &cmat);
	}

	r2d->surface_set_matrix(surf->the_surface, &txt_ctx->transform);

	/*push path*/
	r2d->surface_set_path(surf->the_surface, path);

	VS2D_DoFill(surf, txt_ctx, hwtx);
	r2d->surface_set_path(surf->the_surface, NULL);
	txt_ctx->flags |= CTX_PATH_FILLED;
}
示例#4
0
void R2D_InitTransformMatrix2D(Render2D *sr, GF_Node *node)
{
	Transform2DStack *stack = (Transform2DStack *)malloc(sizeof(Transform2DStack));
	SetupGroupingNode2D((GroupingNode2D *)stack, sr, node);
	gf_mx2d_init(stack->mat);
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderTransformMatrix2D);
}
示例#5
0
文件: surface.c 项目: golgol7777/gpac
static void get_surface_world_matrix(EVGSurface *_this, GF_Matrix2D *mat)
{
	gf_mx2d_init(*mat);
	if (_this->center_coords) {
		gf_mx2d_add_scale(mat, FIX_ONE, -FIX_ONE);
		gf_mx2d_add_translation(mat, INT2FIX(_this->width / 2), INT2FIX(_this->height / 2));
	}
}
示例#6
0
void compositor_init_transformmatrix2d(GF_Compositor *compositor, GF_Node *node)
{
	Transform2DStack *stack;
	GF_SAFEALLOC(stack, Transform2DStack);

	gf_mx2d_init(stack->mat);
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, TraverseTransformMatrix2D);
}
示例#7
0
void tr_mx2d_get_matrix(GF_Node *n, GF_Matrix2D *mat)
{
	M_TransformMatrix2D *tr = (M_TransformMatrix2D*)n;
	gf_mx2d_init(*mat);
	mat->m[0] = tr->mxx;
	mat->m[1] = tr->mxy;
	mat->m[2] = tr->tx;
	mat->m[3] = tr->myx;
	mat->m[4] = tr->myy;
	mat->m[5] = tr->ty;
}
示例#8
0
文件: path2d.c 项目: erelh/gpac
GF_EXPORT
GF_Err gf_path_add_arc_to(GF_Path *gp, Fixed end_x, Fixed end_y, Fixed fa_x, Fixed fa_y, Fixed fb_x, Fixed fb_y, Bool cw)
{
	GF_Matrix2D mat, inv;
	Fixed angle, start_angle, end_angle, sweep, axis_w, axis_h, tmp, cx, cy, _vx, _vy, start_x, start_y;
	s32 i, num_steps;

	if (!gp->n_points) return GF_BAD_PARAM;

	start_x = gp->points[gp->n_points-1].x;
	start_y = gp->points[gp->n_points-1].y;

	cx = (fb_x + fa_x)/2;
	cy = (fb_y + fa_y)/2;

	angle = gf_atan2(fb_y-fa_y, fb_x-fa_x);
	gf_mx2d_init(mat);
	gf_mx2d_add_rotation(&mat, 0, 0, angle);
	gf_mx2d_add_translation(&mat, cx, cy);

	gf_mx2d_copy(inv, mat);
	gf_mx2d_inverse(&inv);
	gf_mx2d_apply_coords(&inv, &start_x, &start_y);
	gf_mx2d_apply_coords(&inv, &end_x, &end_y);
	gf_mx2d_apply_coords(&inv, &fa_x, &fa_y);
	gf_mx2d_apply_coords(&inv, &fb_x, &fb_y);

	//start angle and end angle
	start_angle = gf_atan2(start_y, start_x);
	end_angle = gf_atan2(end_y, end_x);
	tmp = gf_mulfix((start_x - fa_x), (start_x - fa_x)) + gf_mulfix((start_y - fa_y), (start_y - fa_y));
	axis_w = gf_sqrt(tmp);
	tmp = gf_mulfix((start_x - fb_x) , (start_x - fb_x)) + gf_mulfix((start_y - fb_y), (start_y - fb_y));
	axis_w += gf_sqrt(tmp);
	axis_w /= 2;
	axis_h = gf_sqrt(gf_mulfix(axis_w, axis_w) - gf_mulfix(fa_x,fa_x));
	sweep = end_angle - start_angle;

	if (cw) {
		if (sweep>0) sweep -= 2*GF_PI;
	} else {
		if (sweep<0) sweep += 2*GF_PI;
	}
	num_steps = GF_2D_DEFAULT_RES/2;
	for (i=1; i<=num_steps; i++) {
		angle = start_angle + sweep*i/num_steps;
		_vx = gf_mulfix(axis_w, gf_cos(angle));
		_vy = gf_mulfix(axis_h, gf_sin(angle));
		/*re-invert*/
		gf_mx2d_apply_coords(&mat, &_vx, &_vy);
		gf_path_add_line_to(gp, _vx, _vy);
	}
	return GF_OK;
}
示例#9
0
文件: surface.c 项目: golgol7777/gpac
GF_Err evg_surface_set_matrix(GF_SURFACE _this, GF_Matrix2D *mat)
{
	GF_Matrix2D tmp;
	EVGSurface *surf = (EVGSurface *)_this;
	if (!surf) return GF_BAD_PARAM;
	get_surface_world_matrix(surf, &surf->mat);
	if (!mat) return GF_OK;
	gf_mx2d_init(tmp);
	gf_mx2d_add_matrix(&tmp, mat);
	gf_mx2d_add_matrix(&tmp, &surf->mat);
	gf_mx2d_copy(surf->mat, tmp);
	return GF_OK;
}
示例#10
0
static void b2D_new_status(Background2DStack *bck, M_Background2D*back)
{
	BackgroundStatus *status;

	GF_SAFEALLOC(status, BackgroundStatus);
	gf_mx2d_init(status->ctx.transform);
	status->ctx.drawable = bck->drawable;
	status->ctx.flags = CTX_IS_BACKGROUND;
	status->ctx.bi = &status->bi;
	status->ctx.aspect.fill_color = GF_COL_ARGB_FIXED(FIX_ONE, back->backColor.red, back->backColor.green, back->backColor.blue);
	status->ctx.aspect.fill_texture = &bck->txh;
	gf_list_add(bck->status_stack, status);
}
示例#11
0
void get_gf_sr_texture_transform(GF_Node *__appear, GF_TextureHandler *txh, GF_Matrix2D *mat, Bool line_texture, Fixed final_width, Fixed final_height)
{
	u32 node_tag;
	M_Appearance *appear;		
	GF_Node *txtrans = NULL;
	gf_mx2d_init(*mat);

	if (!__appear || !txh) return;
	appear = (M_Appearance *)__appear;

	if (!line_texture) {
		if (!appear->textureTransform) return;
		txtrans = appear->textureTransform;
	} else {
		if (gf_node_get_tag(appear->material) != TAG_MPEG4_Material2D) return;
		if (gf_node_get_tag(((M_Material2D *)appear->material)->lineProps) != TAG_MPEG4_XLineProperties) return;
		txtrans = ((M_XLineProperties *) ((M_Material2D *)appear->material)->lineProps)->textureTransform;
	}
	if (!txtrans) return;

	/*gradient doesn't need bounds info in texture transform*/
	if (txh->compute_gradient_matrix) {
		final_width = final_height = FIX_ONE;
	}
	node_tag = gf_node_get_tag(txtrans);
	if (node_tag==TAG_MPEG4_TextureTransform) {
		/*VRML: Tc' = -C × S × R × C × T × Tc*/
		M_TextureTransform *txt = (M_TextureTransform *) txtrans;
		SFVec2f scale = txt->scale;
		if (!scale.x) scale.x = FIX_ONE/100;
		if (!scale.y) scale.y = FIX_ONE/100;

		gf_mx2d_add_translation(mat, -txt->center.x * final_width, -txt->center.y * final_height);
		gf_mx2d_add_scale(mat, scale.x, scale.y);
		gf_mx2d_add_rotation(mat, 0, 0, txt->rotation);
		gf_mx2d_add_translation(mat, txt->center.x * final_width, txt->center.y * final_height);
		gf_mx2d_add_translation(mat, txt->translation.x * final_width, txt->translation.y * final_height);
		/*and inverse the matrix (this is texture transform, cf VRML)*/
		gf_mx2d_inverse(mat);
		return;
	}
	if (node_tag==TAG_MPEG4_TransformMatrix2D) {
		TM2D_GetMatrix((GF_Node *) txtrans, mat);
		mat->m[2] *= final_width;
		mat->m[5] *= final_height;
		gf_mx2d_inverse(mat);
		return;
	}
}
示例#12
0
void compositor_init_svg_svg(GF_Compositor *compositor, GF_Node *node)
{
	GF_Node *root;
	SVGsvgStack *stack;

	GF_SAFEALLOC(stack, SVGsvgStack);

	root = gf_sg_get_root_node(gf_node_get_graph(node));
	stack->root_svg = (root==node) ? 1 : 0;
	if (stack->root_svg) {
		GF_SAFEALLOC(stack->svg_props, SVGPropertiesPointers);
		gf_svg_properties_init_pointers(stack->svg_props);
	}
	gf_mx2d_init(stack->viewbox_mx);

	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, svg_traverse_svg);
}
示例#13
0
/* Node specific rendering functions
   All the nodes follow the same principles:
	* Check if the display property is not set to none, otherwise do not render
	* Back-up of the coordinate system & apply geometric transformation if any
	* Render the children if any or the shape if leaf node
	* Restore coordinate system
 */
static void svg_sani_render_svg(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 viewport_color;
	GF_Matrix2D backup_matrix;
	GF_IRect top_clip;
	Bool is_root_svg = 1;
	SVG_SANI_svgElement *svg = (SVG_SANI_svgElement *)node;
	RenderEffect2D *eff = (RenderEffect2D *) rs;

	if (is_destroy) return;

	/*enable or disable navigation*/
	eff->surface->render->navigation_disabled = (svg->zoomAndPan == SVG_ZOOMANDPAN_DISABLE) ? 1 : 0;

	svg_sani_render_base(node, eff);

	if (svg->display == SVG_DISPLAY_NONE) return;

	top_clip = eff->surface->top_clipper;
	gf_mx2d_copy(backup_matrix, eff->transform);
	gf_mx2d_init(eff->vb_transform);
	gf_svg_sani_set_viewport_transformation(eff, svg, is_root_svg);
	gf_mx2d_pre_multiply(&eff->transform, &eff->vb_transform);

	if (!is_root_svg && (svg->x.value || svg->y.value)) 
		gf_mx2d_add_translation(&eff->transform, svg->x.value, svg->y.value);

	/* TODO: FIX ME: this only works for single SVG element in the doc*/
	if (is_root_svg && svg->viewport_fill.type != SVG_PAINT_NONE) {
		viewport_color = GF_COL_ARGB_FIXED(svg->viewport_fill_opacity.value, svg->viewport_fill.color.red, svg->viewport_fill.color.green, svg->viewport_fill.color.blue);
		if (eff->surface->render->compositor->back_color != viewport_color) {
			eff->invalidate_all = 1;
			eff->surface->render->compositor->back_color = viewport_color;
		}
	}
	if (eff->traversing_mode == TRAVERSE_GET_BOUNDS) {
		svg_get_nodes_bounds(node, svg->children, eff);
	} else {
		svg_render_node_list(svg->children, eff);
	}

	gf_svg_sani_restore_parent_transformation(eff, &backup_matrix);
	eff->surface->top_clipper = top_clip;
}
示例#14
0
static void RenderTransform2D(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D bckup;
	M_Transform2D *tr = (M_Transform2D *)node;
	Transform2DStack *ptr = (Transform2DStack *)gf_node_get_private(node);
	RenderEffect2D *eff;
	
	if (is_destroy) {
		DeleteGroupingNode2D((GroupingNode2D *)ptr);
		free(ptr);
		return;
	}

	eff = (RenderEffect2D *) rs;

	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		gf_mx2d_init(ptr->mat);
		ptr->is_identity = 1;
		if ((tr->scale.x != FIX_ONE) || (tr->scale.y != FIX_ONE)) {
			gf_mx2d_add_scale_at(&ptr->mat, tr->scale.x, tr->scale.y, 0, 0, tr->scaleOrientation);
			ptr->is_identity = 0;
		}
		if (tr->rotationAngle) {
			gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle);
			ptr->is_identity = 0;
		}
		if (tr->translation.x || tr->translation.y) {
			ptr->is_identity = 0;
			gf_mx2d_add_translation(&ptr->mat, tr->translation.x, tr->translation.y);
		}
	}

	/*note we don't clear dirty flag, this is done in traversing*/
	if (ptr->is_identity) {
		group2d_traverse((GroupingNode2D *)ptr, tr->children, eff);
	} else {
		gf_mx2d_copy(bckup, eff->transform);
		gf_mx2d_copy(eff->transform, ptr->mat);
		gf_mx2d_add_matrix(&eff->transform, &bckup);
		group2d_traverse((GroupingNode2D *)ptr, tr->children, eff);
		gf_mx2d_copy(eff->transform, bckup);
	}
}
示例#15
0
static void GradientGetMatrix(GF_Node *transform, GF_Matrix2D *mat)
{
	gf_mx2d_init(*mat);
	if (transform) {
		switch (gf_node_get_tag(transform) ) {
		case TAG_MPEG4_Transform2D:
		{
			M_Transform2D *tr = (M_Transform2D *)transform;
			gf_mx2d_add_scale_at(mat, 0, 0, tr->scale.x, tr->scale.y, tr->scaleOrientation);
			gf_mx2d_add_rotation(mat, tr->center.x, tr->center.y, tr->rotationAngle);
			gf_mx2d_add_translation(mat, tr->translation.x, tr->translation.y);
		}
			break;

		case TAG_MPEG4_TransformMatrix2D:
			TM2D_GetMatrix(transform, mat);
			break;
		default:
			break;
		}
	}
}
示例#16
0
void r2d_render_svg_sani_use(GF_Node *node, GF_Node *sub_root, void *rs)
{
	GF_Matrix2D backup_matrix;
  	GF_Matrix2D translate;
	GF_Node *prev_use;
	SVG_SANI_useElement *use = (SVG_SANI_useElement *)node;
	RenderEffect2D *eff = (RenderEffect2D *)rs;

	svg_sani_render_base(node, eff);

	gf_mx2d_init(translate);
	translate.m[2] = use->x.value;
	translate.m[5] = use->y.value;

	if (eff->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_svg_sani_apply_local_transformation(eff, node, &backup_matrix);
		if (use->display != SVG_DISPLAY_NONE) {
			gf_node_render((GF_Node*)use->xlink->href.target, eff);
			gf_mx2d_apply_rect(&translate, &eff->bounds);
		} 
		gf_svg_sani_restore_parent_transformation(eff, &backup_matrix);
		return;
	}

	if (use->display == SVG_DISPLAY_NONE ||
		use->visibility == SVG_VISIBILITY_HIDDEN) {
		return;
	}

	gf_svg_sani_apply_local_transformation(eff, node, &backup_matrix);

	gf_mx2d_pre_multiply(&eff->transform, &translate);
	prev_use = eff->parent_use;
	eff->parent_use = use->xlink->href.target;
	gf_node_render(use->xlink->href.target, eff);
	eff->parent_use = prev_use;
	gf_svg_sani_restore_parent_transformation(eff, &backup_matrix);  
}
示例#17
0
Bool compositor_compositetexture_handle_event(GF_Compositor *compositor, GF_Node *composite_appear, GF_Event *ev, Bool is_flush)
{
	GF_Ray ray;
	Fixed dist;
	Bool had_text_sel=0;
	GF_Matrix mx;
	GF_TraverseState *tr_state;
	GF_ChildNodeItem *children, *l;
	Bool res;
	SFVec3f txcoord, loc_pt, world_pt;
	GF_Matrix l2w_mx, w2l_mx;
	CompositeTextureStack *stack;
	GF_Node *appear, *prev_appear;
	M_Appearance *ap = (M_Appearance *)composite_appear;
	assert(ap && ap->texture);

	if (ev->type > GF_EVENT_MOUSEMOVE) return 0;
	stack = gf_node_get_private(ap->texture);
	if (!stack->txh.tx_io) return 0;

    tr_state = NULL;
    children = NULL;


	if (!is_flush) {
		txcoord.x = compositor->hit_texcoords.x;
		txcoord.y = compositor->hit_texcoords.y;
		txcoord.z = 0;
		if (gf_sc_texture_get_transform(&stack->txh, ap->textureTransform, &mx, 1)) {
			/*tx coords are inverted when mapping, thus applying directly the matrix will give us the
			untransformed coords*/
			gf_mx_apply_vec(&mx, &txcoord);
			while (txcoord.x<0) txcoord.x += FIX_ONE; while (txcoord.x>FIX_ONE) txcoord.x -= FIX_ONE;
			while (txcoord.y<0) txcoord.y += FIX_ONE; while (txcoord.y>FIX_ONE) txcoord.y -= FIX_ONE;
		}

