void UIMachineViewSeamless::cleanupSeamless()
{
    /* If machine still running: */
    if (uisession()->isRunning())
    {
        /* Reset seamless feature flag of the guest: */
        session().GetConsole().GetDisplay().SetSeamlessMode(false);

        /* Rollback seamless frame-buffer size to normal: */
        machineWindowWrapper()->machineWindow()->hide();
        sltPerformGuestResize(guestSizeHint());
        m_pSyncBlocker->exec();

        /* Delete sync-blocker: */
        m_pSyncBlocker->deleteLater();
    }
}
void UIMachineViewFullscreen::cleanupFullscreen()
{
    /* If machine still running: */
    if (uisession()->isRunning())
    {
        /* And guest supports advanced graphics management which is enabled: */
        if (m_bIsGuestAutoresizeEnabled && uisession()->isGuestSupportsGraphics())
        {
            /* Rollback seamless frame-buffer size to normal: */
            machineWindowWrapper()->machineWindow()->hide();
            sltPerformGuestResize(guestSizeHint());
            m_pSyncBlocker->exec();

            /* Request to delete sync-blocker: */
            m_pSyncBlocker->deleteLater();
        }
    }
}
示例#3
0
void UIMachineViewNormal::maybeResendResizeHint()
{
    if (m_bIsGuestAutoresizeEnabled && uisession()->isGuestSupportsGraphics())
    {
        /* Get the current machine: */
        CMachine machine = session().GetMachine();

        /* We send a guest size hint if needed to reverse a transition
         * to fullscreen or seamless. */
        QString strKey = makeExtraDataKeyPerMonitor(GUI_LastGuestSizeHintWasFullscreen);
        QString strHintSent = machine.GetExtraData(strKey);
        if (!strHintSent.isEmpty())
        {
            QSize hint = guestSizeHint();
            /* Temporarily restrict the size to prevent a brief resize to the
             * framebuffer dimensions (see @a UIMachineView::sizeHint()) before
             * the following resize() is acted upon. */
            setMaximumSize(hint);
            m_sizeHintOverride = hint;
            sltPerformGuestResize(hint);
        }
    }
}
示例#4
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void UIMachineViewScale::takePauseShotSnapshot()
{
    CMachine machine = session().GetMachine();
    ULONG width = 0, height = 0;
    QVector<BYTE> screenData = machine.ReadSavedScreenshotPNGToArray(0, width, height);
    if (screenData.size() != 0)
    {
        ULONG guestOriginX = 0, guestOriginY = 0, guestWidth = 0, guestHeight = 0;
        BOOL fEnabled = true;
        machine.QuerySavedGuestScreenInfo(0, guestOriginX, guestOriginY, guestWidth, guestHeight, fEnabled);
        QImage shot = QImage::fromData(screenData.data(), screenData.size(), "PNG").scaled(guestWidth > 0 ? QSize(guestWidth, guestHeight) : guestSizeHint());
        m_pPauseImage = new QImage(shot);
        scalePauseShot();
    }
}
void UIMachineViewScale::prepareFrameBuffer()
{
    /* That method is partial copy-paste of UIMachineView::prepareFrameBuffer()
     * and its temporary here just because not all of our frame-buffers are currently supports scale-mode;
     * When all of our frame-buffers will be supporting scale-mode, method will be removed!
     * Here we are processing only these frame-buffer types, which knows scale-mode! */

    /* Prepare frame-buffer depending on render-mode: */
    switch (vboxGlobal().vmRenderMode())
    {
#ifdef VBOX_GUI_USE_QUARTZ2D
        case VBoxDefs::Quartz2DMode:
            /* Indicate that we are doing all drawing stuff ourself: */
            viewport()->setAttribute(Qt::WA_PaintOnScreen);
            m_pFrameBuffer = new UIFrameBufferQuartz2D(this);
            break;
#endif /* VBOX_GUI_USE_QUARTZ2D */
        default:
#ifdef VBOX_GUI_USE_QIMAGE
        case VBoxDefs::QImageMode:
            m_pFrameBuffer = new UIFrameBufferQImage(this);
            break;
#endif /* VBOX_GUI_USE_QIMAGE */
            AssertReleaseMsgFailed(("Scale-mode is currently NOT supporting that render-mode: %d\n", vboxGlobal().vmRenderMode()));
            LogRel(("Scale-mode is currently NOT supporting that render-mode: %d\n", vboxGlobal().vmRenderMode()));
            qApp->exit(1);
            break;
    }

    /* If frame-buffer was prepared: */
    if (m_pFrameBuffer)
    {
        /* Prepare display: */
        CDisplay display = session().GetConsole().GetDisplay();
        Assert(!display.isNull());
        m_pFrameBuffer->AddRef();
        display.SetFramebuffer(m_uScreenId, CFramebuffer(m_pFrameBuffer));
    }

