示例#1
0
void MainWindow::addRectangle() {
		BouncingRectangle* newRectangle = new BouncingRectangle(rand()%250, rand()%250, 20.0, 20.0, rand()%6, rand()%6);
		
		QBrush redBrush(Qt::red);
		QBrush blueBrush(Qt::blue);
		QBrush greenBrush(Qt::green);
		QBrush yellowBrush(Qt::yellow);
		
		int color = rand()%5;
		switch(color) {
			case 0:
			newRectangle->setBrush( redBrush );
			break;
			
			case 1:
			newRectangle->setBrush( blueBrush );
			break;
			
			case 2:
			newRectangle->setBrush( greenBrush );
			break;
			
			case 3:
			newRectangle->setBrush( yellowBrush );
			break;
		}
	
	rectangles.push_back(newRectangle);
	scene->addItem( newRectangle );
			
}
示例#2
0
void TupColorPalette::setBaseColorsPanel()
{
#ifndef Q_OS_ANDROID
    QSize cellSize(50, 30);
#else
    QSize cellSize(70, 50);
#endif

    k->currentBaseColor = 0;
    QColor redColor(255, 0, 0);
    QBrush redBrush(redColor, k->brush.style());
    TupColorWidget *red = new TupColorWidget(0, redBrush, cellSize, false);
    red->selected();
    connect(red, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << red;

    QColor greenColor(0, 255, 0);
    QBrush greenBrush(greenColor, k->brush.style());
    TupColorWidget *green = new TupColorWidget(1, greenBrush, cellSize, false);
    connect(green, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << green;

    QColor blueColor(0, 0, 255);
    QBrush blueBrush(blueColor, k->brush.style());
    TupColorWidget *blue = new TupColorWidget(2, blueBrush, cellSize, false);
    connect(blue, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << blue;

    QColor whiteColor(255, 255, 255);
    QBrush whiteBrush(whiteColor, k->brush.style());
    TupColorWidget *white = new TupColorWidget(3, whiteBrush, cellSize, false);
    connect(white, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << white;

    QBoxLayout *bottomLayout = new QHBoxLayout;
    bottomLayout->setAlignment(Qt::AlignHCenter);
    bottomLayout->setContentsMargins(3, 3, 3, 3);

#ifndef Q_OS_ANDROID
    bottomLayout->setSpacing(10);
#else
    bottomLayout->setSpacing(25);
#endif

    bottomLayout->addWidget(red);
    bottomLayout->addWidget(green);
    bottomLayout->addWidget(blue);
    bottomLayout->addWidget(white);

    k->paletteGlobalLayout->addWidget(new TupSeparator(Qt::Horizontal));
    k->paletteGlobalLayout->addLayout(bottomLayout);
}
示例#3
0
/** Default Constructor*/
GraphicsWindow::GraphicsWindow()  {
    //We need a scene and a view to do graphics in QT
    scene = new QGraphicsScene();
    setScene(scene);
    setWindowTitle( "Programming Assignment #4: Math Puzzles");
    //view = new QGraphicsView( scene );

    //To fill a rectangle use a QBrush. To draw the border of a shape, use a QPen
    QBrush redBrush(Qt::red);
    QPen blackPen(Qt::black);
    QBrush blueBrush(Qt::blue);
    QBrush yellowBrush(Qt::yellow);
    QBrush greenBrush(Qt::green);

  	
}
示例#4
0
MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    scene =new QGraphicsScene(this);
    ui->graphicsView->setScene(scene);
    QBrush redBrush(Qt::red);
    QBrush greenBrush(Qt::green);
    QPen bluePen(Qt::blue);

   bluePen.setWidth(6);
   ellipse=scene->addEllipse(10,10,100,100,bluePen,redBrush);
   rectangle=scene->addRect(-100,-100,50,50,bluePen,greenBrush);
   rectangle->setFlag(QGraphicsItem::ItemIsMovable);
}
示例#5
0
	void CSelectionPanel::OnShowHPLine(){
		set<CSprite*>::iterator it;
		CDC *pDC = CDDraw::GetBackCDC();			// 取得 Back Plain 的 CDC
		CBrush *pb,redBrush(RGB(255,0,0)),greenBrush(RGB(0,255,0));
		CPen *pp,blackPen(PS_SOLID,1,RGB(0,0,0));
		pp = pDC->SelectObject(&blackPen);