		/*convert to tx space*/
		ev->mouse.x = FIX2INT( (txcoord.x - FIX_ONE/2) * stack->visual->width + FIX_ONE/2);
		ev->mouse.y = FIX2INT( (txcoord.y - FIX_ONE/2) * stack->visual->height + FIX_ONE/2);


		GF_SAFEALLOC(tr_state, GF_TraverseState);
		tr_state->vrml_sensors = gf_list_new();
		tr_state->visual = stack->visual;
		tr_state->traversing_mode = TRAVERSE_PICK;
		tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(ap->texture));
		tr_state->vp_size.x = INT2FIX(stack->txh.width);
		tr_state->vp_size.y = INT2FIX(stack->txh.height);
		tr_state->color_mat.identity = 1;

		gf_mx2d_init(tr_state->transform);
#ifndef GPAC_DISABLE_3D
		gf_mx_init(tr_state->model_matrix);
#endif
		/*collect sensors*/
		l = children = ((M_CompositeTexture2D*)ap->texture)->children;
		while (l) {
			GF_SensorHandler *hsens = compositor_mpeg4_get_sensor_handler(l->node);
			if (hsens) gf_list_add(tr_state->vrml_sensors, hsens);
			l = l->next;
		}
	}

	stack->temp_sensors = compositor->sensors;
	stack->temp_previous_sensors = compositor->previous_sensors;
	compositor->sensors = stack->sensors;
	compositor->previous_sensors = stack->previous_sensors;

	ray = compositor->hit_world_ray;
	dist = compositor->hit_square_dist;
	prev_appear = compositor->prev_hit_appear;

	/*protect against destrucion in case of self-destroy*/
	if (prev_appear) {
		gf_node_register(prev_appear, NULL);
	}
	compositor->prev_hit_appear = stack->prev_hit_appear;
	appear = compositor->hit_appear;
	compositor->hit_appear = NULL;

	/*also backup current hit state in case we hit a node in the texture but don't consume the event*/
	loc_pt = compositor->hit_local_point;
	world_pt = compositor->hit_world_point;
	gf_mx_copy(l2w_mx, compositor->hit_local_to_world);
	gf_mx_copy(w2l_mx, compositor->hit_world_to_local);
	
	if (compositor->text_selection) had_text_sel=1;

	if (is_flush) {
		res = 0;
		gf_list_reset(stack->sensors);
		gf_sc_exec_event_vrml(compositor, ev);
	} else {
		res = visual_execute_event(stack->visual, tr_state, ev, children);
	}

	if (!had_text_sel && compositor->edited_text) {
		stack->visual->has_text_edit = 1;
	} else if (!compositor->text_selection) {
		stack->visual->has_text_edit = 0;
	}

	if (!res) {
		compositor->hit_local_point = loc_pt;
		gf_mx_copy(compositor->hit_local_to_world, l2w_mx);
		gf_mx_copy(compositor->hit_world_to_local, w2l_mx);
	}

	stack->prev_hit_appear = compositor->prev_hit_appear;

	if (prev_appear) {
		if (prev_appear->sgprivate->num_instances>1) {
			compositor->prev_hit_appear = prev_appear;
			compositor->hit_appear = appear;
		} else {
			compositor->prev_hit_appear = NULL;
			compositor->hit_appear = NULL;
		}
		gf_node_unregister(prev_appear, NULL);
	} else {
		compositor->prev_hit_appear = prev_appear;
		compositor->hit_appear = appear;
	}

	compositor->hit_world_point = world_pt;
	compositor->hit_world_ray = ray;
	compositor->hit_square_dist = dist;

	stack->sensors = compositor->sensors;
	stack->previous_sensors = compositor->previous_sensors;
	compositor->sensors = stack->temp_sensors;
	stack->temp_sensors = NULL;
	compositor->previous_sensors = stack->temp_previous_sensors;
	stack->temp_previous_sensors = NULL;


	if (!is_flush) {
		gf_list_del(tr_state->vrml_sensors);
#ifndef GPAC_DISABLE_3D
		if (tr_state->layer3d) compositor->traverse_state->layer3d = tr_state->layer3d;
#endif
		gf_free(tr_state);
	}
	return res;
}
示例#18
0
static void composite_update(GF_TextureHandler *txh)
{
	s32 w, h;
	GF_STENCIL stencil;
	M_Background2D *back;
	GF_TraverseState *tr_state;
	Bool invalidate_all;
	u32 new_pixel_format;
	GF_Compositor *compositor = (GF_Compositor *)txh->compositor;
	CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(txh->owner);
	GF_Raster2D *raster = st->visual->compositor->rasterizer;

	if (st->unsupported) return;


/*
	if (compositor->recompute_ar) {
		gf_node_dirty_set(txh->owner, 0, 0);
		return;
	}
*/
	if (!compositor->rebuild_offscreen_textures && (!compositor->text_edit_changed || !st->visual->has_text_edit ) && !gf_node_dirty_get(txh->owner)) {
		txh->needs_refresh = 0;
		return;
	}
	gf_node_dirty_clear(st->txh.owner, 0);

	new_pixel_format = 0;
	back = gf_list_get(st->visual->back_stack, 0);
	if (back && back->isBound) new_pixel_format = GF_PIXEL_RGB_24;
	else new_pixel_format = GF_PIXEL_RGBA;


#ifdef GPAC_USE_TINYGL
	/*TinyGL pixel format is fixed at compile time, we cannot override it !*/
	if (st->visual->type_3d) new_pixel_format = GF_PIXEL_RGBA;
#else

#ifndef GPAC_DISABLE_3D
	/*no alpha support in offscreen rendering*/
	if ( (st->visual->type_3d) && !(compositor->video_out->hw_caps & GF_VIDEO_HW_OPENGL_OFFSCREEN_ALPHA))
		new_pixel_format = GF_PIXEL_RGB_24;
#endif

	/*in OpenGL_ES, only RGBA can be safelly used with glReadPixels*/
#ifdef GPAC_USE_OGL_ES
	new_pixel_format = GF_PIXEL_RGBA;
#endif

#endif

	/*FIXME - we assume RGB+Depth+bitshape, we should check with the video out module*/
#if defined(GF_SR_USE_DEPTH) && !defined(GPAC_DISABLE_3D)
	if (st->visual->type_3d && (compositor->video_out->hw_caps & GF_VIDEO_HW_HAS_DEPTH) ) new_pixel_format = GF_PIXEL_RGBDS;
#endif


#ifndef GPAC_DISABLE_3D
	if (st->visual->type_3d>1) {
		w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth;
		h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight;
	} else
#endif
	{
		w = ((M_CompositeTexture2D*)txh->owner)->pixelWidth;
		h = ((M_CompositeTexture2D*)txh->owner)->pixelHeight;
	}

	/*internal GPAC hacks for testing color spaces*/
	if (w<-1) {
		w = -w;
		if (h<0) {
			h = -h;
			if (new_pixel_format==GF_PIXEL_RGBA) {
				new_pixel_format=GF_PIXEL_ARGB;
			} else {
				new_pixel_format=GF_PIXEL_BGR_24;
			}
		} else {
			if (new_pixel_format==GF_PIXEL_RGB_24) {
				new_pixel_format=GF_PIXEL_RGB_32;
			}
		}
	}
	else if (h<-1) {
		h = -h;
		if (new_pixel_format==GF_PIXEL_RGB_24) {
			new_pixel_format=GF_PIXEL_RGB_32;
		}
	}

	if (w<0) w = 0;
	if (h<0) h = 0;


	if (!w || !h) {
		if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
			if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
			gf_sc_texture_release(txh);
			if (txh->data) gf_free(txh->data);
			txh->data = NULL;
			txh->width = txh->height = txh->stride = 0;
		}
		return;
	}
	invalidate_all = compositor->rebuild_offscreen_textures;

	/*rebuild stencil*/
	if (!txh->tx_io
		|| (w != (s32) txh->width) || ( h != (s32) txh->height)
		|| (new_pixel_format != txh->pixelformat)
		) {

		Bool needs_stencil = 1;
		if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
			if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
			gf_sc_texture_release(txh);
			if (txh->data) 
				gf_free(txh->data);
			txh->data = NULL;
		}

		/*we don't use rect ext because of no support for texture transforms*/
		if (1
#ifndef GPAC_DISABLE_3D
			|| compositor->gl_caps.npot_texture
#endif
			) {
			st->txh.width = w;
			st->txh.height = h;
			st->sx = st->sy = FIX_ONE;
		} else {
			st->txh.width = 2;
			while (st->txh.width<(u32)w) st->txh.width*=2;
			st->txh.height = 2;
			while (st->txh.height<(u32)h) st->txh.height*=2;

			st->sx = INT2FIX(st->txh.width) / w;
			st->sy = INT2FIX(st->txh.height) / h;
		}

		gf_sc_texture_allocate(txh);
		txh->pixelformat = new_pixel_format;
		switch (new_pixel_format) {
		case GF_PIXEL_RGBA:
		case GF_PIXEL_ARGB:
			txh->stride = txh->width * 4;
			txh->transparent = 1;
			break;
		case GF_PIXEL_RGB_565:
			txh->stride = txh->width * 2;
			txh->transparent = 0;
			break;
		case GF_PIXEL_RGBDS:
			txh->stride = txh->width * 4;
			txh->transparent = 1;
			break;
		case GF_PIXEL_RGB_24:
			txh->stride = txh->width * 3;
			txh->transparent = 0;
			break;
		}

		st->visual->width = txh->width;
		st->visual->height = txh->height;

		stencil = raster->stencil_new(raster, GF_STENCIL_TEXTURE);
		/*TODO - add support for compositeTexture3D when root is 2D visual*/
#ifndef GPAC_DISABLE_3D
		if (st->visual->type_3d) {
			GF_Compositor *compositor = st->visual->compositor;
			/*figure out what to do if main visual (eg video out) is not in OpenGL ...*/
			if (!compositor->visual->type_3d) {
				/*create an offscreen window for OpenGL rendering*/
				if ((compositor->offscreen_width < st->txh.width) || (compositor->offscreen_height < st->txh.height)) {
#ifndef GPAC_USE_TINYGL
					GF_Err e;
					GF_Event evt;
					compositor->offscreen_width = MAX(compositor->offscreen_width, st->txh.width);
					compositor->offscreen_height = MAX(compositor->offscreen_height, st->txh.height);

					evt.type = GF_EVENT_VIDEO_SETUP;
					evt.setup.width = compositor->offscreen_width;
					evt.setup.height = compositor->offscreen_height;
					evt.setup.back_buffer = 0;
					evt.setup.opengl_mode = 2;
					e = compositor->video_out->ProcessEvent(compositor->video_out, &evt);
					if (e) {
						gf_sc_texture_release(txh);
						st->unsupported = 1;
						return;
					}
					/*reload openGL ext*/
					gf_sc_load_opengl_extensions(compositor, 1);
#endif
				}
			} else {
				needs_stencil = 0;
			}
		}
#endif

		if (needs_stencil) {
			txh->data = (char*)gf_malloc(sizeof(unsigned char) * txh->stride * txh->height);
			memset(txh->data, 0, sizeof(unsigned char) * txh->stride * txh->height);
			
			/*set stencil texture - we don't check error as an image could not be supported by the rasterizer
			but still supported by the blitter (case of RGBD/RGBDS)*/
			raster->stencil_set_texture(stencil, txh->data, txh->width, txh->height, txh->stride, txh->pixelformat, txh->pixelformat, 0);

#ifdef GPAC_USE_TINYGL
			if (st->visual->type_3d && !compositor->visual->type_3d) {
				st->tgl_ctx = ostgl_create_context(txh->width, txh->height, txh->transparent ? 32 : 24, &txh->data, 1);
				GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Creating TinyGL Offscreen context %p (%d %d - pf %s)\n", st->tgl_ctx, txh->width, txh->width, gf_4cc_to_str(txh->pixelformat)));
			}
#endif

		}
		invalidate_all = 1;
		gf_sc_texture_set_stencil(txh, stencil);
	}
	if (!txh->tx_io) return;

	stencil = gf_sc_texture_get_stencil(txh);
	if (!stencil) return;

#ifdef GPAC_USE_TINYGL
	if (st->tgl_ctx) ostgl_make_current(st->tgl_ctx, 0);
#endif

	GF_SAFEALLOC(tr_state, GF_TraverseState);
	tr_state->vrml_sensors = gf_list_new();
	tr_state->visual = st->visual;
	tr_state->invalidate_all = invalidate_all;

	tr_state->immediate_draw = st->visual->compositor->traverse_state->immediate_draw;

	gf_mx2d_init(tr_state->transform);
	gf_cmx_init(&tr_state->color_mat);

	tr_state->backgrounds = st->visual->back_stack;
	tr_state->viewpoints = st->visual->view_stack;
	tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner));
	tr_state->min_hsize = INT2FIX( MIN(txh->width, txh->height) ) / 2;
	tr_state->vp_size.x = INT2FIX(txh->width);
	tr_state->vp_size.y = INT2FIX(txh->height);

	composite_do_bindable(st->txh.owner, tr_state, st->first);
	st->first = 0;

	GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Entering draw cycle\n"));

	txh->needs_refresh = visual_draw_frame(st->visual, st->txh.owner, tr_state, 0);
	txh->transparent = (st->visual->last_had_back==2) ? 0 : 1;


	if (!compositor->edited_text && st->visual->has_text_edit) 
		st->visual->has_text_edit = 0;


	/*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/
	if (0 && gf_list_count(st->visual->view_stack)) {
		M_Viewport *vp = (M_Viewport *)gf_list_get(st->visual->view_stack, 0);

		if (vp->isBound) {
			SFVec2f size = vp->size;
			if (size.x >=0 && size.y>=0) {
				/*FIXME - we need tracking of VP changes*/
				txh->needs_refresh = 1;
			}
		}
	}

	if (txh->needs_refresh) {
#ifndef GPAC_DISABLE_3D
		if (st->visual->camera.is_3D) {
			if (st->visual->compositor->visual->type_3d) {
#ifndef GPAC_USE_TINYGL
				gf_sc_copy_to_texture(&st->txh);
#else
				/*in TinyGL we only need to push associated bitmap to the texture*/
				gf_sc_texture_push_image(&st->txh, 0, 0);
#endif
			} else {

