//load a level off disk. level numbers start at 1. Secret levels are -1,-2,-3 void LoadLevel(int level_num,int page_in_textures) { char *level_name; player save_player; save_player = Players[Player_num]; Assert(level_num <= Last_level && level_num >= Last_secret_level && level_num != 0); level_name = get_level_file(level_num); if (!load_level(level_name)) Current_level_num=level_num; gr_use_palette_table( "palette.256" ); show_boxed_message(TXT_LOADING, 0); #ifdef RELEASE timer_delay(F1_0); #endif #ifdef NETWORK my_segments_checksum = netmisc_calc_checksum(); #endif load_endlevel_data(level_num); load_custom_data(level_name); #ifdef NETWORK reset_network_objects(); #endif Players[Player_num] = save_player; set_sound_sources(); songs_play_level_song( Current_level_num, 0 ); gr_palette_load(gr_palette); //actually load the palette if ( page_in_textures ) piggy_load_level_data(); }
static void credits_show_common(RAIIPHYSFS_File file, const int have_bin_file) { palette_array_t backdrop_palette; auto cr = make_unique<credits>(); *cr = {}; cr->file = std::move(file); cr->have_bin_file = have_bin_file; set_screen_mode(SCREEN_MENU); #if defined(DXX_BUILD_DESCENT_II) gr_use_palette_table( "credits.256" ); #endif cr->backdrop.bm_data=NULL; const auto pcx_error = pcx_read_bitmap(STARS_BACKGROUND, cr->backdrop,backdrop_palette); if (pcx_error != PCX_ERROR_NONE) { return; } songs_play_song( SONG_CREDITS, 1 ); gr_remap_bitmap_good(cr->backdrop,backdrop_palette, -1, -1); gr_set_current_canvas(NULL); show_fullscr(cr->backdrop); gr_palette_load( gr_palette ); key_flush(); credits *pcr = cr.get(); const auto wind = window_create(grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, credits_handler, cr.release()); if (!wind) { d_event event = { EVENT_WINDOW_CLOSE }; credits_handler(NULL, event, pcr); return; } event_process_all(); }
//load a level off disk. level numbers start at 1. Secret levels are -1,-2,-3 void LoadLevel(int level_num) { char *level_name; player save_player; save_player = Players[Player_num]; Assert(level_num <= Last_level && level_num >= Last_secret_level && level_num != 0); level_name = get_level_file(level_num); if (!load_level(level_name)) Current_level_num=level_num; gr_use_palette_table( "palette.256" ); show_boxed_message(TXT_LOADING, 0); timer_delay2(1); #ifdef NETWORK my_segments_checksum = netmisc_calc_checksum(Segments, sizeof(segment)*(Highest_segment_index+1)); #endif load_endlevel_data(level_num); #ifdef NETWORK reset_network_objects(); #endif Players[Player_num] = save_player; set_sound_sources(); songs_play_level_song( Current_level_num ); }
void change_res() { //edited 05/27/99 Matt Mueller - ingame fullscreen changing newmenu_item m[11]; u_int32_t modes[11]; int i=0, mc=0, num_presets=0; char customres[16]; #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE int fullscreenc; #endif //end edit -MM u_int32_t screen_mode = 0; int screen_width = 0; int screen_height = 0; int vr_mode = VR_NONE; int screen_compatible = 0; int use_double_buffer = 0; //changed 6/15/1999 by Owen Evans to fix some platform-related problems #ifdef __MSDOS__ m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x100"; m[mc].value=(Game_screen_mode==SM(320,100)); m[mc].group=0; modes[mc] = SM(320,100); mc++; #endif m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200"; m[mc].value=(Game_screen_mode==SM(320,200)); m[mc].group=0; modes[mc] = SM(320,200); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x240"; m[mc].value=(Game_screen_mode==SM(320,240)); m[mc].group=0; modes[mc] = SM(320,240); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x400"; m[mc].value=(Game_screen_mode==SM(320,400)); m[mc].group=0; modes[mc] = SM(320,400); mc++; //#ifndef __LINUX__ - heh? 640x400 is perfectly fine on linux m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x400"; m[mc].value=(Game_screen_mode==SM(640,400)); m[mc].group=0; modes[mc] = SM(640,400); mc++; //#endif m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480"; m[mc].value=(Game_screen_mode==SM(640,480)); m[mc].group=0; modes[mc] = SM(640,480); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600"; m[mc].value=(Game_screen_mode==SM(800,600)); m[mc].group=0; modes[mc] = SM(800,600); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768"; m[mc].value=(Game_screen_mode==SM(1024,768)); m[mc].group=0; modes[mc] = SM(1024,768); mc++; //end section - OE num_presets = mc; for (i=0; i<mc; i++) if (m[mc].value) break; m[mc].type = NM_TYPE_RADIO; m[mc].text = "custom:"; m[mc].value=(i==mc); m[mc].group=0; modes[mc] = 0; mc++; sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len=11; modes[mc] = 0; mc++; // m[mc].type = NM_TYPE_CHECK; m[mc].text = "No Doublebuffer"; m[mc].value = use_double_buffer; //added 05/27/99 Matt Mueller - ingame fullscreen changing #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE fullscreenc=mc;m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen();mc++; #endif //end addition -MM i=newmenu_do1( NULL, "Screen Resolution", mc, m, &change_res_poll, 0); //added 05/27/99 Matt Mueller - ingame fullscreen changing #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE if (m[fullscreenc].value != gr_check_fullscreen()){ gr_toggle_fullscreen(); Game_screen_mode = -1; } #endif //end addition -MM for(i=0;(m[i].value==0)&&(i<num_presets);i++); if (modes[i]==0){ char *h=strchr(customres, 'x'); if (!h) return; screen_mode = SM(atoi(customres), atoi(h+1)); }else{ screen_mode = modes[i]; } screen_width = SM_W(screen_mode); screen_height = SM_H(screen_mode); if (screen_height<=0 || screen_width<=0) return; switch(screen_mode) { case SM(320,100)://19: screen_compatible = 0; use_double_buffer = 0; break; case SM(320,200)://SM_320x200C: screen_compatible = 1; use_double_buffer = 0; break; default: screen_compatible = 0; use_double_buffer = 1; break; } #ifdef __MSDOS__ if ( FindArg( "-nodoublebuffer" ) ) #endif use_double_buffer = 0; //added 6/15/1999 by Owen Evans to eliminate unneccesary mode modification if (Game_screen_mode == screen_mode) return; // gr_set_mode(Game_screen_mode); //end section - OE VR_offscreen_buffer = 0; //Disable VR (so that VR_Screen_mode doesnt mess us up Game_screen_mode = screen_mode; Game_window_w=screen_width; Game_window_h=screen_height; game_init_render_buffers(screen_mode, screen_width, screen_height, use_double_buffer, vr_mode, screen_compatible); mprintf( (0, "\nInitializing palette system..." )); gr_use_palette_table( "PALETTE.256" ); mprintf( (0, "\nInitializing font system..." )); gamefont_init(); // must load after palette data loaded. reset_palette_add(); init_cockpit(); last_drawn_cockpit[0]=-1; last_drawn_cockpit[1]=-1; // init_gauges(); vr_reset_display(); }
//called when the player is starting a new level for normal game mode and restore state void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag) { /* * This flag is present for compatibility with D2X. Set it to zero * so the optimizer deletes all reference to it. */ secret_flag = 0; if (!(Game_mode & GM_MULTI)) { last_drawn_cockpit = -1; } if (Newdemo_state == ND_STATE_PAUSED) Newdemo_state = ND_STATE_RECORDING; if (Newdemo_state == ND_STATE_RECORDING) { newdemo_set_new_level(level_num); newdemo_record_start_frame(FrameTime ); } LoadLevel(level_num, page_in_textures); Assert(Current_level_num == level_num); //make sure level set right gameseq_init_network_players(); // Initialize the Players array for // this level #ifdef NETWORK if (Game_mode & GM_NETWORK) { if(multi_level_sync()) // After calling this, Player_num is set { songs_play_song( SONG_TITLE, 1 ); // level song already plays but we fail to start level... return; } } #endif HUD_clear_messages(); automap_clear_visited(); init_player_stats_level(secret_flag); gr_use_palette_table( "palette.256" ); gr_palette_load(gr_palette); #ifndef SHAREWARE #ifdef NETWORK if ((Game_mode & GM_MULTI_COOP) && Network_rejoined) { int i; for (i = 0; i < N_players; i++) Players[i].flags |= Netgame.player_flags[i]; } #endif #endif Viewer = &Objects[Players[Player_num].objnum]; #ifdef NETWORK if (Game_mode & GM_MULTI) { multi_prep_level(); // Removes robots from level if necessary } #endif gameseq_remove_unused_players(); Game_suspended = 0; Control_center_destroyed = 0; init_cockpit(); init_robots_for_level(); init_ai_objects(); init_morphs(); init_all_matcens(); reset_palette_add(); if (!(Game_mode & GM_MULTI) && !cheats.enabled) set_highest_level(Current_level_num); reset_special_effects(); #ifdef OGL ogl_cache_level_textures(); #endif #ifdef NETWORK if (Network_rejoined == 1) { Network_rejoined = 0; StartLevel(1); } else #endif StartLevel(0); // Note link to above if! copy_defaults_to_robot_all(); init_controlcen_for_level(); // Say player can use FLASH cheat to mark path to exit. Last_level_path_created = -1; // Initialise for palette_restore() if (!((Game_mode & GM_MULTI) && (Newdemo_state != ND_STATE_PLAYBACK))) palette_save(); if (!Game_wind) game(); }
//load a palette by name. returns 1 if new palette loaded, else 0 //if used_for_level is set, load pig, etc. //if no_change_screen is set, the current screen does not get remapped, //and the hardware palette does not get changed int load_palette(char *name,int used_for_level,int no_change_screen) { char pigname[FILENAME_LEN]; ubyte old_pal[256*3]; //special hack to tell that palette system about a pig that's been loaded elsewhere if (used_for_level == -2) { strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig)); return 1; } if (name==NULL) name = last_palette_loaded_pig; if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) { _splitpath(name,NULL,NULL,pigname,NULL); strcat(pigname,".pig"); //if not editor, load pig first so small install message can come //up in old palette. If editor version, we must load the pig after //the palette is loaded so we can remap new textures. #ifndef EDITOR piggy_new_pigfile(pigname); #endif } if (stricmp(last_palette_loaded,name) != 0) { memcpy(old_pal,gr_palette,sizeof(old_pal)); strncpy(last_palette_loaded,name,sizeof(last_palette_loaded)); gr_use_palette_table(name); if (Function_mode == FMODE_GAME && !no_change_screen) gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 ); #if defined(POLY_ACC) if (bg.bmp && bg.bmp->bm_type == BM_LINEAR) #else if (bg.bmp) #endif gr_remap_bitmap_good( bg.bmp, old_pal, -1, -1 ); if (!gr_palette_faded_out && !no_change_screen) gr_palette_load(gr_palette); remap_fonts_and_menus(0); Color_0_31_0 = -1; //for gauges HUD_color = -1; load_background_bitmap(); g3_remap_interp_colors(); } if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) { strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig)); #ifdef EDITOR piggy_new_pigfile(pigname); #endif texmerge_flush(); rle_cache_flush(); } return 1; }
