示例#1
0
void __attribute__((noreturn)) gl_main_loop(global_context *ctx){
  int i,j,k;
  while(!gl_window_should_close(ctx->window)){
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    if(ctx->update_userdata){
      ctx->update_userdata(ctx->userdata);
    }
    for(i=0;i<ctx->num_scenes;i++){
      gl_scene *scene = &(ctx->scenes[i]);
      //or gl_scene scene = ctx->scenes[i];
      bind_scene(scene);
      if(scene->update_scene){
        scene->update_scene(scene, ctx->userdata);
      }
      //bind uniform blocks
      for(j=0;j<scene->num_buffers;j++){
        gl_buffer *buf = scene->buffers + j*sizeof(gl_buffer);
        bind_buffer(buf);
        if(buf->update_buffer){
          buf->update_buffer(buf, ctx->userdata);
        }
        /*
          TODO: update the buffer struct to contain index limits
          and optimze this by calling glDrawRangeElements instead.
        */
        glDrawElements(buf->draw_mode, buf->draw_count,
                       buf->index_type, (void*)buf->index_offset);
      }
    }
    gl_swap_buffers(ctx->window);
    gl_poll_events();
  }
  exit(0);//need a way to specify an exit value
}
/**
 * gst_vaapi_window_glx_swap_buffers:
 * @window: a #GstVaapiWindowGLX
 *
 * Promotes the contents of the back buffer of @window to become the
 * contents of the front buffer of @window. This simply is wrapper
 * around glXSwapBuffers().
 */
void
gst_vaapi_window_glx_swap_buffers (GstVaapiWindowGLX * window)
{
  GstVaapiWindowGLXPrivate *priv;

  g_return_if_fail (GST_VAAPI_IS_WINDOW_GLX (window));

  GST_VAAPI_WINDOW_LOCK_DISPLAY (window);
  priv = GST_VAAPI_WINDOW_GLX_GET_PRIVATE (window);
  gl_swap_buffers (priv->gl_context);
  GST_VAAPI_WINDOW_UNLOCK_DISPLAY (window);
}