示例#1
0
static void
gst_wayland_sink_set_window_handle (GstVideoOverlay * overlay, guintptr handle)
{
  GstWaylandSink *sink = GST_WAYLAND_SINK (overlay);
  struct wl_surface *surface = (struct wl_surface *) handle;

  g_return_if_fail (sink != NULL);

  g_mutex_lock (&sink->render_lock);

  GST_DEBUG_OBJECT (sink, "Setting window handle %" GST_PTR_FORMAT,
      (void *) handle);

  g_clear_object (&sink->window);

  if (handle) {
    if (G_LIKELY (gst_wayland_sink_find_display (sink))) {
      /* we cannot use our own display with an external window handle */
      if (G_UNLIKELY (sink->display->own_display)) {
        GST_ELEMENT_ERROR (sink, RESOURCE, OPEN_READ_WRITE,
            ("Application did not provide a wayland display handle"),
            ("waylandsink cannot use an externally-supplied surface without "
                "an externally-supplied display handle. Consider providing a "
                "display handle from your application with GstContext"));
      } else {
        sink->window = gst_wl_window_new_in_surface (sink->display, surface);
      }
    } else {
      GST_ERROR_OBJECT (sink, "Failed to find display handle, "
          "ignoring window handle");
    }
  }

  g_mutex_unlock (&sink->render_lock);
}
示例#2
0
static GstStateChangeReturn
gst_wayland_sink_change_state (GstElement * element, GstStateChange transition)
{
  GstWaylandSink *sink = GST_WAYLAND_SINK (element);
  GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      if (!gst_wayland_sink_find_display (sink))
        return GST_STATE_CHANGE_FAILURE;
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_PAUSED_TO_READY:
      gst_buffer_replace (&sink->last_buffer, NULL);
      if (sink->window) {
        if (gst_wl_window_is_toplevel (sink->window)) {
          g_clear_object (&sink->window);
        } else {
          /* remove buffer from surface, show nothing */
          gst_wl_window_render (sink->window, NULL, NULL);
        }
      }
      break;
    case GST_STATE_CHANGE_READY_TO_NULL:
      g_mutex_lock (&sink->display_lock);
      /* If we had a toplevel window, we most likely have our own connection
       * to the display too, and it is a good idea to disconnect and allow
       * potentially the application to embed us with GstVideoOverlay
       * (which requires to re-use the same display connection as the parent
       * surface). If we didn't have a toplevel window, then the display
       * connection that we have is definitely shared with the application
       * and it's better to keep it around (together with the window handle)
       * to avoid requesting them again from the application if/when we are
       * restarted (GstVideoOverlay behaves like that in other sinks)
       */
      if (sink->display && !sink->window) {     /* -> the window was toplevel */
        g_clear_object (&sink->display);
      }
      g_mutex_unlock (&sink->display_lock);
      g_clear_object (&sink->pool);
      break;
    default:
      break;
  }

  return ret;
}
示例#3
0
static GstStateChangeReturn
gst_wayland_sink_change_state (GstElement * element, GstStateChange transition)
{
  GstWaylandSink *sink = GST_WAYLAND_SINK (element);
  GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;

  switch (transition) {
    case GST_STATE_CHANGE_NULL_TO_READY:
      if (!gst_wayland_sink_find_display (sink))
        return GST_STATE_CHANGE_FAILURE;
      break;
    default:
      break;
  }

  ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
  if (ret == GST_STATE_CHANGE_FAILURE)
    return ret;

  switch (transition) {
    case GST_STATE_CHANGE_PAUSED_TO_READY:
      gst_buffer_replace (&sink->last_buffer, NULL);
      if (sink->window) {
        if (gst_wl_window_is_toplevel (sink->window)) {
          g_clear_object (&sink->window);
        } else {
          /* remove buffer from surface, show nothing */
          wl_surface_attach (sink->window->surface, NULL, 0, 0);
          wl_surface_damage (sink->window->surface, 0, 0,
              sink->window->surface_width, sink->window->surface_height);
          wl_surface_commit (sink->window->surface);
          wl_display_flush (sink->display->display);
        }
      }
      break;
    case GST_STATE_CHANGE_READY_TO_NULL:
      g_mutex_lock (&sink->display_lock);
      /* If we had a toplevel window, we most likely have our own connection
       * to the display too, and it is a good idea to disconnect and allow
       * potentially the application to embed us with GstVideoOverlay
       * (which requires to re-use the same display connection as the parent
       * surface). If we didn't have a toplevel window, then the display
       * connection that we have is definitely shared with the application
       * and it's better to keep it around (together with the window handle)
       * to avoid requesting them again from the application if/when we are
       * restarted (GstVideoOverlay behaves like that in other sinks)
       */
      if (sink->display && !sink->window) {     /* -> the window was toplevel */
        /* Force all buffers to return to the pool, regardless of
         * whether the compositor has released them or not. We are
         * going to kill the display, so we need to return all buffers
         * to be destroyed before this happens.
         * Note that this is done here instead of the pool destructor
         * because the buffers hold a reference to the pool. Also,
         * the buffers can only be unref'ed from the display's event loop
         * and the pool holds a reference to the display. If we drop
         * our references here, when the compositor releases the buffers,
         * they will be unref'ed from the event loop thread, which will
         * unref the pool and therefore the display, which will try to
         * stop the thread from within itself and cause a deadlock.
         */
        if (sink->pool) {
          gst_wayland_compositor_release_all_buffers (GST_WAYLAND_BUFFER_POOL
              (sink->pool));
        }
        g_clear_object (&sink->display);
        g_clear_object (&sink->pool);
      }
      g_mutex_unlock (&sink->display_lock);
      break;
    default:
      break;
  }

  return ret;
}