static int main(int argc, char *argv[]) { if (!PHYSFSX_init(argc, argv)) return 1; con_init(); // Initialise the console setbuf(stdout, NULL); // unbuffered output via printf #ifdef _WIN32 freopen( "CON", "w", stdout ); freopen( "CON", "w", stderr ); #endif if (CGameArg.SysShowCmdHelp) { print_commandline_help(); return(0); } printf("\nType '%s -help' for a list of command-line options.\n\n", PROGNAME); PHYSFSX_listSearchPathContent(); if (!PHYSFSX_checkSupportedArchiveTypes()) return(0); #if defined(DXX_BUILD_DESCENT_I) if (! PHYSFSX_contfile_init("descent.hog", 1)) #define DXX_NAME_NUMBER "1" #define DXX_HOGFILE_NAMES "descent.hog" #elif defined(DXX_BUILD_DESCENT_II) if (! PHYSFSX_contfile_init("descent2.hog", 1) && ! PHYSFSX_contfile_init("d2demo.hog", 1)) #define DXX_NAME_NUMBER "2" #define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog" #endif { #if defined(__unix__) && !defined(__APPLE__) #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \ "\t" SHAREPATH "\n" #else #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\tDirectory containing D" DXX_NAME_NUMBER "X\n" #endif #if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh) #define DXX_HOGFILE_APPLICATION_BUNDLE \ "\tIn 'Resources' inside the application bundle\n" #else #define DXX_HOGFILE_APPLICATION_BUNDLE "" #endif #define DXX_MISSING_HOGFILE_ERROR_TEXT \ "Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \ DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\tIn a subdirectory called 'Data'\n" \ DXX_HOGFILE_APPLICATION_BUNDLE \ "Or use the -hogdir option to specify an alternate location." UserError(DXX_MISSING_HOGFILE_ERROR_TEXT); } #if defined(DXX_BUILD_DESCENT_I) switch (PHYSFSX_fsize("descent.hog")) { case D1_MAC_SHARE_MISSION_HOGSIZE: case D1_MAC_MISSION_HOGSIZE: MacHog = 1; // used for fonts and the Automap break; } #endif load_text(); //print out the banner title #if defined(DXX_BUILD_DESCENT_I) con_printf(CON_NORMAL, "%s %s", DESCENT_VERSION, g_descent_build_datetime); // D1X version con_printf(CON_NORMAL, "This is a MODIFIED version of Descent, based on %s.", BASED_VERSION); con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK); con_printf(CON_NORMAL, "Copyright (C) 2005-2013 Christian Beckhaeuser"); #elif defined(DXX_BUILD_DESCENT_II) con_printf(CON_NORMAL, "%s%s %s", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on %s.", BASED_VERSION); con_printf(CON_NORMAL, "%s\n%s",TXT_COPYRIGHT,TXT_TRADEMARK); con_printf(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2013 Christian Beckhaeuser"); #endif if (CGameArg.DbgVerbose) con_puts(CON_VERBOSE, TXT_VERBOSE_1); ReadConfigFile(); PHYSFSX_addArchiveContent(); arch_init(); select_tmap(CGameArg.DbgTexMap); #if defined(DXX_BUILD_DESCENT_II) Lighting_on = 1; #endif con_printf(CON_VERBOSE, "Going into graphics mode..."); gr_set_mode(Game_screen_mode); // Load the palette stuff. Returns non-zero if error. con_printf(CON_DEBUG, "Initializing palette system..." ); #if defined(DXX_BUILD_DESCENT_I) gr_use_palette_table( "PALETTE.256" ); #elif defined(DXX_BUILD_DESCENT_II) gr_use_palette_table(D2_DEFAULT_PALETTE ); #endif con_printf(CON_DEBUG, "Initializing font system..." ); gamefont_init(); // must load after palette data loaded. #if defined(DXX_BUILD_DESCENT_II) con_printf( CON_DEBUG, "Initializing movie libraries..." ); init_movies(); //init movie libraries #endif show_titles(); set_screen_mode(SCREEN_MENU); #ifdef DEBUG_MEMORY_ALLOCATIONS /* Memdebug runs before global destructors, so it incorrectly * reports as leaked any allocations that would be freed by a global * destructor. This local will force the newmenu globals to be * reset before memdebug scans, which prevents memdebug falsely * reporting them as leaked. * * External tools, such as Valgrind, know to run global destructors * before checking for leaks, so this hack is only necessary when * memdebug is used. */ struct hack_free_global_backgrounds { ~hack_free_global_backgrounds() { newmenu_free_background(); } }; hack_free_global_backgrounds hack_free_global_background; #endif con_printf( CON_DEBUG, "\nDoing gamedata_init..." ); gamedata_init(); #if defined(DXX_BUILD_DESCENT_II) #if DXX_USE_EDITOR if (GameArg.EdiSaveHoardData) { save_hoard_data(); exit(1); } #endif #endif if (CGameArg.DbgNoRun) return(0); con_printf( CON_DEBUG, "\nInitializing texture caching system..." ); texmerge_init(); // 10 cache bitmaps #if defined(DXX_BUILD_DESCENT_II) piggy_init_pigfile("groupa.pig"); //get correct pigfile #endif con_printf( CON_DEBUG, "\nRunning game..." ); init_game(); get_local_player().callsign = {}; #if defined(DXX_BUILD_DESCENT_I) key_flush(); #elif defined(DXX_BUILD_DESCENT_II) // If built with editor, option to auto-load a level and quit game // to write certain data. #ifdef EDITOR if (!GameArg.EdiAutoLoad.empty()) { Players[0].callsign = "dummy"; } else #endif #endif { if (!CGameArg.SysPilot.empty()) { char filename[sizeof(PLAYER_DIRECTORY_TEXT) + CALLSIGN_LEN + 4]; /* Step over the literal