示例#1
0
static void
init (gpointer data)
{
  GstGLContext *context = data;

  /* has to be called in the thread that is going to use the framebuffer */
  fbo = gst_gl_framebuffer_new (context);

  gst_gl_framebuffer_generate (fbo, 320, 240, &fbo_id, &rbo);
  fail_if (fbo == NULL || fbo_id == 0, "failed to create framebuffer object");

  gst_gl_context_gen_texture (context, &tex, GST_VIDEO_FORMAT_RGBA, 320, 240);
  fail_if (tex == 0, "failed to create texture");

#if GST_GL_HAVE_GLES2
  if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
    shader = gst_gl_shader_new (context);
    fail_if (shader == NULL, "failed to create shader object");

    gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
    gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);

    error = NULL;
    gst_gl_shader_compile (shader, &error);
    fail_if (error != NULL, "Error compiling shader %s\n",
        error ? error->message : "Unknown Error");

    shader_attr_position_loc =
        gst_gl_shader_get_attribute_location (shader, "a_position");
    shader_attr_texture_loc =
        gst_gl_shader_get_attribute_location (shader, "a_texCoord");
  }
#endif
}
/**
 * gst_gl_upload_perform_with_gl_texture_upload_meta:
 * @upload: a #GstGLUpload
 * @meta: a #GstVideoGLTextureUploadMeta
 * @texture_id: resulting GL textures to place the data into.
 *
 * Uploads @meta into @texture_id.
 *
 * Returns: whether the upload was successful
 */
gboolean
gst_gl_upload_perform_with_gl_texture_upload_meta (GstGLUpload * upload,
        GstVideoGLTextureUploadMeta * meta, guint texture_id[4])
{
    gboolean ret;

    g_return_val_if_fail (upload != NULL, FALSE);
    g_return_val_if_fail (meta != NULL, FALSE);

    if (meta->texture_orientation !=
            GST_VIDEO_GL_TEXTURE_ORIENTATION_X_NORMAL_Y_NORMAL)
        GST_FIXME_OBJECT (upload, "only x-normal,y-normal textures supported, "
                          "the images will not appear the right way up");
    if (meta->texture_type[0] != GST_VIDEO_GL_TEXTURE_TYPE_RGBA) {
        GST_FIXME_OBJECT (upload, "only single rgba texture supported");
        return FALSE;
    }

    GST_OBJECT_LOCK (upload);

    upload->priv->meta = meta;
    if (!upload->priv->tex_id)
        gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
                                    GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
                                    GST_VIDEO_INFO_HEIGHT (&upload->in_info));

    GST_LOG ("Uploading with GLTextureUploadMeta with textures %i,%i,%i,%i",
             texture_id[0], texture_id[1], texture_id[2], texture_id[3]);

    gst_gl_context_thread_add (upload->context,
                               (GstGLContextThreadFunc) _do_upload_with_meta, upload);

    ret = upload->priv->result;

    GST_OBJECT_UNLOCK (upload);

    return ret;
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
  GstGLImageSink *glimage_sink;
  gint width;
  gint height;
  gboolean ok;
  gint par_n, par_d;
  gint display_par_n, display_par_d;
  guint display_ratio_num, display_ratio_den;
  GstVideoInfo vinfo;
  GstStructure *structure;
  GstBufferPool *newpool, *oldpool;

  GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);

  glimage_sink = GST_GLIMAGE_SINK (bsink);

  ok = gst_video_info_from_caps (&vinfo, caps);
  if (!ok)
    return FALSE;

  width = GST_VIDEO_INFO_WIDTH (&vinfo);
  height = GST_VIDEO_INFO_HEIGHT (&vinfo);

  if (glimage_sink->tex_id)
    gst_gl_context_del_texture (glimage_sink->context, &glimage_sink->tex_id);
  //FIXME: this texture seems to be never deleted when going to STATE_NULL
  gst_gl_context_gen_texture (glimage_sink->context, &glimage_sink->tex_id,
      GST_VIDEO_INFO_FORMAT (&vinfo), width, height);

  par_n = GST_VIDEO_INFO_PAR_N (&vinfo);
  par_d = GST_VIDEO_INFO_PAR_D (&vinfo);

  if (!par_n)
    par_n = 1;

