int goc_systemFreeTimer(GOC_HANDLER uchwyt) { int i; for ( i=0; i<nHandler; i++ ) { if ( pHandler[i] == uchwyt ) { pHandler = goc_tableRemove( pHandler, &nHandler, sizeof(GOC_HANDLER), i); nHandler++; pId[i] = goc_stringFree(pId[i]); pId = goc_tableRemove( pId, &nHandler, sizeof(char *), i); return GOC_ERR_OK; } } return GOC_ERR_END; }
int goc_labelRemLine(GOC_HANDLER u, unsigned int numer) { GOC_StLabel *napis = (GOC_StLabel*)u; if ( numer < napis->nText ) { goc_stringFree(napis->tekst[numer].line); napis->tekst = goc_tableRemove(napis->tekst, &napis->nText, sizeof(GOC_StColorLine), numer); } return GOC_ERR_OK; }
static void generateLandMass( int code, // genrowany kod int *pAllowedCode, // dozwolona tablica kodow do zjadania int nAllowedCode) { stChange** pBiomeSet = NULL; int nBiomeSet = 0; int landMass = context->configuration.minLandMass + goc_random(context->configuration.maxLandMass-context->configuration.minLandMass); stChange* point = NULL; GOC_BINFO("Generate land %d with landmass size %d", code, landMass); point = randomLandMassStartPoint(code, pAllowedCode, nAllowedCode, 20); if ( point == NULL ) { GOC_INFO("Start point of landmass not found"); return; } pBiomeSet = goc_tableAdd(pBiomeSet, &nBiomeSet, sizeof(void*)); pBiomeSet[nBiomeSet-1] = point; goc_maparawSetPoint(context->mapa, point->x, point->y, point->v); while ( landMass ) { if ( ! nBiomeSet ) { break; } int r = goc_random(nBiomeSet); point = pBiomeSet[r]; int x = point->x; int y = point->y; // czy ma zginac - TODO: MARGIN if ( ( (x+1 >= context->configuration.maxx) || (!isInCodeSet(goc_maparawGetPoint(context->mapa, x+1, y), pAllowedCode, nAllowedCode)) ) && ( (y+1 >= context->configuration.maxy) || (!isInCodeSet(goc_maparawGetPoint(context->mapa, x, y+1), pAllowedCode, nAllowedCode)) ) && ( (y-1 <= 0) || (!isInCodeSet(goc_maparawGetPoint(context->mapa, x, y-1), pAllowedCode, nAllowedCode)) ) && ( (x-1 <= 0) || (!isInCodeSet(goc_maparawGetPoint(context->mapa, x-1, y), pAllowedCode, nAllowedCode)) ) ) { free(pBiomeSet[r]); pBiomeSet = goc_tableRemove(pBiomeSet, &nBiomeSet, sizeof(void*), r); continue; } // znajdz, jakie miejsce moze zarazic { // RANDOM ONLY in 4 base direction int r = goc_random(4); switch ( r ) { case 0: x++; break; case 1: x--; break; case 2: y++; break; case 3: y--; break; } } // wykluczenie if (( x >= context->configuration.maxx ) || ( y >= context->configuration.maxy ) || ( x < 0 ) || ( y < 0 )) { continue; } if ( !isInCodeSet( goc_maparawGetPoint(context->mapa, x, y), pAllowedCode, nAllowedCode) ) { continue; } // wykonaj zarazenie { stChange* newpoint = mallocPoint(x, y, point->v); pBiomeSet = goc_tableAdd(pBiomeSet, &nBiomeSet, sizeof(void*)); pBiomeSet[nBiomeSet-1] = newpoint; goc_maparawSetPoint(context->mapa, x, y, point->v); landMass--; // goc_maskPaintPoint(maska, x, y); // TODO: metoda paintAreaPoint, do rysowania punktu wskazanego z danych } } pBiomeSet = goc_tableClear(pBiomeSet, &nBiomeSet); }
static int hotkeyNextTurnBactery( GOC_HANDLER u, GOC_MSG m, void* pBuf, unsigned int nBuf) { int randomAtOneTurn = 100; int nKill = 0; int nBurn = 0; int nInvade = 0; GOC_BINFO("Turn %d - randoms(%d)", nBiomeTurn, randomAtOneTurn); nBiomeTurn++; while ( randomAtOneTurn-- ) { if ( ! nBiomeSet ) { break; } int r = goc_random(nBiomeSet); stChange* point = pBiomeSet[r]; int x = point->x; int y = point->y; // czy ma zginac if ( ( (x+1 >= context.configuration.maxx) || (goc_maparawGetPoint(context.mapa, x+1, y) != 0) ) && ( (y+1 >= context.configuration.maxy) || (goc_maparawGetPoint(context.mapa, x, y+1) != 0 )) && ( (y-1 <= 0) || (goc_maparawGetPoint(context.mapa, x, y-1) != 0) ) && ( (x-1 <= 0) || (goc_maparawGetPoint(context.mapa, x-1, y) != 