示例#1
0
// can't unload TTFs, so we'll need to make sure we don't keep reloading them, sadly
void* TTF_Load(Asset &asset) {
	TTFFont_t *fnt = new TTFFont_t();

	if (ctx == nullptr) {
		ctx = glfonsCreate(512, 512, FONS_ZERO_TOPLEFT);
	}

	int found = fonsGetFontByName(ctx, asset.name);
	if (found != FONS_INVALID) {
		fnt->valid = true;
		fnt->hnd = found;
		found++;
		return fnt;
	}

	unsigned char *font;
	auto sz = FS_ReadFile(asset.path, (void **)&font);

	if (sz == -1) {
		Con_Errorf(ERR_GAME, "couldn't load file %s", asset.path);
		return nullptr;
	}

	int hnd = fonsAddFontMem(ctx, asset.name, font, sz, 1);
	if (hnd < 0) {
		return nullptr;
	}

	fnt->valid = true;
	fnt->hnd = hnd;

	return (void*)fnt;
}
示例#2
0
void FontContext::initFontContext(int _atlasSize) {
    GLFONSparams params;

    params.errorCallback = errorCallback;
    params.createAtlas = createAtlas;
    params.createTexTransforms = createTexTransforms;
    params.updateAtlas = updateAtlas;
    params.updateTransforms = updateTransforms;

    m_fsContext = glfonsCreate(_atlasSize, _atlasSize, FONS_ZERO_TOPLEFT, params, (void*) this);
}
示例#3
0
bool
GLHelper::initFont() {
    if (myFont == nullptr) {
        myFont = glfonsCreate(2048, 2048, FONS_ZERO_BOTTOMLEFT);
        if (myFont != nullptr) {
            const int fontNormal = fonsAddFontMem(myFont, "medium", data_font_Roboto_Medium_ttf, data_font_Roboto_Medium_ttf_len, 0);
            fonsSetFont(myFont, fontNormal);
            fonsSetSize(myFont, (float)myFontSize);
        }
    }
    return myFont != nullptr;
}
示例#4
0
void ofxFontStash2::setup(int atlasSizePow2){

	#ifdef GL_VERSION_3
	ofLogNotice("ofxFontStash2") << "creating fontStash GL3";
	fs = gl3fonsCreate(atlasSizePow2, atlasSizePow2, FONS_ZERO_TOPLEFT);
	#else
	ofLogNotice("ofxFontStash2") << "creating fontStash GL2";
	fs = glfonsCreate(atlasSizePow2, atlasSizePow2, FONS_ZERO_TOPLEFT);
	#endif
	if (fs == NULL) {
		ofLogError("ofxFontStash2") << "Could not create stash.";
		return;
	}
}
示例#5
0
bool CRenderEngine::DrawTextSt(const char* text, DuiRECT& pos,int style,int iFont,DWORD dwTextColor)
{
	if (s_fs == NULL)
	{
		s_fs = glfonsCreate(512, 512, FONS_ZERO_TOPLEFT);
		if (s_fs == NULL)
		{
			return false;
		}
		s_fontNormal = fonsAddFont(s_fs, "sans", "msyh.ttf");
		if (s_fontNormal == FONS_INVALID)
		{
			return false;
		}
	}
	float line_height = 15.0f;

	//¸ù¾Ýstyle×óÓÒÖмä¶ÔÆë¼ÆËã
	float s_x = pos.left;
	float s_y = (pos.bottom - pos.top) / 2.f + pos.top;

	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	 
	unsigned char a = (dwTextColor) >> 24;
	unsigned char r = (dwTextColor & 0xff0000) >> 16;
	unsigned char g = (dwTextColor & 0xff00) >> 8;
	unsigned char b = (dwTextColor & 0xff);

	unsigned int  text_clr = glfonsRGBA(r,g,b,a);

	fonsClearState(s_fs);
	fonsSetSize(s_fs, line_height);
	fonsSetFont(s_fs, s_fontNormal);
	fonsSetColor(s_fs, text_clr);
	fonsDrawText(s_fs, s_x, s_y, text, NULL);

	return true;
}
示例#6
0
void LikertHCI::initializeText(int threadId, MinVR::WindowRef window)
{

	
	int fontNormal = FONS_INVALID;
	struct FONScontext* fs = nullptr;

	fs = glfonsCreate(512, 512, FONS_ZERO_TOPLEFT);
	if (fs == NULL) {
		BOOST_ASSERT_MSG(false, "Could not create stash.");
	}

	fontNormal = fonsAddFont(fs, "sans", MinVR::ConfigVal("RegularFontFile", "app/fonts/DroidSansMono.ttf", false).c_str());
	if (fontNormal == FONS_INVALID) {
		BOOST_ASSERT_MSG(false, "Could not add font normal.\n");
	}

	glUseProgram(0);
	glPushAttrib(GL_VIEWPORT_BIT | GL_ENABLE_BIT);

