示例#1
0
/*TransformMatrix2D*/
static void TraverseTransformMatrix2D(GF_Node *node, void *rs, Bool is_destroy)
{
	Transform2DStack *ptr = (Transform2DStack *) gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_2d_destroy(node, (GroupingNode2D*)ptr);
		gf_free(ptr);
		return;
	}

	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		M_TransformMatrix2D *tr = (M_TransformMatrix2D*)node;
		tr_mx2d_get_matrix(node, &ptr->mat);
		if ((tr->mxx==FIX_ONE) && (tr->mxy==0) && (tr->tx==0)
			&& (tr->myx==0) && (tr->myy==FIX_ONE) && (tr->ty==0) )
			ptr->is_identity = 1;
		else
			ptr->is_identity = 0;

		ptr->is_null = ( (!ptr->mat.m[0] && !ptr->mat.m[1]) || (!ptr->mat.m[3] && !ptr->mat.m[4]) ) ? 1 : 0;
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
	}
	traverse_transform(node, ptr, tr_state);
}
示例#2
0
static void svg_traverse_defs(GF_Node *node, void *rs, Bool is_destroy)
{
	SVGPropertiesPointers backup_props;
	u32 prev_flags, backup_flags;
	u32 styling_size = sizeof(SVGPropertiesPointers);

	GF_TraverseState *tr_state = (GF_TraverseState *) rs;

	SVGAllAttributes all_atts;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		return;
	}
	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	prev_flags = tr_state->switched_off;
	tr_state->switched_off = 1;
	compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
	tr_state->switched_off = prev_flags;

	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
示例#3
0
static void TraverseTransform2D(GF_Node *node, void *rs, Bool is_destroy)
{
	M_Transform2D *tr = (M_Transform2D *)node;
	Transform2DStack *ptr = (Transform2DStack *)gf_node_get_private(node);
	GF_TraverseState *tr_state;
	
	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_2d_destroy(node, (GroupingNode2D*)ptr);
		gf_free(ptr);
		return;
	}

	tr_state = (GF_TraverseState *) rs;

	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		gf_mx2d_init(ptr->mat);
		ptr->is_identity = 1;
		if ((tr->scale.x != FIX_ONE) || (tr->scale.y != FIX_ONE)) {
			gf_mx2d_add_scale_at(&ptr->mat, tr->scale.x, tr->scale.y, 0, 0, tr->scaleOrientation);
			ptr->is_identity = 0;
		}
		if (tr->rotationAngle) {
			gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle);
			ptr->is_identity = 0;
		}
		if (tr->translation.x || tr->translation.y) {
			ptr->is_identity = 0;
			gf_mx2d_add_translation(&ptr->mat, tr->translation.x, tr->translation.y);
		}
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
		ptr->is_null = (!tr->scale.x || !tr->scale.y) ? 1 : 0;
	}
	traverse_transform(node, ptr, tr_state);
}
示例#4
0
static void TraverseGroup(GF_Node *node, void *rs, Bool is_destroy)
{
	GroupingNode *group = (GroupingNode *) gf_node_get_private(node);
	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_3d_delete(node);
	} else {
		group_3d_traverse(node, group, (GF_TraverseState*)rs);
	}
}
示例#5
0
/*ColorTransform*/
static void TraverseColorTransform(GF_Node *node, void *rs, Bool is_destroy)
{
	Bool c_changed;
	M_ColorTransform *tr = (M_ColorTransform *)node;
	ColorTransformStack *ptr = (ColorTransformStack  *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;
	Bool prev_inv;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_2d_destroy(node, (GroupingNode2D*)ptr);
		gf_free(ptr);
		return;
	}
	if (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) {
		group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
		return;
	}

	prev_inv = tr_state->invalidate_all;
	c_changed = 0;
	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		gf_cmx_set(&ptr->cmat, 
			tr->mrr , tr->mrg, tr->mrb, tr->mra, tr->tr, 
			tr->mgr , tr->mgg, tr->mgb, tr->mga, tr->tg, 
			tr->mbr, tr->mbg, tr->mbb, tr->mba, tr->tb, 
			tr->mar, tr->mag, tr->mab, tr->maa, tr->ta); 
		c_changed = 1;
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
	}

	if ((tr_state->traversing_mode==TRAVERSE_SORT) 
		&& !tr->maa && !tr->mar && !tr->mag && !tr->mab && !tr->ta)
		return; 

