/**
 * graphene_quaternion_slerp:
 * @a: a #graphene_quaternion_t
 * @b: a #graphene_quaternion_t
 * @factor: the linear interpolation factor
 * @res: (out caller-allocates): return location for the interpolated
 *   quaternion
 *
 * Interpolates between the two given quaternions using a spherical
 * linear interpolation, or [SLERP](http://en.wikipedia.org/wiki/Slerp),
 * using the given interpolation @factor.
 *
 * Since: 1.0
 */
void
graphene_quaternion_slerp (const graphene_quaternion_t *a,
                           const graphene_quaternion_t *b,
                           float                        factor,
                           graphene_quaternion_t       *res)
{
  float theta, r_sin_theta, right_v, left_v, dot;
  graphene_simd4f_t v_a, v_b, left, right, sum;

  v_a = graphene_simd4f_init (a->x, a->y, a->z, a->w);
  v_b = graphene_simd4f_init (b->x, b->y, b->z, b->w);

  dot = CLAMP (graphene_simd4f_get_x (graphene_simd4f_dot4 (v_a, v_b)), -1.f, 1.f);
  if (dot == 1.f)
    {
      *res = *a;
      return;
    }

  theta = acos (dot);
  r_sin_theta = 1.f / sqrtf (1.f - dot * dot);
  right_v = sinf (factor * theta) * r_sin_theta;
  left_v = cosf (factor * theta) - dot * right_v;

  left = graphene_simd4f_init (a->x, a->y, a->z, a->w);
  right = graphene_simd4f_init (b->x, b->y, b->z, b->w);

  left = graphene_simd4f_mul (left, graphene_simd4f_splat (left_v));
  right = graphene_simd4f_mul (right, graphene_simd4f_splat (right_v));
  sum = graphene_simd4f_add (left, right);

  graphene_quaternion_init_from_simd4f (res, sum);
}
/**
 * graphene_quaternion_dot:
 * @a: a #graphene_quaternion_t
 * @b: a #graphene_quaternion_t
 *
 * Computes the dot product of two #graphene_quaternion_t.
 *
 * Returns: the value of the dot products
 *
 * Since: 1.0
 */
float
graphene_quaternion_dot (const graphene_quaternion_t *a,
                         const graphene_quaternion_t *b)
{
  graphene_simd4f_t v_a, v_b;

  v_a = graphene_simd4f_init (a->x, a->y, a->z, a->w);
  v_b = graphene_simd4f_init (b->x, b->y, b->z, b->w);

  return graphene_simd4f_get_x (graphene_simd4f_dot4 (v_a, v_b));
}
示例#3
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/**
 * graphene_vec4_near:
 * @v1: a #graphene_vec4_t
 * @v2: a #graphene_vec4_t
 * @epsilon: the threshold between the two vectors
 *
 * Compares the two given #graphene_vec4_t vectors and checks
 * whether their values are within the given @epsilon.
 *
 * Returns: `true` if the two vectors are near each other
 *
 * Since: 1.2
 */
bool
graphene_vec4_near (const graphene_vec4_t *v1,
                    const graphene_vec4_t *v2,
                    float                  epsilon)
{
  float epsilon_sq = epsilon * epsilon;
  graphene_simd4f_t d;

  if (v1 == v2)
    return true;

  if (v1 == NULL || v2 == NULL)
    return false;

  d = graphene_simd4f_sub (v1->value, v2->value);

  return graphene_simd4f_get_x (graphene_simd4f_dot4 (d, d)) < epsilon_sq;
}
示例#4
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static gboolean
matrix_decompose_3d (const graphene_matrix_t *m,
                     graphene_point3d_t      *scale_r,
                     float                    shear_r[3],
                     graphene_quaternion_t   *rotate_r,
                     graphene_point3d_t      *translate_r,
                     graphene_vec4_t         *perspective_r)
{
  graphene_matrix_t local, perspective;
  float shear_xy, shear_xz, shear_yz;
  float scale_x, scale_y, scale_z;
  graphene_simd4f_t dot, cross;

  if (graphene_matrix_get_value (m, 3, 3) == 0.f)
    return FALSE;

  local = *m;

  /* normalize the matrix */
  graphene_matrix_normalize (&local, &local);

  /* perspective is used to solve for the perspective component,
   * but it also provides an easy way to test for singularity of
   * the upper 3x3 component
   */
  perspective = local;
  perspective.value.w = graphene_simd4f_init (0.f, 0.f, 0.f, 1.f);

  if (graphene_matrix_determinant (&perspective) == 0.f)
    return FALSE;

