示例#1
0
static int conf_gui(void)
{
    int id;

    /* Initialize the configuration GUI. */

    if ((id = gui_vstack(0)))
    {
        int sound = config_get_d(CONFIG_SOUND_VOLUME);
        int music = config_get_d(CONFIG_MUSIC_VOLUME);
        int mouse = MOUSE_RANGE_MAP(config_get_d(CONFIG_MOUSE_SENSE));

        const char *player = config_get_s(CONFIG_PLAYER);
        const char *ball   = config_get_s(CONFIG_BALL_FILE);

        int name_id = 0, ball_id = 0;

        conf_header(id, _("Options"), GUI_BACK);

        conf_state(id, _("Graphics"), _("Configure"), CONF_VIDEO);

        gui_space(id);

        conf_slider(id, _("Mouse Sensitivity"), CONF_MOUSE_SENSE, mouse,
                    mouse_id, ARRAYSIZE(mouse_id));

        gui_space(id);

        conf_slider(id, _("Sound Volume"), CONF_SOUND_VOLUME, sound,
                    sound_id, ARRAYSIZE(sound_id));
        conf_slider(id, _("Music Volume"), CONF_MUSIC_VOLUME, music,
                    music_id, ARRAYSIZE(music_id));

        gui_space(id);

        name_id = conf_state(id, _("Player Name"), " ", CONF_PLAYER);
        ball_id = conf_state(id, _("Ball Model"), " ", CONF_BALL);

        gui_layout(id, 0, 0);

        gui_set_trunc(name_id, TRUNC_TAIL);
        gui_set_trunc(ball_id, TRUNC_TAIL);

        gui_set_label(name_id, player);
        gui_set_label(ball_id, base_name(ball));
    }

    return id;
}
示例#2
0
static void gui_scores(int id, int e)
{
    const char *s = "1234567";

    int j, jd, kd, ld;

    score_extra_row = e;

    if ((jd = gui_vstack(id)))
    {
        if ((kd = gui_vstack(jd)))
        {
            score_label = gui_label(kd, _("Unavailable"), GUI_MED, 0, 0);

            for (j = RANK_HARD; j < RANK_LAST; j++)
                if ((ld = gui_hstack(kd)))
                {
                    score_coin[j] = gui_count(ld, 1000, GUI_MED);
                    score_name[j] = gui_label(ld, s, GUI_MED, gui_yel, gui_wht);
                    score_time[j] = gui_clock(ld, 359999, GUI_MED);

                    gui_set_trunc(score_name[j], TRUNC_TAIL);
                    gui_set_fill (score_name[j]);
                }

            gui_set_rect(kd, GUI_ALL);
        }

        if (e)
        {
            gui_space(jd);

            if ((kd = gui_hstack(jd)))
            {
                j = RANK_LAST;

                score_coin[j] = gui_count(kd, 1000, GUI_MED);
                score_name[j] = gui_label(kd, s, GUI_MED, gui_yel, gui_wht);
                score_time[j] = gui_clock(kd, 359999, GUI_MED);

                gui_set_trunc(score_name[j], TRUNC_TAIL);
                gui_set_fill (score_name[j]);

                gui_set_rect(kd, GUI_ALL);
            }
        }
    }
}
示例#3
0
static int name_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Player Name"), GUI_MED, 0, 0);
        gui_space(id);

        name_id = gui_label(id, " ", GUI_MED, gui_yel, gui_yel);

        gui_space(id);
        gui_keyboard(id);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            enter_id = gui_start(jd, _("OK"), GUI_SML, NAME_OK, 0);
            gui_space(jd);
            gui_state(jd, _("Cancel"), GUI_SML, GUI_BACK, 0);
        }

        gui_layout(id, 0, 0);

        gui_set_trunc(name_id, TRUNC_HEAD);
        gui_set_label(name_id, text_input);
    }

    return id;
}
示例#4
0
static int save_gui(void)
{
    int id, jd;

    if ((id = gui_vstack(0)))
    {
        gui_label(id, _("Replay Name"), GUI_MED, 0, 0);
        gui_space(id);

        file_id = gui_label(id, " ", GUI_MED, gui_yel, gui_yel);

        gui_space(id);
        gui_keyboard(id);
        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            enter_id = gui_start(jd, _("Save"), GUI_SML, SAVE_SAVE, 0);
            gui_space(jd);
            gui_state(jd, _("Cancel"), GUI_SML, GUI_BACK, 0);
        }

        gui_layout(id, 0, 0);

        gui_set_trunc(file_id, TRUNC_HEAD);
        gui_set_label(file_id, text_input);
    }

    return id;
}
示例#5
0
static int clobber_gui(void)
{
    int id, jd, kd;
    int file_id;

    if ((id = gui_vstack(0)))
    {
        kd = gui_label(id, _("Overwrite?"), GUI_MED, gui_red, gui_red);

        file_id = gui_label(id, "MMMMMMMM", GUI_MED, gui_yel, gui_yel);

        if ((jd = gui_harray(id)))
        {
            gui_start(jd, _("Cancel"),    GUI_SML, GUI_BACK, 0);
            gui_state(jd, _("Overwrite"), GUI_SML, SAVE_SAVE,   0);
        }