PLAYER_DIRECTORY_TEXT when it is * present. Point at &filename[0] when * PLAYER_DIRECTORY_TEXT is absent. */ const auto b = &filename[-CGameArg.SysUsePlayersDir]; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.12s"), CGameArg.SysPilot.c_str()); /* The pilot name is never used after this. Clear it to * free the allocated memory, if any. */ CGameArg.SysPilot.clear(); auto p = b; for (const auto &facet = std::use_facet<std::ctype<char>>(std::locale::classic()); char &c = *p; ++p) { c = facet.tolower(static_cast<uint8_t>(c)); } auto j = p - filename; if (j < sizeof(filename) - 4 && (j <= 4 || strcmp(&filename[j - 4], ".plr"))) // if player hasn't specified .plr extension in argument, add it { strcpy(&filename[j], ".plr"); j += 4; } if(PHYSFSX_exists(filename,0)) { get_local_player().callsign.copy(b, std::distance(b, &filename[j - 4])); read_player_file(); WriteConfigFile(); } } } #if defined(DXX_BUILD_DESCENT_II) #if DXX_USE_EDITOR if (!GameArg.EdiAutoLoad.empty()) { /* Any number >= FILENAME_LEN works */ Level_names[0].copy_if(GameArg.EdiAutoLoad.c_str(), GameArg.EdiAutoLoad.size()); LoadLevel(1, 1); } else #endif #endif { Game_mode = GM_GAME_OVER; DoMenu(); } while (window_get_front()) // Send events to windows and the default handler event_process(); // Tidy up - avoids a crash on exit { window *wind; show_menus(); while ((wind = window_get_front())) window_close(wind); } WriteConfigFile(); show_order_form(); con_printf( CON_DEBUG, "\nCleanup..." ); close_game(); texmerge_close(); gamedata_close(); gamefont_close(); Current_mission.reset(); PHYSFSX_removeArchiveContent(); return(0); //presumably successful exit }
// Process a character for the briefing, // including special characters preceded by a '$'. // Return 1 when page is finished, 0 otherwise static int briefing_process_char(grs_canvas &canvas, briefing *const br) { auto &game_font = *GAME_FONT; char ch = *br->message++; if (ch == '$') { ch = *br->message++; #if defined(DXX_BUILD_DESCENT_II) if (ch=='D') { br->cur_screen = DefineBriefingBox(canvas.cv_bitmap, br->message); br->screen.reset(&Briefing_screens[br->cur_screen]); init_char_pos(br, br->screen->text_ulx, br->screen->text_uly); br->line_adjustment=0; br->prev_ch = 10; // read to eoln } else if (ch=='U') { br->cur_screen = get_message_num(br->message); br->screen.reset(&Briefing_screens[br->cur_screen]); init_char_pos(br, br->screen->text_ulx, br->screen->text_uly); br->prev_ch = 10; // read to eoln } else #endif if (ch == 'C') { auto cc = get_message_num(br->message) - 1; if (cc < 0) cc = 0; else if (cc > Briefing_text_colors.size() - 1) cc = Briefing_text_colors.size() - 1; Current_color = &Briefing_text_colors[cc]; br->prev_ch = 10; } else if (ch == 'F') { // toggle flashing cursor br->flashing_cursor = !br->flashing_cursor; br->prev_ch = 10; while (*br->message++ != 10) ; } else if (ch == 'T') { br->tab_stop = get_message_num(br->message); br->prev_ch = 10; // read to eoln } else if (ch == 'R') { br->robot_canv.reset(); #if defined(DXX_BUILD_DESCENT_II) if (br->robot_playing) { DeInitRobotMovie(br->pMovie); br->robot_playing=0; } #endif if (EMULATING_D1) { init_spinning_robot(canvas, *br); br->robot_num = get_message_num(br->message); #if defined(DXX_BUILD_DESCENT_II) while (*br->message++ != 10) ; #endif } else { #if defined(DXX_BUILD_DESCENT_II) char spinRobotName[]="RBA.MVE", kludge; // matt don't change this! kludge=*br->message++; spinRobotName[2]=kludge; // ugly but proud br->robot_playing=InitRobotMovie(spinRobotName, br->pMovie); // gr_remap_bitmap_good( &grd_curcanv->cv_bitmap, pal, -1, -1 ); if (br->robot_playing) { RotateRobot(br->pMovie); set_briefing_fontcolor(*br); } #endif } br->prev_ch = 10; // read to eoln } else if ((ch == 'N' && (br->animating_bitmap_type = 0, true)) || (ch == 'O' && (br->animating_bitmap_type = 1, true))) { br->robot_canv.reset(); br->prev_ch = 10; get_message_name(br->message, br->bitmap_name, "#0"); } else if (ch=='A') { #if defined(DXX_BUILD_DESCENT_II) br->line_adjustment=1-br->line_adjustment; #endif } else if (ch=='Z') { #if defined(DXX_BUILD_DESCENT_II) char fname[15]; int i; br->got_z=1; br->dumb_adjust=1; i=0; while ((fname[i]=*br->message) != '\n') { i++; br->message++; } fname[i]=0; if (*br->message != 10) while (*br->message++ != 10) // Get and drop eoln ; { char fname2[15]; i=0; while (fname[i]!='.') { fname2[i] = fname[i]; i++; } fname2[i++]='b'; fname2[i++]='.'; fname2[i++]='p'; fname2[i++]='c'; fname2[i++]='x'; fname2[i++]=0; if ((HIRESMODE && PHYSFSX_exists(fname2,1)) || !PHYSFSX_exists(fname,1)) strcpy(fname,fname2); load_briefing_screen(*grd_curcanv, br, fname); } #endif } else if (ch == 'B') { array<char, 32> bitmap_name; palette_array_t temp_palette; int iff_error; br->robot_canv.reset(); get_message_name(br->message, bitmap_name, ".bbm"); br->guy_bitmap.reset(); iff_error = iff_read_bitmap(&bitmap_name[0], br->guy_bitmap, &temp_palette); #if defined(DXX_BUILD_DESCENT_II) gr_remap_bitmap_good( br->guy_bitmap, temp_palette, -1, -1 ); #endif Assert(iff_error == IFF_NO_ERROR); (void)iff_error; br->prev_ch = 10; } else if (ch == 'S') { #if defined(DXX_BUILD_DESCENT_II) br->chattering = 0; br->printing_channel.reset(); #endif br->new_screen = 1; return 1; } else if (ch == 