		pb = pDC->SelectObject(&redBrush);
		for(it = selectedSprites.begin();it!=selectedSprites.end();it++){
			CPoint screenPoint(CConvert::GetScreenPointByMapPoint((*it)->MapPoint()));
			CRect redRect(CPoint(screenPoint.x-25,screenPoint.y),CSize(50,5));
			pDC->Rectangle(redRect);

			CRect greenRect(CPoint(screenPoint.x-25,screenPoint.y),CSize(50*(*it)->HP()/(*it)->MaxHP(),5));
			pDC->SelectObject(&greenBrush);
			pDC->Rectangle(greenRect);
			pDC->SelectObject(&redBrush);
		}
		pDC->SelectObject(pb);						//
		pDC->SelectObject(pp);
		CDDraw::ReleaseBackCDC();					// 放掉 Back Plain 的 CDC
		//if(isSelected){
		//	//畫圓圈
		//	CDC *pDC = CDDraw::GetBackCDC();			// 取得 Back Plain 的 CDC
		//	CBrush *pb,redBrush(RGB(255,0,0)),greenBrush(RGB(0,255,0));
		//	CPen *pp,nullPen(PS_NULL,0,RGB(0,0,0));

		//	pb = pDC->SelectObject(&redBrush);
		//	pp = pDC->SelectObject(&nullPen);
		//	CPoint screenPoint(CConvert::GetScreenPointByMapPoint(mapPoint));
		//	CRect redRect(CPoint(screenPoint.x-25,screenPoint.y),CSize(50,5));
		//	CRect greenRect(CPoint(screenPoint.x-25,screenPoint.y),CSize(50*hp/maxHp,5));
		//	pDC->Rectangle(redRect);
		//	pDC->SelectObject(&greenBrush);
		//	pDC->Rectangle(greenRect);

		//	pDC->SelectObject(pb);						//
		//	pDC->SelectObject(pp);
		//	CDDraw::ReleaseBackCDC();					// 放掉 Back Plain 的 CDC
		//}
	}
void CMidSubDrawHelper::drawHistoryBarData(CHistoryDataManager* pHistoryDataManager, QCustomPlot* pCustomPlot, QCPAxisRect* pRect)
{
	QBrush redBrush(QColor(255, 0, 0, 255));//red
	QPen redPen(QColor(255, 0, 0, 255));//red
	QBrush greenBrush(QColor(0, 255, 0, 255));//green
	QPen greenPen(QColor(0, 255, 0, 255));//green

	QBrush* pBoxBrushRef = NULL;
	QPen* pBoxPenRef = NULL;
	QCPStatisticalBox *pStatisticalBoxRef = NULL;

	double fMinimum = 0;
	double fMaximum = 0;
	double fLowerQuartile = 0;
	double fUpperQuartile = 0;

	QMap<unsigned int, Bar>::iterator iterMap;
	int nIndex = 0;
	unsigned int nTimeFrom = 0;
	unsigned int nTimeTo = 0;
	double nLeftAxisRangeMin = 0;
	double nLeftAxisRangeMax = 0;

	int nBarWith = 0;
	nBarWith = pHistoryDataManager->getBarType();//FIVE_MINUTES
	nTimeFrom = pHistoryDataManager->getTimeFrom();
	nTimeTo = pHistoryDataManager->getTimeTo();