        gui_pulse(kd, 1.2f);
        gui_layout(id, 0, 0);

        gui_set_trunc(file_id, TRUNC_TAIL);
        gui_set_label(file_id, text_input);
    }

    return id;
}
示例#6
0
static int gui_demo_thumbs(int id)
{
    int w = video.device_w;
    int h = video.device_h;

    int jd, kd, ld;
    int i, j;

    int row = w < h ? DEMO_LINEP : DEMO_LINEL;

    int iw = (w - 160) / row;
    int ih = iw * 3 / 4;

    struct thumb *thumb;

    if ((jd = gui_varray(id)))
        for (i = first; i < first + DEMO_STEP; i += row)
            if ((kd = gui_harray(jd)))
            {
                for (j = i + row - 1; j >= i; j--)
                {
                    thumb = &thumbs[j % DEMO_STEP];

                    thumb->item = j;

                    if (j < total)
                    {
                        if ((ld = gui_vstack(kd)))
                        {
                            gui_space(ld);

                            thumb->shot = gui_image(ld, " ", iw, ih);
                            thumb->name = gui_label(ld, " ", GUI_SML, gui_wht, gui_wht);

                            gui_set_trunc(thumb->name, TRUNC_TAIL);
                            gui_set_state(ld, DEMO_SELECT, j);
                        }
                    }
                    else
                    {
                        gui_space(kd);

                        thumb->shot = 0;
                        thumb->name = 0;
                    }
                }
            }

    return jd;
}
示例#7
0
static int gui_demo_thumbs(int id)
{
    int w = config_get_d(CONFIG_WIDTH);
    int h = config_get_d(CONFIG_HEIGHT);

    int jd, kd, ld;
    int i, j;

    struct thumb *thumb;

    if ((jd = gui_varray(id)))
        for (i = first; i < first + DEMO_STEP; i += DEMO_LINE)
            if ((kd = gui_harray(jd)))
            {
                for (j = i + DEMO_LINE - 1; j >= i; j--)
                {
                    thumb = &thumbs[j % DEMO_STEP];

                    thumb->item = j;

                    if (j < total)
                    {
                        if ((ld = gui_vstack(kd)))
                        {
                            gui_space(ld);

                            thumb->shot = gui_image(ld, " ", w / 6, h / 6);
                            thumb->name = gui_state(ld, " ", GUI_SML, j, 0);

                            gui_set_trunc(thumb->name, TRUNC_TAIL);

                            gui_active(ld, j, 0);
                        }
                    }
                    else
                    {
                        gui_space(kd);

                        thumb->shot = 0;
                        thumb->name = 0;
                    }
                }
            }

    return jd;
}
示例#8
0
static int video_gui(void)
{
    static const struct conf_option multisample_opts[] = {
        { N_("Off"), 0 },
        { N_("2x"), 2 },
        { N_("4x"), 4 },
        { N_("8x"), 8 },
    };

    int id, jd;

    if ((id = gui_vstack(0)))
    {
        char resolution[sizeof ("12345678 x 12345678")];
        const char *display;
        int dpy = config_get_d(CONFIG_DISPLAY);

        sprintf(resolution, "%d x %d",
                config_get_d(CONFIG_WIDTH),
                config_get_d(CONFIG_HEIGHT));

        if (!(display = SDL_GetDisplayName(dpy)))
            display = _("Unknown Display");

        conf_header(id, _("Graphics"), GUI_BACK);

        if ((jd = conf_state(id, _("Display"), "Longest Name", VIDEO_DISPLAY)))
        {
            gui_set_trunc(jd, TRUNC_TAIL);
            gui_set_label(jd, display);
        }

        conf_toggle(id, _("Fullscreen"),   VIDEO_FULLSCREEN,
                    config_get_d(CONFIG_FULLSCREEN), _("On"), 1, _("Off"), 0);

        if ((jd = conf_state (id, _("Resolution"), resolution,
                              VIDEO_RESOLUTION)))
        {
            /*
             * Because we always use the desktop display mode, disable
             * display mode switching in fullscreen.
             */

            if (config_get_d(CONFIG_FULLSCREEN))
            {
                gui_set_state(jd, GUI_NONE, 0);
                gui_set_color(jd, gui_gry, gui_gry);
            }
        }
#if ENABLE_HMD
        conf_toggle(id, _("HMD"),          VIDEO_HMD,
                    config_get_d(CONFIG_HMD),        _("On"), 1, _("Off"), 0);
#endif

        gui_space(id);

        conf_toggle(id, _("V-Sync"),       VIDEO_VSYNC,
                    config_get_d(CONFIG_VSYNC),      _("On"), 1, _("Off"), 0);
        conf_select(id, _("Antialiasing"), VIDEO_MULTISAMPLE,
                    config_get_d(CONFIG_MULTISAMPLE),
                    multisample_opts, ARRAYSIZE(multisample_opts));

        gui_space(id);

        conf_toggle(id, _("Reflection"),   VIDEO_REFLECTION,
                    config_get_d(CONFIG_REFLECTION), _("On"), 1, _("Off"), 0);
        conf_toggle(id, _("Background"),   VIDEO_BACKGROUND,
                    config_get_d(CONFIG_BACKGROUND), _("On"), 1, _("Off"), 0);
        conf_toggle(id, _("Shadow"),       VIDEO_SHADOW,
                    config_get_d(CONFIG_SHADOW),     _("On"), 1, _("Off"), 0);

        gui_layout(id, 0, 0);
    }

    return id;
}
示例#9
0
static int gui_demo_status(int id)
{
    const char *status;
    int jd, kd, ld;
    int s;