  /* get display's PAR */
  if (glimage_sink->par_n != 0 && glimage_sink->par_d != 0) {
    display_par_n = glimage_sink->par_n;
    display_par_d = glimage_sink->par_d;
  } else {
    display_par_n = 1;
    display_par_d = 1;
  }

  ok = gst_video_calculate_display_ratio (&display_ratio_num,
      &display_ratio_den, width, height, par_n, par_d, display_par_n,
      display_par_d);

  if (!ok)
    return FALSE;

  GST_TRACE ("PAR: %u/%u DAR:%u/%u", par_n, par_d, display_par_n,
      display_par_d);

  if (height % display_ratio_den == 0) {
    GST_DEBUG ("keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  } else if (width % display_ratio_num == 0) {
    GST_DEBUG ("keeping video width");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = (guint)
        gst_util_uint64_scale_int (width, display_ratio_den, display_ratio_num);
  } else {
    GST_DEBUG ("approximating while keeping video height");
    GST_VIDEO_SINK_WIDTH (glimage_sink) = (guint)
        gst_util_uint64_scale_int (height, display_ratio_num,
        display_ratio_den);
    GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
  }
  GST_DEBUG ("scaling to %dx%d", GST_VIDEO_SINK_WIDTH (glimage_sink),
      GST_VIDEO_SINK_HEIGHT (glimage_sink));

  glimage_sink->info = vinfo;

  newpool = gst_gl_buffer_pool_new (glimage_sink->context);
  structure = gst_buffer_pool_get_config (newpool);
  gst_buffer_pool_config_set_params (structure, caps, vinfo.size, 2, 0);
  gst_buffer_pool_set_config (newpool, structure);

  oldpool = glimage_sink->pool;
  /* we don't activate the pool yet, this will be done by downstream after it
   * has configured the pool. If downstream does not want our pool we will
   * activate it when we render into it */
  glimage_sink->pool = newpool;

  /* unref the old sink */
  if (oldpool) {
    /* we don't deactivate, some elements might still be using it, it will
     * be deactivated when the last ref is gone */
    gst_object_unref (oldpool);
  }

  return TRUE;
}
示例#4
0
static gboolean
gst_gl_mixer_decide_allocation (GstGLMixer * mix, GstQuery * query)
{
  GstGLMixerClass *mixer_class = GST_GL_MIXER_GET_CLASS (mix);
  GstBufferPool *pool = NULL;
  GstStructure *config;
  GstCaps *caps;
  guint min, max, size;
  gboolean update_pool;
  GError *error = NULL;
  guint idx;
  guint out_width, out_height;
  GstGLContext *other_context = NULL;
  GstVideoAggregator *vagg = GST_VIDEO_AGGREGATOR (mix);

  gst_query_parse_allocation (query, &caps, NULL);

  if (gst_query_get_n_allocation_pools (query) > 0) {
    gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);

    update_pool = TRUE;
  } else {
    GstVideoInfo vinfo;

    gst_video_info_init (&vinfo);
    gst_video_info_from_caps (&vinfo, caps);
    size = vinfo.size;
    min = max = 0;
    update_pool = FALSE;
  }

  if (!gst_gl_ensure_display (mix, &mix->display))
    return FALSE;

  if (gst_query_find_allocation_meta (query,
          GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, &idx)) {
    GstGLContext *context;
    const GstStructure *upload_meta_params;
    gpointer handle;
    gchar *type;
    gchar *apis;

    gst_query_parse_nth_allocation_meta (query, idx, &upload_meta_params);
    if (upload_meta_params) {
      if (gst_structure_get (upload_meta_params, "gst.gl.GstGLContext",
              GST_GL_TYPE_CONTEXT, &context, NULL) && context) {
        GstGLContext *old = mix->context;

        mix->context = context;
        if (old)
          gst_object_unref (old);
      } else if (gst_structure_get (upload_meta_params, "gst.gl.context.handle",
              G_TYPE_POINTER, &handle, "gst.gl.context.type", G_TYPE_STRING,
              &type, "gst.gl.context.apis", G_TYPE_STRING, &apis, NULL)
          && handle) {
        GstGLPlatform platform = GST_GL_PLATFORM_NONE;
        GstGLAPI gl_apis;