	// prepare axes:
	pRect->axis(QCPAxis::atLeft)->setLabel(QObject::tr("Y-value"));
	pRect->axis(QCPAxis::atBottom)->setLabel(QObject::tr("X-time"));
	pRect->axis(QCPAxis::atBottom)->setTickLabelType(QCPAxis::ltDateTime);
	pRect->axis(QCPAxis::atBottom)->setDateTimeFormat(DEF_STRING_FORMAT_TIME.c_str());


	nIndex = 0;
	iterMap = pHistoryDataManager->m_pHistoryACK->m_MapBarData.begin();
	while (iterMap != pHistoryDataManager->m_pHistoryACK->m_MapBarData.end())
	{
		//iterMap->second;
		// create empty statistical box plottables:
		pStatisticalBoxRef = NULL;
		pStatisticalBoxRef = new QCPStatisticalBox(pRect->axis(QCPAxis::atBottom), pRect->axis(QCPAxis::atLeft));
		pCustomPlot->addPlottable(pStatisticalBoxRef);

		fMinimum = iterMap->low;
		fMaximum= iterMap->high;

		if (iterMap->open > iterMap->close)
		{
			//high->low
			fLowerQuartile = iterMap->close;
			fUpperQuartile = iterMap->open;
			pBoxBrushRef = &redBrush;
			pBoxPenRef = &redPen;
		}
		else
		{
			fLowerQuartile = iterMap->open;
			fUpperQuartile = iterMap->close;
			pBoxBrushRef = &greenBrush;
			pBoxPenRef = &greenPen;
		}

		//boxBrush.setStyle(Qt::SolidPattern); // make it look oldschool Qt::SolidPattern  Qt::Dense6Pattern
		pStatisticalBoxRef->setBrush(*pBoxBrushRef);
		pStatisticalBoxRef->setPen(*pBoxPenRef);
		pStatisticalBoxRef->setWhiskerPen(*pBoxPenRef);
		pStatisticalBoxRef->setWhiskerBarPen(*pBoxPenRef);
		pStatisticalBoxRef->setMedianPen(*pBoxPenRef);

		// set data:
		//pStatisticalBoxTmp->setKey(nIndex);
		pStatisticalBoxRef->setBoxType(QCPStatisticalBox::btBar);
		pStatisticalBoxRef->setKey(iterMap->timestamp);
		pStatisticalBoxRef->setMinimum(fMinimum);
		pStatisticalBoxRef->setLowerQuartile(fLowerQuartile);
		pStatisticalBoxRef->setMedian(fLowerQuartile);
		pStatisticalBoxRef->setUpperQuartile(fUpperQuartile);
		pStatisticalBoxRef->setMaximum(fMaximum);

		//pStatisticalBoxTmp->setWidth(1);//矩形宽度
		pStatisticalBoxRef->setWidth(nBarWith);//矩形宽度

		pStatisticalBoxRef->setWhiskerWidth(0);//上顶,下底 直线宽度


		if (fMinimum < nLeftAxisRangeMin)
		{
			nLeftAxisRangeMin = fMinimum;
		}

		if (fMaximum > nLeftAxisRangeMax)
		{
			nLeftAxisRangeMax = fMaximum;
		}

		nIndex++;
		iterMap++;
	}//while

	// make key axis range scroll with the data (at a constant range size of 8):
	pRect->axis(QCPAxis::atBottom)->setRange(nTimeFrom, nTimeTo);
	pRect->axis(QCPAxis::atLeft)->setRange(nLeftAxisRangeMin, nLeftAxisRangeMax);


// 	pCustomPlot->rescaleAxes();
// 	pCustomPlot->setInteractions(QCP::iRangeDrag | QCP::iRangeZoom);

	pBoxBrushRef = NULL;
	pBoxPenRef = NULL;
	pStatisticalBoxRef = NULL;
}
twoChessBoard::twoChessBoard(QWidget *parent) :
    QDialog(parent),
    ui(new Ui::twoChessBoard)
{

