void GuiItem::setGui(GuiBase *gui) { if (m_gui == gui) return; if (m_gui) m_gui->deregisterGuiItem(this); m_gui = gui; emit guiChanged(gui); if (m_gui) { m_gui->registerGuiItem(this); m_gui->notifyParameterChanged(m_handle, m_value); } }
/** * \brief Construct a new focusercontrollerwidget */ focusercontrollerwidget::focusercontrollerwidget(QWidget *parent) : InstrumentWidget(parent), ui(new Ui::focusercontrollerwidget) { ui->setupUi(this); ui->currentField->setEnabled(false); ui->positionSpinBox->setEnabled(false); ui->positionButton->setEnabled(false); // GUI element connections connect(ui->focuserSelectionBox, SIGNAL(currentIndexChanged(int)), this, SLOT(focuserChanged(int))); connect(ui->positionButton, SIGNAL(clicked()), this, SLOT(guiChanged())); connect(ui->positionSpinBox, SIGNAL(valueChanged(int)), this, SLOT(guiChanged())); connect(ui->positionSpinBox, SIGNAL(editingFinished()), this, SLOT(editingFinished())); // initialize the timer connect(&statusTimer, SIGNAL(timeout()), this, SLOT(statusUpdate())); statusTimer.setInterval(100); }