#ifndef GPAC_USE_TINYGL
				gf_sc_copy_to_stencil(&st->txh);

#else

				if (txh->pixelformat==GF_PIXEL_RGBDS) gf_get_tinygl_depth(&st->txh);
#endif
			}
		} else
#endif
		{
			if (raster->stencil_texture_modified) raster->stencil_texture_modified(stencil);
			gf_sc_texture_set_stencil(txh, stencil);
		}
		gf_sc_invalidate(st->txh.compositor, NULL);
	}
	gf_list_del(tr_state->vrml_sensors);
	gf_free(tr_state);
	GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Leaving draw cycle\n"));
}
示例#19
0
static void attributes_set_default_value(GF_Node *node, SVGAttribute *att)
{
	u32 node_tag = node->sgprivate->tag;
	switch (att->tag) {
	case TAG_SVG_ATT_width:
	case TAG_SVG_ATT_height:
		if (node_tag == TAG_SVG_svg) {
			SVG_Length *len = att->data;
			len->type = SVG_NUMBER_PERCENTAGE;
			len->value = INT2FIX(100);
		}
		break;
	case TAG_SVG_ATT_x2:
		if (node_tag == TAG_SVG_linearGradient) {
			((SVG_Number *)att->data)->value = FIX_ONE;
		}
		break;
	case TAG_SVG_ATT_cx:
	case TAG_SVG_ATT_cy:
	case TAG_SVG_ATT_fx:
	case TAG_SVG_ATT_fy:
	case TAG_SVG_ATT_r:
		if (node_tag == TAG_SVG_radialGradient) {
			((SVG_Number *)att->data)->value = FIX_ONE/2;
		}
		break;
	case TAG_SVG_ATT_dur:
		if (node_tag == TAG_SVG_video || 
			node_tag == TAG_SVG_audio ||
			node_tag == TAG_SVG_animation)
		{
			((SMIL_Duration *)att->data)->type = SMIL_DURATION_MEDIA;
		} else {
			/*is this correct?*/
			((SMIL_Duration *)att->data)->type = SMIL_DURATION_INDEFINITE;
		}
		break;
	case TAG_SVG_ATT_min:
		((SMIL_Duration *)att->data)->type = SMIL_DURATION_DEFINED;
		break;
	case TAG_SVG_ATT_repeatDur:
		((SMIL_Duration *)att->data)->type = SMIL_DURATION_INDEFINITE;
		break;
	case TAG_SVG_ATT_calcMode:
		if (node_tag == TAG_SVG_animateMotion)
			*((SMIL_CalcMode *)att->data) = SMIL_CALCMODE_PACED;
		else
			*((SMIL_CalcMode *)att->data) = SMIL_CALCMODE_LINEAR;
		break;
	case TAG_SVG_ATT_color:
		((SVG_Paint *)att->data)->type = SVG_PAINT_COLOR;
		((SVG_Paint *)att->data)->color.type = SVG_COLOR_INHERIT;
		break;
	case TAG_SVG_ATT_solid_color:
	case TAG_SVG_ATT_stop_color:
		((SVG_Paint *)att->data)->type = SVG_PAINT_COLOR;
		((SVG_Paint *)att->data)->color.type = SVG_COLOR_RGBCOLOR;
		break;
	case TAG_SVG_ATT_opacity:
	case TAG_SVG_ATT_solid_opacity:
	case TAG_SVG_ATT_stop_opacity:
	case TAG_SVG_ATT_audio_level:
	case TAG_SVG_ATT_viewport_fill_opacity:
		((SVG_Number *)att->data)->value = FIX_ONE;
		break;
	case TAG_SVG_ATT_display:
		*((SVG_Display *)att->data) = SVG_DISPLAY_INLINE;
		break;
	case TAG_SVG_ATT_fill:
	case TAG_SVG_ATT_stroke:
		((SVG_Paint *)att->data)->type = SVG_PAINT_INHERIT;
		break;
	case TAG_SVG_ATT_stroke_dasharray:
		((SVG_StrokeDashArray *)att->data)->type = SVG_STROKEDASHARRAY_INHERIT;
		break;
	case TAG_SVG_ATT_fill_opacity:
	case TAG_SVG_ATT_stroke_opacity:
	case TAG_SVG_ATT_stroke_width:
	case TAG_SVG_ATT_font_size:
	case TAG_SVG_ATT_line_increment:
	case TAG_SVG_ATT_stroke_dashoffset:
	case TAG_SVG_ATT_stroke_miterlimit:
		((SVG_Number *)att->data)->type = SVG_NUMBER_INHERIT;
		break;
	case TAG_SVG_ATT_vector_effect:
		*((SVG_VectorEffect *)att->data) = SVG_VECTOREFFECT_NONE;
		break;
	case TAG_SVG_ATT_fill_rule:
		*((SVG_FillRule *)att->data) = SVG_FILLRULE_INHERIT;
		break;
	case TAG_SVG_ATT_font_weight:
		*((SVG_FontWeight *)att->data) = SVG_FONTWEIGHT_INHERIT;
		break;
	case TAG_SVG_ATT_visibility:
		*((SVG_Visibility *)att->data) = SVG_VISIBILITY_INHERIT;
		break;
	case TAG_SVG_ATT_smil_fill:
		*((SMIL_Fill *)att->data) = SMIL_FILL_REMOVE;
		break;
	case TAG_XMLEV_ATT_defaultAction:
		*((XMLEV_DefaultAction *)att->data) = XMLEVENT_DEFAULTACTION_PERFORM;
		break;
	case TAG_SVG_ATT_zoomAndPan:
		*((SVG_ZoomAndPan *)att->data) = SVG_ZOOMANDPAN_MAGNIFY;
		break;
	case TAG_SVG_ATT_stroke_linecap: 
		*(SVG_StrokeLineCap*)att->data = SVG_STROKELINECAP_INHERIT; 
		break;
	case TAG_SVG_ATT_stroke_linejoin: 
		*(SVG_StrokeLineJoin*)att->data = SVG_STROKELINEJOIN_INHERIT; 
		break;

	case TAG_SVG_ATT_transform: 
		gf_mx2d_init(((SVG_Transform*)att->data)->mat);
		break;

		
	/*all default=0 values (don't need init)*/
	case TAG_SVG_ATT_font_family:
	case TAG_SVG_ATT_font_style:
	case TAG_SVG_ATT_text_anchor:
	case TAG_SVG_ATT_x:
	case TAG_SVG_ATT_y:
		break;

	default:
		GF_LOG(GF_LOG_DEBUG, GF_LOG_SCENE, ("[Scene] Cannot create default value for SVG attribute %s\n", gf_svg_get_attribute_name(node, att->tag)));
	}
}
示例#20
0
static void TraverseUntransform(GF_Node *node, void *rs, Bool is_destroy)
{
    UntransformStack *stack = (UntransformStack *)gf_node_get_private(node);
    GF_TraverseState *tr_state = (GF_TraverseState *) rs;

    if (is_destroy) {
        gf_free(stack);
        return;
    }

    if (tr_state->traversing_mode==TRAVERSE_SORT) {
        if (gf_node_dirty_get(node)) {
            Untransform_GetNode(node, &stack->untr); /*lets place it below*/
            gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
        }
    }

#ifndef GPAC_DISABLE_3D
    if (tr_state->visual->type_3d) {
        GF_Matrix mx_model;
        GF_Camera backup_cam;

        if (!tr_state->camera) return;

        gf_mx_copy(mx_model, tr_state->model_matrix);
        gf_mx_init(tr_state->model_matrix);

        memcpy(&backup_cam, tr_state->camera, sizeof(GF_Camera));


        camera_invalidate(tr_state->camera);
        tr_state->camera->is_3D=0;
        tr_state->camera->flags |= CAM_NO_LOOKAT;
        tr_state->camera->end_zoom = FIX_ONE;
        camera_update(tr_state->camera, NULL, 1);


        if (tr_state->traversing_mode == TRAVERSE_SORT) {
            visual_3d_set_matrix_mode(tr_state->visual, V3D_MATRIX_PROJECTION);
            visual_3d_matrix_load(tr_state->visual, tr_state->camera->projection.m);
            visual_3d_set_matrix_mode(tr_state->visual, V3D_MATRIX_MODELVIEW);
            visual_3d_matrix_load(tr_state->visual, tr_state->camera->modelview.m);

            visual_3d_set_viewport(tr_state->visual, tr_state->camera->vp);

            gf_node_traverse_children((GF_Node *)&stack->untr, tr_state);

            gf_mx_copy(tr_state->model_matrix, mx_model);
            memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));

            visual_3d_set_matrix_mode(tr_state->visual, V3D_MATRIX_PROJECTION);
            visual_3d_matrix_load(tr_state->visual, tr_state->camera->projection.m);
            visual_3d_set_matrix_mode(tr_state->visual, V3D_MATRIX_MODELVIEW);
            visual_3d_matrix_load(tr_state->visual, tr_state->camera->modelview.m);

            visual_3d_set_viewport(tr_state->visual, tr_state->camera->vp);
        } else if (tr_state->traversing_mode == TRAVERSE_PICK) {
            Fixed prev_dist = tr_state->visual->compositor->hit_square_dist;
            GF_Ray r = tr_state->ray;
            tr_state->ray.orig.x = INT2FIX(tr_state->pick_x);
            tr_state->ray.orig.y = INT2FIX(tr_state->pick_y);
            tr_state->ray.orig.z = 0;
            tr_state->ray.dir.x = 0;
            tr_state->ray.dir.y = 0;
            tr_state->ray.dir.z = -FIX_ONE;
            tr_state->visual->compositor->hit_square_dist=0;

            gf_node_traverse_children((GF_Node *)&stack->untr, tr_state);

            gf_mx_copy(tr_state->model_matrix, mx_model);
            memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));
            tr_state->ray = r;

            /*nothing picked, restore previous pick*/
            if (!tr_state->visual->compositor->hit_square_dist)
                tr_state->visual->compositor->hit_square_dist = prev_dist;

        } else {
            gf_node_traverse_children((GF_Node *)&stack->untr, tr_state);

            gf_mx_copy(tr_state->model_matrix, mx_model);
            memcpy(tr_state->camera, &backup_cam, sizeof(GF_Camera));
        }

    } else
#endif
    {
        GF_Matrix2D mx2d_backup;
        gf_mx2d_copy(mx2d_backup, tr_state->transform);
        gf_mx2d_init(tr_state->transform);

        group_2d_traverse((GF_Node *)&stack->untr, (GroupingNode2D *)stack, tr_state);

        gf_mx2d_copy(tr_state->transform, mx2d_backup);


    }
}
示例#21
0
/* Set the viewport of the renderer based on the element that contains a viewport 
   TODO: change the SVG_SANI_svgElement into an element that has a viewport (more generic)
*/
static void gf_svg_sani_set_viewport_transformation(RenderEffect2D *eff, SVG_SANI_svgElement *svg, Bool is_root) 
{
	GF_Matrix2D mat;
	Fixed real_width, real_height;

	gf_mx2d_init(mat);

	if (is_root) {
		u32 scene_width = eff->surface->render->compositor->scene_width;
		u32 scene_height = eff->surface->render->compositor->scene_height;
		u32 dpi = 90; /* Should retrieve the dpi from the system */

		switch (svg->width.type) {
		case SVG_NUMBER_VALUE:
		case SVG_NUMBER_PX:
			real_width = INT2FIX(scene_width);
			break;
		case SVG_NUMBER_PERCENTAGE:
			/*u32 * fixed / u32*/
			real_width = scene_width*svg->width.value/100;
			break;
		case SVG_NUMBER_IN:
			real_width = dpi * svg->width.value;
			break;
		case SVG_NUMBER_CM:
			real_width = gf_mulfix(dpi*FLT2FIX(0.39), svg->width.value);
			break;
		case SVG_NUMBER_MM:
			real_width = gf_mulfix(dpi*FLT2FIX(0.039), svg->width.value);
			break;
		case SVG_NUMBER_PT:
			real_width = dpi/12 * svg->width.value;
			break;
		case SVG_NUMBER_PC:
			real_width = dpi/6 * svg->width.value;
			break;
		default:
			real_width = INT2FIX(scene_width);
			break;
		}

		switch (svg->height.type) {
		case SVG_NUMBER_VALUE:
		case SVG_NUMBER_PX:
			real_height = INT2FIX(scene_height);
			break;
		case SVG_NUMBER_PERCENTAGE:
			real_height = scene_height*svg->height.value/100;
			break;
		case SVG_NUMBER_IN:
			real_height = dpi * svg->height.value;
			break;
		case SVG_NUMBER_CM:
			real_height = gf_mulfix(dpi*FLT2FIX(0.39), svg->height.value);
			break;
		case SVG_NUMBER_MM:
			real_height = gf_mulfix(dpi*FLT2FIX(0.039), svg->height.value);
			break;
		case SVG_NUMBER_PT:
			real_height = dpi/12 * svg->height.value;
			break;
		case SVG_NUMBER_PC:
			real_height = dpi/6 * svg->height.value;
			break;
		default:
			real_height = INT2FIX(scene_height);
			break;
		}
	} else {
		real_width = real_height = 0;
		switch (svg->width.type) {
		case SVG_NUMBER_VALUE:
		case SVG_NUMBER_PX:
			real_width = svg->width.value;
			break;
		default:
			break;
		}
		switch (svg->height.type) {
		case SVG_NUMBER_VALUE:
		case SVG_NUMBER_PX:
			real_height = svg->height.value;
			break;
		default:
			break;
		}
	}
	
	if (!real_width || !real_height) return;


	if (svg->viewBox.is_set && svg->viewBox.width != 0 && svg->viewBox.height != 0) {
		Fixed scale, vp_w, vp_h;
		if (svg->preserveAspectRatio.meetOrSlice==SVG_MEETORSLICE_MEET) {
			if (gf_divfix(real_width, svg->viewBox.width) > gf_divfix(real_height, svg->viewBox.height)) {
				scale = gf_divfix(real_height, svg->viewBox.height);
				vp_w = gf_mulfix(svg->viewBox.width, scale);
				vp_h = real_height;
			} else {
				scale = gf_divfix(real_width, svg->viewBox.width);
				vp_w = real_width;
				vp_h = gf_mulfix(svg->viewBox.height, scale);
			}
		} else {
			if (gf_divfix(real_width, svg->viewBox.width) < gf_divfix(real_height, svg->viewBox.height)) {
				scale = gf_divfix(real_height, svg->viewBox.height);
				vp_w = gf_mulfix(svg->viewBox.width, scale);
				vp_h = real_height;
			} else {
				scale = gf_divfix(real_width, svg->viewBox.width);
				vp_w = real_width;
				vp_h = gf_mulfix(svg->viewBox.height, scale);
			}
		}
		if (svg->preserveAspectRatio.align==SVG_PRESERVEASPECTRATIO_NONE) {
			mat.m[0] = gf_divfix(real_width, svg->viewBox.width);
			mat.m[4] = gf_divfix(real_height, svg->viewBox.height);
			mat.m[2] = - gf_muldiv(svg->viewBox.x, real_width, svg->viewBox.width); 
			mat.m[5] = - gf_muldiv(svg->viewBox.y, real_height, svg->viewBox.height); 
		} else {
			Fixed dx, dy;
			mat.m[0] = mat.m[4] = scale;
			mat.m[2] = - gf_mulfix(svg->viewBox.x, scale); 
			mat.m[5] = - gf_mulfix(svg->viewBox.y, scale); 