        GST_DEBUG ("got GL context handle 0x%p with type %s and apis %s",
            handle, type, apis);

        platform = gst_gl_platform_from_string (type);
        gl_apis = gst_gl_api_from_string (apis);

        if (gl_apis && platform)
          other_context =
              gst_gl_context_new_wrapped (mix->display, (guintptr) handle,
              platform, gl_apis);
      }
    }
  }

  if (!mix->context) {
    mix->context = gst_gl_context_new (mix->display);
    if (!gst_gl_context_create (mix->context, other_context, &error))
      goto context_error;
  }

  out_width = GST_VIDEO_INFO_WIDTH (&vagg->info);
  out_height = GST_VIDEO_INFO_HEIGHT (&vagg->info);

  g_mutex_lock (&mix->priv->gl_resource_lock);
  mix->priv->gl_resource_ready = FALSE;
  if (mix->fbo) {
    gst_gl_context_del_fbo (mix->context, mix->fbo, mix->depthbuffer);
    mix->fbo = 0;
    mix->depthbuffer = 0;
  }

  if (!gst_gl_context_gen_fbo (mix->context, out_width, out_height,
          &mix->fbo, &mix->depthbuffer)) {
    g_cond_signal (&mix->priv->gl_resource_cond);
    g_mutex_unlock (&mix->priv->gl_resource_lock);
    goto context_error;
  }

  if (mix->out_tex_id)
    gst_gl_context_del_texture (mix->context, &mix->out_tex_id);
  gst_gl_context_gen_texture (mix->context, &mix->out_tex_id,
      GST_VIDEO_FORMAT_RGBA, out_width, out_height);

  if (mixer_class->set_caps)
    mixer_class->set_caps (mix, caps);

  mix->priv->gl_resource_ready = TRUE;
  g_cond_signal (&mix->priv->gl_resource_cond);
  g_mutex_unlock (&mix->priv->gl_resource_lock);

  if (!pool)
    pool = gst_gl_buffer_pool_new (mix->context);

  config = gst_buffer_pool_get_config (pool);
  gst_buffer_pool_config_set_params (config, caps, size, min, max);

  gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);

  gst_buffer_pool_set_config (pool, config);

  if (update_pool)
    gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
  else
    gst_query_add_allocation_pool (query, pool, size, min, max);

  gst_object_unref (pool);

  return TRUE;

context_error:
  {
    GST_ELEMENT_ERROR (mix, RESOURCE, NOT_FOUND, ("%s", error->message),
        (NULL));
    return FALSE;
  }
}
示例#5
0
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_deinterlace_callback (gint width, gint height, guint texture,
    gpointer stuff)
{
  GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (stuff);
  GstGLFilter *filter = GST_GL_FILTER (stuff);
  GstGLFuncs *gl = GST_GL_BASE_FILTER (filter)->context->gl_vtable;
  guint temp;

  GLfloat verts[] = { -1.0, -1.0,
    1.0, -1.0,
    1.0, 1.0,
    -1.0, 1.0
  };
  GLfloat texcoords0[] = { 0.0f, 0.0f,
    1.0f, 0.0f,
    1.0f, 1.0f,
    0.0f, 1.0f
  };
  GLfloat texcoords1[] = { 0.0f, 0.0f,
    1.0f, 0.0f,
    1.0f, 1.0f,
    0.0f, 1.0f
  };

  gl->MatrixMode (GL_PROJECTION);
  gl->LoadIdentity ();

  gst_gl_shader_use (deinterlace_filter->shader);

  if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
    gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
        &deinterlace_filter->prev_tex,
        GST_VIDEO_INFO_FORMAT (&filter->out_info),
        GST_VIDEO_INFO_WIDTH (&filter->out_info),
        GST_VIDEO_INFO_HEIGHT (&filter->out_info));
  } else {
    gl->ActiveTexture (GL_TEXTURE1);
    gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex_prev", 1);
    gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
  }

  gl->ActiveTexture (GL_TEXTURE0);
  gst_gl_shader_set_uniform_1i (deinterlace_filter->shader, "tex", 0);

  gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "max_comb",
      5.0f / 255.0f);
  gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_threshold",
      25.0f / 255.0f);
  gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "motion_sense",
      30.0f / 255.0f);

  gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "width",
      GST_VIDEO_INFO_WIDTH (&filter->out_info));
  gst_gl_shader_set_uniform_1f (deinterlace_filter->shader, "height",
      GST_VIDEO_INFO_HEIGHT (&filter->out_info));