	// There are issues with this right now. Hardcoded integers are only used for testing on simulator, not actual phone.
    this->parent = parent;
    ui->setupUi(this);
    ui->widget->setGeometry(QRect(10,130,480,480));
    graphicsView = new QGraphicsView(ui->widget);
    scene = new QGraphicsScene(QRect(-240,-180,480,480));
    graphicsView->setGeometry(QRect(0,0,490,490));
    graphicsView->setScene(scene);
    select = 0;//used to check whether a piece is selected or not
    turn = 1;//used to check which players turn it is
    //the following are to check how many different kind of pieces are left in the board
    blackPawnsLeft = 8;
    whitePawnsLeft = 8;
    blackRooksLeft = 2;
    whiteRooksLeft = 2;
    blackKnightsLeft = 2;
    whiteKnightsLeft = 2;
    blackBishopsLeft = 2;
    whiteBishopsLeft = 2;
    blackQueenLeft = 1;
    whiteQueenLeft = 1;
    blackKingLeft = 1;
    whiteKingLeft = 1;

    // colors for pieces
    QBrush blackBrush(Qt::black);
    QBrush whiteBrush(Qt::white);
    QBrush greenBrush(Qt::green);
    QBrush redBrush(Qt::red);
    QBrush yellowBrush(Qt::yellow);
    QBrush blueBrush(Qt::blue);
    QBrush magentaBrush(Qt::magenta);
    QBrush grayBrush(Qt::gray);

    QBrush darkGreenBrush(Qt::darkGreen);
    QBrush darkRedBrush(Qt::darkRed);
    QBrush darkYellowBrush(Qt::darkYellow);
    QBrush darkBlueBrush(Qt::darkBlue);
    QBrush darkMagentaBrush(Qt::darkMagenta);
    QBrush darkGrayBrush(Qt::darkGray);

    QPen pen(Qt::transparent);
    pen.setWidth(0);


    // This loop generates the chessboard. Code was written by TA.
    for(int i=0;i<CHESSBOARD_SIZE;i++){

        chessboard[i].resize(CHESSBOARD_SIZE);
        for(int j = 0 ; j<CHESSBOARD_SIZE;j++){
            chessboard[i][j] = new QGraphicsRectItem(CHESSBOARD_GRID_SIZE*(j-CHESSBOARD_SIZE/2) , CHESSBOARD_GRID_SIZE*( -i+CHESSBOARD_SIZE/2) ,
                            CHESSBOARD_GRID_SIZE ,CHESSBOARD_GRID_SIZE);
            scene->addItem(chessboard[i][j]);
            chessboard[i][j]->setPen(pen);

            chessboard[i][j]->setBrush(((i+j)%2==0)?blackBrush:whiteBrush);

        }
    }

    graphicsView->show();
    qDebug("Initialized chessboard...");


    for(int i =0; i<8;i++)
    {
        for(int j=0;j<8;j++)
        {
            boardvalues[i][j] = 0;
        }
    }


    //initialising the board values
    for(int i = 0;i<8;i++)
    {
        //pawns
        boardvalues[1][i] = 1;
        boardvalues[6][i] = 7;
    }

    //rooks
    boardvalues[0][0] = 2;
    boardvalues[0][7] = 2;
    boardvalues[7][0] = 8;
    boardvalues[7][7] = 8;

    //knights
    boardvalues[0][1] = 3;
    boardvalues[0][6] = 3;
    boardvalues[7][1] =9;
    boardvalues[7][6] =9;

    //bishops
    boardvalues[0][2] = 4;
    boardvalues[0][5] = 4;
    boardvalues[7][2] =10;
    boardvalues[7][5] =10;

    //queen
    boardvalues[0][3] = 6;
    boardvalues[7][3] =12;

    //king
    boardvalues[0][4] = 5;
    boardvalues[7][4] =11;

    // white pawns
    for (int i = 0; i < 8; i++)
    {
        whitePawns.resize(8);
        whitePawns[i] = new QGraphicsRectItem(-225+60*i, -105, 30, 30 );
        whitePawns[i]->setBrush(greenBrush);
        scene->addItem(whitePawns[i]);
    }
    //black pawns
    for (int i = 0; i < 8; i++)
    {
        blackPawns.resize(8);
        blackPawns[i] = new QGraphicsRectItem(-225+60*i, 195, 30, 30 );
        blackPawns[i]->setBrush(darkGreenBrush);
        scene->addItem(blackPawns[i]);
    }

