static void NDS_RenderPresent(SDL_Renderer * renderer) { // SDL_Log("enter %s\n", __func__); glEnd2D(); glFlush( 0 ); }
void GameOver::Render(GameEngine* game) { glBegin2D(); glBoxFilledGradient( 0, 0, 255, 191, RGB15( 31, 0, 0 ), RGB15( 0, 31, 0 ), RGB15( 31, 0, 31 ), RGB15( 0, 31, 31 ) ); glEnd2D(); glFlush(0); swiWaitForVBlank(); }
void Menu::Render(GameEngine* game) { glBegin2D(); // backdrop glBoxFilled( 0, 0, 259, 191,0); DrawPlasma(); // starfield // nyancat // press start glEnd2D(); glFlush(0); swiWaitForVBlank(); }