  /* isolate the perspective */
  if (graphene_simd4f_is_zero3 (local.value.w))
    {
      graphene_matrix_t tmp;

      /* perspective_r is the right hand side of the equation */
      perspective_r->value = local.value.w;

      /* solve the equation by inverting perspective and multiplying
       * the inverse with the perspective vector
       */
      graphene_matrix_inverse (&perspective, &tmp);
      graphene_matrix_transpose_transform_vec4 (&tmp, perspective_r, perspective_r);

      /* clear the perspective partition */
      local.value.w = graphene_simd4f_init (0.f, 0.f, 0.f, 1.f);
    }
  else
    graphene_vec4_init (perspective_r, 0.f, 0.f, 0.f, 1.f);

  /* next, take care of the translation partition */
  translate_r->x = graphene_simd4f_get_x (local.value.w);
  translate_r->y = graphene_simd4f_get_y (local.value.w);
  translate_r->z = graphene_simd4f_get_z (local.value.w);
  local.value.w = graphene_simd4f_init (0.f, 0.f, 0.f, graphene_simd4f_get_w (local.value.w));

  /* now get scale and shear */

  /* compute the X scale factor and normalize the first row */
  scale_x = graphene_simd4f_get_x (graphene_simd4f_length4 (local.value.x));
  local.value.x = graphene_simd4f_div (local.value.x, graphene_simd4f_splat (scale_x));

  /* compute XY shear factor and the second row orthogonal to the first */
  shear_xy = graphene_simd4f_get_x (graphene_simd4f_dot4 (local.value.x, local.value.y));
  local.value.y = graphene_simd4f_sub (local.value.y, graphene_simd4f_mul (local.value.x, graphene_simd4f_splat (shear_xy)));

  /* now, compute the Y scale factor and normalize the second row */
  scale_y = graphene_simd4f_get_x (graphene_simd4f_length4 (local.value.y));
  local.value.y = graphene_simd4f_div (local.value.y, graphene_simd4f_splat (scale_y));
  shear_xy /= scale_y;

  /* compute XZ and YZ shears, make the third row orthogonal */
  shear_xz = graphene_simd4f_get_x (graphene_simd4f_dot4 (local.value.x, local.value.z));
  local.value.z = graphene_simd4f_sub (local.value.z, graphene_simd4f_mul (local.value.x, graphene_simd4f_splat (shear_xz)));
  shear_yz = graphene_simd4f_get_x (graphene_simd4f_dot4 (local.value.y, local.value.z));
  local.value.z = graphene_simd4f_sub (local.value.z, graphene_simd4f_mul (local.value.y, graphene_simd4f_splat (shear_yz)));

  /* next, get the Z scale and normalize the third row */
  scale_z = graphene_simd4f_get_x (graphene_simd4f_length4 (local.value.z));
  local.value.z = graphene_simd4f_div (local.value.z, graphene_simd4f_splat (scale_z));

  shear_xz /= scale_z;
  shear_yz /= scale_z;

  shear_r[XY_SHEAR] = shear_xy;
  shear_r[XZ_SHEAR] = shear_xz;
  shear_r[YZ_SHEAR] = shear_yz;

  /* at this point, the matrix is orthonormal. we check for a
   * coordinate system flip. if the determinant is -1, then
   * negate the matrix and the scaling factors
   */
  dot = graphene_simd4f_cross3 (local.value.y, local.value.z);
  cross = graphene_simd4f_dot4 (local.value.x, dot);
  if (graphene_simd4f_get_x (cross) < 0.f)
    {
      scale_x *= -1.f;
      scale_y *= -1.f;
      scale_z *= -1.f;

      graphene_simd4f_mul (local.value.x, graphene_simd4f_splat (-1.f));
      graphene_simd4f_mul (local.value.y, graphene_simd4f_splat (-1.f));
      graphene_simd4f_mul (local.value.z, graphene_simd4f_splat (-1.f));
    }

  graphene_point3d_init (scale_r, scale_x, scale_y, scale_z);

  /* get the rotations out */
  graphene_quaternion_init_from_matrix (rotate_r, &local);

  return TRUE;
}
示例#5
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/**
 * graphene_vec4_dot:
 * @a: a #graphene_vec4_t
 * @b: a #graphene_vec4_t
 *
 * Computes the dot product of the two given vectors.
 *
 * Returns: the value of the dot product
 *
 * Since: 1.0
 */
float
graphene_vec4_dot (const graphene_vec4_t *a,
                   const graphene_vec4_t *b)
{
  return graphene_simd4f_get_x (graphene_simd4f_dot4 (a->value, b->value));
}