    QSize size;
#ifdef Q_WS_X11
    /* Processing pseudo resize-event to synchronize frame-buffer with stored
     * framebuffer size. On X11 this will be additional done when the machine
     * state was 'saved'. */
    if (session().GetMachine().GetState() == KMachineState_Saved)
        size = guestSizeHint();
#endif /* Q_WS_X11 */
    /* If there is a preview image saved, we will resize the framebuffer to the
     * size of that image. */
    ULONG buffer = 0, width = 0, height = 0;
    CMachine machine = session().GetMachine();
    machine.QuerySavedScreenshotPNGSize(0, buffer, width, height);
    if (buffer > 0)
    {
        /* Init with the screenshot size */
        size = QSize(width, height);
        /* Try to get the real guest dimensions from the save state */
        ULONG guestWidth = 0, guestHeight = 0;
        machine.QuerySavedGuestSize(0, guestWidth, guestHeight);
        if (   guestWidth  > 0
            && guestHeight > 0)
            size = QSize(guestWidth, guestHeight);
    }
    /* If we have a valid size, resize the framebuffer. */
    if (   size.width() > 0
        && size.height() > 0)
    {
        UIResizeEvent event(FramebufferPixelFormat_Opaque, NULL, 0, 0, size.width(), size.height());
        frameBuffer()->resizeEvent(&event);
    }
}
示例#6
0
void UIMachineView::takePauseShotSnapshot()
{
    CMachine machine = session().GetMachine();
    ULONG width = 0, height = 0;
    QVector<BYTE> screenData = machine.ReadSavedScreenshotPNGToArray(0, width, height);
    if (screenData.size() != 0)
    {
        ULONG guestWidth = 0, guestHeight = 0;
        machine.QuerySavedGuestSize(0, guestWidth, guestHeight);
        QImage shot = QImage::fromData(screenData.data(), screenData.size(), "PNG").scaled(guestWidth > 0 ? QSize(guestWidth, guestHeight) : guestSizeHint());
        dimImage(shot);
        m_pauseShot = QPixmap::fromImage(shot);
    }
}
示例#7
0
void UIMachineView::prepareFrameBuffer()
{
    /* Prepare frame-buffer depending on render-mode: */
    switch (vboxGlobal().vmRenderMode())
    {
#ifdef VBOX_GUI_USE_QIMAGE
        case VBoxDefs::QImageMode:
# ifdef VBOX_WITH_VIDEOHWACCEL
            if (m_fAccelerate2DVideo)
            {
                UIFrameBuffer* pFramebuffer = uisession()->frameBuffer(screenId());
                if (pFramebuffer)
                    pFramebuffer->setView(this);
                else
                {
                    /* these two additional template args is a workaround to this [VBox|UI] duplication
                     * @todo: they are to be removed once VBox stuff is gone */
                    pFramebuffer = new VBoxOverlayFrameBuffer<UIFrameBufferQImage, UIMachineView, UIResizeEvent>(this, &machineWindowWrapper()->session(), (uint32_t)screenId());
                    uisession()->setFrameBuffer(screenId(), pFramebuffer);
                }
                m_pFrameBuffer = pFramebuffer;
            }
            else
                m_pFrameBuffer = new UIFrameBufferQImage(this);
# else /* VBOX_WITH_VIDEOHWACCEL */
            m_pFrameBuffer = new UIFrameBufferQImage(this);
# endif /* !VBOX_WITH_VIDEOHWACCEL */
            break;
#endif /* VBOX_GUI_USE_QIMAGE */
#ifdef VBOX_GUI_USE_QGLFB
        case VBoxDefs::QGLMode:
            m_pFrameBuffer = new UIFrameBufferQGL(this);
            break;
//        case VBoxDefs::QGLOverlayMode:
//            m_pFrameBuffer = new UIQGLOverlayFrameBuffer(this);
//            break;
#endif /* VBOX_GUI_USE_QGLFB */
#ifdef VBOX_GUI_USE_SDL
        case VBoxDefs::SDLMode:
            /* Indicate that we are doing all drawing stuff ourself: */
            // TODO_NEW_CORE
            viewport()->setAttribute(Qt::WA_PaintOnScreen);
# ifdef Q_WS_X11
            /* This is somehow necessary to prevent strange X11 warnings on i386 and segfaults on x86_64: */
            XFlush(QX11Info::display());
# endif /* Q_WS_X11 */
# if defined(VBOX_WITH_VIDEOHWACCEL) && defined(DEBUG_misha) /* not tested yet */
            if (m_fAccelerate2DVideo)
            {
                class UIFrameBuffer* pFramebuffer = uisession()->frameBuffer(screenId());
                if (pFramebuffer)
                    pFramebuffer->setView(this);
                else
                {
                    /* these two additional template args is a workaround to this [VBox|UI] duplication
                     * @todo: they are to be removed once VBox stuff is gone */
                    pFramebuffer = new VBoxOverlayFrameBuffer<UIFrameBufferSDL, UIMachineView, UIResizeEvent>(this, &machineWindowWrapper()->session(), (uint32_t)screenId());
                    uisession()->setFrameBuffer(screenId(), pFramebuffer);
                }
                m_pFrameBuffer = pFramebuffer;
            }
            else
                m_pFrameBuffer = new UIFrameBufferSDL(this);
# else
            m_pFrameBuffer = new UIFrameBufferSDL(this);
# endif
            /* Disable scrollbars because we cannot correctly draw in a scrolled window using SDL: */
            horizontalScrollBar()->setEnabled(false);
            verticalScrollBar()->setEnabled(false);
            break;
#endif /* VBOX_GUI_USE_SDL */
#if 0 // TODO: Enable DDraw frame buffer!
#ifdef VBOX_GUI_USE_DDRAW
        case VBoxDefs::DDRAWMode:
            m_pFrameBuffer = new UIDDRAWFrameBuffer(this);
            if (!m_pFrameBuffer || m_pFrameBuffer->address() == NULL)
            {
                if (m_pFrameBuffer)
                    delete m_pFrameBuffer;
                m_mode = VBoxDefs::QImageMode;
                m_pFrameBuffer = new UIFrameBufferQImage(this);
            }
            break;
#endif /* VBOX_GUI_USE_DDRAW */
#endif
#ifdef VBOX_GUI_USE_QUARTZ2D
        case VBoxDefs::Quartz2DMode:
            /* Indicate that we are doing all drawing stuff ourself: */
            viewport()->setAttribute(Qt::WA_PaintOnScreen);
# ifdef VBOX_WITH_VIDEOHWACCEL
            if (m_fAccelerate2DVideo)
            {
                UIFrameBuffer* pFramebuffer = uisession()->frameBuffer(screenId());
                if (pFramebuffer)
                    pFramebuffer->setView(this);
                else
                {
                    /* these two additional template args is a workaround to this [VBox|UI] duplication
                     * @todo: they are to be removed once VBox stuff is gone */
                    pFramebuffer = new VBoxOverlayFrameBuffer<UIFrameBufferQuartz2D, UIMachineView, UIResizeEvent>(this, &machineWindowWrapper()->session(), (uint32_t)screenId());
                    uisession()->setFrameBuffer(screenId(), pFramebuffer);
                }
                m_pFrameBuffer = pFramebuffer;
            }
            else
                m_pFrameBuffer = new UIFrameBufferQuartz2D(this);
# else /* VBOX_WITH_VIDEOHWACCEL */
            m_pFrameBuffer = new UIFrameBufferQuartz2D(this);
# endif /* !VBOX_WITH_VIDEOHWACCEL */
            break;
#endif /* VBOX_GUI_USE_QUARTZ2D */
        default:
            AssertReleaseMsgFailed(("Render mode must be valid: %d\n", vboxGlobal().vmRenderMode()));
            LogRel(("Invalid render mode: %d\n", vboxGlobal().vmRenderMode()));
            qApp->exit(1);
            break;
    }