'P') { // New page. #if defined(DXX_BUILD_DESCENT_II) if (!br->got_z) { Int3(); // Hey ryan!!!! You gotta load a screen before you start // printing to it! You know, $Z !!! load_briefing_screen(*grd_curcanv, br, HIRESMODE ? "end01b.pcx" : "end01.pcx"); } br->chattering = 0; br->printing_channel.reset(); #endif br->new_page = 1; while (*br->message != 10) { br->message++; // drop carriage return after special escape sequence } br->message++; br->prev_ch = 10; return 1; } #if defined(DXX_BUILD_DESCENT_II) else if (ch == ':') { br->prev_ch = 10; auto p = br->message; /* Legacy clients do not understand $: and will instead show * the remainder of the line. However, if the next two * characters after $: are $F, legacy clients will treat * the $F as above, toggle the flashing_cursor flag, then * discard the rest of the line. This special case allows * briefing authors to hide the directive from legacy * clients, but get the same state of flashing_cursor for * both legacy and aware clients. Briefing authors will * likely need an additional $F nearby to balance this * toggle, but no additional code here is needed to support * that. * * The trailing colon is cosmetic, so that the compatibility * $F is not directly adjacent to the directive. */ if (!strncmp(p, "$F:", 3)) { br->flashing_cursor = !br->flashing_cursor; p += 3; } auto &rotate_robot_label = "Rebirth.rotate.robot "; constexpr auto rotate_robot_len = sizeof(rotate_robot_label) - 1; if (!strncmp(p, rotate_robot_label, rotate_robot_len)) { char *p2; const auto id = strtoul(p + rotate_robot_len, &p2, 10); if (*p2 == '\n') { p = p2; br->robot_canv.reset(); if (br->robot_playing) { br->robot_playing = 0; DeInitRobotMovie(br->pMovie); } init_spinning_robot(canvas, *br); /* This modifies the appearance of the frame, which * is unfortunate. However, without it, all robots * come out blue shifted. */ gr_use_palette_table("groupa.256"); br->robot_num = id; } } else { const char *p2 = p; /* Suppress non-printing characters. No need to support * encodings. */ for (char c; (c = *p2) >= ' ' && c <= '~'; ++p2) { } con_printf(CON_VERBOSE, "warning: unknown briefing directive \"%.*s\"", DXX_ptrdiff_cast_int(p2 - p), p); } for (char c; (c = *p) && (++p, c) != '\n';) { /* Discard through newline. On break, *p is '\0' or * p[-1] is '\n'. */ } br->message = p; } #endif else if (ch == '$' || ch == ';') // Print a $/; put_char_delay(game_font, br, ch); } else if (ch == '\t') { // Tab const auto &&fspacx = FSPACX(); if (br->text_x - br->screen->text_ulx < fspacx(br->tab_stop)) br->text_x = br->screen->text_ulx + fspacx(br->tab_stop); } else if ((ch == ';') && (br->prev_ch == 10)) { while (*br->message++ != 10) ; br->prev_ch = 10; } else if (ch == '\\') { br->prev_ch = ch; } else if (ch == 10) { if (br->prev_ch != '\\') { br->prev_ch = ch; #if defined(DXX_BUILD_DESCENT_II) if (br->dumb_adjust) br->dumb_adjust--; else #endif br->text_y += FSPACY(5)+FSPACY(5)*3/5; br->text_x = br->screen->text_ulx; if (br->text_y > br->screen->text_uly + br->screen->text_height) { #if defined(DXX_BUILD_DESCENT_I) load_briefing_screen(*grd_curcanv, br, D1_Briefing_screens[br->cur_screen].bs_name); #elif defined(DXX_BUILD_DESCENT_II) load_briefing_screen(*grd_curcanv, br, Briefing_screens[br->cur_screen].bs_name); #endif br->text_x = br->screen->text_ulx; br->text_y = br->screen->text_uly; } } else { if (ch == 13) //Can this happen? Above says ch==10 Int3(); br->prev_ch = ch; } } else { #if defined(DXX_BUILD_DESCENT_II) if (!br->got_z) { LevelError("briefing wrote to screen without using $Z to load a screen; loading default."); //Int3(); // Hey ryan!!!! You gotta load a screen before you start // printing to it! You know, $Z !!! load_briefing_screen(*grd_curcanv, br, HIRESMODE ? "end01b.pcx" : "end01.pcx"); } #endif put_char_delay(game_font, br, ch); } return 0; }
int main(int argc, char *argv[]) { mem_init(); #ifdef __LINUX__ error_init(NULL); #else error_init(msgbox_error); set_warn_func(msgbox_warning); #endif PHYSFSX_init(argc, argv); con_init(); // Initialise the console setbuf(stdout, NULL); // unbuffered output via printf #ifdef _WIN32 freopen( "CON", "w", stdout ); freopen( "CON", "w", stderr ); #endif if (GameArg.SysShowCmdHelp) { print_commandline_help(); return(0); } printf("\nType %s -help' for a list of command-line options.\n\n", PROGNAME); PHYSFSX_listSearchPathContent(); if (!PHYSFSX_checkSupportedArchiveTypes()) return(0); if (! PHYSFSX_contfile_init("descent2.hog", 1)) { if (! PHYSFSX_contfile_init("d2demo.hog", 1)) #define DXX_NAME_NUMBER "2" #define DXX_HOGFILE_NAMES "descent2.hog or d2demo.hog" #if defined(__unix__) && !defined(__APPLE__) #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\t$HOME/.d" DXX_NAME_NUMBER "x-rebirth\n" \ "\t" SHAREPATH "\n" #else #define DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\tDirectory containing D" DXX_NAME_NUMBER "X\n" #endif #if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh) #define DXX_HOGFILE_APPLICATION_BUNDLE \ "\tIn 'Resources' inside the application bundle\n" #else #define DXX_HOGFILE_APPLICATION_BUNDLE "" #endif #define DXX_MISSING_HOGFILE_ERROR_TEXT \ "Could not find a valid hog file (" DXX_HOGFILE_NAMES ")\nPossible locations are:\n" \ DXX_HOGFILE_PROGRAM_DATA_DIRECTORY \ "\tIn a subdirectory called 'Data'\n" \ DXX_HOGFILE_APPLICATION_BUNDLE \ "Or use the -hogdir option to specify an alternate location." Error(DXX_MISSING_HOGFILE_ERROR_TEXT); } load_text(); //print out the banner title con_printf(CON_NORMAL, "%s%s %s\n", DESCENT_VERSION, PHYSFSX_exists(MISSION_DIR "d2x.hog",1) ? " Vertigo Enhanced" : "", g_descent_build_datetime); // D2X version con_printf(CON_NORMAL, "This is a MODIFIED version of Descent 2, based on %s.