示例#1
0
int main(int argc, char **argv)
{
  GLint ctx = 0;
  GLint myFont = 0;

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  glutInitWindowSize(640, 400);
  glutCreateWindow("Test12");
  glutDisplayFunc(display);
  glutReshapeFunc(reshape);
  glutKeyboardFunc(keyboard);

  glEnable(GL_TEXTURE_2D);

  /* Set up and initialize GLC */
  ctx = glcGenContext();
  glcContext(ctx);
  glcDisable(GLC_GL_OBJECTS);

  /* Create a font "Palatino Bold" */
  myFont = glcGenFontID();
#ifdef __WIN32__
  glcNewFontFromFamily(myFont, "Times New Roman");
  glcFontFace(myFont, "Regular");
#else
  glcNewFontFromFamily(myFont, "DejaVu Serif");
  glcFontFace(myFont, "Book");
#endif
  glcFont(myFont);
  glcRenderStyle(GLC_BITMAP);

  glutMainLoop();
  return 0;
}
示例#2
0
// Set up and initialize GLC
void testApp::setupQuesoGlc()
{
	ofSetVerticalSync(true);
	//ofSetFrameRate(60);
	
	//ofEnableAlphaBlending();
	//ofEnableSmoothing();
	
	//ofBackground(0, 0, 0);
	
	ctx = glcGenContext();
	glcContext(ctx);
	
	// glcAppendCatalog(ofToDataPath("font").c_str());
	
	glcAppendCatalog("/System/Library/Fonts");
	
	font = glcGenFontID();
	glcNewFontFromFamily(font, "Hiragino Mincho ProN");
	glcFontFace(font, "W6");
	glcFont(font);
	
	glcRenderStyle(GLC_TEXTURE);
    glcEnable(GLC_GL_OBJECTS);
    glcEnable(GLC_MIPMAP);
	glcEnable(GLC_HINTING_QSO);
	glcStringType(GLC_UTF8_QSO);

}
示例#3
0
int main(int argc, char **argv)
{
  GLint ctx = 0;
  GLint myFont = 0;

  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
  glutInitWindowSize(640, 230);
  glutCreateWindow("Tutorial 2");
  glutDisplayFunc(display);
  glutReshapeFunc(reshape);
  glutKeyboardFunc(keyboard);

  /* Set up and initialize GLC */
  ctx = glcGenContext();
  glcContext(ctx);
  glcAppendCatalog("/usr/lib/X11/fonts/Type1");

  /* Create a font "Palatino Bold" */
  myFont = glcGenFontID();
#ifdef __WIN32__
  glcNewFontFromFamily(myFont, "Palatino Linotype");
#else
  glcNewFontFromFamily(myFont, "Palatino");
#endif
  glcFontFace(myFont, "Bold");
  glcFont(myFont);

  /* Render the text at a size of 100 points */
  glcScale(100.f, 100.f);
  glcRotate(10.f);

  glutMainLoop();
  return 0;
}
示例#4
0
文件: glc.c 项目: cout/mglc
/* Attempt to set the current face of the font identified by fontnum to the
 * face identified by the string style.  If the font does not support this
 * face, then do nothing and return GL_FALSE.  If fontnum is zero, then
 * do this for all fonts, and return GL_FALSE iff no fonts were changed.
 */
GLboolean glcFontFace(GLint fontnum, const char *style) {
	int fontface, j;

	if(currentGlcContext == 0) {
		last_error = GLC_STATE_ERROR;
		return FALSE;
	}

	if(!strcasecmp(style, "Bold")) {
		fontface = GLC_STYLE_BOLD;
	} else if(!strcasecmp(style, "Normal")) {
		fontface = GLC_STYLE_NORMAL;
	} else if(!strcasecmp(style, "Italic")) {
		fontface = GLC_STYLE_ITALIC;
	} else if(!strcasecmp(style, "Bold Italic")) {
		fontface = GLC_STYLE_BOLD_ITALIC;
	} else {
		last_error = GLC_PARAMETER_ERROR;
		return FALSE;
	}

	/* If fontnum is zero, iterate through all the fonts in the current
	 * font list.
	 */
	if(fontnum == 0) {
		GLboolean change = FALSE;
		for(j = 0; j < g->num_current_fonts; j++) {
			if(glcFontFace(j, style)) change = TRUE;
		}
		return change;
	}

	if(g->fonts[fontnum][fontface].isFont) {
		g->font_faces[fontnum] = fontface;

		if(g->current_font_list[0] == fontnum) {
			g->reload_font = TRUE;
			g->scale_change = TRUE;
		}

#ifdef DEBUG
		fprintf(stderr, "Switching font %d to face %s (%d)\n", fontnum, style, fontface);
#endif
		return TRUE;
	} else {
#ifdef DEBUG
		fprintf(stderr, "Not switching font %d to face %s\n", fontnum, style);
#endif
		return FALSE;
	}

}
示例#5
0
static void iV_initializeGLC(void)
{
	if (_glcContext)
	{
		return;
	}

	_glcContext = glcGenContext();
	if (!_glcContext)
	{
		debug(LOG_ERROR, "Failed to initialize");
	}
	else
	{
		debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", (int)_glcContext);
	}

	glcContext(_glcContext);

	glcEnable(GLC_AUTO_FONT);		// We *do* want font fall-backs
	glcRenderStyle(GLC_TEXTURE);
	glcStringType(GLC_UTF8_QSO); // Set GLC's string type to UTF-8 FIXME should be UCS4 to avoid conversions