	GLuint textFBO;
	glGenFramebuffers(1, &textFBO);
	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, textFBO);
	glDrawBuffer(GL_COLOR_ATTACHMENT0);

	std::map<std::string, std::string> dummyArgs;
	std::shared_ptr<GLSLProgram> shader(new GLSLProgram());
	shader->compileShader(MinVR::DataFileUtils::findDataFile("textRendering.vert").c_str(), GLSLShader::VERTEX, dummyArgs);
	shader->compileShader(MinVR::DataFileUtils::findDataFile("textRendering.frag").c_str(), GLSLShader::FRAGMENT, dummyArgs);
	shader->link();
	shader->use();

	glClearColor(1.0, 1.0, 1.0, 1.0);

	initializeText(threadId, fs, fontNormal, _maxNumLinesInQuestions, 20.0f, shader, 72.0f, _questions, "QuestionText_", _questionTextures, _questionSizes);

	initializeText(threadId, fs, fontNormal, _maxNumLinesInAnswers, 15.0f, shader, 35.0f, _answers, "AnswerText_", _answerTextures, _answerSizes);

	double windowHeight = window->getHeight();
	double windowWidth = window->getWidth();
	_padding = 0.05;
	double numAnswersPerQuestion = 7.0;
	_availableWidth = glm::length(offAxisCamera->getBottomRight() - offAxisCamera->getBottomLeft()) - (2*_padding);
	_individualSize = _availableWidth/ (numAnswersPerQuestion);
	glm::dvec3 start(offAxisCamera->getBottomLeft().x + _padding + _individualSize/2.0, 0.0, 0.5);
	glm::dvec3 spacing(_individualSize, 0.0, 0.0);
	for(int i=0; i < _answers.size(); i++) {
		double texHeight = _answerTextures[0][i]->getHeight(); // all answers are the same dimensions;
		double texWidth = _answerTextures[0][i]->getWidth();
		double quadHeightScreen =  texHeight/windowHeight;
		double quadWidthScreen = texWidth/windowWidth;
		glm::dvec3 quad = glm::abs(convertScreenToRoomCoordinates(glm::dvec2(quadWidthScreen+0.5, quadHeightScreen+0.5)));
		_answerHeights.push_back(quad.z);

		glm::dvec2 size = _answerSizes[threadId][i];
		double halfWidth = _answerHeights[i] * size.x / size.y / 2.0f;
		double halfHeight = _answerHeights[i] / 2.0f;
		glm::dvec3 centerPt = start+ (double)i*spacing;
		glm::dvec3 low(-halfWidth, -0.001, -halfHeight);
		glm::dvec3 high(halfWidth, 0.001, halfHeight);
		AABox bounds(start + (double)i*spacing + low, start + (double)i*spacing +high);
		_answerBounds.push_back(bounds);
		
	}

	for(int i=0; i < _questions.size(); i++) {
		double texHeight = _questionTextures[0][i]->getHeight(); // all answers are the same dimensions;
		double texWidth = _questionTextures[0][i]->getWidth();
		double quadHeightScreen =  texHeight/windowHeight;
		double quadWidthScreen = texWidth/windowWidth;
		glm::dvec3 quad = glm::abs(convertScreenToRoomCoordinates(glm::dvec2(quadWidthScreen+0.5, quadHeightScreen+0.5)));
		_questionHeights.push_back(quad.z);	
	}
	
	glfonsDelete(fs);
	glUseProgram(0);
	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
	glDeleteFramebuffers(1, &textFBO);

	glPopAttrib(); // restore viewport and enabled bits

	glEnable(GL_TEXTURE_2D);
	// restore the clear color
	glm::dvec3 clearColor = MinVR::ConfigVal("ClearColor", glm::dvec3(0.1), false);
	glClearColor(clearColor.r, clearColor.g, clearColor.b, 1.0f);
}
示例#7
0
int main()
{
	int fontNormal = FONS_INVALID;
	int fontItalic = FONS_INVALID;
	int fontBold = FONS_INVALID;
	int fontJapanese = FONS_INVALID;
	GLFWwindow* window;
	const GLFWvidmode* mode;
	