\n", BASED_VERSION); con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK); con_printf(CON_NORMAL, "Copyright (C) 1999 Peter Hawkins, 2002 Bradley Bell, 2005-2011 Christian Beckhaeuser\n\n"); if (GameArg.DbgVerbose) con_printf(CON_VERBOSE,"%s%s", TXT_VERBOSE_1, "\n"); ReadConfigFile(); PHYSFSX_addArchiveContent(); arch_init(); select_tmap(GameArg.DbgTexMap); Lighting_on = 1; con_printf(CON_VERBOSE, "Going into graphics mode...\n"); gr_set_mode(Game_screen_mode); // Load the palette stuff. Returns non-zero if error. con_printf(CON_DEBUG, "Initializing palette system...\n" ); gr_use_palette_table(D2_DEFAULT_PALETTE ); con_printf(CON_DEBUG, "Initializing font system...\n" ); gamefont_init(); // must load after palette data loaded. set_default_handler(standard_handler); con_printf( CON_DEBUG, "Initializing movie libraries...\n" ); init_movies(); //init movie libraries show_titles(); set_screen_mode(SCREEN_MENU); con_printf( CON_DEBUG, "\nDoing gamedata_init..." ); gamedata_init(); #ifdef EDITOR if (GameArg.EdiSaveHoardData) { save_hoard_data(); exit(1); } #endif if (GameArg.DbgNoRun) return(0); con_printf( CON_DEBUG, "\nInitializing texture caching system..." ); texmerge_init( 10 ); // 10 cache bitmaps piggy_init_pigfile("groupa.pig"); //get correct pigfile con_printf( CON_DEBUG, "\nRunning game...\n" ); init_game(); Players[Player_num].callsign[0] = '\0'; // If built with editor, option to auto-load a level and quit game // to write certain data. #ifdef EDITOR if (GameArg.EdiAutoLoad) { strcpy(Auto_file, GameArg.EdiAutoLoad); strcpy(Players[0].callsign, "dummy"); } else #endif { if(GameArg.SysPilot) { char filename[32] = ""; int j; if (GameArg.SysUsePlayersDir) strcpy(filename, "Players/"); strncat(filename, GameArg.SysPilot, 12); filename[8 + 12] = '\0'; // unfortunately strncat doesn't put the terminating 0 on the end if it reaches 'n' for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) { switch (filename[j]) { case ' ': filename[j] = '\0'; } } if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it strcat(filename,".plr"); if(PHYSFSX_exists(filename,0)) { strcpy(strstr(filename,".plr"),"\0"); strcpy(Players[Player_num].callsign, GameArg.SysUsePlayersDir? &filename[8] : filename); read_player_file(); WriteConfigFile(); } } } #ifdef EDITOR if (GameArg.EdiAutoLoad) { strcpy((char *)&Level_names[0], Auto_file); LoadLevel(1, 1); } else #endif { Game_mode = GM_GAME_OVER; DoMenu(); } setjmp(LeaveEvents); while (window_get_front()) // Send events to windows and the default handler event_process(); // Tidy up - avoids a crash on exit { window *wind; show_menus(); while ((wind = window_get_front())) window_close(wind); } WriteConfigFile(); show_order_form(); con_printf( CON_DEBUG, "\nCleanup...\n" ); close_game(); texmerge_close(); gamedata_close(); gamefont_close(); free_text(); args_exit(); newmenu_free_background(); free_mission(); PHYSFSX_removeArchiveContent(); return(0); //presumably successful exit }
void init_editor() { void med_show_warning(char *s); // first, make sure we can find the files we need PHYSFSX_addRelToSearchPath("editor/data", 1); // look in source directory first (for work in progress) PHYSFSX_addRelToSearchPath("editor", 1); // then in editor directory PHYSFSX_addRelToSearchPath("editor.zip", 1); // then in a zip file ui_init(); init_med_functions(); // Must be called before medlisp_init ui_pad_read( 0, "segmove.pad" ); ui_pad_read( 1, "segsize.pad" ); ui_pad_read( 2, "curve.pad" ); ui_pad_read( 3, "texture.pad" ); ui_pad_read( 4, "object.pad" ); ui_pad_read( 5, "objmov.pad" ); ui_pad_read( 6, "group.pad" ); ui_pad_read( 7, "lighting.pad" ); ui_pad_read( 8, "test.pad" ); medkey_init(); game_flush_inputs(); editor_font = gr_init_font( "pc8x16.fnt" ); menubar_init( "MED.MNU" ); Draw_all_segments = 1; // Say draw all segments, not just connected ones if (!Cursegp) Cursegp = &Segments[0]; init_autosave(); // atexit(close_editor); Clear_window = 1; // do full window clear. InitCurve(); restore_effect_bitmap_icons(); if (!set_screen_mode(SCREEN_EDITOR)) { set_screen_mode(SCREEN_MENU); show_menus(); //force back into menu return; } gr_use_palette_table( "palette.256" ); gr_palette_load( gr_palette ); //Editor renders into full (320x200) game screen game_init_render_buffers(320, 200, VR_NONE); gr_init_sub_canvas( &VR_editor_canvas, &grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT ); Canv_editor = &VR_editor_canvas; gr_set_current_canvas( Canv_editor ); init_editor_screen(); // load the main editor dialog gr_set_current_canvas( NULL ); gr_set_curfont(editor_font); set_warn_func(med_show_warning); // _MARK_("start of editor");//Nuked to compile -KRB //@@ //create a camera for viewing in the editor. copy position from ConsoleObject //@@ camera_objnum = obj_create(OBJ_CAMERA,0,ConsoleObject->segnum,&ConsoleObject->pos,&ConsoleObject->orient,0); //@@ Viewer = &Objects[camera_objnum]; //@@ slew_init(Viewer); //camera is slewing Viewer = ConsoleObject; slew_init(ConsoleObject); init_player_object(); Update_flags = UF_ALL; //set the wire-frame window to be the current view current_view = &LargeView; if (faded_in==0) { faded_in = 1; //gr_pal_fade_in( grd_curscreen->pal ); } gr_set_current_canvas( GameViewBox->canvas ); gr_set_curfont(editor_font); //gr_setcolor( CBLACK ); //gr_deaccent_canvas(); //gr_grey_canvas(); gr_set_curfont(editor_font); FNTScaleX = FNTScaleY = 1; // No font scaling! ui_pad_goto(padnum); ModeFlag = 0; gamestate_restore_check(); }