  gl->ClientActiveTexture (GL_TEXTURE0);

  gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
  gl->EnableClientState (GL_VERTEX_ARRAY);

  gl->VertexPointer (2, GL_FLOAT, 0, &verts);
  gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords0);

  gl->ClientActiveTexture (GL_TEXTURE1);
  gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
  gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords1);

  gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);

  gl->DisableClientState (GL_VERTEX_ARRAY);
  gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);

  gl->ClientActiveTexture (GL_TEXTURE0);
  gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);

  if (texture == filter->in_tex_id) {
    temp = filter->in_tex_id;
    filter->in_tex_id = deinterlace_filter->prev_tex;
    deinterlace_filter->prev_tex = temp;
  } else {
    deinterlace_filter->prev_tex = texture;
  }
}
示例#6
0
static gboolean
gst_gl_filter_decide_allocation (GstBaseTransform * trans, GstQuery * query)
{
  GstGLFilter *filter = GST_GL_FILTER (trans);
  GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
  GstBufferPool *pool = NULL;
  GstStructure *config;
  GstCaps *caps;
  guint min, max, size;
  gboolean update_pool;
  guint idx;
  GError *error = NULL;
  guint in_width, in_height, out_width, out_height;

  gst_query_parse_allocation (query, &caps, NULL);

  if (gst_query_get_n_allocation_pools (query) > 0) {
    gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);

    update_pool = TRUE;
  } else {
    GstVideoInfo vinfo;

    gst_video_info_init (&vinfo);
    gst_video_info_from_caps (&vinfo, caps);
    size = vinfo.size;
    min = max = 0;
    update_pool = FALSE;
  }

  if (!gst_gl_ensure_display (filter, &filter->display))
    return FALSE;

  if (gst_query_find_allocation_meta (query,
          GST_VIDEO_GL_TEXTURE_UPLOAD_META_API_TYPE, &idx)) {
    GstGLContext *context;
    const GstStructure *upload_meta_params;

    gst_query_parse_nth_allocation_meta (query, idx, &upload_meta_params);
    if (gst_structure_get (upload_meta_params, "gst.gl.GstGLContext",
            GST_GL_TYPE_CONTEXT, &context, NULL) && context) {
      GstGLContext *old = filter->context;

      filter->context = context;
      if (old)
        gst_object_unref (old);
    }
  }

  if (!filter->context) {
    filter->context = gst_gl_context_new (filter->display);
    if (!gst_gl_context_create (filter->context, filter->other_context, &error))
      goto context_error;
  }

  in_width = GST_VIDEO_INFO_WIDTH (&filter->in_info);
  in_height = GST_VIDEO_INFO_HEIGHT (&filter->in_info);
  out_width = GST_VIDEO_INFO_WIDTH (&filter->out_info);
  out_height = GST_VIDEO_INFO_HEIGHT (&filter->out_info);

  if (!filter->upload) {
    filter->upload = gst_gl_upload_new (filter->context);
    gst_gl_upload_init_format (filter->upload, filter->in_info,
        filter->out_info);
  }
  //blocking call, generate a FBO
  if (!gst_gl_context_gen_fbo (filter->context, out_width, out_height,
          &filter->fbo, &filter->depthbuffer))
    goto context_error;

  gst_gl_context_gen_texture (filter->context, &filter->in_tex_id,
      GST_VIDEO_FORMAT_RGBA, in_width, in_height);

  gst_gl_context_gen_texture (filter->context, &filter->out_tex_id,
      GST_VIDEO_FORMAT_RGBA, out_width, out_height);

  if (filter_class->display_init_cb != NULL) {
    gst_gl_context_thread_add (filter->context, gst_gl_filter_start_gl, filter);
  }

  if (filter_class->onInitFBO) {
    if (!filter_class->onInitFBO (filter))
      goto error;
  }

  if (!pool)
    pool = gst_gl_buffer_pool_new (filter->context);

  config = gst_buffer_pool_get_config (pool);
  gst_buffer_pool_config_set_params (config, caps, size, min, max);
  gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
  gst_buffer_pool_set_config (pool, config);

  if (update_pool)
    gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
  else
    gst_query_add_allocation_pool (query, pool, size, min, max);

  gst_object_unref (pool);

  return TRUE;