	if (!glfwInit())
		return -1;

	mode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    window = glfwCreateWindow(mode->width - 40, mode->height - 80, "Font Stash", NULL, NULL);
	if (!window) {
		glfwTerminate();
		return -1;
	}

    glfwSetKeyCallback(window, key);
	glfwMakeContextCurrent(window);

	fs = glfonsCreate(256, 256, FONS_ZERO_TOPLEFT);
	if (fs == NULL) {
		printf("Could not create stash.\n");
		return -1;
	}

	fonsSetErrorCallback(fs, stashError, fs);

	fontNormal = fonsAddFont(fs, "sans", "../example/DroidSerif-Regular.ttf");
	if (fontNormal == FONS_INVALID) {
		printf("Could not add font normal.\n");
		return -1;
	}
	fontItalic = fonsAddFont(fs, "sans-italic", "../example/DroidSerif-Italic.ttf");
	if (fontItalic == FONS_INVALID) {
		printf("Could not add font italic.\n");
		return -1;
	}
	fontBold = fonsAddFont(fs, "sans-bold", "../example/DroidSerif-Bold.ttf");
	if (fontBold == FONS_INVALID) {
		printf("Could not add font bold.\n");
		return -1;
	}
	fontJapanese = fonsAddFont(fs, "sans-jp", "../example/DroidSansJapanese.ttf");
	if (fontJapanese == FONS_INVALID) {
		printf("Could not add font japanese.\n");
		return -1;
	}

	while (!glfwWindowShouldClose(window))
	{
		float sx, sy, dx, dy, lh = 0;
		int width, height;
		int atlasw, atlash;
		unsigned int white,black,brown,blue;
		char msg[64];
		glfwGetFramebufferSize(window, &width, &height);
		// Update and render
		glViewport(0, 0, width, height);
		glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glDisable(GL_TEXTURE_2D);
		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0,width,height,0,-1,1);

		glMatrixMode(GL_MODELVIEW);
		glLoadIdentity();
		glDisable(GL_DEPTH_TEST);
		glColor4ub(255,255,255,255);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_CULL_FACE);

		white = glfonsRGBA(255,255,255,255);
		brown = glfonsRGBA(192,128,0,128);
		blue = glfonsRGBA(0,192,255,255);
		black = glfonsRGBA(0,0,0,255);

		sx = 50; sy = 50;
		
		dx = sx; dy = sy;

		dash(dx,dy);

		fonsClearState(fs);

		fonsSetSize(fs, size);
		fonsSetFont(fs, fontNormal);
		fonsVertMetrics(fs, NULL, NULL, &lh);
		dx = sx;
		dy += lh;
		dash(dx,dy);
		
		fonsSetSize(fs, size);
		fonsSetFont(fs, fontNormal);
		fonsSetColor(fs, white);
		dx = fonsDrawText(fs, dx,dy,"The quick ",NULL);

		fonsSetSize(fs, size/2);
		fonsSetFont(fs, fontItalic);
		fonsSetColor(fs, brown);
		dx = fonsDrawText(fs, dx,dy,"brown ",NULL);

		fonsSetSize(fs, size/3);
		fonsSetFont(fs, fontNormal);
		fonsSetColor(fs, white);
		dx = fonsDrawText(fs, dx,dy,"fox ",NULL);

		fonsSetSize(fs, 14);
		fonsSetFont(fs, fontNormal);
		fonsSetColor(fs, white);
		fonsDrawText(fs, 20, height-20,"Press UP / DOWN keys to change font size and to trigger atlas full callback, R to reset atlas, E to expand atlas.",NULL);

		fonsGetAtlasSize(fs, &atlasw, &atlash);
		snprintf(msg, sizeof(msg), "Atlas: %d × %d", atlasw, atlash);
		fonsDrawText(fs, 20, height-50, msg, NULL);

		fonsDrawDebug(fs, width - atlasw - 20, 20.0);

		glEnable(GL_DEPTH_TEST);

		glfwSwapBuffers(window);
		glfwPollEvents();
	}

	glfonsDelete(fs);

	glfwTerminate();
	return 0;
}