int main(int argc, char *argv[]) { mem_init(); #ifdef __LINUX__ error_init(NULL, NULL); #else error_init(msgbox_error, NULL); set_warn_func(msgbox_warning); #endif PHYSFSX_init(argc, argv); con_init(); // Initialise the console setbuf(stdout, NULL); // unbuffered output via printf #ifdef _WIN32 freopen( "CON", "w", stdout ); freopen( "CON", "w", stderr ); #endif if (GameArg.SysShowCmdHelp) { print_commandline_help(); set_exit_message(""); return(0); } printf("\nType %s -help' for a list of command-line options.\n\n", PROGNAME); PHYSFSX_listSearchPathContent(); if (!PHYSFSX_checkSupportedArchiveTypes()) return(0); if (! PHYSFSX_contfile_init("descent.hog", 1)) Error("Could not find a valid hog file (descent.hog)\nPossible locations are:\n" #if defined(__unix__) && !defined(__APPLE__) "\t$HOME/.d1x-rebirth\n" "\t" SHAREPATH "\n" #else "\tDirectory containing D1X\n" #endif "\tIn a subdirectory called 'Data'\n" #if (defined(__APPLE__) && defined(__MACH__)) || defined(macintosh) "\tIn 'Resources' inside the application bundle\n" #endif "Or use the -hogdir option to specify an alternate location."); switch (PHYSFSX_fsize("descent.hog")) { case D1_MAC_SHARE_MISSION_HOGSIZE: case D1_MAC_MISSION_HOGSIZE: MacHog = 1; // used for fonts and the Automap break; } load_text(); //print out the banner title con_printf(CON_NORMAL, "%s", DESCENT_VERSION); // D1X version con_printf(CON_NORMAL, " %s %s\n", __DATE__,__TIME__); con_printf(CON_NORMAL, "This is a MODIFIED version of Descent, based on %s.\n", BASED_VERSION); con_printf(CON_NORMAL, "%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK); con_printf(CON_NORMAL, "Copyright (C) 2005-2011 Christian Beckhaeuser\n\n"); if (GameArg.DbgVerbose) con_printf(CON_VERBOSE,"%s%s", TXT_VERBOSE_1, "\n"); ReadConfigFile(); PHYSFSX_addArchiveContent(); arch_init(); select_tmap(GameArg.DbgTexMap); con_printf(CON_VERBOSE, "Going into graphics mode...\n"); gr_set_mode(Game_screen_mode); // Load the palette stuff. Returns non-zero if error. con_printf(CON_DEBUG, "Initializing palette system...\n" ); gr_use_palette_table( "PALETTE.256" ); con_printf(CON_DEBUG, "Initializing font system...\n" ); gamefont_init(); // must load after palette data loaded. set_default_handler(standard_handler); show_titles(); set_screen_mode(SCREEN_MENU); con_printf( CON_DEBUG, "\nDoing gamedata_init..." ); gamedata_init(); if (GameArg.DbgNoRun) return(0); con_printf( CON_DEBUG, "\nInitializing texture caching system..." ); texmerge_init( 10 ); // 10 cache bitmaps con_printf( CON_DEBUG, "\nRunning game...\n" ); init_game(); Players[Player_num].callsign[0] = '\0'; key_flush(); if(GameArg.SysPilot) { char filename[32] = ""; int j; if (GameArg.SysUsePlayersDir) strcpy(filename, "Players/"); strncat(filename, GameArg.SysPilot, 12); filename[8 + 12] = '\0'; // unfortunately strncat doesn't put the terminating 0 on the end if it reaches 'n' for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) { switch (filename[j]) { case ' ': filename[j] = '\0'; } } if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it strcat(filename,".plr"); if(PHYSFSX_exists(filename,0)) { strcpy(strstr(filename,".plr"),"\0"); strcpy(Players[Player_num].callsign, GameArg.SysUsePlayersDir? &filename[8] : filename); read_player_file(); WriteConfigFile(); } } Game_mode = GM_GAME_OVER; DoMenu(); setjmp(LeaveEvents); while (window_get_front()) // Send events to windows and the default handler event_process(); // Tidy up - avoids a crash on exit { window *wind; show_menus(); while ((wind = window_get_front())) window_close(wind); } WriteConfigFile(); show_order_form(); con_printf( CON_DEBUG, "\nCleanup...\n" ); close_game(); texmerge_close(); gamedata_close(); gamefont_close(); free_text(); args_exit(); newmenu_free_background(); free_mission(); PHYSFSX_removeArchiveContent(); return(0); //presumably successful exit }
