示例#1
0
void hud_free(void)
{
    gui_delete(Rhud_id);
    gui_delete(Lhud_id);
    gui_delete(time_id);
    gui_delete(view_id);
    gui_delete(fps_id);
}
示例#2
0
文件: hud.c 项目: drodin/neverball
void hud_free(void)
{
#ifdef __MOBILE__
    gui_delete(Shud_id);
#endif
    gui_delete(Lhud_id);
    gui_delete(Rhud_id);
    gui_delete(fps_id);
}
示例#3
0
static void fall_out_leave(int id)
{
    /* HACK:  don't run animation if only "visiting" a state. */
    st_fall_out.timer = resume ? shared_timer : fall_out_timer;

    gui_delete(id);
}
示例#4
0
static void goal_leave(int id)
{
    /* HACK:  don't run animation if only "visiting" a state. */
    st_goal.timer = resume ? shared_timer : goal_timer;

    gui_delete(id);
}
示例#5
0
static void name_leave(struct state *st, struct state *next, int id)
{
    if (draw_back)
        back_free();

    text_input_stop();

    gui_delete(id);
}
示例#6
0
static void demo_leave(struct state *st, struct state *next, int id)
{
    if (next == &st_title)
    {
        demo_dir_free(items);
        items = NULL;
    }

    gui_delete(id);
}
示例#7
0
static void name_leave(struct state *st, struct state *next, int id)
{
    if (draw_back)
        back_free();

    /* FIXME
    SDL_EnableUNICODE(1);
    */
    gui_delete(id);
}
示例#8
0
static void title_leave(struct state *st, struct state *next, int id)
{
    if (items)
    {
        demo_dir_free(items);
        items = NULL;
    }

    SDL_EnableUNICODE(0);
    demo_replay_stop(0);
    gui_delete(id);
}
示例#9
0
文件: st_all.c 项目: Aeggy/neverball
static void title_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);

    if (next == &st_conf)
    {
        /*
         * This is ugly, but better than stupidly deleting stuff using
         * object names from a previous GL context.
         */
        course_free();
    }
}
示例#10
0
static void over_leave(int id)
{
    gui_delete(id);
}
示例#11
0
static void title_leave(int id)
{
    gui_delete(id);
}
示例#12
0
static void fall_leave(int id)
{
    gui_delete(id);
    hud_free();
}
示例#13
0
static void score_leave(int id)
{
    gui_delete(id);
}
示例#14
0
static void demo_play_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);

    video_show_cursor();
}
示例#15
0
void conf_common_leave(struct state *st, struct state *next, int id)
{
    back_free();

    gui_delete(id);
}
示例#16
0
文件: st_all.c 项目: Aeggy/neverball
static void next_leave(struct state *st, struct state *next, int id)
{
    hud_free();
    gui_delete(id);
}
示例#17
0
static void pause_leave(int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
示例#18
0
static void conf_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
}
示例#19
0
static void save_leave(struct state *st, struct state *next, int id)
{
    text_input_stop();

    gui_delete(id);
}
示例#20
0
文件: st_all.c 项目: Aeggy/neverball
static void fall_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
}
示例#21
0
static void title_leave(int id)
{
    demo_replay_stop(0);
    gui_delete(id);
}
示例#22
0
static void help_leave(int id)
{
    gui_delete(id);
}
示例#23
0
static void course_leave(int id)
{
    gui_delete(id);
}
示例#24
0
static void conf_shared_leave(struct state *st, struct state *next, int id)
{
    back_free();
    gui_delete(id);
}
示例#25
0
static void party_leave(int id)
{
    gui_delete(id);
}
示例#26
0
void common_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
}
示例#27
0
static void next_leave(int id)
{
    hud_free();
    gui_delete(id);
}
示例#28
0
static void start_leave(int id)
{
    gui_delete(id);
}
示例#29
0
文件: st_all.c 项目: Aeggy/neverball
static void pause_leave(struct state *st, struct state *next, int id)
{
    gui_delete(id);
    hud_free();
    audio_music_fade_in(0.5f);
}
示例#30
0
static void resol_leave(struct state *st, struct state *next, int id)
{
    back_free();
    gui_delete(id);
}