    /* Find the longest status string. */

    for (status = "", s = GAME_NONE; s < GAME_MAX; s++)
        if (strlen(status_to_str(s)) > strlen(status))
            status = status_to_str(s);

    /* Build info bar with dummy values. */

    if ((jd = gui_hstack(id)))
    {
        gui_filler(jd);

        if ((kd = gui_hstack(jd)))
        {
            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                time_id   = gui_clock(ld, 35000,  GUI_SML);
                coin_id   = gui_count(ld, 100,    GUI_SML);
                status_id = gui_label(ld, status, GUI_SML, gui_red, gui_red);

                gui_filler(ld);
            }

            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                gui_label(ld, _("Time"),   GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Coins"),  GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Status"), GUI_SML, gui_wht, gui_wht);

                gui_filler(ld);
            }

            gui_set_rect(kd, GUI_ALL);
        }

        gui_space(jd);

        if ((kd = gui_hstack(jd)))
        {
            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                name_id   = gui_label(ld, " ", GUI_SML, 0, 0);
                player_id = gui_label(ld, " ", GUI_SML, 0, 0);
                date_id   = gui_label(ld, date_to_str(time(NULL)),
                                      GUI_SML, 0, 0);

                gui_filler(ld);

                gui_set_trunc(name_id,   TRUNC_TAIL);
                gui_set_trunc(player_id, TRUNC_TAIL);
            }

            if ((ld = gui_vstack(kd)))
            {
                gui_filler(ld);

                gui_label(ld, _("Replay"), GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Player"), GUI_SML, gui_wht, gui_wht);
                gui_label(ld, _("Date"),   GUI_SML, gui_wht, gui_wht);

                gui_filler(ld);
            }

            gui_set_rect(kd, GUI_ALL);
        }

        gui_filler(jd);
    }

    return jd;
}
示例#10
0
static int start_gui(void)
{
    int w = video.device_w;
    int h = video.device_h;
    int i, j;

    int id, jd, kd, ld;

    if ((id = gui_vstack(0)))
    {
        if ((jd = gui_hstack(id)))
        {

            gui_label(jd, set_name(curr_set()), GUI_SML, gui_yel, gui_red);
            gui_filler(jd);
            gui_start(jd, _("Back"),  GUI_SML, GUI_BACK, 0);
        }

        gui_space(id);

        if ((jd = gui_harray(id)))
        {
            if (config_cheat())
            {
                if ((kd = gui_vstack(jd)))
                {
                    shot_id = gui_image(kd, set_shot(curr_set()),
                                        6 * w / 16, 6 * h / 16);
                    file_id = gui_label(kd, " ", GUI_SML, gui_yel, gui_red);
                }
            }
            else
            {
                shot_id = gui_image(jd, set_shot(curr_set()),
                                    7 * w / 16, 7 * h / 16);
            }

            if ((kd = gui_varray(jd)))
            {
                for (i = 0; i < 5; i++)
                    if ((ld = gui_harray(kd)))
                        for (j = 4; j >= 0; j--)
                            gui_level(ld, i * 5 + j);

                challenge_id = gui_state(kd, _("Challenge"), GUI_SML,
                                         START_CHALLENGE, 0);

                gui_set_hilite(challenge_id, curr_mode() == MODE_CHALLENGE);
            }
        }
        gui_space(id);
        gui_score_board(id, (GUI_SCORE_COIN |
                             GUI_SCORE_TIME |
                             GUI_SCORE_GOAL), 0, 0);
        gui_space(id);

        if ((jd = gui_hstack(id)))
        {
            gui_filler(jd);

            if ((kd = gui_harray(jd)))
            {
                int btn0, btn1;

                btn0 = gui_state(kd, _("Unlocked"), GUI_SML, START_LOCK_GOALS, 0);
                btn1 = gui_state(kd, _("Locked"),   GUI_SML, START_LOCK_GOALS, 1);

                if (config_get_d(CONFIG_LOCK_GOALS))
                    gui_set_hilite(btn1, 1);
                else
                    gui_set_hilite(btn0, 1);
            }

            gui_space(jd);

            gui_label(jd, _("Goal State in Completed Levels"), GUI_SML, 0, 0);

            gui_filler(jd);
        }

        gui_layout(id, 0, 0);

        if (file_id)
            gui_set_trunc(file_id, TRUNC_HEAD);

        set_score_board(NULL, -1, NULL, -1, NULL, -1);
    }

    return id;
}