			dx = dy = 0;
			switch (svg->preserveAspectRatio.align) {
			case SVG_PRESERVEASPECTRATIO_XMINYMIN:
				break;
			case SVG_PRESERVEASPECTRATIO_XMIDYMIN:
				dx = ( real_width - vp_w) / 2; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMAXYMIN:
				dx = real_width - vp_w; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMINYMID:
				dy = ( real_height - vp_h) / 2; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMIDYMID:
				dx = ( real_width  - vp_w) / 2; 
				dy = ( real_height - vp_h) / 2; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMAXYMID:
				dx = real_width  - vp_w; 
				dy = ( real_height - vp_h) / 2; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMINYMAX:
				dy = real_height - vp_h; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMIDYMAX:
				dx = (real_width - vp_w) / 2; 
				dy = real_height - vp_h; 
				break;
			case SVG_PRESERVEASPECTRATIO_XMAXYMAX:
				dx = real_width  - vp_w; 
				dy = real_height - vp_h; 
				break;
			}
			mat.m[2] += dx;
			mat.m[5] += dy;
			/*we need a clipper*/
			if (svg->preserveAspectRatio.meetOrSlice==SVG_MEETORSLICE_SLICE) {
				GF_Rect rc;
				rc.width = real_width;
				rc.height = real_height;
				if (!is_root) {
					rc.x = 0;
					rc.y = real_height;
					gf_mx2d_apply_rect(&eff->vb_transform, &rc);
				} else {
					rc.x = dx;
					rc.y = dy + real_height;
				}
				eff->surface->top_clipper = gf_rect_pixelize(&rc);
			}
		}
	}
	gf_mx2d_pre_multiply(&eff->vb_transform, &mat);
}
示例#22
0
void gf_sc_get_nodes_bounds(GF_Node *self, GF_ChildNodeItem *children, GF_TraverseState *tr_state, s32 *child_idx)
{
	u32 i;
	SFVec2f size;
	GF_Rect rc;
	GF_Matrix2D cur_mx;

	if (tr_state->abort_bounds_traverse) {
		if (self == tr_state->for_node) {
			gf_mx2d_pre_multiply(&tr_state->mx_at_node, &tr_state->transform);
		}
		tr_state->abort_bounds_traverse=0;
		gf_sc_get_nodes_bounds(self, children, tr_state, child_idx);
		tr_state->abort_bounds_traverse=1;
		return;
	}
	if (!children) return;

	size.x = size.y = -FIX_ONE;
#ifndef GPAC_DISABLE_VRML
	switch (gf_node_get_tag(self)) {
	case TAG_MPEG4_Layer2D: size = ((M_Layer2D *)self)->size; break;
	case TAG_MPEG4_Layer3D: size = ((M_Layer3D *)self)->size; break;
	case TAG_MPEG4_Form: size = ((M_Form *)self)->size; break;
	}
#endif
	if ((size.x>=0) && (size.y>=0)) {
		tr_state->bounds = gf_rect_center(size.x, size.y);
		return;
	}

	gf_mx2d_copy(cur_mx, tr_state->transform);
	rc = gf_rect_center(0,0);

	i = 0;
	while (children) {
		if (child_idx && (i != (u32) *child_idx)) {
			children = children->next;
			continue;
		}
		gf_mx2d_init(tr_state->transform);
		tr_state->bounds = gf_rect_center(0,0);

		/*we hit the target node*/
		if (children->node == tr_state->for_node) 
			tr_state->abort_bounds_traverse = 1;

		gf_node_traverse(children->node, tr_state);

		if (tr_state->abort_bounds_traverse) {
			gf_mx2d_add_matrix(&tr_state->mx_at_node, &cur_mx);
			return;
		}

		gf_mx2d_apply_rect(&tr_state->transform, &tr_state->bounds);
		gf_rect_union(&rc, &tr_state->bounds);
		children = children->next;
		if (child_idx) 
			break;
	}

#ifndef GPAC_DISABLE_SVG
	if (gf_node_get_tag(self)==TAG_SVG_use) {
		GF_FieldInfo info;
		if (gf_node_get_attribute_by_tag(self, TAG_XLINK_ATT_href, 0, 0, &info)==GF_OK) {
			GF_Node *iri = ((XMLRI*)info.far_ptr)->target;
			if (iri) {
				gf_mx2d_init(tr_state->transform);
				tr_state->bounds = gf_rect_center(0,0);

				/*we hit the target node*/
				if (iri == tr_state->for_node) 
					tr_state->abort_bounds_traverse = 1;

				gf_node_traverse(iri, tr_state);

				if (tr_state->abort_bounds_traverse) {
					gf_mx2d_pre_multiply(&tr_state->mx_at_node, &cur_mx);
					return;
				}

				gf_mx2d_apply_rect(&tr_state->transform, &tr_state->bounds);
				gf_rect_union(&rc, &tr_state->bounds);
			}
		}
	}
#endif
	
	gf_mx2d_copy(tr_state->transform, cur_mx);
	if (self != tr_state->for_node) {
		gf_mx2d_apply_rect(&tr_state->transform, &rc);
	}
	tr_state->bounds = rc;
}
示例#23
0
static void RenderLayer2D(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 i;
	GF_List *prevback, *prevviews;
	GF_Rect clip;
	M_Viewport *vp;
	ChildGroup2D *cg;
	GF_Matrix2D gf_mx2d_bck;
	GroupingNode2D *parent_bck;
	DrawableContext *back_ctx;
	Bool bool_bck;
	DrawableContext *ctx;
	M_Background2D *back;
	M_Layer2D *l = (M_Layer2D *)node;
	Layer2DStack *l2D = (Layer2DStack *) gf_node_get_private(node);
	RenderEffect2D *eff;

	if (is_destroy) {
		DeleteGroupingNode2D((GroupingNode2D *)l2D);
		gf_list_del(l2D->backs);
		gf_list_del(l2D->views);
		free(l2D);
		return;
	}

	eff = (RenderEffect2D *) rs;
	gf_mx2d_copy(gf_mx2d_bck, eff->transform);
	parent_bck = eff->parent;
	eff->parent = (GroupingNode2D *) l2D;
	gf_mx2d_init(eff->transform);
	bool_bck = eff->draw_background;
	prevback = eff->back_stack;
	prevviews = eff->view_stack;
	eff->back_stack = l2D->backs;
	eff->view_stack = l2D->views;

	if (l2D->first) {
		/*render on back first to register with stack*/
		if (l->background) {
			eff->draw_background = 0;
			gf_node_render((GF_Node*) l->background, eff);
			group2d_reset_children((GroupingNode2D*) l2D);
			eff->draw_background = 1;
		}
		vp = (M_Viewport*)l->viewport;
		if (vp) {
			gf_list_add(l2D->views, vp);
			if (!vp->isBound) {
				vp->isBound = 1;
				gf_node_event_out_str((GF_Node*)vp, "isBound");
			}
		}
	}

	back = NULL;
	if (gf_list_count(l2D->backs) ) {
		back = (M_Background2D*)gf_list_get(l2D->backs, 0);
		if (!back->isBound) back = NULL;
	}
	vp = NULL;
	if (gf_list_count(l2D->views)) {
		vp = (M_Viewport*)gf_list_get(l2D->views, 0);
		if (!vp->isBound) vp = NULL;
	}
	if (!eff->is_pixel_metrics) gf_mx2d_add_scale(&eff->transform, eff->min_hsize, eff->min_hsize);
	l2D->clip = R2D_ClipperToPixelMetrics(eff, l->size);

	/*apply viewport*/
	if (vp) {
		clip = l2D->clip;
		vp_setup((GF_Node *) vp, eff, &clip);
	}


	back_ctx = NULL;
	if (back) {
		/*setup back size and render*/
		group2d_start_child((GroupingNode2D *)l2D);
		
		eff->draw_background = 1;
		ctx = b2D_GetContext(back, l2D->backs);
		ctx->bi->unclip = l2D->clip;
		ctx->bi->clip = gf_rect_pixelize(&ctx->bi->unclip);
		gf_mx2d_init(ctx->transform);
		gf_node_render((GF_Node *) back, eff);
		eff->draw_background = 0;
	
		/*we need a trick since we're not using a dedicated surface for layer rendering, 
		we emulate the back context: remove previous context and insert fake one*/
		if (!(eff->trav_flags & TF_RENDER_DIRECT) && (gf_list_count(l2D->groups)==1)) {
			ChildGroup2D *cg = (ChildGroup2D *)gf_list_get(l2D->groups, 0);
			back_ctx = VS2D_GetDrawableContext(eff->surface);
			gf_list_rem(cg->contexts, 0);
			gf_list_add(cg->contexts, back_ctx);
			back_ctx->h_texture = ctx->h_texture;
			back_ctx->flags = ctx->flags;
			back_ctx->flags &= ~CTX_IS_TRANSPARENT;
			back_ctx->flags |= CTX_IS_BACKGROUND;
			back_ctx->aspect = ctx->aspect;
			back_ctx->drawable = ctx->drawable;
			drawable_check_bounds(back_ctx, eff->surface);
			back_ctx->bi->clip = ctx->bi->clip;
			back_ctx->bi->unclip = ctx->bi->unclip;
		}
		group2d_end_child((GroupingNode2D *)l2D);
	}

	group2d_traverse((GroupingNode2D *)l2D, l->children, eff);
	/*restore effect*/
	eff->draw_background = bool_bck;
	gf_mx2d_copy(eff->transform, gf_mx2d_bck);
	eff->parent = parent_bck;
	eff->back_stack = prevback;
	eff->view_stack = prevviews;

	/*check bindables*/
	if (l2D->first) {
		Bool redraw = 0;
		l2D->first = 0;
		if (!back && gf_list_count(l2D->backs)) redraw = 1;
		if (!vp && gf_list_count(l2D->views) ) redraw = 1;

		/*we missed background or viewport (was not declared as bound during traversal, and is bound now)*/
		if (redraw) {
			group2d_reset_children((GroupingNode2D*)l2D);
			gf_sr_invalidate(l2D->compositor, NULL);
			return;
		}
	}

	i=0;
	while ((cg = (ChildGroup2D *)gf_list_enum(l2D->groups, &i))) {
		child2d_render_done(cg, eff, &l2D->clip);
	}
	group2d_reset_children((GroupingNode2D*)l2D);

	group2d_force_bounds(eff->parent, &l2D->clip);
}
示例#24
0
Bool group_cache_traverse(GF_Node *node, GroupCache *cache, GF_TraverseState *tr_state, Bool force_recompute, Bool is_mpeg4, Bool auto_fit_vp)
{
	GF_Matrix2D backup;
	DrawableContext *group_ctx = NULL;
	GF_ChildNodeItem *l;

	if (!cache) return 0;

	/*do we need to recompute the cache*/
	if (cache->force_recompute) {
		force_recompute = 1;
		cache->force_recompute = 0;
	}
	else if (gf_node_dirty_get(node) & GF_SG_CHILD_DIRTY) {
		force_recompute = 1;
	}

	/*we need to redraw the group in an offscreen visual*/
	if (force_recompute) {
		GF_Matrix2D backup;
		GF_IRect rc1, rc2;
		u32 type_3d;
		u32 prev_flags;
		GF_Rect cache_bounds;
		GF_SURFACE offscreen_surface, old_surf;
		GF_Raster2D *r2d = tr_state->visual->compositor->rasterizer;
		DrawableContext *child_ctx;
		Fixed temp_x, temp_y, scale_x, scale_y;

		GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Recomputing cache for subtree %s\n", gf_node_get_log_name(node)));
		/*step 1 : store current state and indicate children should not be cached*/
		tr_state->in_group_cache = 1;
		prev_flags = tr_state->immediate_draw;
		/*store the current transform matrix, create a new one for group_cache*/
		gf_mx2d_copy(backup, tr_state->transform);
		gf_mx2d_init(tr_state->transform);

		type_3d = 0;
#ifndef GPAC_DISABLE_3D
		/*force 2D rendering*/
		type_3d = tr_state->visual->type_3d;
		tr_state->visual->type_3d = 0;
#endif

		/*step 2: collect the bounds of all children*/
		tr_state->traversing_mode = TRAVERSE_GET_BOUNDS;
		cache_bounds.width = cache_bounds.height = 0;
		l = ((GF_ParentNode*)node)->children;
		while (l) {
			tr_state->bounds.width = tr_state->bounds.height = 0;
			gf_node_traverse(l->node, tr_state);
			l = l->next;
			gf_rect_union(&cache_bounds, &tr_state->bounds);
		}
		tr_state->traversing_mode = TRAVERSE_SORT;

		if (!cache_bounds.width || !cache_bounds.height) {
			tr_state->in_group_cache = 0;
			tr_state->immediate_draw = prev_flags;
			gf_mx2d_copy(tr_state->transform, backup);
#ifndef GPAC_DISABLE_3D
			tr_state->visual->type_3d = type_3d;
#endif
			return 0;
		}

		/*step 3: insert a DrawableContext for this group in the display list*/
		if (is_mpeg4) {
#ifndef GPAC_DISABLE_VRML
			group_ctx = drawable_init_context_mpeg4(cache->drawable, tr_state);
#endif
		} else {
#ifndef GPAC_DISABLE_SVG
			group_ctx = drawable_init_context_svg(cache->drawable, tr_state);
#endif
		}
		if (!group_ctx) return 0;

		/*step 4: now we have the bounds:
			allocate the offscreen memory
			create temp raster visual & attach to buffer
			override the tr_state->visual->the_surface with the temp raster
			add translation (shape is not always centered)
			setup top clipers
		*/
		old_surf = tr_state->visual->raster_surface;
		offscreen_surface = r2d->surface_new(r2d, tr_state->visual->center_coords);	/*a new temp raster visual*/
		tr_state->visual->raster_surface = offscreen_surface;

		/*use current surface coordinate scaling to compute the cache*/
#ifdef GF_SR_USE_VIDEO_CACHE
		scale_x = tr_state->visual->compositor->cache_scale * backup.m[0] / 100;
		scale_y = tr_state->visual->compositor->cache_scale * backup.m[4] / 100;
#else
		scale_x = backup.m[0];
		scale_y = backup.m[4];
#endif

		if (scale_x<0) scale_x = -scale_x;
		if (scale_y<0) scale_y = -scale_y;

		cache->scale = MAX(scale_x, scale_y);
		tr_state->bounds = cache_bounds;
		gf_mx2d_add_scale(&tr_state->transform, scale_x, scale_y);
		gf_mx2d_apply_rect(&tr_state->transform, &cache_bounds);

		rc1 = gf_rect_pixelize(&cache_bounds);
		if (rc1.width % 2) rc1.width++;
		if (rc1.height%2) rc1.height++;

		/* Initialize the group cache with the scaled pixelized bounds for texture but the original bounds for path*/
		group_cache_setup(cache, &tr_state->bounds, &rc1, tr_state->visual->compositor, type_3d);


		/*attach the buffer to visual*/
		r2d->surface_attach_to_buffer(offscreen_surface, cache->txh.data,
										cache->txh.width,
										cache->txh.height,
										0,
										cache->txh.stride,
										cache->txh.pixelformat);


		/*recompute the bounds with the final scaling used*/
		scale_x = gf_divfix(INT2FIX(rc1.width), tr_state->bounds.width);
		scale_y = gf_divfix(INT2FIX(rc1.height), tr_state->bounds.height);
		gf_mx2d_init(tr_state->transform);
		gf_mx2d_add_scale(&tr_state->transform, scale_x, scale_y);
		cache_bounds = tr_state->bounds;
		gf_mx2d_apply_rect(&tr_state->transform, &cache_bounds);

