int init_glew() { GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { MessageBoxA(NULL, (char *)glewGetErrorString(GlewInitResult), "OpenGL error", MB_OK); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { LOGP("Ready for GLSL"); } else { LOGP("Not totally ready :("); } if (glewIsSupported("GL_VERSION_2_0")) { LOGP("Ready for OpenGL 2.0"); } else { fprintf(stderr, "OpenGL 2.0 not supported\n"); } if (glew_dynamic_binding() == false) { MessageBoxA(NULL, "No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error", MB_OK); return false; } return true; }
bool CCEGLView::initGL() { if ( !m_bIsEditor ) m_hDC = GetDC(m_hWnd); m_nPixelFormat = SetupPixelFormat(m_hDC); //SetupPalette(); m_hRC = wglCreateContext(m_hDC); wglMakeCurrent(m_hDC, m_hRC); // check OpenGL version at first const GLubyte* glVersion = glGetString(GL_VERSION); CCLOG("OpenGL version = %s", glVersion); if ( atof((const char*)glVersion) < 1.5 ) { char strComplain[256] = {0}; sprintf(strComplain, "OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.", glVersion); CCMessageBox(strComplain, "OpenGL version too old"); return false; } GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { CCMessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error"); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { CCLog("Ready for GLSL"); } else { CCLog("Not totally ready :("); } if (glewIsSupported("GL_VERSION_2_0")) { CCLog("Ready for OpenGL 2.0"); } else { CCLog("OpenGL 2.0 not supported"); } if(glew_dynamic_binding() == false) { CCMessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error"); return false; } // Enable point size by default on windows. glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); return true; }
// helper bool GLViewImpl::initGlew() { #if (CC_TARGET_PLATFORM != CC_PLATFORM_MAC) GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { ccMessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error"); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { log("Ready for GLSL"); } else { log("Not totally ready :("); } if (glewIsSupported("GL_VERSION_2_0")) { log("Ready for OpenGL 2.0"); } else { log("OpenGL 2.0 not supported"); } #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) if(glew_dynamic_binding() == false) { ccMessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error"); return false; } // x-studio365 close _vsync_ default, for nvidia display card ::glfwSwapInterval(0); #endif #endif // (CC_TARGET_PLATFORM != CC_PLATFORM_MAC) return true; }
bool RenderSystem::initGlew() { #if (OC_TARGET_PLATFORM != OC_PLATFORM_MAC) GLenum GlewInitResult = glewInit(); if (GLEW_OK != GlewInitResult) { char* glErrorString = (char*)glewGetErrorString(GlewInitResult); return false; } if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader) { //log("Ready for GLSL"); } else { //log("Not totally ready :("); } if (glewIsSupported("GL_VERSION_2_0")) { //log("Ready for OpenGL 2.0"); } else { //log("OpenGL 2.0 not supported"); } #if (OC_TARGET_PLATFORM == OC_PLATFORM_WIN32) if (glew_dynamic_binding() == false) { //MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error"); return false; } #endif #endif // (OC_TARGET_PLATFORM != OC_PLATFORM_MAC) return true; }