    // white and black pieces
    for (int i = 0; i < 2; i++)
    {
        whiteRooks.resize(2);
        whiteRooks[i] = new QGraphicsRectItem(-225+420*i,-165,30,30);
        whiteRooks[i]->setBrush(redBrush);
        scene->addItem(whiteRooks[i]);

        blackRooks.resize(2);
        blackRooks[i] = new QGraphicsRectItem(-225+420*i,255,30,30);
        blackRooks[i]->setBrush(darkRedBrush);
        scene->addItem(blackRooks[i]);

        whiteKnights.resize(2);
        whiteKnights[i] = new QGraphicsRectItem(-165+300*i,-165,30,30);
        whiteKnights[i]->setBrush(yellowBrush);
        scene->addItem(whiteKnights[i]);

        blackKnights.resize(2);
        blackKnights[i] = new QGraphicsRectItem(-165+300*i,255,30,30);
        blackKnights[i]->setBrush(darkYellowBrush);
        scene->addItem(blackKnights[i]);

        whiteBishops.resize(2);
        whiteBishops[i] = new QGraphicsRectItem(-105+180*i,-165,30,30);
        whiteBishops[i]->setBrush(blueBrush);
        scene->addItem(whiteBishops[i]);

        blackBishops.resize(2);
        blackBishops[i] = new QGraphicsRectItem(-105+180*i,255,30,30);
        blackBishops[i]->setBrush(darkBlueBrush);
        scene->addItem(blackBishops[i]);
    }


    whiteQueen = new QGraphicsRectItem(-45,-165,30,30);
    whiteQueen->setBrush(magentaBrush);
    scene->addItem(whiteQueen);

    blackQueen = new QGraphicsRectItem(-45,255,30,30);
    blackQueen->setBrush(darkMagentaBrush);
    scene->addItem(blackQueen);

    whiteKing = new QGraphicsRectItem(15,-165,30,30);
    whiteKing->setBrush(grayBrush);
    scene->addItem(whiteKing);

    blackKing = new QGraphicsRectItem(15,255,30,30);
    blackKing->setBrush(darkGrayBrush);
    scene->addItem(blackKing);

}
示例#8
0
/**
 * Draws the FLARM traffic icons onto the given canvas
 * @param canvas Canvas for drawing
 */
void
MapWindow::DrawFLARMTraffic(Canvas &canvas)
{
  // Return if FLARM icons on moving map are disabled
  if (!SettingsMap().EnableFLARMMap) return;

  // Return if FLARM data is not available
  if (!Basic().FLARM_Available) return;

  // Create pen for icon outlines
  Pen thinBlackPen(IBLSCALE(1), Color(0, 0, 0));
  canvas.select(thinBlackPen);

  // Create point array that will form that arrow polygon
  POINT Arrow[5];

  // double dX, dY;
  TextInBoxMode_t displaymode;
  displaymode.AsInt = 0;

  // Determine scale factor for use in Scaled mode
  double screenrange = GetScreenDistanceMeters();
  double scalefact = screenrange/6000.0;

  // Create the brushes for filling the arrow (red/yellow/green)
  Brush redBrush(Color(0xFF,0x00,0x00));
  Brush yellowBrush(Color(0xFF,0xFF,0x00));
  Brush greenBrush(Color(0x00,0xFF,0x00));

  // Saves the MacCready value
  const double MACCREADY = GlidePolar::GetMacCready();

  // Circle through the FLARM targets
  for (int i = 0; i < FLARM_MAX_TRAFFIC; i++) {
    // if FLARM target i exists
    if (Basic().FLARM_Traffic[i].ID!=0) {
      // Save the location of the FLARM target
      GEOPOINT target_loc;
      target_loc = Basic().FLARM_Traffic[i].Location;

      // If Scaled mode is chosen, recalculate the
      // targets virtual position using the scale factor
      if ((SettingsMap().EnableFLARMMap == 2) && (scalefact > 1.0)) {
        double distance;
        double bearing;

        DistanceBearing(Basic().Location, target_loc, &distance, &bearing);

        FindLatitudeLongitude(Basic().Location, bearing, distance * scalefact,
            &target_loc);
      }

      // TODO feature: draw direction, rel height?