		/*centered the bitmap on the visual*/
		temp_x = -cache_bounds.x;
		temp_y = -cache_bounds.y;
		if (tr_state->visual->center_coords) {
			temp_x -= cache_bounds.width/2;
			temp_y += cache_bounds.height/2;
		} else {
			temp_y += cache_bounds.height;
		}
		gf_mx2d_add_translation(&tr_state->transform, temp_x, temp_y);

		/*override top clippers*/
		rc1 = tr_state->visual->surf_rect;
		rc2 = tr_state->visual->top_clipper;
		tr_state->visual->surf_rect.width = cache->txh.width;
		tr_state->visual->surf_rect.height = cache->txh.height;
		if (tr_state->visual->center_coords) {
			tr_state->visual->surf_rect.y = cache->txh.height/2;
			tr_state->visual->surf_rect.x = -1 * (s32) cache->txh.width/2;
		} else {
			tr_state->visual->surf_rect.y = cache->txh.height;
			tr_state->visual->surf_rect.x = 0;
		}
		tr_state->visual->top_clipper = tr_state->visual->surf_rect;


		/*step 5: traverse subtree in direct draw mode*/
		tr_state->immediate_draw = 1;
		group_ctx->flags &= ~CTX_NO_ANTIALIAS;

		l = ((GF_ParentNode*)node)->children;
		while (l) {
			gf_node_traverse(l->node, tr_state);
			l = l->next;
		}
		/*step 6: reset all contexts after the current group one*/
		child_ctx = group_ctx->next;
		while (child_ctx && child_ctx->drawable) {
			drawable_reset_bounds(child_ctx->drawable, tr_state->visual);
			child_ctx->drawable = NULL;
			child_ctx = child_ctx->next;
		}

		/*and set ourselves as the last context on the main visual*/
		tr_state->visual->cur_context = group_ctx;

		/*restore state and destroy whatever needs to be cleaned*/
		gf_mx2d_copy(tr_state->transform, backup);
		tr_state->in_group_cache = 0;
		tr_state->immediate_draw = prev_flags;
		r2d->surface_delete(offscreen_surface);
		tr_state->visual->raster_surface = old_surf;
		tr_state->traversing_mode = TRAVERSE_SORT;

#ifndef GPAC_DISABLE_3D
		tr_state->visual->type_3d = type_3d;
#endif
		tr_state->visual->surf_rect = rc1;
		tr_state->visual->top_clipper = rc2;

		/*update texture*/
		cache->txh.transparent = 1;
		cache->txh.flags |= GF_SR_TEXTURE_NO_GL_FLIP;
		gf_sc_texture_set_data(&cache->txh);
		gf_sc_texture_push_image(&cache->txh, 0, type_3d ? 0 : 1);

		cache->orig_vp = tr_state->vp_size;
	}
	/*just setup the context*/
	else {
		if (is_mpeg4) {
#ifndef GPAC_DISABLE_VRML
			group_ctx = drawable_init_context_mpeg4(cache->drawable, tr_state);
#endif
		} else {
#ifndef GPAC_DISABLE_SVG
			group_ctx = drawable_init_context_svg(cache->drawable, tr_state);
#endif
		}
	}
	if (!group_ctx) return 0;
	group_ctx->flags |= CTX_NO_ANTIALIAS;
	if (cache->opacity != FIX_ONE)
		group_ctx->aspect.fill_color = GF_COL_ARGB_FIXED(cache->opacity, FIX_ONE, FIX_ONE, FIX_ONE);
	else
		group_ctx->aspect.fill_color = 0;
	group_ctx->aspect.fill_texture = &cache->txh;

	if (!cache->opacity) {
		group_ctx->drawable = NULL;
		return 0;
	}

	if (gf_node_dirty_get(node)) group_ctx->flags |= CTX_TEXTURE_DIRTY;

#ifdef CACHE_DEBUG_CENTER
	gf_mx2d_copy(backup, tr_state->transform);
	gf_mx2d_init(tr_state->transform);
#else
	gf_mx2d_copy(backup, tr_state->transform);
	if (auto_fit_vp) {
		if ((tr_state->vp_size.x != cache->orig_vp.x) || (tr_state->vp_size.y != cache->orig_vp.y)) {
			GF_Matrix2D m;
			gf_mx2d_init(m);
			gf_mx2d_copy(backup, tr_state->transform);
			gf_mx2d_add_scale(&m, gf_divfix(tr_state->vp_size.x, cache->orig_vp.x), gf_divfix(tr_state->vp_size.y, cache->orig_vp.y) );
			gf_mx2d_pre_multiply(&tr_state->transform, &m);
		} else {
			auto_fit_vp = 0;
		}
	}
#endif

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (!cache->drawable->mesh) {
			cache->drawable->mesh = new_mesh();
			mesh_from_path(cache->drawable->mesh, cache->drawable->path);
		}
		visual_3d_draw_from_context(group_ctx, tr_state);
		group_ctx->drawable = NULL;
	} else
#endif
		drawable_finalize_sort(group_ctx, tr_state, NULL);

#ifndef CACHE_DEBUG_CENTER
	if (auto_fit_vp)
#endif
	{
		gf_mx2d_copy(tr_state->transform, backup);
	}
	return (force_recompute==1);
}
示例#25
0
文件: svg_filters.c 项目: Bevara/GPAC
/*
	This is a crude draft implementation of filter. The main drawback is that we don't cache any data.
	We should be able to check for changes in the sub-group or in the filter
*/
void svg_draw_filter(GF_Node *filter, GF_Node *node, GF_TraverseState *tr_state)
{
	GF_IRect rc1, rc2;

#ifndef GPAC_DISABLE_3D
	u32 type_3d;
#endif
	u32 prev_flags;
	GF_IRect txrc;
	Fixed scale_x, scale_y, temp_x, temp_y;
	DrawableContext *ctx, *child_ctx;
	GF_SURFACE offscreen_surface, old_surf;
	GF_Rect bounds, local_bounds, rc;
	GF_Matrix2D backup;
	SVGAllAttributes all_atts;
	GF_FilterStack *st = gf_node_get_private(filter);
	assert(tr_state->traversing_mode==TRAVERSE_SORT);

	/*store the current transform matrix, create a new one for group_cache*/
	gf_mx2d_copy(backup, tr_state->transform);
	gf_mx2d_init(tr_state->transform);

	gf_node_allow_cyclic_traverse(node);
	tr_state->traversing_mode = TRAVERSE_GET_BOUNDS;
	tr_state->bounds.width = tr_state->bounds.height = 0;
	gf_node_traverse(node, tr_state);

	local_bounds = bounds = tr_state->bounds;
	/*compute bounds in final coordinate system - this ensures that the cache has the correct anti aliasing*/
	gf_mx2d_apply_rect(&backup, &bounds);
	txrc = gf_rect_pixelize(&bounds);
	if (txrc.width%2) txrc.width++;
	if (txrc.height%2) txrc.height++;
	bounds = gf_rect_ft(&txrc);

	tr_state->traversing_mode = TRAVERSE_SORT;

	gf_mx2d_copy(tr_state->transform, backup);

	if (!bounds.width || !bounds.height) {
		return;
	}

	/*create a context */
	ctx = drawable_init_context_svg(st->drawable, tr_state);
	if (!ctx) return;

	/*setup texture */
	st->txh.height = txrc.height;
	st->txh.width = txrc.width;

	st->txh.stride = txrc.width * 4;
	st->txh.pixelformat = GF_PIXEL_ARGB;
#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) st->txh.pixelformat = GF_PIXEL_RGBA;
#endif
	st->txh.transparent = 1;

	if (st->txh.stride * st->txh.height > st->alloc_size) {
		st->alloc_size = st->txh.stride * st->txh.height;
		st->data = (u8*)gf_realloc(st->data, sizeof(u8) * st->alloc_size);
	}
	memset(st->data, 0x0, sizeof(char) * st->txh.stride * st->txh.height);
	st->txh.data = (char *) st->data;
	/*setup geometry (rectangle matching the bounds of the object)
	Warning, we want to center the cached bitmap at the center of the screen (main visual)*/
	gf_path_reset(st->drawable->path);

	gf_path_add_rect_center(st->drawable->path,
	                        bounds.x + bounds.width/2,
	                        bounds.y - bounds.height/2,
	                        bounds.width,
	                        bounds.height);


	old_surf = tr_state->visual->raster_surface;
	offscreen_surface = tr_state->visual->compositor->rasterizer->surface_new(tr_state->visual->compositor->rasterizer, tr_state->visual->center_coords);
	tr_state->visual->raster_surface = offscreen_surface;

	gf_mx2d_copy(backup, tr_state->transform);
	gf_mx2d_init(tr_state->transform);

	/*attach the buffer to visual*/
	tr_state->visual->compositor->rasterizer->surface_attach_to_buffer(offscreen_surface, st->txh.data,
	        st->txh.width,
	        st->txh.height,
	        0,
	        st->txh.stride,
	        st->txh.pixelformat);

	prev_flags = tr_state->immediate_draw;
	tr_state->immediate_draw = 1;
	tr_state->traversing_mode = TRAVERSE_SORT;
	tr_state->in_svg_filter = 1;

	/*recompute the bounds with the final scaling used*/
	scale_x = gf_divfix(bounds.width, local_bounds.width);
	scale_y = gf_divfix(bounds.height, local_bounds.height);
	gf_mx2d_init(tr_state->transform);
	gf_mx2d_add_scale(&tr_state->transform, scale_x, scale_y);

	rc = local_bounds;
	gf_mx2d_apply_rect(&tr_state->transform, &rc);

	/*centered the bitmap on the visual*/
	if (tr_state->visual->center_coords) {
		temp_x = -rc.x - rc.width/2;
		temp_y = rc.height/2 - rc.y;
	} else {
		temp_x = -rc.x;
		temp_y = rc.height - rc.y;
	}
	gf_mx2d_add_translation(&tr_state->transform, temp_x, temp_y);


	rc1 = tr_state->visual->surf_rect;
	rc2 = tr_state->visual->top_clipper;
	tr_state->visual->surf_rect.width = st->txh.width;
	tr_state->visual->surf_rect.height = st->txh.height;
	if (tr_state->visual->center_coords) {
		tr_state->visual->surf_rect.y = st->txh.height/2;
		tr_state->visual->surf_rect.x = -1 * (s32) st->txh.width/2;
	} else {
		tr_state->visual->surf_rect.y = st->txh.height;
		tr_state->visual->surf_rect.x = 0;
	}
	tr_state->visual->top_clipper = tr_state->visual->surf_rect;


#ifndef GPAC_DISABLE_3D
	type_3d = tr_state->visual->type_3d;
	tr_state->visual->type_3d=0;
#endif

	if (prev_flags) gf_node_allow_cyclic_traverse(node);
	gf_node_traverse(node, tr_state);

	child_ctx = ctx->next;
	while (child_ctx && child_ctx->drawable) {
		drawable_reset_bounds(child_ctx->drawable, tr_state->visual);
		child_ctx->drawable = NULL;
		child_ctx = child_ctx->next;
	}
	tr_state->visual->cur_context = ctx;


	/*restore state and destroy whatever needs to be cleaned*/
	tr_state->in_svg_filter = 0;
	tr_state->immediate_draw = prev_flags;
	tr_state->visual->compositor->rasterizer->surface_delete(offscreen_surface);
	tr_state->visual->raster_surface = old_surf;
	tr_state->traversing_mode = TRAVERSE_SORT;
	tr_state->visual->surf_rect = rc1;
	tr_state->visual->top_clipper = rc2;
#ifndef GPAC_DISABLE_3D
	tr_state->visual->type_3d = type_3d ;
#endif

	/*update texture*/
	st->txh.transparent = 1;
	st->txh.flags |= GF_SR_TEXTURE_NO_GL_FLIP;
	gf_sc_texture_set_data(&st->txh);
#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d)
		gf_sc_texture_push_image(&st->txh, 0, 0);
	else
#endif
		gf_sc_texture_push_image(&st->txh, 0, 1);

	ctx->flags |= CTX_NO_ANTIALIAS;
	ctx->aspect.fill_color = 0;
	ctx->aspect.line_color = 0xFF000000;
	ctx->aspect.fill_texture = &st->txh;
	ctx->flags |= CTX_TEXTURE_DIRTY;

	/*get the filter region*/
	bounds = local_bounds;
	gf_svg_flatten_attributes((SVG_Element *)filter, &all_atts);
	if (!all_atts.filterUnits || (*all_atts.filterUnits==SVG_GRADIENTUNITS_OBJECT)) {
		Fixed v;
		v = all_atts.x ? all_atts.x->value : INT2FIX(-10);
		bounds.x += gf_mulfix(v, bounds.width);
		v = all_atts.y ? all_atts.y->value : INT2FIX(-10);
		bounds.y += gf_mulfix(v, bounds.height);
		v = all_atts.width ? all_atts.width->value : INT2FIX(120);
		bounds.width = gf_mulfix(v, bounds.width);
		v = all_atts.height ? all_atts.height->value : INT2FIX(120);
		bounds.height = gf_mulfix(v, bounds.height);
	} else {
		bounds.x = all_atts.x ? all_atts.x->value : 0;
		bounds.y = all_atts.y ? all_atts.y->value : 0;
		bounds.width = all_atts.width ? all_atts.x->value : bounds.width;
		bounds.height = all_atts.x ? all_atts.x->value : 120;
	}
	gf_mx2d_apply_rect(&backup, &bounds);

	svg_filter_apply(filter, &st->txh, &bounds);


#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (!st->drawable->mesh) {
			st->drawable->mesh = new_mesh();
			mesh_from_path(st->drawable->mesh, st->drawable->path);
		}
		visual_3d_draw_from_context(tr_state->ctx, tr_state);
		ctx->drawable = NULL;
		return;
	}
#endif

	/*we computed the texture in final screen coordinate, so use the identity matrix for the context*/
	gf_mx2d_init(tr_state->transform);
	drawable_finalize_sort(ctx, tr_state, NULL);
	gf_mx2d_copy(tr_state->transform, backup);
}
示例#26
0
static void TraverseLayer2D(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_List *oldb, *oldv;
	GF_Node *viewport;
	GF_Node *back;
	Bool prev_layer;
	GF_Matrix2D backup;
	SFVec2f prev_vp;

#ifndef GPAC_DISABLE_3D
	GF_Matrix mx3d;
	GF_List *oldf, *oldn;
	GF_List *node_list_backup;
	GF_Rect prev_clipper;
	Bool had_clip;
#endif
	
	M_Layer2D *l = (M_Layer2D *)node;
	Layer2DStack *st = (Layer2DStack *) gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;
	
	if (is_destroy) {
		gf_list_del(st->backs);
		gf_list_del(st->views);
		group_2d_destroy(node, (GroupingNode2D*)st);
		gf_free(st);
		return;
	}

	/*layers can only be used in a 2D context*/
#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d && tr_state->camera->is_3D) return;
#endif

