示例#1
0
LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
	netPriv	*	priv;

	// Initialise the receiver thread (if it hasn't been done already)
	if (!hThread) {
		MUTEX_INIT;
		hThread = gfxThreadCreate(waNetThread, sizeof(waNetThread), HIGH_PRIORITY, NetThread, 0);
		gfxThreadClose(hThread);
	}

	// Only turn on mouse on the first window for now
	#if GINPUT_NEED_MOUSE
		if (!g->controllerdisplay) {
			mouseDisplay = g;
			g->flags |= GDISP_FLG_HASMOUSE;
		}
	#endif

	// Create a private area for this window
	if (!(priv = gfxAlloc(sizeof(netPriv))))
		gfxHalt("GDISP: uGFXnet - Memory allocation failed");
	memset(priv, 0, sizeof(netPriv));
	g->priv = priv;
	g->board = 0;			// no board interface for this controller

	// Initialise the GDISP structure
	g->g.Orientation = GDISP_ROTATE_0;
	g->g.Powermode = powerOn;
	g->g.Backlight = 100;
	g->g.Contrast = 50;
	g->g.Width = GDISP_SCREEN_WIDTH;
	g->g.Height = GDISP_SCREEN_HEIGHT;

	return TRUE;
}
示例#2
0
文件: main.c 项目: bigzed/uGFX
int main(void)
{
	char* msg = "uGFX";

	gfxInit();

	/* Create a static thread from the default heap with normal priority. No parameter passed */
	thd1 = gfxThreadCreate(NULL, 128, NORMAL_PRIORITY, Thread1_function, 0);

	/* Create a static thread from the default heap with normal priority. String parameter passed */
	thd2 = gfxThreadCreate(NULL, 128, NORMAL_PRIORITY, Thread2_function, (void*)msg);

    while(TRUE) {
    	gfxSleepMilliseconds(500);
    }   
}
示例#3
0
void gtimerStart(GTimer *pt, GTimerFunction fn, void *param, bool_t periodic, delaytime_t millisec) {
	gfxMutexEnter(&mutex);
	
	// Start our thread if not already going
	if (!hThread) {
		hThread = gfxThreadCreate(waTimerThread, GTIMER_THREAD_WORKAREA_SIZE, GTIMER_THREAD_PRIORITY, GTimerThreadHandler, 0);
		if (hThread) {gfxThreadClose(hThread);}		// We never really need the handle again
	}

	// Is this already scheduled?
	if (pt->flags & GTIMER_FLG_SCHEDULED) {
		// Cancel it!
		if (pt->next == pt)
			pTimerHead = 0;
		else {
			pt->next->prev = pt->prev;
			pt->prev->next = pt->next;
			if (pTimerHead == pt)
				pTimerHead = pt->next;
		}
	}
	
	// Set up the timer structure
	pt->fn = fn;
	pt->param = param;
	pt->flags = GTIMER_FLG_SCHEDULED;
	if (periodic)
		pt->flags |= GTIMER_FLG_PERIODIC;
	if (millisec == TIME_INFINITE) {
		pt->flags |= GTIMER_FLG_INFINITE;
		pt->period = TIME_INFINITE;
	} else {
		pt->period = gfxMillisecondsToTicks(millisec);
		pt->when = gfxSystemTicks() + pt->period;
	}

	// Just pop it on the end of the queue
	if (pTimerHead) {
		pt->next = pTimerHead;
		pt->prev = pTimerHead->prev;
		pt->prev->next = pt;
		pt->next->prev = pt;
	} else
		pt->next = pt->prev = pTimerHead = pt;

	// Bump the thread
	if (!(pt->flags & GTIMER_FLG_INFINITE))
		gfxSemSignal(&waitsem);
	gfxMutexExit(&mutex);
}
示例#4
0
文件: main.c 项目: bhdminh/uGFX
/**
 * Our main function.
 * There are two prototypes - one for systems with a command line and one for embedded systems without one.
 */
int main(proto_args) {
	uint16_t			cmd[5];
	unsigned			cnt;


	// Initialize and clear the display
	gfxInit();
	font = gdispOpenFont("UI2");

	// Open the connection
	gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight(), "Connecting to host...", font, White, justifyCenter);
	StartSockets();
	netfd = doConnect(cmd_args);
	if (netfd == (SOCKET_TYPE)-1)
		gfxHalt("Could not connect to the specified server");
	gdispClear(Black);

	// Get the initial packet from the host
	if (!getpkt(cmd, 2)) goto alldone;
	if (cmd[0] != GNETCODE_INIT || cmd[1] != GNETCODE_VERSION)
		gfxHalt("Oops - The protocol doesn't look like one we understand");

