void *simple_loop_run(void *arg1) { long core_id = (long) arg1; struct wsgi_request *wsgi_req = &uwsgi.workers[uwsgi.mywid].cores[core_id].req; if (uwsgi.threads > 1) { uwsgi_setup_thread_req(core_id, wsgi_req); } // initialize the main event queue to monitor sockets int main_queue = event_queue_init(); uwsgi_add_sockets_to_queue(main_queue, core_id); if (uwsgi.signal_socket > -1) { event_queue_add_fd_read(main_queue, uwsgi.signal_socket); event_queue_add_fd_read(main_queue, uwsgi.my_signal_socket); } // ok we are ready, let's start managing requests and signals while (uwsgi.workers[uwsgi.mywid].manage_next_request) { wsgi_req_setup(wsgi_req, core_id, NULL); if (wsgi_req_accept(main_queue, wsgi_req)) { continue; } if (wsgi_req_recv(main_queue, wsgi_req)) { uwsgi_destroy_request(wsgi_req); continue; } uwsgi_close_request(wsgi_req); } // end of the loop if (uwsgi.workers[uwsgi.mywid].destroy && uwsgi.workers[0].pid > 0) { #ifdef __APPLE__ kill(uwsgi.workers[0].pid, SIGTERM); #else if (uwsgi.propagate_touch) { kill(uwsgi.workers[0].pid, SIGHUP); } else { gracefully_kill(0); } #endif } return NULL; }
void *simple_loop(void *arg1) { long core_id = (long) arg1; struct wsgi_request *wsgi_req = uwsgi.wsgi_requests[core_id]; #ifdef UWSGI_THREADING int i; sigset_t smask; if (uwsgi.threads > 1) { pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, &i); pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &i); pthread_setspecific(uwsgi.tur_key, (void *) wsgi_req); if (core_id > 0) { // block all signals on new threads sigfillset(&smask); #ifdef UWSGI_DEBUG sigdelset(&smask, SIGSEGV); #endif pthread_sigmask(SIG_BLOCK, &smask, NULL); // run per-thread socket hook struct uwsgi_socket *uwsgi_sock = uwsgi.sockets; while(uwsgi_sock) { if (uwsgi_sock->proto_thread_fixup) { uwsgi_sock->proto_thread_fixup(uwsgi_sock, core_id); } uwsgi_sock = uwsgi_sock->next; } for (i = 0; i < 256; i++) { if (uwsgi.p[i]->init_thread) { uwsgi.p[i]->init_thread(core_id); } } } } #endif // initialize the main event queue to monitor sockets int main_queue = event_queue_init(); uwsgi_add_sockets_to_queue(main_queue, core_id); if (uwsgi.signal_socket > -1) { event_queue_add_fd_read(main_queue, uwsgi.signal_socket); event_queue_add_fd_read(main_queue, uwsgi.my_signal_socket); } // ok we are ready, let's start managing requests and signals while (uwsgi.workers[uwsgi.mywid].manage_next_request) { wsgi_req_setup(wsgi_req, core_id, NULL); if (wsgi_req_accept(main_queue, wsgi_req)) { continue; } if (wsgi_req_recv(wsgi_req)) { uwsgi_destroy_request(wsgi_req); continue; } uwsgi_close_request(wsgi_req); } // end of the loop if (uwsgi.workers[uwsgi.mywid].destroy && uwsgi.workers[0].pid > 0) { #ifdef __APPLE__ kill(uwsgi.workers[0].pid, SIGTERM); #else if (uwsgi.propagate_touch) { kill(uwsgi.workers[0].pid, SIGHUP); } else { gracefully_kill(0); } #endif } return NULL; }