0) ) ) { nKill++; free(pBiomeSet[r]); pBiomeSet = goc_tableRemove(pBiomeSet, &nBiomeSet, sizeof(void*), r); continue; } // znajdz, jakie miejsce moze zarazic { // RANDOM ONLY in 4 base direction int r = goc_random(4); switch ( r ) { case 0: x++; break; case 1: x--; break; case 2: y++; break; case 3: y--; break; } } // wykluczenie if (( x >= context.configuration.maxx ) || ( y >= context.configuration.maxy ) || ( x < 0 ) || ( y < 0 )) { nBurn++; continue; } if ( goc_maparawGetPoint(context.mapa, x, y) != 0 ) { nBurn++; continue; } // wykonaj zarazenie { nInvade++; stChange* newpoint = mallocPoint(x, y, point->v); pBiomeSet = goc_tableAdd(pBiomeSet, &nBiomeSet, sizeof(void*)); pBiomeSet[nBiomeSet-1] = newpoint; goc_maparawSetPoint(context.mapa, x, y, point->v); // goc_maskPaintPoint(maska, x, y); // TODO: metoda paintAreaPoint, do rysowania punktu wskazanego z danych } } GOC_BINFO("Dies: %3d Burns: %3d Invades: %3d", nKill, nBurn, nInvade); goc_systemSendMsg(context.mapa, GOC_MSG_PAINT, 0, 0); return GOC_ERR_OK; }
// TODO : random landMass from min to max // TODO : putting next landMass level for height static void civGeneration(GOC_HANDLER mapa, int numStartPoints, int minLM, int maxLM, int MINLEVEL, int NEWLEVEL) { // int MINLEVEL=0; // int NEWLEVEL=1; int type = 0; stChange point; point.x = 0; point.y = 0; point.v = 0; stChange** pSet = NULL; int nSet = 0; int landMass; int svStartPoints = numStartPoints; int createdLandMass; GOC_BINFO("Start civ generation system [numStartPoint: %d, minLandMass: %d, maxLandMass: %d, level: %d]", numStartPoints, minLM, maxLM, NEWLEVEL); if ( MINLEVEL >= 10 ) return; if ( numStartPoints <= 0 ) return; if ( maxLM <= 0 ) return; while (numStartPoints--) { GOC_BDEBUG("Number of start points %d", numStartPoints); // inicjowanie do kolejnej iteracji tworzenia masy ladowej type = 0; landMass = minLM + goc_random(maxLM-minLM); createdLandMass = 0; GOC_BINFO("Generated landmass: %d", landMass); if ( nSet ) { GOC_DEBUG("Clear set"); int i; for ( i=0; i<nSet; i++ ) free(pSet[i]); pSet = goc_tableClear(pSet, &nSet); } while ( landMass ) { GOC_BDEBUG("Landmass to generate %d", landMass); // random new point if ( randomPoint(&point, type, MINLEVEL, mapa) ) { GOC_BDEBUG("Setting a point (%d,%d,%d)", point.x, point.y, NEWLEVEL); pSet = goc_tableAdd(pSet, &nSet, sizeof(void*)); pSet[nSet-1] = mallocPoint(point.x, point.y, NEWLEVEL); goc_maparawSetPoint(mapa, point.x, point.y, NEWLEVEL); createdLandMass++; } landMass--; while ( nSet ) { // random point from set int randp = goc_random(nSet); int x, y; type = 1; // neighbour // check a point has any free neighbour x = pSet[randp]->x; y = pSet[randp]->y; if ( ( (x+1 < context.configuration.maxx) && (goc_maparawGetPoint(mapa, x+1, y) <= MINLEVEL) ) || ( (y+1 < context.configuration.maxy) && (goc_maparawGetPoint(mapa, x, y+1) <= MINLEVEL )) || ( (y > 0) && (goc_maparawGetPoint(mapa, x, y-1) <= MINLEVEL) ) || ( (x > 0) && (goc_maparawGetPoint(mapa, x-1, y) <= MINLEVEL) ) ) { point.x = x; point.y = y; point.v = pSet[randp]->v; GOC_BDEBUG("Find point in set (%d,%d,%d)", point.x, point.y, point.v); break; } else { GOC_DEBUG("Remove point from set"); free(pSet[randp]); pSet = goc_tableRemove(pSet, &nSet, sizeof(void*), randp); } } // check, if there are any points in set if ( !nSet ) break; } GOC_BINFO("Created landmass: %d", createdLandMass); } civGeneration( mapa, svStartPoints, //-svStartPoints/20, minLM-minLM*precentageCut[MINLEVEL]/10, maxLM-maxLM*precentageCut[MINLEVEL]/10, MINLEVEL+1, NEWLEVEL+1); /* pStartPoint = randomStartPoints(&nStartPoint, numStartPoints); for (i=0; i<nStartPoint; i++) { goc_maparawSetPoint(mapa, pStartPoint[i]->x, pStartPoint[i]->y, 1); } */ }