	// Get the rest of the initial arguments
	if (!getpkt(cmd, 4)) goto alldone;						// cmd[] = width, height, pixelformat, hasmouse

	// We will ignore size mismatches but the pixel format must match
	if (cmd[2] != GDISP_PIXELFORMAT)
		gfxHalt("Oops - The remote display is using a different pixel format to us.\nTry defining GDISP_PIXELFORMAT in your gfxconf.h file.");

	#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
		// Start the mouse thread if needed
		if (cmd[3])
			gfxThreadClose(gfxThreadCreate(waNetThread, sizeof(waNetThread), HIGH_PRIORITY, NetThread, 0));
	#endif

	// Process incoming instructions
	while(getpkt(cmd, 1)) {
		switch(cmd[0]) {
		case GNETCODE_FLUSH:
			gdispFlush();
			break;
		case GNETCODE_PIXEL:
			if (!getpkt(cmd, 3)) goto alldone;				// cmd[] = x, y, color
			gdispDrawPixel(cmd[0], cmd[1], cmd[2]);
			break;
		case GNETCODE_FILL:
			if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, color
			gdispFillArea(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4]);
			break;
		case GNETCODE_BLIT:
			if (!getpkt(cmd, 4)) goto alldone;				// cmd[] = x, y, cx, cy		- Followed by cx * cy pixels
			gdispStreamStart(cmd[0],cmd[1],cmd[2],cmd[3]);
			for(cnt = (unsigned)cmd[2] * cmd[3]; cnt; cnt--) {
				if (!getpkt(cmd, 1)) goto alldone;
				gdispStreamColor(cmd[0]);
			}
			gdispStreamStop();
			break;
		#if GDISP_NEED_PIXELREAD
			case GNETCODE_READ:
				if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = x, y				- Response is GNETCODE_READ,color
				cmd[1] = gdispGetPixelColor(cmd[0], cmd[1]);
				cmd[0] = GNETCODE_READ;
				if (!sendpkt(cmd, 2)) goto alldone;
				break;
		#endif
		#if GDISP_NEED_SCROLL
			case GNETCODE_SCROLL:
				if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, lines
				gdispVerticalScroll(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4], Black);
				break;
		#endif
		case GNETCODE_CONTROL:
			if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = what,data		- Response is GNETCODE_CONTROL, 0x0000 (fail) or GNETCODE_CONTROL, 0x0001 (success)
			gdispControl(cmd[0], (void *)(unsigned)cmd[1]);
			switch(cmd[0]) {
			case GDISP_CONTROL_ORIENTATION:
				cmd[1] = (uint16_t)gdispGetOrientation() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_POWER:
				cmd[1] = (uint16_t)gdispGetPowerMode() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_BACKLIGHT:
				cmd[1] = (uint16_t)gdispGetBacklight() == cmd[1] ? 1 : 0;
				break;
			default:
				cmd[1] = 0;
				break;
			}
			cmd[0] = GNETCODE_CONTROL;
			if (!sendpkt(cmd, 2)) goto alldone;
			break;
		default:
			gfxHalt("Oops - The host has sent invalid commands");
			break;
		}
	}

alldone:
	closesocket(netfd);
	gfxHalt("Connection closed");
	return 0;
}
示例#5
0
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer = 0xFFFFFFFF,
        .mods = 0xFF,
        .leds = 0xFFFFFFFF,
        .suspended = false,
    };

    visualizer_state_t state = {
        .status = initial_status,
        .current_lcd_color = 0,
#ifdef LCD_ENABLE
        .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
        .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(
            LCD_HUE(state.current_lcd_color),
            LCD_SAT(state.current_lcd_color),
            LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();

    while(true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta = new_time - current_time;
        current_time = new_time;
        bool enabled = visualizer_enabled;
        if (!same_status(&state.status, &current_status)) {
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status = current_status;
                    user_visualizer_suspend(&state);
                }
                else {
                    state.status = current_status;
                    update_user_visualizer_state(&state);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef LED_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // The animation can enable the visualizer
        // And we might need to update the state when that happens
        // so don't sleep
        if (enabled != visualizer_enabled) {
            sleep_time = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            }
            else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
                              VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update = 0;
    systime_t current_update = chVTGetSystemTimeX();
    systime_t delta = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
  uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
  if (!has_oneshot_mods_timed_out()) {
    mods |= get_oneshot_mods();
  }
#endif  
  return mods;
}