	/*if modified redraw all nodes*/
	if (c_changed) tr_state->invalidate_all = 1;

	/*note we don't clear dirty flag, this is done in traversing*/
	if (ptr->cmat.identity) {
		group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
	} else {
		GF_ColorMatrix gf_cmx_bck;
		gf_cmx_copy(&gf_cmx_bck, &tr_state->color_mat);
		gf_cmx_multiply(&tr_state->color_mat, &ptr->cmat);


		group_2d_traverse(node, (GroupingNode2D *) ptr, tr_state);
		/*restore traversing state*/
		gf_cmx_copy(&tr_state->color_mat, &gf_cmx_bck);
	}
	tr_state->invalidate_all = prev_inv;
}
示例#6
0
void TraverseCollision(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 collide_flags;
	SFVec3f last_point;
	Fixed last_dist;
	M_Collision *col = (M_Collision *)node;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	GroupingNode *group = (GroupingNode *) gf_node_get_private(node);

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_3d_delete(node);
		return;
	}

	if (tr_state->traversing_mode != TRAVERSE_COLLIDE) {
		group_3d_traverse(node, group, tr_state);
	} else if (col->collide) {

		collide_flags = tr_state->camera->collide_flags;
		last_dist = tr_state->camera->collide_dist;
		tr_state->camera->collide_flags &= 0;
		tr_state->camera->collide_dist = FIX_MAX;
		last_point = tr_state->camera->collide_point;

		if (col->proxy) {
			/*always check bounds to update any dirty node*/
			tr_state->traversing_mode = TRAVERSE_GET_BOUNDS;
			gf_node_traverse(col->proxy, rs);

			tr_state->traversing_mode = TRAVERSE_COLLIDE;
			gf_node_traverse(col->proxy, rs);
		} else {
			group_3d_traverse(node, group, (GF_TraverseState*)rs);
		}
		if (tr_state->camera->collide_flags & CF_COLLISION) {
			col->collideTime = gf_node_get_scene_time(node);
			gf_node_event_out(node, 5/*"collideTime"*/);
			/*if not closer restore*/
			if (collide_flags && (last_dist<tr_state->camera->collide_dist)) {
				tr_state->camera->collide_flags = collide_flags;
				tr_state->camera->collide_dist = last_dist;
				tr_state->camera->collide_point = last_point;
			}
		} else {
			tr_state->camera->collide_flags = collide_flags;
			tr_state->camera->collide_dist = last_dist;
		}
	}
}
示例#7
0
static void TraverseOrderedGroup(GF_Node *node, void *rs, Bool is_destroy)
{
	u32 i, count;
	struct og_pos *priorities;
	Bool invalidate_backup;
	OrderedGroupStack *stack = (OrderedGroupStack *) gf_node_get_private(node);
	M_OrderedGroup *og = (M_OrderedGroup *) node;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		group_2d_destroy(node, (GroupingNode2D*)stack);
		if (stack->positions) gf_free(stack->positions);
		gf_free(stack);
		return;
	}

	if (!og->order.count || (tr_state->traversing_mode==TRAVERSE_GET_BOUNDS) ) {
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
		group_2d_traverse(node, (GroupingNode2D*)stack, tr_state);
		return;
	}

	invalidate_backup = tr_state->invalidate_all;
	/*check whether the OrderedGroup node has changed*/
	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		if (stack->positions) gf_free(stack->positions);
		count = gf_node_list_get_count(og->children);
		priorities = (struct og_pos*)gf_malloc(sizeof(struct og_pos)*count);
		for (i=0; i<count; i++) {
			priorities[i].position = i;
			priorities[i].priority = (i<og->order.count) ? og->order.vals[i] : 0;
		}
		qsort(priorities, count, sizeof(struct og_pos), compare_priority);

		stack->positions = (u32*)gf_malloc(sizeof(u32) * count);
		for (i=0; i<count; i++) stack->positions[i] = priorities[i].position;
		gf_free(priorities);
		
		tr_state->invalidate_all = 1;
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
	}
	group_2d_traverse_with_order(node, (GroupingNode2D*)stack, tr_state, stack->positions);
	tr_state->invalidate_all = invalidate_backup;
}
示例#8
0
static void svg_traverse_a(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 styling_size = sizeof(SVGPropertiesPointers);
	u32 backup_flags;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	SVGAllAttributes all_atts;

	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		/*u32 prev_flags = tr_state->switched_off;
		tr_state->switched_off = 1;
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		tr_state->switched_off = prev_flags;*/