context_error:
  {
    GST_ELEMENT_ERROR (trans, RESOURCE, NOT_FOUND, ("%s", error->message),
        (NULL));
    return FALSE;
  }
error:
  {
    GST_ELEMENT_ERROR (trans, LIBRARY, INIT,
        ("Subclass failed to initialize."), (NULL));
    return FALSE;
  }
}
/**
 * gst_gl_upload_perform_with_buffer:
 * @upload: a #GstGLUpload
 * @buffer: a #GstBuffer
 * @tex_id: resulting texture
 *
 * Uploads @buffer to the texture given by @tex_id.  @tex_id is valid
 * until gst_gl_upload_release_buffer() is called.
 *
 * Returns: whether the upload was successful
 */
gboolean
gst_gl_upload_perform_with_buffer (GstGLUpload * upload, GstBuffer * buffer,
                                   guint * tex_id)
{
    GstMemory *mem;
    GstVideoGLTextureUploadMeta *gl_tex_upload_meta;
    guint texture_ids[] = { 0, 0, 0, 0 };
    gint i;
    gboolean ret;

    g_return_val_if_fail (upload != NULL, FALSE);
    g_return_val_if_fail (buffer != NULL, FALSE);
    g_return_val_if_fail (tex_id != NULL, FALSE);
    g_return_val_if_fail (gst_buffer_n_memory (buffer) > 0, FALSE);

    gst_gl_upload_release_buffer (upload);

    /* GstGLMemory */
    mem = gst_buffer_peek_memory (buffer, 0);

    if (gst_is_gl_memory (mem)) {
        if (GST_VIDEO_INFO_FORMAT (&upload->in_info) == GST_VIDEO_FORMAT_RGBA) {
            GstMapInfo map_info;

            gst_memory_map (mem, &map_info, GST_MAP_READ | GST_MAP_GL);
            gst_memory_unmap (mem, &map_info);

            *tex_id = ((GstGLMemory *) mem)->tex_id;
            return TRUE;
        }

        GST_LOG_OBJECT (upload, "Attempting upload with GstGLMemory");
        for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
            upload->in_tex[i] = (GstGLMemory *) gst_buffer_peek_memory (buffer, i);
        }

        ret = _upload_memory (upload);

        *tex_id = upload->out_tex->tex_id;
        for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&upload->in_info); i++) {
            upload->in_tex[i] = NULL;
        }
        return ret;
    }
#if GST_GL_HAVE_PLATFORM_EGL
    if (!upload->priv->tex_id && gst_is_egl_image_memory (mem))
        gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
                                    GST_VIDEO_FORMAT_RGBA, 0, 0);
#endif

    if (!upload->priv->tex_id)
        gst_gl_context_gen_texture (upload->context, &upload->priv->tex_id,
                                    GST_VIDEO_FORMAT_RGBA, GST_VIDEO_INFO_WIDTH (&upload->in_info),
                                    GST_VIDEO_INFO_HEIGHT (&upload->in_info));

    /* GstVideoGLTextureUploadMeta */
    gl_tex_upload_meta = gst_buffer_get_video_gl_texture_upload_meta (buffer);
    if (gl_tex_upload_meta) {
        GST_LOG_OBJECT (upload, "Attempting upload with "
                        "GstVideoGLTextureUploadMeta");
        texture_ids[0] = upload->priv->tex_id;

        if (!gst_gl_upload_perform_with_gl_texture_upload_meta (upload,
                gl_tex_upload_meta, texture_ids)) {
            GST_DEBUG_OBJECT (upload, "Upload with GstVideoGLTextureUploadMeta "
                              "failed");
        } else {
            upload->priv->mapped = FALSE;
            *tex_id = upload->priv->tex_id;
            return TRUE;
        }
    }

    GST_LOG_OBJECT (upload, "Attempting upload with raw data");
    /* GstVideoMeta map */
    if (!gst_video_frame_map (&upload->priv->frame, &upload->in_info, buffer,
                              GST_MAP_READ)) {
        GST_ERROR_OBJECT (upload, "Failed to map memory");
        return FALSE;
    }
    upload->priv->mapped = TRUE;

    /* update the video info from the one updated by frame_map using video meta */
    gst_gl_upload_set_format (upload, &upload->priv->frame.info);

    if (!gst_gl_upload_perform_with_data (upload, tex_id,
                                          upload->priv->frame.data)) {
        return FALSE;
    }

    return TRUE;
}