void Client::run() { if (!m_is_connected) { ERR("No connection established to Server"); throw ClientException(); } // receive Server's hello bool is_stopped = false; Response response = getResponse(m_socket, &is_stopped); if (response.isEmpty()) { ERR("Received empty response. Connection closed"); throw ClientException(); } else { std::string system = "", payload = ""; Path action = Path::UNKNOWN; ID_t id = UNKNOWN_ID; if (util::checkSystemMessage(response.body, &system, &payload, action, id)) { processSystemPayload(payload); } else { ERR("Incoming response is not a Server's hello!"); throw ClientException(); } } goToMainMenu(); }
void InstructionsScene::onKeyPressed(EventKeyboard::KeyCode keyCode, Event *event) { _pressedKey = keyCode; switch (_pressedKey) { case EventKeyboard::KeyCode::KEY_R: goToMainMenu(this); break; } }