		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}	
	
	compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else {
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		if (tr_state->traversing_mode==TRAVERSE_SORT)
			drawable_check_focus_highlight(node, tr_state, NULL);
	}
	compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
示例#9
0
static void TraverseAnchor(GF_Node *node, void *rs, Bool is_destroy)
{
	AnchorStack *st = (AnchorStack *) gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		mpeg4_sensor_deleted(node, &st->hdl);
		gf_sc_check_focus_upon_destroy(node);
		if (st->sensors) gf_list_del(st->sensors);
		gf_free(st);
		return;
	}

	if (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) {
		MFURL *url = NULL;
		switch (gf_node_get_tag(node)) {
		case TAG_MPEG4_Anchor:
			url = & ((M_Anchor *)node)->url;
			break;
#ifndef GPAC_DISABLE_X3D
		case TAG_X3D_Anchor:
			url = & ((X_Anchor *)node)->url;
			break;
#endif
		}
		st->enabled = 0;
		if (url && url->count && url->vals[0].url && strlen(url->vals[0].url) )
			st->enabled = 1;

		if (!tr_state->visual->compositor->user->EventProc) {
			st->enabled = 0;
		}
		gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
	}

	group_2d_traverse(node, (GroupingNode2D*)st, tr_state);
}
示例#10
0
static void TraverseLOD(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_ChildNodeItem *children;
	MFFloat *ranges;
	SFVec3f pos, usr;
	u32 which_child, nb_children;
	Fixed dist;
	Bool do_all;
	GF_Matrix mx;
	SFVec3f center;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	s32 *prev_child = (s32 *)gf_node_get_private(node);

	if (is_destroy) {
		gf_free(prev_child);
		gf_sc_check_focus_upon_destroy(node);
		return;
	}

	/*WARNING: X3D/MPEG4 NOT COMPATIBLE*/
	if (gf_node_get_tag(node) == TAG_MPEG4_LOD) {
		children = ((M_LOD *) node)->level;
		ranges = &((M_LOD *) node)->range;
		center = ((M_LOD *) node)->center;
#ifndef GPAC_DISABLE_X3D
	} else {
		children = ((X_LOD *) node)->children;
		ranges = &((X_LOD *) node)->range;
		center = ((X_LOD *) node)->center;
#endif
	}

	if (!children) return;
	nb_children = gf_node_list_get_count(children);

	if (!tr_state->camera) {
		do_all = 1;
		which_child = 0;
	} else {
		/*can't cache the matrix here*/
		usr = tr_state->camera->position;
		pos = center;
		gf_mx_copy(mx, tr_state->model_matrix);
		gf_mx_inverse(&mx);
		gf_mx_apply_vec(&mx, &usr);
		gf_vec_diff(pos, pos, usr);
		dist = gf_vec_len(pos);
		for (which_child=0; which_child<ranges->count; which_child++) {
			if (dist<ranges->vals[which_child]) break;
		}
		if (which_child>=nb_children) which_child = nb_children-1;

		/*check if we're traversing the same child or not for audio rendering*/
		do_all = 0;
		if (gf_node_dirty_get(node)) {
			gf_node_dirty_clear(node, 0);
			do_all = 1;
		} else if ((s32) which_child != *prev_child) {
			*prev_child = which_child;
			do_all = 1;
		}
	}

	if (do_all) {
		u32 i;
		Bool prev_switch = tr_state->switched_off;
		GF_ChildNodeItem *l = children;
		tr_state->switched_off = 1;
		i=0;
		while (l) {
			if (i!=which_child) gf_node_traverse(l->node, rs);
			l = l->next;
		}
		tr_state->switched_off = prev_switch;
	}
	gf_node_traverse(gf_node_list_get_child(children, which_child), rs);
}
示例#11
0
static void DestroyTransform(GF_Node *n)
{
	TransformStack *ptr = (TransformStack *)gf_node_get_private(n);
	gf_sc_check_focus_upon_destroy(n);
	gf_free(ptr);
}
示例#12
0
static void TraverseSwitch(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_ChildNodeItem *l;
	u32 i;
	Bool prev_switch;
	GF_ChildNodeItem *children;
	s32 whichChoice;
	GF_Node *child;
	SwitchStack *st = (SwitchStack *)gf_node_get_private(node);
	GF_TraverseState *tr_state; 
	tr_state = (GF_TraverseState *)rs;
	children = NULL;
	/* souchay : be sure to be initialized, -1 seems reasonable since we check if (whichChoice>=0)  */
	whichChoice = -1;
	if (is_destroy) {
		gf_sc_check_focus_upon_destroy(node);
		gf_free(st);
		return;
	}
	/*WARNING: X3D/MPEG4 NOT COMPATIBLE*/
	switch (gf_node_get_tag(node)) {
	case TAG_MPEG4_Switch:
		children = ((M_Switch *)node)->choice;
		whichChoice = ((M_Switch *)node)->whichChoice;
		break;
#ifndef GPAC_DISABLE_X3D
	case TAG_X3D_Switch:
		children = ((X_Switch *)node)->children;
		whichChoice = ((X_Switch *)node)->whichChoice;
		break;
#endif
	}