void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected ()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed = true;
                current_status = *new_status;
            }
        }
    }
    else {
#else
   {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer = state,
            .default_layer = default_state,
            .mods = mods,
            .leds = leds,
            .suspended = current_status.suspended,
        };
        if (!same_status(&current_status, &new_status)) {
            changed = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}
示例#6
0
文件: gdisp_lld_X.c 项目: bigzed/uGFX
LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
	XSizeHints				*pSH;
	XSetWindowAttributes	xa;
	XTextProperty			WindowTitle;
	char *					WindowTitleText;
	xPriv					*priv;

	if (!initdone) {
		gfxThreadHandle			hth;

		initdone = TRUE;
		#if GFX_USE_OS_LINUX || GFX_USE_OS_OSX
			XInitThreads();
		#endif

		dis = XOpenDisplay(0);
		scr = DefaultScreen(dis);
		cxt = XUniqueContext();
		wmDelete = XInternAtom(dis, "WM_DELETE_WINDOW", False);
		XSetIOErrorHandler(FatalXIOError);

		#if GDISP_FORCE_24BIT
			if (!XMatchVisualInfo(dis, scr, 24, TrueColor, &vis)) {
				fprintf(stderr, "Your display has no TrueColor mode\n");
				XCloseDisplay(dis);
				return FALSE;
			}
			cmap = XCreateColormap(dis, RootWindow(dis, scr),
					vis.visual, AllocNone);
		#else
			vis.visual = CopyFromParent;
			vis.depth = DefaultDepth(dis, scr);
			cmap = DefaultColormap(dis, scr);
		#endif
		fprintf(stderr, "Running GFX Window in %d bit color\n", vis.depth);

		if (!(hth = gfxThreadCreate(waXThread, sizeof(waXThread), HIGH_PRIORITY, ThreadX, 0))) {
			fprintf(stderr, "Cannot start X Thread\n");
			XCloseDisplay(dis);
			exit(0);
		}
		#if GFX_USE_OS_LINUX || GFX_USE_OS_OSX
			pthread_detach(hth);
		#endif
		gfxThreadClose(hth);
	}

	g->priv = gfxAlloc(sizeof(xPriv));
	priv = (xPriv *)g->priv;
	g->board = 0;					// No board interface for this driver

	xa.colormap = cmap;
	xa.border_pixel = 0xFFFFFF;
	xa.background_pixel = 0x000000;

	priv->win = XCreateWindow(dis, RootWindow(dis, scr), 16, 16,
			GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT,
			0, vis.depth, InputOutput, vis.visual,
			CWBackPixel|CWColormap|CWBorderPixel, &xa);
	XSync(dis, TRUE);

	XSaveContext(dis, priv->win, cxt, (XPointer)g);
	XSetWMProtocols(dis, priv->win, &wmDelete, 1);

	{
		char					buf[132];
		sprintf(buf, "uGFX - %u", g->systemdisplay+1);
		WindowTitleText = buf;
		XStringListToTextProperty(&WindowTitleText, 1, &WindowTitle);
		XSetWMName(dis, priv->win, &WindowTitle);
		XSetWMIconName(dis, priv->win, &WindowTitle);
		XSync(dis, TRUE);
	}

	pSH = XAllocSizeHints();
	pSH->flags = PSize | PMinSize | PMaxSize;
	pSH->min_width = pSH->max_width = pSH->base_width = GDISP_SCREEN_WIDTH;
	pSH->min_height = pSH->max_height = pSH->base_height = GDISP_SCREEN_HEIGHT;
	XSetWMNormalHints(dis, priv->win, pSH);
	XFree(pSH);
	XSync(dis, TRUE);

	priv->pix = XCreatePixmap(dis, priv->win,
				GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, vis.depth);
	XSync(dis, TRUE);

	priv->gc = XCreateGC(dis, priv->win, 0, 0);
	XSetBackground(dis, priv->gc, BlackPixel(dis, scr));
	XSync(dis, TRUE);

	// Create the associated mouse before the map
	#if GINPUT_NEED_MOUSE
		priv->mouse = (GMouse *)gdriverRegister((const GDriverVMT const *)GMOUSE_DRIVER_VMT, g);
	#endif

	XSelectInput(dis, priv->win, StructureNotifyMask);
	XMapWindow(dis, priv->win);

	// Wait for the window creation to complete (for safety)
	while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY))
		gfxSleepMilliseconds(100);

	/* Initialise the GDISP structure to match */
    g->g.Orientation = GDISP_ROTATE_0;
    g->g.Powermode = powerOn;
    g->g.Backlight = 100;
    g->g.Contrast = 50;
    g->g.Width = GDISP_SCREEN_WIDTH;
    g->g.Height = GDISP_SCREEN_HEIGHT;

    return TRUE;
}