	/*layer2D maintains its own stacks*/
	oldb = tr_state->backgrounds;
	oldv = tr_state->viewpoints;
	tr_state->backgrounds = st->backs;
	tr_state->viewpoints = st->views;
	prev_layer = tr_state->is_layer;
	tr_state->is_layer = 1;
#ifndef GPAC_DISABLE_3D
	oldf = tr_state->fogs;
	oldn = tr_state->navigations;
	tr_state->fogs = tr_state->navigations = NULL;
#endif

	l2d_CheckBindables(node, tr_state, st->first);

	back = (GF_Node*)gf_list_get(st->backs, 0);

	viewport = (GF_Node*)gf_list_get(st->views, 0);

	if ((tr_state->traversing_mode == TRAVERSE_SORT) || (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS)) {
		/*override group bounds*/
		visual_get_size_info(tr_state, &st->clip.width, &st->clip.height);
		/*setup bounds in local coord system*/
		if (l->size.x>=0) st->clip.width = l->size.x;
		if (l->size.y>=0) st->clip.height = l->size.y;
		st->clip = gf_rect_center(st->clip.width, st->clip.height);
		st->bounds = st->clip;
	}
	
	prev_vp = tr_state->vp_size;
	tr_state->vp_size.x = st->clip.width;
	tr_state->vp_size.y = st->clip.height;

	switch (tr_state->traversing_mode) {
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) {
			tr_state->layer_clipper = compositor_2d_update_clipper(tr_state, st->clip, &had_clip, &prev_clipper, 1);

			visual_3d_matrix_push(tr_state->visual);
			gf_mx_copy(mx3d, tr_state->model_matrix);

			/*setup clipping*/
			visual_3d_set_clipper_2d(tr_state->visual, tr_state->layer_clipper);
			
			/*apply background BEFORE viewport*/
			if (back) {
				tr_state->traversing_mode = TRAVERSE_BINDABLE;
				gf_bbox_from_rect(&tr_state->bbox, &st->clip);
				gf_node_traverse(back, tr_state);
			}

			/*sort all children without transform, and use current transform when flushing contexts*/
			gf_mx_init(tr_state->model_matrix);

			/*apply viewport*/
			if (viewport) {
				tr_state->traversing_mode = TRAVERSE_BINDABLE;
				tr_state->bounds = st->clip;
				gf_node_traverse(viewport, tr_state);
				visual_3d_matrix_add(tr_state->visual, tr_state->model_matrix.m);
			}


			node_list_backup = tr_state->visual->alpha_nodes_to_draw;
			tr_state->visual->alpha_nodes_to_draw = gf_list_new();
			tr_state->traversing_mode = TRAVERSE_SORT;
			/*reset cull flag*/
			tr_state->cull_flag = 0;
			group_2d_traverse(node, (GroupingNode2D *)st, tr_state);

			visual_3d_flush_contexts(tr_state->visual, tr_state);
			tr_state->traversing_mode = TRAVERSE_SORT;

			assert(!gf_list_count(tr_state->visual->alpha_nodes_to_draw));
			gf_list_del(tr_state->visual->alpha_nodes_to_draw);
			tr_state->visual->alpha_nodes_to_draw = node_list_backup;

			
			visual_3d_matrix_pop(tr_state->visual);
			gf_mx_copy(tr_state->model_matrix, mx3d);

			visual_3d_reset_clipper_2d(tr_state->visual);

			tr_state->has_layer_clip = had_clip;
			if (had_clip) {
				tr_state->layer_clipper = prev_clipper;
				visual_3d_set_clipper_2d(tr_state->visual, tr_state->layer_clipper);
			}
		} else 
#endif
		{
			GF_IRect prev_clip;
			GF_Rect rc;

			gf_mx2d_copy(backup, tr_state->transform);

			prev_clip = tr_state->visual->top_clipper;
			rc = st->clip;
			
			/*get clipper in world coordinate*/
			gf_mx2d_apply_rect(&tr_state->transform, &rc);

			if (viewport) {
				tr_state->traversing_mode = TRAVERSE_BINDABLE;
				tr_state->bounds = st->clip;
				gf_node_traverse(viewport, tr_state);
#if VIEWPORT_CLIPS
				/*move viewport box in world coordinate*/
				gf_mx2d_apply_rect(&backup, &tr_state->bounds);
				/*and intersect with layer clipper*/
				rect_intersect(&rc, &tr_state->bounds);
#endif
			}

			tr_state->visual->top_clipper = gf_rect_pixelize(&rc);
			gf_irect_intersect(&tr_state->visual->top_clipper, &prev_clip);
			tr_state->traversing_mode = TRAVERSE_SORT;

			if (tr_state->visual->top_clipper.width && tr_state->visual->top_clipper.height) {
				if (back && Bindable_GetIsBound(back) ) {
					DrawableContext *ctx;

					ctx = b2d_get_context((M_Background2D*) back, st->backs);
					gf_mx2d_init(ctx->transform);
					ctx->bi->clip = tr_state->visual->top_clipper;
					ctx->bi->unclip = rc;

					if (tr_state->immediate_draw) {
						tr_state->ctx = ctx;
						tr_state->traversing_mode = TRAVERSE_DRAW_2D;
						gf_node_traverse(back, tr_state);
						tr_state->traversing_mode = TRAVERSE_SORT;
						tr_state->ctx = NULL;
					} else {
						DrawableContext *back_ctx = visual_2d_get_drawable_context(tr_state->visual);

						gf_node_traverse(back, tr_state);

						back_ctx->flags = ctx->flags;
						back_ctx->flags &= ~CTX_IS_TRANSPARENT;
						back_ctx->flags |= CTX_IS_BACKGROUND;
						back_ctx->aspect = ctx->aspect;
						back_ctx->drawable = ctx->drawable;
						drawable_check_bounds(back_ctx, tr_state->visual);
						back_ctx->bi->clip = ctx->bi->clip;
						back_ctx->bi->unclip = ctx->bi->unclip;
					}
					/*keep track of node drawn*/
					if (!(ctx->drawable->flags & DRAWABLE_REGISTERED_WITH_VISUAL) ) {
						struct _drawable_store *it;
						GF_SAFEALLOC(it, struct _drawable_store);
						it->drawable = ctx->drawable;
						if (tr_state->visual->last_prev_entry) {
							tr_state->visual->last_prev_entry->next = it;
							tr_state->visual->last_prev_entry = it;
						} else {
							tr_state->visual->prev_nodes = tr_state->visual->last_prev_entry = it;
						}
						GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layer2D] Registering new drawn node %s on visual\n", gf_node_get_class_name(it->drawable->node)));
						ctx->drawable->flags |= DRAWABLE_REGISTERED_WITH_VISUAL;
					}
				}

				group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
			}
			tr_state->visual->top_clipper = prev_clip;
			gf_mx2d_copy(tr_state->transform, backup);
		}
		break;
		
		/*check picking - we must fall in our 2D clipper*/
	case TRAVERSE_PICK:
		if (gf_sc_pick_in_clipper(tr_state, &st->clip)) {
		
#ifndef GPAC_DISABLE_3D
			if (tr_state->visual->type_3d) {
				/*apply viewport*/
				if (viewport) {
					gf_mx_copy(mx3d, tr_state->model_matrix);
					tr_state->traversing_mode = TRAVERSE_BINDABLE;
					tr_state->bounds = st->clip;
					gf_node_traverse(viewport, tr_state);
					tr_state->traversing_mode = TRAVERSE_PICK;
					group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
					gf_mx_copy(tr_state->model_matrix, mx3d);
				} else {
					group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
				}
			} else 
#endif
			{
				if (viewport) {
					gf_mx2d_copy(backup, tr_state->transform);
					tr_state->traversing_mode = TRAVERSE_BINDABLE;
					tr_state->bounds = st->clip;
					gf_node_traverse(viewport, tr_state);
					tr_state->traversing_mode = TRAVERSE_PICK;
					group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
					gf_mx2d_copy(tr_state->transform, backup);
				} else {
					group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
				}
			}	
		}
		break;
	case TRAVERSE_GET_BOUNDS:
		if (tr_state->for_node) {
			group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
		} else {
			tr_state->bounds = st->clip;
#ifndef GPAC_DISABLE_3D
			gf_bbox_from_rect(&tr_state->bbox, &st->clip);
#endif
		}
		break;

	case TRAVERSE_DRAW_2D:
		group_2d_traverse(node, (GroupingNode2D *)st, tr_state);
		break;

#ifndef GPAC_DISABLE_3D
	/*drawing a layer means drawing all sub-elements as a whole (no depth sorting with parents)*/
	case TRAVERSE_DRAW_3D:
		assert(0);
		break;
#endif
	}
	
	/*restore traversing state*/
	tr_state->vp_size = prev_vp;
	tr_state->backgrounds = oldb;
	tr_state->viewpoints = oldv;
	tr_state->is_layer = prev_layer;
#ifndef GPAC_DISABLE_3D
	tr_state->fogs = oldf;
	tr_state->navigations = oldn;
#endif

	/*in case we missed bindables*/
	if (st->first) {
		st->first = 0;
		gf_sc_invalidate(tr_state->visual->compositor, NULL);
	}
}
示例#27
0
GF_EXPORT
GF_Err gf_sg_command_apply(GF_SceneGraph *graph, GF_Command *com, Double time_offset)
{
	GF_Err e;
	GF_CommandField *inf;
	GF_FieldInfo field;
	GF_Node *def, *node;
	void *slot_ptr;

	if (!com || !graph) return GF_BAD_PARAM;

	e = GF_OK;
	switch (com->tag) {
	case GF_SG_SCENE_REPLACE:
		/*unregister root*/
		gf_node_unregister(graph->RootNode, NULL);
		/*remove all protos and routes*/
		while (gf_list_count(graph->routes_to_activate)) 
			gf_list_rem(graph->routes_to_activate, 0);
		
		/*destroy all routes*/
		while (gf_list_count(graph->Routes)) {
			GF_Route *r = (GF_Route *)gf_list_get(graph->Routes, 0);
			/*this will unregister the route from the graph, so don't delete the chain entry*/
			gf_sg_route_del(r);
		}
		/*destroy all proto*/
		while (gf_list_count(graph->protos)) {
			GF_Proto *p = (GF_Proto*)gf_list_get(graph->protos, 0);
			/*this will unregister the proto from the graph, so don't delete the chain entry*/
			gf_sg_proto_del(p);
		}
		/*DO NOT TOUCH node registry*/
		/*DO NOT TOUCH UNREGISTERED PROTOS*/

		/*move all protos in graph*/
		while (gf_list_count(com->new_proto_list)) {
			GF_Proto *p = (GF_Proto*)gf_list_get(com->new_proto_list, 0);
			gf_list_rem(com->new_proto_list, 0);
			gf_list_del_item(graph->unregistered_protos, p);
			gf_list_add(graph->protos, p);
		}
		/*assign new root (no need to register/unregister)*/
		graph->RootNode = com->node;
		com->node = NULL;
		break;

	case GF_SG_NODE_REPLACE:
		if (!gf_list_count(com->command_fields)) return GF_OK;
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);
		e = gf_node_replace(com->node, inf->new_node, 0);
		if (inf->new_node) gf_node_register(inf->new_node, NULL);
		break;

	case GF_SG_MULTIPLE_REPLACE:
	case GF_SG_FIELD_REPLACE:
	{
		u32 j;
		GF_ChildNodeItem *list, *cur, *prev;
		j=0;
		while ((inf = (GF_CommandField*)gf_list_enum(com->command_fields, &j))) {
			e = gf_node_get_field(com->node, inf->fieldIndex, &field);
			if (e) return e;

			switch (field.fieldType) {
			case GF_SG_VRML_SFNODE:
			{
				node = *((GF_Node **) field.far_ptr);
				e = gf_node_unregister(node, com->node);
				*((GF_Node **) field.far_ptr) = inf->new_node;
				if (!e) gf_node_register(inf->new_node, com->node);
				break;
			}
			case GF_SG_VRML_MFNODE:
				gf_node_unregister_children(com->node, * ((GF_ChildNodeItem **) field.far_ptr));
				* ((GF_ChildNodeItem **) field.far_ptr) = NULL;

				list = * ((GF_ChildNodeItem **) inf->field_ptr);
				prev=NULL;
				while (list) {
					cur = malloc(sizeof(GF_ChildNodeItem));
					cur->next = NULL;
					cur->node = list->node;
					if (prev) {
						prev->next = cur;
					} else {
						* ((GF_ChildNodeItem **) field.far_ptr) = cur;
					}
					gf_node_register(list->node, com->node);
					prev = cur;
					list = list->next;
				}
				break;
			default:
				/*this is a regular field, reset it and clone - we cannot switch pointers since the
				original fields are NOT pointers*/
				if (!gf_sg_vrml_is_sf_field(field.fieldType)) {
					e = gf_sg_vrml_mf_reset(field.far_ptr, field.fieldType);
				}
				if (e) return e;
				gf_sg_vrml_field_copy(field.far_ptr, inf->field_ptr, field.fieldType);
				if (field.fieldType==GF_SG_VRML_SFTIME) *(SFTime *)field.far_ptr = *(SFTime *)field.far_ptr + time_offset;
				break;
			}
			SG_CheckFieldChange(com->node, &field);
		}
		break;
	}

	case GF_SG_MULTIPLE_INDEXED_REPLACE:
	case GF_SG_INDEXED_REPLACE:
	{
		u32 sftype, i=0;
		while ((inf = (GF_CommandField*)gf_list_enum(com->command_fields, &i))) {
			e = gf_node_get_field(com->node, inf->fieldIndex, &field);
			if (e) return e;

			/*if MFNode remove the child and set new node*/
			if (field.fieldType == GF_SG_VRML_MFNODE) {
				/*we must remove the node before in case the new node uses the same ID (not forbidden) and this
				command removes the last instance of the node with the same ID*/
				gf_node_replace_child(com->node, (GF_ChildNodeItem**) field.far_ptr, inf->pos, inf->new_node);
				if (inf->new_node) gf_node_register(inf->new_node, NULL);
			}
			/*erase the field item*/
			else {
				if ((inf->pos < 0) || ((u32) inf->pos >= ((GenMFField *) field.far_ptr)->count) ) {
					inf->pos = ((GenMFField *)field.far_ptr)->count - 1;
					/*may happen with text and default value*/
					if (inf->pos < 0) {
						inf->pos = 0;
						gf_sg_vrml_mf_alloc(field.far_ptr, field.fieldType, 1);
					}
				}
				e = gf_sg_vrml_mf_get_item(field.far_ptr, field.fieldType, & slot_ptr, inf->pos);
				if (e) return e;
				sftype = gf_sg_vrml_get_sf_type(field.fieldType);
				gf_sg_vrml_field_copy(slot_ptr, inf->field_ptr, sftype);
				/*note we don't add time offset, since there's no MFTime*/
			}
			SG_CheckFieldChange(com->node, &field);
		}
		break;
	}
	case GF_SG_ROUTE_REPLACE:
	{
		GF_Route *r;
		char *name;
		r = gf_sg_route_find(graph, com->RouteID);
		def = gf_sg_find_node(graph, com->fromNodeID);
		node = gf_sg_find_node(graph, com->toNodeID);
		if (!node || !def) return GF_SG_UNKNOWN_NODE;
		name = NULL;
		if (r) {
			name = r->name;
			r->name = NULL;
			gf_sg_route_del(r);
		}
		r = gf_sg_route_new(graph, def, com->fromFieldIndex, node, com->toFieldIndex);
		gf_sg_route_set_id(r, com->RouteID);
		if (name) {
			gf_sg_route_set_name(r, name);
			free(name);
		}
		break;
	}
	case GF_SG_NODE_DELETE_EX:
	case GF_SG_NODE_DELETE:
	{
		if (com->node) gf_node_replace(com->node, NULL, (com->tag==GF_SG_NODE_DELETE_EX) ? 1 : 0);
		break;
	}
	case GF_SG_ROUTE_DELETE:
	{
		return gf_sg_route_del_by_id(graph, com->RouteID);
	}
	case GF_SG_INDEXED_DELETE:
	{
		if (!gf_list_count(com->command_fields)) return GF_OK;
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);

		e = gf_node_get_field(com->node, inf->fieldIndex, &field);
		if (e) return e;
		if (gf_sg_vrml_is_sf_field(field.fieldType)) return GF_NON_COMPLIANT_BITSTREAM;