	if (tr_state->traversing_mode!=TRAVERSE_GET_BOUNDS) {
		prev_switch = tr_state->switched_off;
		/*check changes in choice field*/
		if ((gf_node_dirty_get(node) & GF_SG_NODE_DIRTY) || (st->last_switch != whichChoice) ) {
			tr_state->switched_off = 1;
			i=0;
			l = children;
			while (l) {
	//			if ((s32) i!=whichChoice) gf_node_traverse(l->node, tr_state);
				if ((s32) i == st->last_switch) gf_node_traverse(l->node, tr_state);
				l = l->next;
				i++;
			}
			tr_state->switched_off = 0;
			st->last_switch = whichChoice;
		}

		gf_node_dirty_clear(node, 0);

		/*no need to check for sensors since a sensor is active for the whole parent group, that is for switch itself
		CSQ: switch cannot be used to switch sensors, too bad...*/
		tr_state->switched_off = prev_switch;
	}

	if (!children) return;
	if (whichChoice==-2) {
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->autostereo_type) {
			u32 idx;
			u32 count = gf_node_list_get_count(children);
			/*this should be a bit more subtle (reusing views if missing, ...)...*/
			idx = tr_state->visual->current_view % count;

			child = (GF_Node*)gf_node_list_get_child(children, idx);
			gf_node_traverse(child, tr_state);
			return;
		} else 
#endif //GPAC_DISABLE_3D
		{
			/*fallback to first view*/
			whichChoice=0;
		}
	}
	if (whichChoice>=0) {
		child = (GF_Node*)gf_node_list_get_child(children, whichChoice);
		gf_node_traverse(child, tr_state);
	}
}
示例#13
0
static void svg_traverse_switch(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	s32 *selected_idx = gf_node_get_private(node);
	u32 styling_size = sizeof(SVGPropertiesPointers);
	SVGAllAttributes all_atts;
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;

	if (is_destroy) {
		gf_free(selected_idx);
		gf_sc_check_focus_upon_destroy(node);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (gf_node_dirty_get(node)) {
		u32 pos = 0;
		GF_ChildNodeItem *child = ((SVG_Element*)node)->children;
		*selected_idx = -1;
		while (child) {
			SVGAllAttributes atts;
			gf_svg_flatten_attributes((SVG_Element *)child->node, &atts);
			if (compositor_svg_evaluate_conditional(tr_state->visual->compositor, &atts)) {
				*selected_idx = pos;
				break;
			}
			pos++;
			child = child->next;
		}
		drawable_reset_group_highlight(tr_state, node);
		gf_node_dirty_clear(node, 0);
	}

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}
	
	if (*selected_idx >= 0) {
		compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
		if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
			gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, selected_idx);
		} else if (*selected_idx >= 0) {
			GF_Node *child = gf_node_list_get_child(((SVG_Element *)node)->children, *selected_idx);
			gf_node_traverse(child, tr_state);

			drawable_check_focus_highlight(node, tr_state, NULL);
		}
		compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	}

	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
示例#14
0
static void svg_traverse_g(GF_Node *node, void *rs, Bool is_destroy)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	u32 styling_size = sizeof(SVGPropertiesPointers);

	GF_TraverseState *tr_state = (GF_TraverseState *) rs;

	SVGAllAttributes all_atts;

	if (is_destroy) {
		SVGgStack *group = gf_node_get_private(node);
#ifdef GF_SR_USE_VIDEO_CACHE
		group_2d_destroy_svg(node, group);
#else
		if (group->cache) group_cache_del(group->cache);
#endif
		gf_free(group);
		gf_sc_check_focus_upon_destroy(node);
		return;
	}
	/*group cache traverse routine*/
	else if (tr_state->traversing_mode == TRAVERSE_DRAW_2D) {
		SVGgStack *group = gf_node_get_private(node);
		group_cache_draw(group->cache, tr_state);
		return;
	}