    /* If frame-buffer was prepared: */
    if (m_pFrameBuffer)
    {
        /* Prepare display: */
        CDisplay display = session().GetConsole().GetDisplay();
        Assert(!display.isNull());
#ifdef VBOX_WITH_VIDEOHWACCEL
        CFramebuffer fb(NULL);
        if (m_fAccelerate2DVideo)
        {
            LONG XOrigin, YOrigin;
            /* Check if the framebuffer is already assigned;
             * in this case we do not need to re-assign it neither do we need to AddRef. */
            display.GetFramebuffer(m_uScreenId, fb, XOrigin, YOrigin);
        }
        if (fb.raw() != m_pFrameBuffer) /* <-this will evaluate to true iff m_fAccelerate2DVideo is disabled or iff no framebuffer is yet assigned */
#endif /* VBOX_WITH_VIDEOHWACCEL */
        {
            m_pFrameBuffer->AddRef();
        }
        /* Always perform SetFramebuffer to ensure 3D gets notified: */
        display.SetFramebuffer(m_uScreenId, CFramebuffer(m_pFrameBuffer));
    }

    QSize size;
#ifdef Q_WS_X11
    /* Processing pseudo resize-event to synchronize frame-buffer with stored
     * framebuffer size. On X11 this will be additional done when the machine
     * state was 'saved'. */
    if (session().GetMachine().GetState() == KMachineState_Saved)
        size = guestSizeHint();
#endif /* Q_WS_X11 */
    /* If there is a preview image saved, we will resize the framebuffer to the
     * size of that image. */
    ULONG buffer = 0, width = 0, height = 0;
    CMachine machine = session().GetMachine();
    machine.QuerySavedScreenshotPNGSize(0, buffer, width, height);
    if (buffer > 0)
    {
        /* Init with the screenshot size */
        size = QSize(width, height);
        /* Try to get the real guest dimensions from the save state */
        ULONG guestWidth = 0, guestHeight = 0;
        machine.QuerySavedGuestSize(0, guestWidth, guestHeight);
        if (   guestWidth  > 0
            && guestHeight > 0)
            size = QSize(guestWidth, guestHeight);
    }
    /* If we have a valid size, resize the framebuffer. */
    if (   size.width() > 0
        && size.height() > 0)
    {
        UIResizeEvent event(FramebufferPixelFormat_Opaque, NULL, 0, 0, size.width(), size.height());
        frameBuffer()->resizeEvent(&event);
    }
}