#ifdef WZ_OS_MAC
	{
		char resourcePath[PATH_MAX];
		CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
		if (CFURLGetFileSystemRepresentation(resourceURL, true, (UInt8 *) resourcePath, PATH_MAX))
		{
			sstrcat(resourcePath, "/Fonts");
			glcAppendCatalog(resourcePath);
		}
		else
		{
			debug(LOG_ERROR, "Could not change to resources directory.");
		}

		if (resourceURL != NULL)
		{
			CFRelease(resourceURL);
		}
	}
#endif

	_glcFont_Regular = glcGenFontID();
	_glcFont_Bold = glcGenFontID();

	if (!glcNewFontFromFamily(_glcFont_Regular, font_family))
	{
		debug(LOG_ERROR, "Failed to select font family %s as regular font", font_family);
	}
	else
	{
		debug(LOG_NEVER, "Successfully selected font family %s as regular font", font_family);
	}

	if (!glcFontFace(_glcFont_Regular, font_face_regular))
	{
		debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_regular, font_family);
	}
	else
	{
		debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_regular, font_family);
	}

	if (!glcNewFontFromFamily(_glcFont_Bold, font_family))
	{
		debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s for the bold font", font_family);
	}
	else
	{
		debug(LOG_NEVER, "Successfully selected font family %s for the bold font", font_family);
	}

	if (!glcFontFace(_glcFont_Bold, font_face_bold))
	{
		debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_bold, font_family);
	}
	else
	{
		debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_bold, font_family);
	}

	debug(LOG_NEVER, "Finished initializing GLC");
}
示例#6
0
static void
access_font()
{

   /* This routine contains all the necessary steps to setup a */
   /* font master and a face.  Subsequent glcRenderChar() and  */
   /* glcRenderString() calls will draw the characters in the  */
   /* specified font/face.                                     */

   static GLboolean have_context = GL_FALSE;
   GLint glc_context;

   GLint master_count;
#ifdef _WIN32_
   const char* master_name = "Times New Roman";
#else
   const char* master_name = "Times";
#endif
   GLint master;

   GLint face_count;
   const char* face_name   = "Bold";
   static GLint glc_font_id;

   GLint result;
   unsigned int i, j;

   if (have_context == GL_FALSE) {

      /* Only get a context once.                                           */
      /* When using SGI's implementation of GLC, don't call glcGetError()   */
      /* after  this  glcGenContext()  call  because  it  always  returns   */
      /* GLC_STATE_ERROR. That's probably a bug in SGI's GLC. This behavior */
      /* doesn't occur in QuesoGLC.                                         */ 
      /* So, in order to let glclogo run with both implementations, just    */
      /* validate the context. If it's OK, then go for it.                  */
      glc_context = glcGenContext();
      if (!glcIsContext(glc_context)) {
         fprintf(stderr, "Error - glcGenContext() failed.  Exiting.\n");
         exit(-1);
      }
      else {

         /* Context is valid.  Make it the current context. */
         glcContext(glc_context);
         check_glc_error("glcContext()");
         have_context = GL_TRUE;

         /* Get a unique font ID. */
         glc_font_id = glcGenFontID();

         /* Choose a master and a face. */
         master_count = glcGeti(GLC_MASTER_COUNT);
         master = 0; 
         for (i = 0; i < master_count; i++) {
            if (!strcmp((const char*)glcGetMasterc(i, GLC_FAMILY), 
                        master_name)) {
               face_count = glcGetMasteri(i, GLC_FACE_COUNT);
               for (j = 0; j < face_count; j++) {
                  if (!strcmp((const char*)glcGetMasterListc(i, GLC_FACE_LIST, j), face_name)) {
                     master = i;
                  }
               }
            }
         }
         
         /* Access the font family. */
         result = glcNewFontFromFamily(glc_font_id, 
                                       glcGetMasterc(master, GLC_FAMILY));
         check_glc_error("glcNewFontFromFamily()");
         if (result != glc_font_id) {
            fprintf(stderr, "Error - glcNewFontFromFamily() failed.  Exiting.\n");
            exit(-1);
         }
         else {

            /* Use the font. */
            glcFont(glc_font_id);
            check_glc_error("glcFont()");

            /* Use the face. */
            glcFontFace(glc_font_id, face_name);
            check_glc_error("glcFontFace()");

#if 0
            /* This only speeds up immediate mode rendering.              */
            /* Don't do this when compiling your own display list because */
            /* the polygons will go into the GLC internal display lists   */
            /* rather than the display list you are trying to construct.  */
            glcEnable(GLC_GL_OBJECTS);
            check_glc_error("glcEnable(GLC_GL_OBJECTS)");
#else
            glcDisable(GLC_GL_OBJECTS);
            check_glc_error("glcDisable(GLC_GL_OBJECTS)");
#endif

            /* Draw as polygons for smooth rotation & zoom. */
            glcRenderStyle(GLC_TRIANGLE);
            check_glc_error("glcRenderStyle(GLC_TRIANGLE)");
         }
      }
   }
}