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
/*		u32 prev_flags = tr_state->switched_off;
		tr_state->switched_off = 1;
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
		tr_state->switched_off = prev_flags;*/

		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}	
	
	compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else if (tr_state->traversing_mode == TRAVERSE_SORT) {
#ifdef GF_SR_USE_DEPTH
		Fixed scale, offset, dscale, doffset;
#endif
		Fixed opacity = FIX_ONE;
		Bool clear = 0;
		SVGgStack *group;
		
		if (!tr_state->in_svg_filter && all_atts.filter && all_atts.filter->iri.target) {
			svg_draw_filter(all_atts.filter->iri.target, node, tr_state);
			return;
		}
		group = gf_node_get_private(node);

		if (tr_state->parent_use_opacity) {
			opacity = tr_state->parent_use_opacity->value;
			tr_state->parent_use_opacity = NULL;
		}
		if (all_atts.opacity) {
			opacity = gf_mulfix(opacity, all_atts.opacity->value);
		}
		if (gf_node_dirty_get(node)&GF_SG_CHILD_DIRTY) {
			drawable_reset_group_highlight(tr_state, node);
			clear=1;
		}

#ifdef GF_SR_USE_DEPTH
		dscale = FIX_ONE;
		doffset=0;
		if (all_atts.gpac_depthGain && all_atts.gpac_depthGain->type==SVG_NUMBER_VALUE) dscale = all_atts.gpac_depthGain->value;
		if (all_atts.gpac_depthOffset && all_atts.gpac_depthOffset->type==SVG_NUMBER_VALUE) doffset = all_atts.gpac_depthOffset->value;
		scale = tr_state->depth_gain;
		offset = tr_state->depth_offset;
		// new offset is multiplied by parent gain and added to parent offset
		tr_state->depth_offset = gf_mulfix(doffset, scale) + offset;
		// gain is multiplied by parent gain
		tr_state->depth_gain = gf_mulfix(scale, dscale);
#endif

		if (opacity < FIX_ONE) {
			if (!group->cache) {
				group->cache = group_cache_new(tr_state->visual->compositor, node);
				group->cache->force_recompute = 1;
			}
			group->cache->opacity = opacity;
			if (tr_state->visual->compositor->zoom_changed)
				group->cache->force_recompute = 1;
			group->flags |= GROUP_IS_CACHED | GROUP_PERMANENT_CACHE;
#ifdef GF_SR_USE_VIDEO_CACHE
			group_2d_cache_traverse(node, group, tr_state);
#else
			group_cache_traverse(node, group->cache, tr_state, group->cache->force_recompute, 0, 0);
#endif
		} else {
#ifdef GF_SR_USE_VIDEO_CACHE
			Bool group_cached;

			group_cached = group_2d_cache_traverse(node, group, tr_state);
			gf_node_dirty_clear(node, GF_SG_CHILD_DIRTY);
			/*group is not cached, traverse the children*/
			if (!group_cached) {
				GF_ChildNodeItem *child;
				DrawableContext *first_ctx = tr_state->visual->cur_context;
				u32 cache_too_small = 0;
				Bool skip_first_ctx = (first_ctx && first_ctx->drawable) ? 1 : 0;
				u32 traverse_time = gf_sys_clock();
				u32 last_cache_idx = gf_list_count(tr_state->visual->compositor->cached_groups_queue);
				tr_state->cache_too_small = 0;

				child = ((GF_ParentNode *)node)->children;
				while (child) {
					gf_node_traverse(child->node, tr_state);
					child = child->next;
					if (tr_state->cache_too_small) 
						cache_too_small++;
				}

				if (cache_too_small) {
					tr_state->cache_too_small = 1;
				} else {
					/*get the traversal time for each group*/	
					traverse_time = gf_sys_clock() - traverse_time;
					group->traverse_time += traverse_time;
					/*record the traversal information and turn cache on if possible*/
					group_2d_cache_evaluate(node, group, tr_state, first_ctx, skip_first_ctx, last_cache_idx);
				}
			}
#else
			compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
#endif
		}
		if (clear) gf_node_dirty_clear(node, 0);

		drawable_check_focus_highlight(node, tr_state, NULL);