      // Points for the screen coordinates for the icon, name and average climb
      POINT sc, sc_name, sc_av;

      // If FLARM target not on the screen, move to the next one
      if (!LonLat2ScreenIfVisible(target_loc, &sc)) {
        continue;
      }

      // Draw the name 16 points below the icon
      sc_name = sc;
      sc_name.y -= IBLSCALE(16);

      // Draw the average climb value above the icon
      sc_av = sc;
      sc_av.y += IBLSCALE(16);

#ifndef FLARM_AVERAGE
      if (Basic().FLARM_Traffic[i].Name) {
        TextInBox(hDC, Basic().FLARM_Traffic[i].Name, sc.x+IBLSCALE(3),
                  sc.y, 0, displaymode,
                  true);
      }
#else
      TCHAR label_name[100];
      TCHAR label_avg[100];

      sc_av.x += IBLSCALE(3);

      if (Basic().FLARM_Traffic[i].Name) {
        sc_name.y -= IBLSCALE(8);
        _stprintf(label_name, TEXT("%s"), Basic().FLARM_Traffic[i].Name);
      } else {
        label_name[0]= _T('\0');
      }

      if (Basic().FLARM_Traffic[i].Average30s >= 0.1) {
        _stprintf(label_avg, TEXT("%.1f"),
            LIFTMODIFY * Basic().FLARM_Traffic[i].Average30s);
      } else {
        label_avg[0]= _T('\0');
      }

#ifndef NDEBUG
      // for testing only!
      _stprintf(label_avg, TEXT("2.3"));
      _stprintf(label_name, TEXT("WUE"));
#endif

      // JMW TODO enhancement: decluttering of FLARM altitudes (sort by max lift)

      int dx = (sc_av.x-Orig_Aircraft.x);
      int dy = (sc_av.y-Orig_Aircraft.y);

      // only draw labels if not close to aircraft
      if (dx*dx+dy*dy > IBLSCALE(30)*IBLSCALE(30)) {
        // Select the MapLabelFont and black color
        canvas.select(MapLabelFont);
        canvas.set_text_color(Color(0,0,0));

        // If FLARM callsign/name available draw it to the canvas
        if (_tcslen(label_name) > 0) {
          canvas.text_opaque(sc_name.x, sc_name.y, label_name);
        }

        // If average climb data available draw it to the canvas
        if (_tcslen(label_avg)>0) {
          SIZE tsize;
          RECT brect;

          // Calculate the size of the average climb indicator
          tsize = canvas.text_size(label_avg);
          brect.left = sc_av.x-2;
          brect.right = brect.left+tsize.cx+6;
          brect.top = sc_av.y+((tsize.cy+4)>>3)-2;
          brect.bottom = brect.top+3+tsize.cy-((tsize.cy+4)>>3);

          // Determine the background color for the average climb indicator
          float vmax = (float)(1.5*min(5.0, max(MACCREADY,0.5)));
          float vmin = (float)(-1.5*min(5.0, max(MACCREADY,2.0)));

          float cv = Basic().FLARM_Traffic[i].Average30s;
          if (cv < 0) {
            cv /= (-vmin); // JMW fixed bug here
          } else {
            cv /= vmax;
          }

          int colourIndex = fSnailColour(cv);
          // Select the appropriate background color determined before
          canvas.select(MapGfx.hSnailPens[colourIndex]);
          Brush hVarioBrush(MapGfx.hSnailColours[colourIndex]);
          canvas.select(hVarioBrush);

          // Draw the rounded background rectangle
          canvas.round_rectangle(brect.left, brect.top,
              brect.right, brect.bottom,
              IBLSCALE(8), IBLSCALE(8));

#ifdef WINDOWSPC
          canvas.background_transparent();
          canvas.text(sc_av.x, sc_av.y, label_avg);
#else
          // Draw the average climb value on top
          canvas.text_opaque(sc_av.x, sc_av.y, label_avg);
#endif
        }
      }