static void NDS_RenderPresent(SDL_Renderer * renderer)
{
//	SDL_Log("enter %s\n", __func__);

	glEnd2D();
		
	glFlush( 0 );
}
示例#2
0
void GameOver::Render(GameEngine* game) 
{
	glBegin2D();        
	
	glBoxFilledGradient( 0, 0, 255, 191,
								 RGB15( 31,  0,  0 ),
								 RGB15(  0, 31,  0 ),
								 RGB15( 31,  0, 31 ),
								 RGB15(  0, 31, 31 )
                               );
				
	glEnd2D();
	glFlush(0);                    		
	
	swiWaitForVBlank();
}
示例#3
0
void Menu::Render(GameEngine* game) 
{
	glBegin2D();        
	
	// backdrop
	glBoxFilled( 0, 0, 259, 191,0);
	
	DrawPlasma();
	
	// starfield 
	
	// nyancat
	
	// press start
				
	glEnd2D();
	glFlush(0);                    		
	
	swiWaitForVBlank();
}