void BufferImplementation_DirectStateAccessEXT::flushMappedRange(const Buffer * buffer, GLintptr offset, GLsizeiptr length) const { glFlushMappedNamedBufferRangeEXT(buffer->id(), offset, length); }
void map_ptr::flush(std::size_t Offset, std::size_t Length) const { glFlushMappedNamedBufferRangeEXT(this->Name, Offset, Length); }