void mesh_vertex_array_zrus_ati(GAME_MESH_OLD * p_mesh) { VERTEX_ARRAYS *p_varray = &p_mesh->varray; if (glIsObjectBufferATI(p_varray->ati_handle)) { glFreeObjectBufferATI(p_varray->ati_handle); p_varray->ati_handle = 0; } }
void poly_vertex_array_zrus_ati(EDIT_MESH_POLY * p_poly) { VERTEX_ARRAYS *p_varray = &p_poly->varray; if (glIsObjectBufferATI(p_varray->ati_handle)) { glFreeObjectBufferATI(p_varray->ati_handle); p_varray->ati_handle = 0; } }
JNIEXPORT jboolean JNICALL Java_org_lwjgl_opengl_ATIVertexArrayObject_nglIsObjectBufferATI(JNIEnv *env, jclass clazz, jint buffer, jlong function_pointer) { glIsObjectBufferATIPROC glIsObjectBufferATI = (glIsObjectBufferATIPROC)((intptr_t)function_pointer); GLboolean __result = glIsObjectBufferATI(buffer); return __result; }