		/*then we need special handling in case of a node*/
		if (gf_sg_vrml_get_sf_type(field.fieldType) == GF_SG_VRML_SFNODE) {
			e = gf_node_replace_child(com->node, (GF_ChildNodeItem **) field.far_ptr, inf->pos, NULL);
		} else {
			if ((inf->pos < 0) || ((u32) inf->pos >= ((GenMFField *) field.far_ptr)->count) ) {
				inf->pos = ((GenMFField *)field.far_ptr)->count - 1;
			}
			/*this is a regular MFField, just remove the item (realloc)*/
			e = gf_sg_vrml_mf_remove(field.far_ptr, field.fieldType, inf->pos);
		}
		/*deletion -> node has changed*/
		if (!e) SG_CheckFieldChange(com->node, &field);
		break;
	}
	case GF_SG_NODE_INSERT:
	{
		if (!gf_list_count(com->command_fields)) return GF_OK;
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);

		e = gf_node_insert_child(com->node, inf->new_node, inf->pos);
		if (!e) gf_node_register(inf->new_node, com->node);
		if (!e) gf_node_event_out(com->node, inf->fieldIndex);
		if (!e) gf_node_changed(com->node, NULL);
		break;
	}
	case GF_SG_ROUTE_INSERT:
	{
		GF_Route *r;
		def = gf_sg_find_node(graph, com->fromNodeID);
		node = gf_sg_find_node(graph, com->toNodeID);
		if (!node || !def) return GF_SG_UNKNOWN_NODE;
		r = gf_sg_route_new(graph, def, com->fromFieldIndex, node, com->toFieldIndex);
		if (com->RouteID) gf_sg_route_set_id(r, com->RouteID);
		if (com->def_name) {
			gf_sg_route_set_name(r, com->def_name);
			free(com->def_name);
			com->def_name = NULL;
		}
		break;
	}
	case GF_SG_INDEXED_INSERT:
	{
		u32 sftype;
		if (!gf_list_count(com->command_fields)) return GF_OK;
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);
		e = gf_node_get_field(com->node, inf->fieldIndex, &field);
		if (e) return e;

		/*rescale the MFField and parse the SFField*/
		if (field.fieldType != GF_SG_VRML_MFNODE) {
			if (inf->pos == -1) {
				e = gf_sg_vrml_mf_append(field.far_ptr, field.fieldType, & slot_ptr);
			} else {
				e = gf_sg_vrml_mf_insert(field.far_ptr, field.fieldType, & slot_ptr, inf->pos);
			}
			if (e) return e;
			sftype = gf_sg_vrml_get_sf_type(field.fieldType);
			gf_sg_vrml_field_copy(slot_ptr, inf->field_ptr, sftype);
		} else {
			if (inf->new_node) {
				if (inf->pos == -1) {
					gf_node_list_add_child( (GF_ChildNodeItem **) field.far_ptr, inf->new_node);
				} else {
					gf_node_list_insert_child((GF_ChildNodeItem **) field.far_ptr, inf->new_node, inf->pos);
				}
				gf_node_register(inf->new_node, com->node);
			}
		}
		if (!e) SG_CheckFieldChange(com->node, &field);
		break;
	}
	case GF_SG_PROTO_INSERT:
		/*destroy all proto*/
		while (gf_list_count(com->new_proto_list)) {
			GF_Proto *p = (GF_Proto*)gf_list_get(com->new_proto_list, 0);
			gf_list_rem(com->new_proto_list, 0);
			gf_list_del_item(graph->unregistered_protos, p);
			gf_list_add(graph->protos, p);
		}
		return GF_OK;
	case GF_SG_PROTO_DELETE:
		{
			u32 i;
			for (i=0; i<com->del_proto_list_size; i++) {
				/*note this will check for unregistered protos, but since IDs are unique we are sure we will 
				not destroy an unregistered one*/
				GF_Proto *proto = gf_sg_find_proto(graph, com->del_proto_list[i], NULL);
				if (proto) gf_sg_proto_del(proto);
			}
		}
		return GF_OK;
	case GF_SG_PROTO_DELETE_ALL:
		/*destroy all proto*/
		while (gf_list_count(graph->protos)) {
			GF_Proto *p = (GF_Proto*)gf_list_get(graph->protos, 0);
			gf_list_rem(graph->protos, 0);
			/*this will unregister the proto from the graph, so don't delete the chain entry*/
			gf_sg_proto_del(p);
		}
		/*DO NOT TOUCH UNREGISTERED PROTOS*/
		return GF_OK;
	/*only used by BIFS*/
	case GF_SG_GLOBAL_QUANTIZER:
		return GF_OK;

#ifndef GPAC_DISABLE_SVG
	/*laser commands*/
	case GF_SG_LSR_NEW_SCENE:
		/*DO NOT TOUCH node registry*/

		/*assign new root (no need to register/unregister)*/
		graph->RootNode = com->node;
		com->node = NULL;
		break;
	case GF_SG_LSR_DELETE:
		if (!com->node) return GF_NON_COMPLIANT_BITSTREAM;
		if (!gf_list_count(com->command_fields)) {
			gf_node_replace(com->node, NULL, 0);
			gf_node_deactivate(com->node);
			return GF_OK;
		}
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);
		node = gf_node_list_get_child(((SVG_Element *)com->node)->children, inf->pos);
		if (node) {
			e = gf_node_replace_child(com->node, &((SVG_Element *)com->node)->children, inf->pos, NULL);
			gf_node_deactivate(node);
		}
		break;
	case GF_SG_LSR_INSERT:
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);
		if (!com->node || !inf) return GF_NON_COMPLIANT_BITSTREAM;
		if (inf->new_node) {
			if (inf->pos<0) 
				gf_node_list_add_child(& ((SVG_Element *)com->node)->children, inf->new_node);
			else
				gf_node_list_insert_child(& ((SVG_Element *)com->node)->children, inf->new_node, inf->pos);

			gf_node_register(inf->new_node, com->node);
			gf_node_activate(inf->new_node);
			gf_node_changed(com->node, NULL);
		} else {
			/*NOT SUPPORTED*/
			GF_LOG(GF_LOG_ERROR, GF_LOG_CODEC, ("[LASeR] VALUE INSERTION NOT SUPPORTED\n"));
		}
		break;
	case GF_SG_LSR_ADD:
	case GF_SG_LSR_REPLACE:
		inf = (GF_CommandField*)gf_list_get(com->command_fields, 0);
		if (!com->node || !inf) return GF_NON_COMPLIANT_BITSTREAM;
		if (inf->new_node) {
			if (inf->pos<0) {
				/*if fieldIndex (eg attributeName) is set, this is children replacement*/
				if (inf->fieldIndex>0) {
					gf_node_unregister_children_deactivate(com->node, ((SVG_Element *)com->node)->children);
					((SVG_Element *)com->node)->children = NULL;
					gf_node_list_add_child(& ((SVG_Element *)com->node)->children, inf->new_node);
					gf_node_register(inf->new_node, com->node);
					gf_node_activate(inf->new_node);
				} else {
					e = gf_node_replace(com->node, inf->new_node, 0);
					gf_node_activate(inf->new_node);
				}
			} else {
				node = gf_node_list_get_child( ((SVG_Element *)com->node)->children, inf->pos);
				gf_node_replace_child(com->node, & ((SVG_Element *)com->node)->children, inf->pos, inf->new_node);
				gf_node_register(inf->new_node, com->node);
				if (node) gf_node_deactivate(node);
				gf_node_activate(inf->new_node);
			}
			/*signal node modif*/
			gf_node_changed(com->node, NULL);
			return e;
		} else if (inf->node_list) {
			GF_ChildNodeItem *child, *cur, *prev;
			gf_node_unregister_children_deactivate(com->node, ((SVG_Element *)com->node)->children);
			((SVG_Element *)com->node)->children = NULL;

			prev = NULL;
			child = inf->node_list;
			while (child) {
				cur = (GF_ChildNodeItem*)malloc(sizeof(GF_ChildNodeItem));
				cur->next = NULL;
				cur->node = child->node;
				gf_node_register(child->node, com->node);
				gf_node_activate(child->node);
				if (prev) prev->next = cur;
				else ((SVG_Element *)com->node)->children = cur;
				prev = cur;
				child = child->next;
			}
			/*signal node modif*/
			gf_node_changed(com->node, NULL);
			return GF_OK;
		}
		/*attribute modif*/
		else if (inf->field_ptr) {
			GF_FieldInfo a, b;
			if (inf->fieldIndex==(u32) -2) {
				GF_Point2D scale, translate;
				Fixed rotate;
				GF_Matrix2D *dest;
				gf_node_get_field_by_name(com->node, "transform", &a);
				dest = (GF_Matrix2D*)a.far_ptr;
				
				if (com->tag==GF_SG_LSR_REPLACE) {
					if (gf_mx2d_decompose(dest, &scale, &rotate, &translate)) {
						gf_mx2d_init(*dest);
						if (inf->fieldType==SVG_TRANSFORM_SCALE) scale = *(GF_Point2D *)inf->field_ptr;
						else if (inf->fieldType==SVG_TRANSFORM_TRANSLATE) translate = *(GF_Point2D *)inf->field_ptr;
						else if (inf->fieldType==SVG_TRANSFORM_ROTATE) rotate = ((SVG_Point_Angle*)inf->field_ptr)->angle;

						gf_mx2d_add_scale(dest, scale.x, scale.y);
						gf_mx2d_add_rotation(dest, 0, 0, rotate);
						gf_mx2d_add_translation(dest, translate.x, translate.y);
					}
				} else {
					GF_Point2D *pt = (GF_Point2D *)inf->field_ptr;
					if (inf->fieldType==SVG_TRANSFORM_SCALE) gf_mx2d_add_scale(dest, pt->x, pt->y);
					else if (inf->fieldType==SVG_TRANSFORM_TRANSLATE) gf_mx2d_add_translation(dest, pt->x, pt->y);
					else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle);
				}
			} else {
				if ((inf->fieldIndex==(u32) -1) && (inf->fieldType==SVG_String_datatype)) {
					char *str = *(SVG_String*)inf->field_ptr;

					if (com->tag == GF_SG_LSR_REPLACE) {
						GF_DOMText *t = ((SVG_Element*)com->node)->children ? (GF_DOMText*) ((SVG_Element*)com->node)->children->node :NULL; 
						if (t && (t->sgprivate->tag==TAG_DOMText)) {
							if (t->textContent) free(t->textContent);
							t->textContent = NULL;
							if (str) t->textContent = strdup(str);
						}
					} else {
						if (str) gf_dom_add_text_node(com->node, strdup(str));
					}
				}
				else if ((inf->fieldIndex==TAG_LSR_ATT_scale) 
					|| (inf->fieldIndex==TAG_LSR_ATT_translation)
					|| (inf->fieldIndex==TAG_LSR_ATT_rotation)
				) {
					SVG_Transform *mx;
					gf_svg_get_attribute_by_tag(com->node, TAG_SVG_ATT_transform, 1, 0, &a);
					mx = a.far_ptr;
					if (com->tag == GF_SG_LSR_REPLACE) {
						GF_Point2D scale, translate;
						SVG_Point_Angle rotate;
						if (gf_mx2d_decompose(&mx->mat, &scale, &rotate.angle, &translate)) {
							gf_mx2d_init(mx->mat);
							if (inf->fieldIndex==TAG_LSR_ATT_scale) scale = *(GF_Point2D *)inf->field_ptr;
							else if (inf->fieldIndex==TAG_LSR_ATT_translation) translate = *(GF_Point2D *)inf->field_ptr;
							else if (inf->fieldIndex==TAG_LSR_ATT_rotation) rotate = *(SVG_Point_Angle*)inf->field_ptr;

							gf_mx2d_add_scale(&mx->mat, scale.x, scale.y);
							gf_mx2d_add_rotation(&mx->mat, 0, 0, rotate.angle);
							gf_mx2d_add_translation(&mx->mat, translate.x, translate.y);
						}
					} else {
						if (inf->fieldIndex==TAG_LSR_ATT_scale) gf_mx2d_add_scale(&mx->mat, ((GF_Point2D*)inf->field_ptr)->x, ((GF_Point2D*)inf->field_ptr)->y);
						if (inf->fieldIndex==TAG_LSR_ATT_translation) gf_mx2d_add_translation(&mx->mat, ((GF_Point2D*)inf->field_ptr)->x, ((GF_Point2D*)inf->field_ptr)->y);
						if (inf->fieldIndex==TAG_LSR_ATT_rotation) gf_mx2d_add_rotation(&mx->mat, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle);
					}
				}
				else if (gf_svg_get_attribute_by_tag(com->node, inf->fieldIndex, 1, 0, &a) == GF_OK) {
					b = a;
					b.far_ptr = inf->field_ptr;
					if (com->tag == GF_SG_LSR_REPLACE) {
						gf_svg_attributes_copy(&a, &b, 0);
					} else {
						gf_svg_attributes_add(&a, &b, &a, 0);
					}
				}
				b = a;
				b.far_ptr = inf->field_ptr;
			}
			/*signal node modif*/
			gf_node_changed(com->node, &a);
		} else if (com->fromNodeID) {
			GF_FieldInfo a, b;
			GF_Node *fromNode = gf_sg_find_node(graph, com->fromNodeID);
			if (!fromNode) return GF_NON_COMPLIANT_BITSTREAM;
			if (gf_node_get_field(fromNode, com->fromFieldIndex, &b) != GF_OK) return GF_NON_COMPLIANT_BITSTREAM;

			if ((inf->fieldIndex==(u32) -1) && (inf->fieldType==SVG_String_datatype)) {
				char *str = *(SVG_String*)inf->field_ptr;

				if (com->tag == GF_SG_LSR_REPLACE) {
					GF_DOMText *t = ((SVG_Element*)com->node)->children ? (GF_DOMText*) ((SVG_Element*)com->node)->children->node :NULL; 
					if (t && (t->sgprivate->tag==TAG_DOMText)) {
						if (t->textContent) free(t->textContent);
						t->textContent = NULL;
						if (str) t->textContent = strdup(str);
					}
				} else {
					if (str) gf_dom_add_text_node(com->node, strdup(str));
				}
			} else {
				gf_node_get_field(com->node, inf->fieldIndex, &a);
				if (com->tag == GF_SG_LSR_REPLACE) {
					e = gf_svg_attributes_copy(&a, &b, 0);
				} else {
					e = gf_svg_attributes_add(&a, &b, &a, 0);
				}
			}
			gf_node_changed(com->node, &a);
			return e;
		} else {
			return GF_NON_COMPLIANT_BITSTREAM;
		}
		break;
	case GF_SG_LSR_ACTIVATE:
		gf_node_activate(com->node);
		break;
	case GF_SG_LSR_DEACTIVATE:
		gf_node_deactivate(com->node);
		gf_node_changed(com->node, NULL);
		break;
#endif

	default:
		return GF_NOT_SUPPORTED;
	}
	if (e) return e;

	if (com->scripts_to_load) {
		while (gf_list_count(com->scripts_to_load)) {
			GF_Node *script = (GF_Node *)gf_list_get(com->scripts_to_load, 0);
			gf_list_rem(com->scripts_to_load, 0);
			gf_sg_script_load(script);
		}
		gf_list_del(com->scripts_to_load);
		com->scripts_to_load = NULL;
	}
	return GF_OK;
}
示例#28
0
static void UpdateComposite2D(GF_TextureHandler *txh)
{
	GF_Err e;
	u32 i;
	SensorHandler *hsens;
	RenderEffect2D *eff;