//if filename passed is NULL, show normal credits void credits_show(char *credits_filename) { credits *cr; window *wind; int i; int pcx_error; char * tempp; char filename[32]; ubyte backdrop_palette[768]; MALLOC(cr, credits, 1); if (!cr) return; cr->have_bin_file = 0; cr->buffer_line = 0; cr->first_line_offset = 0; cr->extra_inc = 0; cr->done = 0; cr->row = 0; // Clear out all tex buffer lines. for (i=0; i<NUM_LINES; i++ ) cr->buffer[i][0] = 0; sprintf(filename, "%s", CREDITS_FILE); cr->have_bin_file = 0; if (credits_filename) { strcpy(filename,credits_filename); cr->have_bin_file = 1; } cr->file = PHYSFSX_openReadBuffered( filename ); if (cr->file == NULL) { char nfile[32]; if (credits_filename) { d_free(cr); return; //ok to not find special filename } tempp = strchr(filename, '.'); *tempp = '\0'; sprintf(nfile, "%s.txb", filename); cr->file = PHYSFSX_openReadBuffered(nfile); if (cr->file == NULL) Error("Missing CREDITS.TEX and CREDITS.TXB file\n"); cr->have_bin_file = 1; } set_screen_mode(SCREEN_MENU); gr_use_palette_table( "credits.256" ); cr->backdrop.bm_data=NULL; pcx_error = pcx_read_bitmap(STARS_BACKGROUND,&cr->backdrop, BM_LINEAR,backdrop_palette); if (pcx_error != PCX_ERROR_NONE) { PHYSFS_close(cr->file); d_free(cr); return; } songs_play_song( SONG_CREDITS, 1 ); gr_remap_bitmap_good( &cr->backdrop,backdrop_palette, -1, -1 ); gr_set_current_canvas(NULL); show_fullscr(&cr->backdrop); gr_palette_load( gr_palette ); key_flush(); wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))credits_handler, cr); if (!wind) { d_event event = { EVENT_WINDOW_CLOSE }; credits_handler(NULL, &event, cr); return; } while (window_exists(wind)) event_process(); }
void credits_show() { int i, j, l, done; CFILE * file; char buffer[NUM_LINES][80]; grs_bitmap backdrop; ubyte backdrop_palette[768]; int pcx_error; int buffer_line = 0; fix last_time; fix time_delay = 4180 / f2fl(Scale_y); // ~ F1_0 / 12.9 int first_line_offset,extra_inc=0; int have_bin_file = 0; char * tempp; grs_point scale_pts[] = FULLSCREEN_SCALE_PTS; ubyte *fade_values = malloc(grd_curscreen->sc_h); for (i = 0; i < grd_curscreen->sc_h; ++i) { fade_values[i] = fade_values_200[(int)(((float)i / (float)grd_curscreen->sc_h) * 200)]; } set_screen_mode(SCREEN_MENU); // Clear out all tex buffer lines. for (i=0; i<NUM_LINES; i++ ) buffer[i][0] = 0; have_bin_file = 0; file = cfopen( "credits.tex", "rb" ); if (file == NULL) { file = cfopen("credits.txb", "rb"); if (file == NULL) Error("Missing CREDITS.TEX and CREDITS.TXB file\n"); have_bin_file = 1; } gr_use_palette_table( "credits.256" ); header_font = gr_init_font( "font1-1.fnt" ); title_font = gr_init_font( "font2-3.fnt" ); names_font = gr_init_font( "font2-2.fnt" ); backdrop.bm_data=NULL; pcx_error = pcx_read_bitmap("stars.pcx",&backdrop,BM_LINEAR,backdrop_palette); if (pcx_error != PCX_ERROR_NONE) { cfclose(file); return; } songs_play_song( SONG_CREDITS, 0 ); gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 ); gr_set_current_canvas(NULL); scale_bitmap(&backdrop,scale_pts); gr_palette_fade_in( gr_palette, 32, 0 ); vfx_set_palette_sub( gr_palette ); //gr_clear_canvas(BM_XRGB(0,0,0)); key_flush(); last_time = timer_get_fixed_seconds(); done = 0; first_line_offset = 0; while( 1 ) { int k; do { buffer_line = (buffer_line+1) % NUM_LINES; if (cfgets( buffer[buffer_line], 80, file )) { char *p; if (have_bin_file) { // is this a binary tbl file for (i = 0; i < strlen(buffer[buffer_line]) - 1; i++) { encode_rotate_left(&(buffer[buffer_line][i])); buffer[buffer_line][i] ^= BITMAP_TBL_XOR; encode_rotate_left(&(buffer[buffer_line][i])); } } p = strchr(&buffer[buffer_line][0],'\n'); if (p) *p = '\0'; } else { //fseek( file, 0, SEEK_SET); buffer[buffer_line][0] = 0; done++; } } while (extra_inc--); extra_inc = 0; for (i=0; i<ROW_SPACING; i++ ) { int y; y = first_line_offset - i; #ifndef OGLES gr_set_current_canvas(VR_offscreen_buffer); #endif scale_bitmap(&backdrop, scale_pts); for (j=0; j<NUM_LINES; j++ ) { char *s; l = (buffer_line + j + 1 ) % NUM_LINES; s = buffer[l]; if ( s[0] == '!' ) { s++; } else if ( s[0] == '$' ) { grd_curcanv->cv_font = header_font; s++; } else if ( s[0] == '*' ) { grd_curcanv->cv_font = title_font; s++; } else grd_curcanv->cv_font = names_font; gr_bitblt_fade_table = fade_values; tempp = strchr( s, '\t' ); if ( tempp ) { int w, h, aw; *tempp = 0; gr_get_string_size( s, &w, &h, &aw ); w *= f2fl(Scale_x); h *= f2fl(Scale_y); gr_scale_printf( (160-w)/2, y, Scale_factor, Scale_factor, s ); gr_get_string_size( &tempp[1], &w, &h, &aw ); w *= f2fl(Scale_x); h *= f2fl(Scale_y); gr_scale_printf( 160+((160-w)/2), y, Scale_factor, Scale_factor, &tempp[1] ); *tempp = '\t'; } else { gr_scale_printf( 0x8000, y, Scale_factor, Scale_factor, s ); } gr_bitblt_fade_table = NULL; if (buffer[l][0] == '!') y += ROW_SPACING/2; else y += ROW_SPACING; } #ifdef OGLES showRenderBuffer(); #else gr_bm_ubitblt(grd_curscreen->sc_w, grd_curscreen->sc_h, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curscreen->sc_canvas.cv_bitmap) ); #endif while( timer_get_fixed_seconds() < last_time+time_delay ); last_time = timer_get_fixed_seconds(); k = key_inkey(); #ifndef NDEBUG if (k == KEY_BACKSP) { Int3(); k=0; } #endif // { // fix ot = time_delay; // time_delay += (keyd_pressed[KEY_X] - keyd_pressed[KEY_Z])*100; // if (ot!=time_delay) { // mprintf( (0, "[%x] ", time_delay )); // } // } if (k == KEY_PRINT_SCREEN) { save_screen_shot(0); k = 0; } if ((k>0)||(done>NUM_LINES)) { gr_close_font(header_font); gr_close_font(title_font); gr_close_font(names_font); gr_palette_fade_out( gr_palette, 32, 0 ); gr_use_palette_table( "palette.256" ); free(backdrop.bm_data); cfclose(file); songs_play_song( SONG_TITLE, 1 ); return; } } if (buffer[(buffer_line + 1 ) % NUM_LINES][0] == '!') { first_line_offset -= ROW_SPACING-ROW_SPACING/2; if (first_line_offset <= -ROW_SPACING) { first_line_offset += ROW_SPACING; extra_inc++; } } } free(fade_values); }