#ifdef GF_SR_USE_DEPTH
		tr_state->depth_gain = scale;
		tr_state->depth_offset = offset;
#endif
	} else {
			compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
	}
	compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
}
示例#15
0
static void svg_traverse_svg(GF_Node *node, void *rs, Bool is_destroy)
{
	Bool rootmost_svg, send_resize;
	u32 viewport_color;
	SVGsvgStack *stack;
	GF_Matrix2D backup_matrix, vb_bck;
#ifndef GPAC_DISABLE_3D
	GF_Matrix bck_mx;
#endif
	Bool is_dirty;
	GF_IRect top_clip;
	SFVec2f prev_vp;
	SVGPropertiesPointers backup_props, *prev_props;
	u32 backup_flags;
	Bool invalidate_flag;
	u32 styling_size = sizeof(SVGPropertiesPointers);
	GF_TraverseState *tr_state = (GF_TraverseState *) rs;
	SVGAllAttributes all_atts;
	stack = gf_node_get_private(node);

	if (is_destroy) {
		if (stack->svg_props) {
			gf_svg_properties_reset_pointers(stack->svg_props);
			gf_free(stack->svg_props);
		}
		gf_sc_check_focus_upon_destroy(node);
		if (stack->vp_fill) drawable_del(stack->vp_fill);
		gf_free(stack);
		return;
	}

	prev_props = tr_state->svg_props;
	/*SVG props not set: we are either the root-most <svg> of the compositor
	or an <svg> inside an <animation>*/
	if (!tr_state->svg_props) {
		tr_state->svg_props = stack->svg_props;
		if (!tr_state->svg_props) return;
	}
	
	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags)) {
		tr_state->svg_props = prev_props;
		return;
	}

	/*enable or disable navigation*/
	tr_state->visual->compositor->navigation_disabled = (all_atts.zoomAndPan && *all_atts.zoomAndPan == SVG_ZOOMANDPAN_DISABLE) ? 1 : 0;

	if (compositor_svg_is_display_off(tr_state->svg_props)) {
		memcpy(tr_state->svg_props, &backup_props, styling_size);
		tr_state->svg_flags = backup_flags;
		return;
	}

	top_clip = tr_state->visual->top_clipper;
	gf_mx2d_copy(backup_matrix, tr_state->transform);
	gf_mx2d_copy(vb_bck, tr_state->vb_transform);

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) gf_mx_copy(bck_mx, tr_state->model_matrix);
#endif
	
	invalidate_flag = tr_state->invalidate_all;

	is_dirty = gf_node_dirty_get(node);
	if (is_dirty  & GF_SG_CHILD_DIRTY) drawable_reset_group_highlight(tr_state, node);
	gf_node_dirty_clear(node, 0);

	send_resize = 0;
	if ((stack->parent_vp.x != tr_state->vp_size.x) || (stack->parent_vp.y != tr_state->vp_size.y)) {
		is_dirty = 1;
		send_resize = 1;
	}

	if (is_dirty || tr_state->visual->compositor->recompute_ar) {
		svg_recompute_viewport_transformation(node, stack, tr_state, &all_atts);
	}

	gf_mx2d_copy(tr_state->vb_transform, stack->viewbox_mx);

	rootmost_svg = (stack->root_svg && !tr_state->parent_anim_atts) ? 1 : 0;	
	if (tr_state->traversing_mode == TRAVERSE_SORT) {
		SVG_Paint *vp_fill = NULL;
		Fixed vp_opacity;

		if (tr_state->parent_anim_atts) {
			vp_fill = tr_state->parent_anim_atts->viewport_fill;
			vp_opacity = tr_state->parent_anim_atts->viewport_fill_opacity ? tr_state->parent_anim_atts->viewport_fill_opacity->value : FIX_ONE;
		} else {
			vp_fill = tr_state->svg_props->viewport_fill;
			vp_opacity = tr_state->svg_props->viewport_fill_opacity ? tr_state->svg_props->viewport_fill_opacity->value : FIX_ONE;
		} 

		if (vp_fill && (vp_fill->type != SVG_PAINT_NONE) && vp_opacity) {
			Bool col_dirty = 0;
			viewport_color = GF_COL_ARGB_FIXED(vp_opacity, vp_fill->color.red, vp_fill->color.green, vp_fill->color.blue);