	M_CompositeTexture2D *ct2D = (M_CompositeTexture2D *)txh->owner;
	Composite2DStack *st = (Composite2DStack *) gf_node_get_private(txh->owner);
	GF_Raster2D *r2d = st->surf->render->compositor->r2d;

	if (!gf_node_dirty_get(txh->owner)) {
		txh->needs_refresh = 0;
		return;
	}
	/*rebuild stencil*/
	if (!st->surf->the_surface || !txh->hwtx || ((s32) st->width != ct2D->pixelWidth) || ( (s32) st->height != ct2D->pixelHeight) ) {
		if (txh->hwtx) r2d->stencil_delete(txh->hwtx);
		txh->hwtx = NULL;

		if (ct2D->pixelWidth<=0) return;
		if (ct2D->pixelHeight<=0) return;
		st->width = ct2D->pixelWidth;
		st->height = ct2D->pixelHeight;

		txh->hwtx = r2d->stencil_new(r2d, GF_STENCIL_TEXTURE);
		e = r2d->stencil_create_texture(txh->hwtx, st->width, st->height, GF_PIXEL_ARGB);
		if (e) {
			if (txh->hwtx) r2d->stencil_delete(txh->hwtx);
			txh->hwtx = NULL;
		}
	}
	if (!txh->hwtx) return;

	GF_SAFEALLOC(eff, RenderEffect2D);
	eff->sensors = gf_list_new();
	eff->surface = st->surf;

	if (st->surf->render->top_effect->trav_flags & TF_RENDER_DIRECT) {
		eff->trav_flags = TF_RENDER_DIRECT;
	}


	gf_mx2d_init(eff->transform);
	gf_cmx_init(&eff->color_mat);
	st->surf->width = st->width;
	st->surf->height = st->height;
	eff->back_stack = st->surf->back_stack;
	eff->view_stack = st->surf->view_stack;
	eff->is_pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner));
	eff->min_hsize = INT2FIX( MIN(st->width, st->height) ) / 2;

	Composite_CheckBindables(st->txh.owner, eff, st->first);
	st->first = 0;
	
	
	GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Entering CompositeTexture2D Render Cycle\n"));
	e = VS2D_InitDraw(st->surf, eff);
	if (e) {
		effect_delete(eff);
		return;
	}

	/*render children*/
	if (gf_node_dirty_get(st->txh.owner) & GF_SG_NODE_DIRTY) {
		GF_ChildNodeItem *l = ct2D->children;
		/*rebuild sensor list */
		if (gf_list_count(st->sensors)) {
			gf_list_del(st->sensors);
			st->sensors = gf_list_new();
		}
		while (l) {
			if (l->node && is_sensor_node(l->node) ) {
				hsens = get_sensor_handler(l->node);
				if (hsens) gf_list_add(st->sensors, hsens);
			}
			l = l->next;
		}

		/*if we have an active sensor at this level discard all sensors in current render context (cf VRML)*/
		if (gf_list_count(st->sensors)) {
			effect_reset_sensors(eff);
		}
	}

	/*add sensor to effects*/	
	i=0; 
	while ((hsens = (SensorHandler*)gf_list_enum(st->sensors, &i))) {
		effect_add_sensor(eff, hsens, &eff->transform);
	}

	gf_node_dirty_clear(st->txh.owner, 0);

	/*render*/
	gf_node_render_children(st->txh.owner, eff);

	/*finalize draw*/
	txh->needs_refresh = VS2D_TerminateDraw(st->surf, eff);
	st->txh.transparent = st->surf->last_had_back ? 0 : 1;
/*
	st->txh.active_window.x = 0;
	st->txh.active_window.y = 0;
	st->txh.active_window.width = st->width;
	st->txh.active_window.height = st->height;
*/
	st->txh.width = st->width;
	st->txh.height = st->height;

	/*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/
	if (gf_list_count(st->surf->view_stack)) {
		M_Viewport *vp = (M_Viewport *)gf_list_get(st->surf->view_stack, 0);

		if (vp->isBound) {
			SFVec2f size = vp->size;
			if (size.x >=0 && size.y>=0) {
/*
				st->txh.active_window.width = size.x;
				st->txh.active_window.height = size.y;
				st->txh.active_window.x = (st->width - size.x) / 2;
				st->txh.active_window.y = (st->height - size.y) / 2;
*/
				/*FIXME - we need tracking of VP changes*/
				txh->needs_refresh = 1;
			}
		}
	} 

	if (txh->needs_refresh) {
		if (r2d->stencil_texture_modified) r2d->stencil_texture_modified(st->txh.hwtx); 
		gf_sr_invalidate(st->txh.compositor, NULL);
	}
	effect_delete(eff);
	GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Leaving CompositeTexture2D Render Cycle\n"));
}
示例#29
0
static void TraverseViewport(GF_Node *node, void *rs, Bool is_destroy)
{
	Fixed sx, sy, w, h, tx, ty;
#ifndef GPAC_DISABLE_3D
	GF_Matrix mx;
#endif
	GF_Matrix2D mat;
	GF_Rect rc, rc_bckup;
	ViewStack *st = (ViewStack *) gf_node_get_private(node);
	M_Viewport *vp = (M_Viewport *) node;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		DestroyViewStack(node);
		return;
	}

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d>1) return;
#endif

	/*first traverse, bound if needed*/
	if (gf_list_find(tr_state->viewpoints, node) < 0) {
		gf_list_add(tr_state->viewpoints, node);
		assert(gf_list_find(st->reg_stacks, tr_state->viewpoints)==-1);
		gf_list_add(st->reg_stacks, tr_state->viewpoints);

		if (gf_list_get(tr_state->viewpoints, 0) == vp) {
			if (!vp->isBound) Bindable_SetIsBound(node, 1);
		} else {
			if (gf_inline_is_default_viewpoint(node)) Bindable_SetSetBindEx(node, 1, tr_state->viewpoints);
		}
		VPCHANGED(tr_state->visual->compositor);
		/*in any case don't draw the first time (since the viewport could have been declared last)*/
		gf_sc_invalidate(tr_state->visual->compositor, NULL);
		return;
	}

	if (tr_state->traversing_mode != TRAVERSE_BINDABLE) return;
	if (!vp->isBound) return;

	if (gf_list_get(tr_state->viewpoints, 0) != vp)
		return;

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		w = tr_state->bbox.max_edge.x - tr_state->bbox.min_edge.x;
		h = tr_state->bbox.max_edge.y - tr_state->bbox.min_edge.y;
	} else
#endif
	{
		w = tr_state->bounds.width;
		h = tr_state->bounds.height;
	}
	if (!w || !h) return;


	/*if no parent this is the main viewport, don't update if not changed*/
//	if (!tr_state->is_layer && !gf_node_dirty_get(node)) return;

	gf_node_dirty_clear(node, 0);

	gf_mx2d_init(mat);
	gf_mx2d_add_translation(&mat, vp->position.x, vp->position.y);
	gf_mx2d_add_rotation(&mat, 0, 0, vp->orientation);

	//compute scaling ratio
	sx = (vp->size.x>=0) ? vp->size.x : w;
	sy = (vp->size.y>=0) ? vp->size.y : h;
	rc = gf_rect_center(sx, sy);
	rc_bckup = rc;

	switch (vp->fit) {
	/*covers all area and respect aspect ratio*/
	case 2:
		if (gf_divfix(rc.width, w) > gf_divfix(rc.height, h)) {
			rc.width = gf_muldiv(rc.width, h, rc.height);
			rc.height = h;
		} else {
			rc.height = gf_muldiv(rc.height , w, rc.width);
			rc.width = w;
		}
		break;
	/*fits inside the area and respect AR*/
	case 1:
		if (gf_divfix(rc.width, w)> gf_divfix(rc.height, h)) {
			rc.height = gf_muldiv(rc.height, w, rc.width);
			rc.width = w;
		} else {
			rc.width = gf_muldiv(rc.width, h, rc.height);
			rc.height = h;
		}
		break;
	/*fit entirely: nothing to change*/
	case 0:
		rc.width = w;
		rc.height = h;
		break;
	default:
		return;
	}
	sx = gf_divfix(rc.width, rc_bckup.width);
	sy = gf_divfix(rc.height, rc_bckup.height);

	/*viewport on root visual, remove compositor scale*/
	if (!tr_state->is_layer && (tr_state->visual->compositor->visual==tr_state->visual) ) {
		sx = gf_divfix(sx, tr_state->visual->compositor->scale_x);
		sy = gf_divfix(sy, tr_state->visual->compositor->scale_y);
	}

	rc.x = - rc.width/2;
	rc.y = rc.height/2;

	tx = ty = 0;
	if (vp->fit && vp->alignment.count) {
		/*left alignment*/
		if (vp->alignment.vals[0] == -1) tx = rc.width/2 - w/2;
		else if (vp->alignment.vals[0] == 1) tx = w/2 - rc.width/2;

		if (vp->alignment.count>1) {
			/*top-alignment*/
			if (vp->alignment.vals[1]==-1) ty = rc.height/2 - h/2;
			else if (vp->alignment.vals[1]==1) ty = h/2 - rc.height/2;
		}
	}

	gf_mx2d_init(mat);
	if (tr_state->pixel_metrics) {
		gf_mx2d_add_scale(&mat, sx, sy);
	} else {
		/*if we are not in pixelMetrics, undo the meterMetrics->pixelMetrics transformation*/
		gf_mx2d_add_scale(&mat, gf_divfix(sx, tr_state->min_hsize), gf_divfix(sy, tr_state->min_hsize) );
	}
	gf_mx2d_add_translation(&mat, tx, ty);

	gf_mx2d_add_translation(&mat, -gf_mulfix(vp->position.x,sx), -gf_mulfix(vp->position.y,sy) );
	gf_mx2d_add_rotation(&mat, 0, 0, vp->orientation);

	tr_state->bounds = rc;
	tr_state->bounds.x += tx;
	tr_state->bounds.y += ty;

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		/*in layers directly modify the model matrix*/
		if (tr_state->is_layer) {
			gf_mx_from_mx2d(&mx, &mat);
			gf_mx_add_matrix(&tr_state->model_matrix, &mx);
		}
		/*otherwise add to camera viewport matrix*/
		else {
			gf_mx_from_mx2d(&tr_state->camera->viewport, &mat);
			tr_state->camera->flags = (CAM_HAS_VIEWPORT | CAM_IS_DIRTY);
		}
	} else
#endif
		gf_mx2d_pre_multiply(&tr_state->transform, &mat);
}
示例#30
0
文件: surface.c 项目: golgol7777/gpac
GF_Err evg_surface_fill(GF_SURFACE _this, GF_STENCIL stencil)
{
	GF_Rect rc;
	GF_Matrix2D mat, st_mat;
	Bool restore_filter;
	EVGSurface *surf = (EVGSurface *)_this;
	EVGStencil *sten = (EVGStencil *)stencil;
	if (!surf || !stencil) return GF_BAD_PARAM;
	if (!surf->ftoutline.n_points) return GF_OK;
	surf->sten = sten;

	/*setup ft raster calllbacks*/
	if (!setup_grey_callback(surf)) return GF_OK;

/*	surf->ftparams.gray_spans = gray_spans_stub; */

	get_surface_world_matrix(surf, &mat);

	restore_filter = 0;
	/*get path frame for texture convertion */
	if (sten->type != GF_STENCIL_SOLID) {
		rc = surf->path_bounds;
		gf_mx2d_apply_rect(&mat, &rc);
		rc.x = rc.y = 0;
		/*assign target frame and matrix*/
		sten->frame = rc;
		gf_mx2d_copy(sten->pmat, surf->mat);
		gf_mx2d_inverse(&sten->pmat);

		gf_mx2d_copy(st_mat, sten->smat);
		gf_mx2d_init(sten->smat);
		switch (sten->type) {
		case GF_STENCIL_TEXTURE:
			if (! ((EVG_Texture *)sten)->pixels) return GF_BAD_PARAM;

			if (((EVG_Texture *)sten)->mod & GF_TEXTURE_FLIP) {
				if (!surf->center_coords) gf_mx2d_add_scale(&sten->smat, FIX_ONE, -FIX_ONE);
			} else {
				if (surf->center_coords) gf_mx2d_add_scale(&sten->smat, FIX_ONE, -FIX_ONE);
			}
			evg_set_texture_active(sten);
			gf_mx2d_add_matrix(&sten->smat, &st_mat);
			gf_mx2d_add_matrix(&sten->smat, &mat);
			gf_mx2d_inverse(&sten->smat);
			evg_bmp_init(sten);
			if (((EVG_Texture *)sten)->filter == GF_TEXTURE_FILTER_DEFAULT) {
				restore_filter = 1;
				((EVG_Texture *)sten)->filter = surf->texture_filter;
			}

			break;
		case GF_STENCIL_LINEAR_GRADIENT:
		{
			EVG_LinearGradient *lin = (EVG_LinearGradient *)sten;
			gf_mx2d_add_matrix(&sten->smat, &st_mat);
			gf_mx2d_add_matrix(&sten->smat, &mat);
			gf_mx2d_inverse(&sten->smat);
			/*and finalize matrix in gradient coord system*/
			gf_mx2d_add_matrix(&sten->smat, &lin->vecmat);
			gf_mx2d_add_scale(&sten->smat, INT2FIX(1<<EVGGRADIENTBITS), INT2FIX(1<<EVGGRADIENTBITS));

		}
			break;
		case GF_STENCIL_RADIAL_GRADIENT:
		{
			EVG_RadialGradient *rad = (EVG_RadialGradient*)sten;
			gf_mx2d_copy(sten->smat, st_mat);
			gf_mx2d_add_matrix(&sten->smat, &mat);
			gf_mx2d_inverse(&sten->smat);
			gf_mx2d_add_translation(&sten->smat, -rad->center.x, -rad->center.y);
			gf_mx2d_add_scale(&sten->smat, gf_invfix(rad->radius.x), gf_invfix(rad->radius.y));

			rad->d_f.x = gf_divfix(rad->focus.x - rad->center.x, rad->radius.x);
			rad->d_f.y = gf_divfix(rad->focus.y - rad->center.y, rad->radius.y);
			/*init*/
			evg_radial_init(rad);
		}
			break;
		}
	}

	if (surf->useClipper) {
		surf->ftparams.clip_xMin = surf->clipper.x;
		surf->ftparams.clip_yMin = surf->clipper.y;
		surf->ftparams.clip_xMax = (surf->clipper.x + surf->clipper.width);
		surf->ftparams.clip_yMax = (surf->clipper.y + surf->clipper.height);
	} else {
		surf->ftparams.clip_xMin = 0;
		surf->ftparams.clip_yMin = 0;
		surf->ftparams.clip_xMax = (surf->width);
		surf->ftparams.clip_yMax = (surf->height);
	}

	/*and call the raster*/
	evg_raster_render(surf->raster, &surf->ftparams);

	/*restore stencil matrix*/
	if (sten->type != GF_STENCIL_SOLID) {
		gf_mx2d_copy(sten->smat, st_mat);
		if (restore_filter) ((EVG_Texture *)sten)->filter = GF_TEXTURE_FILTER_DEFAULT;
	}
	surf->sten = 0L;
	return GF_OK;
}