			if (stack->prev_color != viewport_color) {
				stack->prev_color = viewport_color;
				col_dirty = 1;
			}

			if (!rootmost_svg) {
				DrawableContext *ctx;
				Fixed width = tr_state->parent_anim_atts->width->value;
				Fixed height = tr_state->parent_anim_atts->height->value;

				if (!stack->vp_fill) {
					stack->vp_fill = drawable_new();
					stack->vp_fill->node = node;
				}
				if ((width != stack->vp_fill->path->bbox.width) || (height != stack->vp_fill->path->bbox.height)) {
					drawable_reset_path(stack->vp_fill);
					gf_path_add_rect(stack->vp_fill->path, 0, 0, width, -height);
				}

				ctx = drawable_init_context_svg(stack->vp_fill, tr_state);
				if (ctx) {
					ctx->flags &= ~CTX_IS_TRANSPARENT;
					ctx->aspect.pen_props.width = 0;
					ctx->aspect.fill_color = viewport_color;
					ctx->aspect.fill_texture = NULL;
					if (col_dirty) ctx->flags |= CTX_APP_DIRTY;
					drawable_finalize_sort(ctx, tr_state, NULL);
				}

			} else if (col_dirty) {
				tr_state->visual->compositor->back_color = viewport_color;
				/*invalidate the entire visual*/
				tr_state->invalidate_all = 1;
			}
		}
	}


	if (!stack->root_svg && (all_atts.x || all_atts.y)) 
		gf_mx2d_add_translation(&tr_state->vb_transform, all_atts.x->value, all_atts.y->value);

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (tr_state->traversing_mode==TRAVERSE_SORT) {
			GF_Matrix tmp;
			visual_3d_matrix_push(tr_state->visual);

			gf_mx_from_mx2d(&tmp, &tr_state->vb_transform);
			visual_3d_matrix_add(tr_state->visual, tmp.m);
		} else {
			gf_mx_add_matrix_2d(&tr_state->model_matrix, &tr_state->vb_transform);
		}
	} else 
#endif
	{
		gf_mx2d_pre_multiply(&tr_state->transform, &tr_state->vb_transform);
	}

	/*store VP and move it to current VP (eg, the one used to compute the vb_transform)*/
	prev_vp = tr_state->vp_size;
	tr_state->vp_size = stack->vp;

	/*the event may trigger scripts which may delete nodes / modify the scene. We therefore send the resize event 
	before traversing the scene*/
	if (send_resize) {
		GF_DOM_Event evt;
		memset(&evt, 0, sizeof(GF_DOM_Event));
		evt.bubbles = 1;
		evt.type = GF_EVENT_RESIZE;
		gf_dom_event_fire(node, &evt);
	}
	if ((stack->vp.x != prev_vp.x) || (stack->vp.y != prev_vp.y)) {
		GF_Scene *scene = node->sgprivate->scenegraph->userpriv;
		
		if (scene) { 
			GF_DOM_Event evt;
			memset(&evt, 0, sizeof(GF_DOM_Event));
			evt.bubbles = 0;
			evt.screen_rect.width = stack->vpw;
			evt.screen_rect.height = stack->vph;
			evt.screen_rect.x = stack->dx;
			evt.screen_rect.y = stack->dy;
			evt.prev_translate.x = stack->vp.x;
			evt.prev_translate.y = stack->vp.y;
			evt.type = GF_EVENT_VP_RESIZE;
			gf_scene_notify_event(scene, 0, NULL, &evt, GF_OK);
		}
	}

	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		gf_sc_get_nodes_bounds(node, ((SVG_Element *)node)->children, tr_state, NULL);
	} else {
		compositor_svg_traverse_children(((SVG_Element *)node)->children, tr_state);
	}
	tr_state->vp_size = prev_vp;

#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		if (tr_state->traversing_mode==TRAVERSE_SORT) visual_3d_matrix_pop(tr_state->visual);
		gf_mx_copy(tr_state->model_matrix, bck_mx);
	}
#endif
	gf_mx2d_copy(tr_state->transform, backup_matrix);  
	gf_mx2d_copy(tr_state->vb_transform, vb_bck);
	memcpy(tr_state->svg_props, &backup_props, styling_size);
	tr_state->svg_flags = backup_flags;
	tr_state->visual->top_clipper = top_clip;
	if (!stack->root_svg) {
		tr_state->invalidate_all = invalidate_flag;
	}
	tr_state->svg_props = prev_props;
}